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_________________________________________________________________________________ _____ SCHOOL OF INTERACTIVE ARTS + TECHNOLOGY [SIAT] | WWW.SIAT.SFU.CA IAT 334 OO programming IAT 334 1

IAT 334 OO programming

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IAT 334 OO programming. Outline. Object -oriented programming objects classes sets ( mutators ) and gets ( accessors ) object methods Inheritance: Subclasses Rocket, ArmedRocket Collections ArrayList. Parts of a class. Classes define fields , constructors and methods - PowerPoint PPT Presentation

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Page 1: IAT  334 OO programming

IAT 334 1

______________________________________________________________________________________

SCHOOL OF INTERACTIVE ARTS + TECHNOLOGY [SIAT] | WWW.SIAT.SFU.CA

IAT 334OO programming

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Outlineg Object-oriented programming

– objects– classes

• sets (mutators) and gets (accessors)• object methods

– Inheritance: Subclasses• Rocket, ArmedRocket

g Collections– ArrayList

June 22, 2010

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June 22, 2010 IAT 334 3

Parts of a classg Classes define fields, constructors and methods

g Fields are the variables that will appear inside every instance of the class– Each instance has its own values

g Constructors are special methods that define how to build instances (generally, how to set the initial values of fields)

g Methods are how you do things to instances

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June 22, 2010 IAT 334 4

Defining the rocket classclass Rocket {

// fieldsfloat rotation = 0;

float xPos; float yPos; final int halfWidth = 10; final int halfHeight= 10;

// constructorRocket( int initialX, int initialY, float initialRot ) {

xPos = initialX; yPos = initialY;rotation = initialRot;

}}

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June 22, 2010 IAT 334 5

Using the class to create instances

g Classes define a typeg You can now declare variables of this type and initialize

them using the constructorg Like arrays, the keyword new is used to tell Java to create a

new object

Rocket r1, r2 ;void setup() {

r1 = new Rocket(75, 10, 0);r2 = new Rocket(50, 50, PI/2);

}

g Nice, but my rockets don’t do anything (need methods!)

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June 22, 2010 IAT 334 6

Adding a draw routine to our Rocket

void draw() {pushMatrix();translate(xPos, yPos);rotate(rotation);

triangle(0, -halfHeight, -halfWidth, halfHeight, halfWidth, halfHeight);

rectMode(CORNERS); rect(-halfWidth + 5, halfHeight, -halfWidth + 8,

halfHeight + 3); rect(halfWidth - 8, halfHeight, halfWidth - 5,

halfHeight + 3);popMatrix();

}

Don’t need arguments because we use the fieldsBut we could define additional arguments if we wanted to

No Arguments!

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June 22, 2010 IAT 334 7

Calling methods on objectsg You call methods on instances

g Think of the method as something you are asking the object to do

g For example, we can now ask the rockets to draw themselvesr1.draw();

g In general, to call a method, take the name of the variable holding the object + “.” + the method namemyObject.myMethod();

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Objects

June 22, 2010

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Real Objectsg Real-world objects have

– State– Behavior

g Bicycle– State

• selected gear, current pedal cadence, speed– Behavior

• Change Gear, Set Cadence, Apply Brakes

June 22, 2010

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Software Objectg State

int gear ;float speed ;float cadence ;

g BehaviorChangeGears(int g);Brake( float level );ChangeCadence( float c );int GetGear();float GetSpeed(); …

June 22, 2010

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Java directly supports Objectsg Java has direct syntactic and semantic support for

ObjectsSyntax:

class Bicycle { private int cadence = 0; private int speed = 0; private int gear = 1; void changeCadence(int newValue) { cadence = newValue; } void changeGear(int newValue) { gear = newValue; }}

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Java directly supports Objectsg Java has direct syntactic and semantic support for

ObjectsSemantics:

class Bicycle { private int cadence = 0;

private int speed = 0; private int gear = 1;

void changeCadence(int newValue) { cadence = newValue; } void changeGear(int newValue) { gear = newValue; }}

Only these methods can read or write Bicycle private data

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Java Semantic supportg Programming usually takes place

with objects:ClockThing clock = new ClockThing();

clock.setSecond( 12 );clock.setMinute( 18 );clock.setHour( 3 );

June 22, 2010

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Even Arrays are objects

int[] bob = new int[10] ;bob[4] = 123 ;println( bob.size() );

Bicycle[] bikes = new Bicycle[10] ;bikes[0] = new Bicycle();

June 22, 2010

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Sets and Gets

g what can you do with private data?– to set it: setVarName( varType

newValue)– to get it: varType getVarName()

g Why?

June 22, 2010

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Temperature objectclass temp { private float kelvin ; setCelsius( float C ); { if( C < -273.15 )

return ; // perhaps an error message would be in order else kelvin = C + 273.15 ;

} float getCelsius() { return( kelvin - 273.15 ); } float setKelvin( float k ) { if( k < 0 )

return ; else kelvin = k ;

}}

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Temperature objectg Controls accessg Ensures correctness

– can only run a setXYZ() to change temp– can only do getXYZ() to get the value in

the desired scaleg Who cares?

