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1 ICELW, New York, June 2010 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

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Page 1: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

1ICELW, New York, June 2010

PROJECT USABILITY : SCHMOOSABILITY

…what does it matter?

Page 2: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

2ICELW, New York, June 2010

PROJECT ZEN

Page 3: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

3ICELW, New York, June 2010

PROJECT ZEN

Development processes to improve organizational performance

Page 4: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

4ICELW, New York, June 2010

PROJECT DESIGN : ROLES

•Test Manager, Analysts

•Usability

•Instructional Designer

Page 5: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

5ICELW, New York, June 2010

PROJECT DESIGN

‘ The project manager must ensure that there is transparency of roles

across the project team...’

Page 6: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

6ICELW, New York, June 2010

PROJECT DESIGN : COMMUNICATIONS

Page 7: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

7ICELW, New York, June 2010

INFORMATION GATHERING

•What information to capture?

•Who and what will you ask?

Page 8: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

8ICELW, New York, June 2010

USER CENTRED DESIGN

‘ UCD is about designing the

total user experience...’

Page 9: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

9ICELW, New York, June 2010

USABILITY

‘ The ease with which a user can successfully interact with and use an application, web site or process to achieve their goals...’

Page 10: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

10ICELW, New York, June 2010

USABILITY

Page 11: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

11ICELW, New York, June 2010

USABILITY : COMMUNICATIONS

Page 12: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

12ICELW, New York, June 2010

WHEN THINGS GO WRONG

Page 13: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

13ICELW, New York, June 2010

WHEN THINGS GO WRONG : TESTING

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14ICELW, New York, June 2010

WHEN THINGS GO WRONG : TESTING

Test Plan about:

• Tasks and metrics• Scenarios to be used• Scripted into Test Cases

Page 15: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

15ICELW, New York, June 2010

WHEN THINGS GO WRONG : UI

Page 16: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

16ICELW, New York, June 2010

SUMMARY

• Communications strategy

• Include ALL stakeholders

• Project usability successful if team have clear understanding of their role

Page 17: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

17ICELW, New York, June 2010 17

THANKS

Page 18: ICELW, New York, June 2010 1 PROJECT USABILITY : SCHMOOSABILITY …what does it matter?

18ICELW, New York, June 2010

REFERENCES

Sandler, John ICELW 2010 Proceedings

www.dilbert.com

CONTACT

[email protected]

@greyrab (Twitter)