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TALENT TRANSFORMEDincreasing workforce resilience and impact for the interactive entertainment industry
Developing the right strategies for your business is often not enough. Even if a decision is clearly correct, a mandate of change does not ensure buy-in from the workforce, commitment to overcome the challenge, or eliminate fear and anxiety.
Employees lacking context and awareness for the organization and their role within it raise unnecessary impediments at times when you can least afford them. Instead of aligning to address the problem, they often talk past each other. Friction and distrust emerge, wasting precious resources better spent tackling the problems.
Developing a resilient culture � rst requires that all employees have the same level of base knowledge and awareness. The workplace must be an environment where every contribution is respected, and each voice can communicate their ideas, concerns, and solutions with the overall impact to the business in mind.
By achieving individual awareness, leaders can then engage their desire to grow, by instilling the skills and domain knowledge needed to achieve it.
ENABLE your workforce to....
• Speak and act with a common language.
• Appreciate the business impact of decisions.
• Respect the contributions of the various teams inside and outside of your organization.
• Identify and act on risks and opportunities.
• Be more prepared to adapt to change.
So your organization can...
• Maximize the contributions of internal and external resources on projects.
• Minimize risk of project mis� res and delays.
• Move quickly to embrace changes that drive the business forward.
• Strengthen credibility with customers, employees, and other stakeholders.
| E N A B L E
ACCESS DECADES OF EXPERIENCE AND INSIGHT.Historically, video game professionals had to rely on osmosis and tenure to develop a broad understanding of the industry they work in. In the rapidly changing market of today, this approach is no longer viable.
Time has become the most valuable commodity; every project is tied to a limited budget and window of opportunity. Limiting employee growth to their silo of experience exposes the organization, its projects, and its people to unnecessary risk or even total failure. So what is the alternative?
ENABLE is an accelerated awareness program that brings together hundreds of experts from every area of the interactive entertainment industry in a curated learning solution. Employees can gain in weeks knowledge that would once have taken years, delivering immediate bene� t to the business.
CHANGE BEGINS WITH KNOWLEDGE AND AWARENESS.
• Over 60 Topics Covered
• 30 - 60 Minute Lessons
• Unlimited Participants
• On Demand Learning
• 400+ Contributing Experts
• Content Updated Annually
• Progress Reporting
• Customizable Modules
• Highly Cost Effective
At A Glance...
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TALENT TRANSFORMED
401 Congress Ave, Suite 1540
Austin TX 78701 USA
+1 844-EARN-IEP
www.iepro.com
MAKE CHANGE YOUR COMPETITIVE ADVANTAGE.Change is personal. When a business is required to transform in order to compete, each individual is impacted differently. A single decision may require 50 unique transformations to occur. It may be new tasks, new directions, or new deadlines. It may demand change to personal schedules, skill sets, or even careers.
IEP can help you to overcome these hurdles by increasing your workforce resilience. Our programs work simultaneously from the top down and the bottom up, to make change an ally instead of an adversary.
We’re excited to help you achieve your goals. Please contact us to learn more.
increasing workforce resilience and impact for the interactive entertainment industry
INDUSTRY HISTORY
Surveys major events in the history of
interactive entertainment including:
evolution, innovations, events, platforms,
companies, people, technology, notable
titles, genres, and design. Covers the
earliest systems to those of today.
INDUSTRY FUNDAMENTALS
Explores the underlying business and
lifestyle of video games. Areas covered
include: � nancial principles, overhead
costs, industry trends, revenue ecosystem,
business models, distribution, market
forces, culture, diversity, and inclusion.
GAME GENRES
Examines genres in relation to video games
and other forms of media. Examines each
primary genre and sub-genre, hybrids,
downloadable content, and game add-ons.
Highlights key franchises and best in class
examples.
GAME DEVELOPMENT
Examines the processes, contributions,
and careers directly associated with
the development of a video game title.
Each role is reviewed including: primary
deliverables, vocabulary, skills required,
and cross-functional dependencies,
SUPPORTING ROLES
Explores the wide array of roles beyond
game development needed to operate a
business in the interactive entertainment
industry. Each department is examined
in relation to function, vocabulary, skills
required, and organizational interactions.
ADDITIONAL LEARNING
Provides access to the IEP Learning
Library with short-form explanations on
more than 1,000 industry terms. Access
to recommended books and videos
providing deeper insight on topics
covered as part of the ENABLE program.
| E N A B L E
Delivers the fundamental knowledge required to ENABLE awareness and acquire context for professionals of the interactive entertainment industry. Over 60 online lessons, representing more than 400 contributing experts.
Re� nes the core skills and abilities of high potential employees. Programs ENGAGE each individual to be more agile and capable in aligning teams around initiatives. Delivered in on-site and off-site formats.
A 5 day off-site retreat guided by top mavens of the industry. INSPIRE your leaders to develop a resilient organization through personal growth, commercial capability, mental acuity, and lifelong professional relationships.
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TALENT TRANSFORMED | ENABLE TALENT TRANSFORMED | ENGAGE TALENT TRANSFORMED | INSPIRE® ® ®