June 22, 2010

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Who cares?g When you want to:

– Solve the problem once and forget it– Reuse the solution elsewhere– Establish rules for use and change of data

g The principle:– Information hiding– By interacting only with an object's methods,

the details of its internal implementation remain hidden from the outside world.

June 22, 2010

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Principle: Code re-useg If an object already exists, you can

use that object in your program. g Specialists build, you use

June 22, 2010

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Principle: Define the Interfaceg Define the interface:

– The list of methods with Defined Operation

g The interface is the thing that other people use

g If you have the same interface with the same meaning– You can plug in a better

implementation!June 22, 2010

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Define the Interfaceg If you have the same interface with the

same meaning– You can plug in a better

implementation!– You can plug in a More Interesting

implementation!

June 22, 2010

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Summary of principlesg Hide unnecessary detailsg Clearly define the interfaceg Allow and support code re-use

g Build on the work of others

June 22, 2010

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Inheritance

June 22, 2010

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Classesg Types

– Primitives: int, float, char, boolean …– Objects: array, string, class …

June 22, 2010 IAT 334

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Objectsg We’ve worked with some objects

before, like Arrays.g We can make our own objects, to

keep related data together, with methods to control that data.

June 22, 2010 IAT 334

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Classesg Classes are the blueprints for our

new objects.g To declare a new Class (a new type

of object):

June 22, 2010 IAT 334

class MyToy { // fields (class variables) // methods (class functions)}

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Fields and Methods

June 22, 2010 IAT 334

class MySquare { int xPos, yPos; MySquare(x, y) {

xPos = x;yPos = y;

}

void drawMe() {rect(xPos, yPos, 50, 50);

}}

x y

drawMe()

fields

constructor

methods

(one kind of method)

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Fields and Methods

June 22, 2010 IAT 334

class MySquare { int xPos, yPos;

MySquare(x, y) {xPos = x;yPos = y;

}

void drawMe() {rect(xPos, yPos, 50, 50);

}}

x y

drawMe()

MySquare square1 = new MySquare(10, 10);MySquare square2 = new MySquare(20, 90);

10 10

drawMe()

20 90

drawMe()

square1 square2

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Fields and Methods

June 22, 2010 IAT 334

class MySquare { int xPos, yPos;

MySquare(int x, int y) {xPos = x;yPos = y;

}

void drawMe() {rect(xPos, yPos, 50, 50);

}}

MySquare square1 = new MySquare(10, 10);MySquare square2 = new MySquare(20, 90);

x y

drawMe()

10 10

drawMe()

20 90

drawMe()

square1 square2

square1.drawMe();square2.drawMe();

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Arrays of Objects?g Let’s make a bunch of squares!

June 22, 2010 IAT 334

MySquare[] squares = new MySquare [10] ;

// initialize all of our squares.for (int i = 0; i < 10; i ++) { squares[i] = new MySquare(i*10, i*10);}

squares[4].drawMe(); // draw the 4th square.

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Recap: Rocketg In Lab 2, we created the Rocket class

– Constructor: Rocket(int initialX, int initialY, float initialRot )

– Methodsdraw()rotateClockwise()rotateCounterClockwise()fireThrusters()

June 22, 2010 IAT 334

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Asteroidsg Let’s adapt this to make an array of

Asteroids for our rocket from Lab 2

June 22, 2010 IAT 334

class Asteroid { //fields float rotation = 0; float xPos, yPos; float velocityX, velocityY; long lastDrawMillis = 0; …}

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Asteroidsg When we create an asteroid, let’s

have it start in a random position, and move in a random direction.

June 22, 2010 IAT 334

class Asteroid { … // constructor Asteroid() {

xPos = random(0, 400);yPos = random(0, 400);rotation = random(0, TWO_PI);velocityX = sin(rotation)*10;velocityY = -cos(rotation)*10;

}

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Asteroids

June 22, 2010 IAT 334

class Asteroid { … // draw method void draw () {

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Revisit our exampleg So far we have a rocket that flies around

in a field of asteroids

g What if we want our rocket to be able to fire – But we don’t want to get rid of our non-firing

rocket

g Create a subclass!June 22, 2010 IAT 334

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Inheritanceg Subclasses inherit fields and

methods from parent

class ArmedRocket extends Rocket {…

}

June 22, 2010 IAT 334

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Our subclass needs a constructorg Our empty ArmedRocket example creates an error

– Processing doesn’t know how to construct an ArmedRocket

g We want the ArmedRocket constructor to do the same work as the Rocket constructor

ArmedRocket(int initialX, int initialY, float initialRot) { super(initialX, initialY, initialRot); }

The keyword super means to refer to the parent class.

In this case, to call the Parent Class ConstructorJune 22, 2010 IAT 334

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Now we have ArmedRocketg We can use an ArmedRocket now in

our example

g But, it’s basically just a copy of Rocket

g The only reason to define an ArmedRocket is to add new capabilities or to override old ones

June 22, 2010 IAT 334

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Add a fire() method g We want our fire method to draw a

missile that shoots out of the rocket

g We could have the fire method draw the missile…– Is there a problem with this?

