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4/7/2014 1 Human Computer Interaction – Lecture 04 [ Paradigms ] Imran Ihsan Assistant Professor www.imranihsan.com aucs.imranihsan.com HCI04 - Paradigms 1 why study paradigms Concerns how can an interactive system be developed to ensure its usability? how can the usability of an interactive system be demonstrated or measured? History of interactive system design provides paradigms for usable designs aucs.imranihsan.com HCI04 - Paradigms 2

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Page 1: Human Computer Interaction Lecture 04 [ Paradigms ]imranihsan.com/upload/lecture/HCI04 - Paradigms.pdf · Paradigms of interaction • New computing technologies arrive, creating

4/7/2014

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Human Computer Interaction – Lecture 04 [ Paradigms ]

Imran Ihsan

Assistant Professor

www.imranihsan.com

aucs.imranihsan.com HCI04 - Paradigms 1

why study paradigms

• Concerns

– how can an interactive system be developed to ensure its usability?

– how can the usability of an interactive system be demonstrated or measured?

• History of interactive system design provides paradigms for usable designs

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What are Paradigms?

• Predominant theoretical frameworks or scientific world views

– e.g., Aristotelian, Newtonian, Einsteinian (relativistic) paradigms in physics

• Understanding HCI history is largely about understanding a series of paradigm shifts

– Not all listed here are necessarily “paradigm” shifts, but are at least candidates

– History will judge which are true shifts

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Paradigms of interaction

• New computing technologies arrive, creating a new perception of the human—computer relationship.

• We can trace some of these shifts in the history of interactive technologies.

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Computing in 1945

• Ballistics calculations

• Physical switches (before microprocessor)

• Paper tape

• Simple arithmetic & fixed calculations (before programs)

• 3 seconds to multiply

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Picture from http://www.gmcc.ab.ca/~supy/

The initial paradigm

• Batch Processing

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Impersonal computing

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Paradigm Shifts

• Batch processing

• Time-sharing

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Interactive computing

Paradigm Shifts

• Batch processing

• Timesharing

• Networking

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???

@#$% !

Community computing

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Paradigm Shifts

• Batch processing

• Timesharing

• Networking

• Graphical displays

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% foo.bar

ABORT

dumby!!!

C…P… filename dot star… or was

it R…M?

Move this file here, and copy this to there.

Direct manipulation

Paradigm Shifts

• Batch processing

• Timesharing

• Networking

• Graphical display

• Microprocessor

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Personal computing

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Paradigm Shifts

• Batch processing

• Timesharing

• Networking

• Graphical display

• Microprocessor

• WWW

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Global information

Paradigm Shifts

• Batch processing

• Timesharing

• Networking

• Graphical display

• Microprocessor

• WWW

• Ubiquitous Computing

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A symbiosis of physical and electronic worlds in service of everyday activities.

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Time-sharing

• 1940s and 1950s – explosive technological growth

• 1960s – need to channel the power

• J.C.R. Licklider at ARPA

– 1960 - Postulated “man-computer symbiosis”

– Couple human brains and computing machines tightly to revolutionize information handling

• single computer supporting multiple users

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Video Display Units

• more suitable medium than paper

• 1962 – Sutherland's Sketchpad – 1963 PhD thesis at MIT

– Hierarchy - pictures & subpictures

– Master picture with instances (ie, OOP)

– Constraints

– Icons

– Copying

– Light pen input device

– Recursive operations

• computers for visualizing and manipulating data

• one person's contribution could drastically change the history of computing

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Programming toolkits

• Engelbart at Stanford Research Institute

• 1963 – augmenting man's intellect

• 1968 NLS/Augment system demonstration

• Landmark system/demo:

– hierarchical hypertext, multimedia, mouse, high-res display, windows, shared files, electronic messaging, CSCW, teleconferencing, ...

• the right programming toolkit provides building blocks to producing complex interactive systems

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Inventor of mouse

Personal computing

• 1970s – Papert's LOGO language for simple graphics programming by children

• A system is more powerful as it becomes easier to user

• Future of computing in small, powerful machines dedicated to the individual

• Alan Kay at Xerox PARC – the Dynabook as the ultimate personal computer – Notebook sized computer loaded with multimedia and can store

everything

– @PARC

– Personal computing

– Desktop interface

– Overlapping windows

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Window systems & WIMP interface

• humans can pursue more than one task at a time

• windows used for dialogue partitioning, to “change the topic”

• 1981 – Xerox Star first commercial windowing system

• windows, icons, menus and pointers now familiar interaction mechanisms

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Direct manipulation

• 1982 – Shneiderman describes appeal of graphically-based interaction

– visibility of objects

– incremental action and rapid feedback

– reversibility encourages exploration

– syntactic correctness of all actions

– replace language with action

• 1984 – Apple Macintosh

• the model-world metaphor

• What You See Is What You Get (WYSIWYG)

• Coins and explores notion of direct manipulation of interface

• Long-time Director of HCI Lab at Maryland

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Language versus Action

• actions do not always speak louder than words!

• DM – interface replaces underlying system

• language paradigm

• interface as mediator

• interface acts as intelligent agent

• programming by example is both action and language

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Hypertext

• 1945 – Vannevar Bush and the memex

• key to success in managing explosion of information

• mid 1960s – Ted Nelson describes hypertext as non-linear browsing structure

• hypermedia and multimedia

• Nelson's Xanadu project still a dream today

– http://xanadu.com/

• Coined term “hypertext”

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Multimodality

• a mode is a human communication channel

• emphasis on simultaneous use of multiple channels for input and output

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Computer Supported Cooperative Work (CSCW)

• CSCW removes bias of single user / single computer system

• Can no longer neglect the social aspects

• Electronic mail is most prominent success

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The World Wide Web

• Hypertext, as originally realized, was a closed system

• Simple, universal protocols (e.g. HTTP) and mark-up languages (e.g. HTML) made publishing and accessing easy

• Critical mass of users lead to a complete transformation of our information economy.

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Agent-based Interfaces

• Original interfaces

– Commands given to computer

– Language-based

• Direct Manipulation/WIMP

– Commands performed on “world” representation

– Action based

• Agents - return to language by instilling proactivity and “intelligence” in command processor

– Avatars, natural language processing

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Innovator: Nicholas Negroponte

• MIT Architecture Machine Group

– ’69-’80s - prior to Media Lab

• Ideas

– wall-sized displays, video disks, AI in interfaces (agents), speech recognition, multimedia with hypertext

– Put That There (Video)

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Ubiquitous Computing

“The most profound technologies are those that disappear.”

Mark Weiser, 1991

• Late 1980’s: computer was very apparent

• How to make it disappear?

– Shrink and embed/distribute it in the physical world

– Design interactions that don’t demand our intention

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Innovator: Mark Weiser

• Introduced notion of Ubiquitous Computing and Calm Technology

– It’s everywhere, but recedes quietly into background

• CTO of Xerox PARC

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Sensor-based and Context-aware Interaction

• Humans are good at recognizing the “context” of a situation and reacting appropriately

• Automatically sensing physical phenomena (e.g., light, temp, location, identity) becoming easier

• How can we go from sensed physical measures to interactions that behave as if made “aware” of the surroundings?

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