1
Tutorials This tutorial is intended for those new to the VR/VE field. It will present topics related to Input Devices (such as and Gesture Interfaces), Output Devices (such as Haptic Displays and auto-stereoscopic displays), Computing Architectures for VR, Modeling of virtual objects, VR Programming issues, Human Factors in VR (user performance evaluations and cybersick- ness) and VR Applications. The tutorial is based on the textbook published by the Instructor and class slides from his courses at Rutgers University. (www.vrtechnology.org). Topics to be addressed Input Devices (trackers, navigation, and gesture interfaces) Output Devices (graphics, three-dimensional sound, and haptic displays) Computing Architectures for VR (graphics and haptics pipelines, PC and workstation- based architectures, parallel and distributed systems) Modeling (geometric, kinematics, physical, behavior, model management) VR Programming (scene graph, WTK, Java 3D, GHOST, PeopleShop) Human factors in VR (multimodal evaluations, cybersickness) VR Applications (medical, education/entertainment, military, manufacturing, robots, visualization) The outline is based on the book published by the Instructor in 2003, with updated materials. Virtual Reality Technology - An Introduction Organizer: Grigore Burdea

[IEEE IEEE Virtual Reality Conference (VR 2006) - Alexandria, VA, USA (25-29 March 2006)] IEEE Virtual Reality Conference (VR 2006) - Virtual Reality Technology - An Introduction

  • Upload
    g

  • View
    213

  • Download
    0

Embed Size (px)

Citation preview

Page 1: [IEEE IEEE Virtual Reality Conference (VR 2006) - Alexandria, VA, USA (25-29 March 2006)] IEEE Virtual Reality Conference (VR 2006) - Virtual Reality Technology - An Introduction

Tutorials

This tutorial is intended for those new to the VR/VE field. It will present topics related to Input Devices (such as and Gesture Interfaces), Output Devices (such as Haptic Displays and auto-stereoscopic displays), Computing Architectures for VR, Modeling of virtual objects, VR Programming issues, Human Factors in VR (user performance evaluations and cybersick-ness) and VR Applications. The tutorial is based on the textbook published by the Instructor and class slides from his courses at Rutgers University. (www.vrtechnology.org).

Topics to be addressed• Input Devices (trackers, navigation, and gesture interfaces)• Output Devices (graphics, three-dimensional sound, and haptic displays)• Computing Architectures for VR (graphics and haptics pipelines, PC and workstation-

based architectures, parallel and distributed systems)• Modeling (geometric, kinematics, physical, behavior, model management)• VR Programming (scene graph, WTK, Java 3D, GHOST, PeopleShop)• Human factors in VR (multimodal evaluations, cybersickness)• VR Applications (medical, education/entertainment, military, manufacturing, robots, visualization)

The outline is based on the book published by the Instructor in 2003, with updated materials.

Virtual Reality Technology - An Introduction

Organizer:

Grigore Burdea