June 22, 2010 IAT 334

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Missiles should also be objectsg The object oriented solution is to make the

missile an object as well– All the different types of “things” in our domain

should have a corresponding class

g Like asteroids and rockets, the missile class should know how to draw itself– A Missile is similar to a rocket (position, rotation,

draw method, etc.)

g Now our ArmedRocket.fire() method can just create and return a missile

June 22, 2010 IAT 334

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The fire() methodMissile fire() { Missile m = new Missile(xPos, yPos,

rotation); return m;}

g Now add code in loop to draw missilesJune 22, 2010 IAT 334

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Missiles destroy asteroidsg So far we have a rocket that flies around

in a field of asteroids and fires

g Now we want our missiles to blow up asteroids– This means we need a variable number of

asteroids. – How do we do this with an array?– Use an ArrayList!– Also need to figure out when we have a

collisionJune 22, 2010 IAT 334 42

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The Java SDK g Java comes with thousands of

classes in the Java Platform API

g Documentation is available on Sun’s website

g Let’s look at ArrayList

June 22, 2010 IAT 334 43

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ArrayList g It’s a resizeable list

– Can add and delete things without worrying about declaring the size

g The main methods we care about are add(), get(), and remove(), and size()

g Steps in using ArrayList– Declare a variable of type ArrayList– Create a new ArrayList and assign it to the variable– Call add(), get() and remove() and size() on ArrayList as you

need them

June 22, 2010 IAT 334 44

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Parents and childreng Remember that we declared a child class ArmedRocket whose

parent was Rocketg Remember that classes are types

– So ArmedRocket is a type and Rocket is a type

g So, here are some legal assignments– ArmedRocket r1 = new ArmedRocket(50, 60, 0);– Rocket r2 = new Rocket(50, 60, 0); – Rocket r3 = new ArmedRocket(50, 60, 0);

g But this is illegal– ArmedRocket r4 = new Rocket(50, 60, 0);

g Same goes for method arguments as well…June 22, 2010 IAT 334 45

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Rocket Inheritance

June 22, 2010 IAT 334 46

Rocket:xPos, YPos, velocityX, velocityY, rotation

Rocket(x,y,rotation) draw()

ArmedRocket extends RocketxPos, YPos, velocityX, velocityY, rotationArmedRocket(x,y,rotation) draw() fire()

Inherits from

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Using ArrayList.add()g The argument type of the add method is

Object– Object is the parent class of all classes– With an object argument type, you can pass in

an object of any class

g So, to initialize our asteroids… ArrayList asteroids = new ArrayList(); for(int i = 0; i < numAsteroids; i++) asteroids.add(new Asteroid());

June 22, 2010 IAT 334 47

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Getting things out of an ArrayListg ArrayList.get(int i) – returns the ith

object (starting with 0)

g But this doesn’t work!asteroids.get(i).draw();Why?

June 22, 2010 IAT 334 48

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Need to cast back from Objectg Since things are put in an ArrayList as

Object, they come back out as Object– It’s like they forget their more detailed type– So, when using ArrayList (or any container

class), need to cast back to the more detailed type

Asteroid asteroid = (Asteroid)asteroids.get(i);

if (!asteroid.collision(r1)) asteroid.draw();June 22, 2010 IAT 334 49

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Pushing collision detection into the Asteroid

g In the current code, detecting collision takes place in loop()g But it is cleaner (more object-oriented) if Asteroid itself

knows how to detect collision– Detecting collision depends on knowing the boundaries of the

asteroid, which properly belongs in the asteroid class

boolean collision(Rocket r) { if ((r.xPos >= xPos - 26 && r.xPos <= xPos + 22) && (r.yPos >= yPos - 24 && r.yPos <= yPos + 26)) return true; else return false; }

June 22, 2010 IAT 334 50

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Destroying asteroidsg When a missile hits an Asteroid, we need to

destroy it– This was the whole reason for using ArrayList– Big asteroids turn into two small asteroids– Small asteroids disappear

void destroy(ArrayList asteroids) { asteroids.remove(this); if (large) { asteroids.add(new Asteroid(false, xPos, yPos, lastDrawMillis)); asteroids.add(new Asteroid(false, xPos, yPos, lastDrawMillis)); } }

June 22, 2010 IAT 334 51

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Super and thisg this is a special variable that always refers to

the current instance (object)– Useful in methods to refer to yourself– this.method() – calls a method on yourself (but normally

you just directly call the method)– this() – calls a constructor on yourself (useful for one

version of a constructor to call another)

g super is a special variable that always refers to the superclass portion of an object (the object cast into it’s superclass)– super.method() – calls the superclass’s method– super() – calls the superclass’s constructor

June 22, 2010 IAT 334 52

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Summaryg ArrayList, a Java Platform collection class

g Learned about super and subclasses as types– Any instance of a subclass is an instance of the

superclass, but not visa-versa– Can cast more abstract classes (parents) into more

concrete classes (children)

g The Java keywords super and this – Special variables that can be used within a method

to refer to yourself (the superclass portion of yourself and all of yourself)

June 22, 2010 IAT 334 53