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How to Use this eGuideThis eGuide has a custom navigation system to allow you to easily fi nd content within the eGuide and move between sections as you choose.
Enter keywords to fi nd a specifi c word or phrase.
For any other questions about your eGuide, check out the help button.
Of course, you can also use the “page forward” and “return to beginning”
icons to navigate through the eGuide.
The main menu puts all of the eGuide sections for Pokémon Ranger Guardian: Signs at your fi ngertips. You can select the Menu button from any eGuide page to return to the main menu at any time.
Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser
Completion Guide Many Times, Anytime Capture Machine Guide
Wireless Multiplayer Mission Guide Pokémon Browser
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888
Pokémon Poké Assist Field Move DetailsCarvanha Water Crush P. 155Chinchou Recharge Recharge P. 153Clamperl Water Cut P. 154Corsola Water Crush P. 154Horsea Water Tackle P. 154Kingdra Water Crush P. 155Luvdisc Water Cut P. 153Mantyke Water Cut P. 153Sharpedo Water Crush P. 155
Chinchou Recharge Recharge P. 153Carvanha Water Crush P. 155
Kingdra Water Crush P. 155
Corsola Water Crush P. 154
Sharpedo Water Crush P. 155Mantyke Water Cut P. 153Luvdisc Water Cut P. 153
Clamperl Water Cut P. 154
Horsea Water Tackle P. 154
Pokémon Appearing in the Field (Coral Sea)
F
E
D
D
E
B
B
C
C
A
I
A
B B
Rasp Cavern
01D
Rasp Cavern
02D
Rasp Cavern
03D
Wireless Tower 1F
01F
Wireless Tower 2F
02F
Wireless Tower 3F
03F
Wireless Tower 5F
05F
Wireless Tower 4F
04F
Wireless Tower Roof
07F
Wireless Tower 6F
06F
Coral Sea
01E
Coral Sea
02E
Coral Sea
03E
Coral Sea
04E
Chunky Rock
Save Machine
Pokémon Poké Assist Field Move Details
Aipom Rock Crush P. 158Aron Steel Tackle P. 163Beldum Steel Crush P. 180Chimecho Psychic Teleport P. 187Elekid Electric Electrify P. 162Gligar Ground Cut P. 161Hitmonchan Fighting Crush P. 160Jolteon Electric Electrify P. 156Lairon Steel Tackle P. 163Luxio Electric Electrify P. 164Magnemite Recharge Recharge P. 161Porygon2 Normal Crush P. 163Shinx Electric Electrify P. 164Shuckle Rock Crush P. 161Staraptor Flying Fly P. 181Voltorb Normal Electrify P. 162
Shinx Electric Electrify P. 164Porygon2 Normal Crush P. 163
Luxio Electric Electrify P. 164
Voltorb Normal Electrify P. 162
Jolteon Electric Electrify P. 156
Elekid Electric Electrify P. 162Chimecho Psychic Teleport P. 187
Staraptor Flying Fly P. 181
Beldum Steel Crush P. 180
Shuckle Rock Crush P. 161
Hitmonchan Fighting Crush P. 160
Magnemite Recharge Recharge P. 161
Aipom Rock Crush P. 158
Gligar Ground Cut P. 161
Lairon Steel Tackle P. 163
Aron Steel Tackle P. 163
Pokémon Appearing in the Field (Wireless Tower)
Pokémon Poké Assist Field Move DetailsAbsol Dark Cut P. 191Ampharos Recharge Recharge P. 145Chimecho Psychic Teleport P. 187Cranidos Rock Crush P. 151Dunsparce Normal Crush P. 152Geodude Rock Crush P. 151Koffi ng Poison Tackle P. 151Ledian Bug Crush P. 159Pachirisu Recharge Recharge P. 147Poochyena Dark Crush P. 150Primeape Fighting Crush P. 174Rampardos Rock Crush P. 152Skuntank Poison Tackle P. 152Stunky Poison Tackle P. 152Zubat Poison Cut P. 150
Poochyena Dark Crush P. 150
Rampardos Rock Crush P. 152
Ledian Bug Crush P. 159
Chimecho Psychic Teleport P. 187
Geodude Rock Crush P. 151
Cranidos Rock Crush P. 151
Ampharos Recharge Recharge P. 145
Pachirisu Recharge Recharge P. 147
Dunsparce Normal Crush P. 152
Primeape Fighting Crush P. 174
Absol Dark Cut P. 191
Zubat Poison Cut P. 150
Koffi ng Poison Tackle P. 151
Skuntank Poison Tackle P. 152Stunky Poison Tackle P. 152
Pokémon Appearing in the Field (Rasp Cavern)
IRasp Cavern
09D
H
G
H
G
F
Rasp Cavern
08D
Rasp Cavern
07D
Rasp Cavern
06D
Rasp Cavern
04D
Rasp Cavern
05D
Teakwood Forest(P. 7)
Teakwood Forest(P. 7)
Round Rock
Save Machine
I
C
Rampardos appears in Mission 7
MISSION
Chunky Rock
Clear this target
and Geodude
appears
Enter during
Mission 9
MISSION
Enter during
Mission 13
MISSION
C
C
D
AA
Lapras Beach(P. 7)
GateCSave Machine
B
B
AA
HorseaClamperl
MISSION 2
Sharpedo×2
MISSION 2
Huge Block x2Huge Block x2
Barricade
Barricade
Save Machine
Recharge Machine
Jolteon appears post-ending
POST-ENDING
Raikou appears in
Mission 3
BOSS
Pinchers 4
Pichu
MISSION 3
Save Machine
Luxio appears in Mission 7
MISSION
Staraptor appears after Mission 8
MISSION
Chimecho appears post-ending
POST-ENDING
Holey Rock
Pinchers 3
SkuntankAipomGligar
MISSION 3
Pinchers 5
Aron ×2Lairon
MISSION 3
Clear this target
and Geodude
Save Machine
MISSION Holey Rock
Clear this target and
Shuckle appearsClear this target and
Lairon
BOSS
post-ending
Pinchers
QUESTBeldum ×2 appear in Quest
20
D
EE
F
F
C
Mt. Latolato(P. 7)
Kingdra appears post-ending
POST-ENDING
Can enter after
Wireless Multiplayer
Mission 1 is cleared
ATTACKED!
ATTACKED!
Crumbling Wall
Horsea appears
after Mission 2
MISSION
MAP Renbow Island Rasp Cavern/Coral Sea/Wireless Tower
Pinchers 2
Cranidos
MISSION 1
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999
MAP Mitonga Island Tilt Village/Mitonga Road/Noir Forest/Dangerous Cliff
A
G
B
D
AB
C
D
Daybreak Ruins(P. 10)
Eastern Sea(P. 19)
Renbow Island(P. 7)
Old Mansion(P. 10)
Old Mansion(P. 10)
Fallen Log
Save Machine
Recharge Machine
QUEST
Happiny appears
in Quest 23
Moving GrassMoving Grass
Pinchers 1
QuilavaAmbipom
MISSION 5
Tilt Village
01G
Mitonga Road
02G
Mitonga Road
03G
Mitonga Road
04G
Mitonga Road
07G
Mitonga Road
06G
Noir Forest
05*G
Staraptor appears after Mission 8
MISSION
Old Mansion
Capture Dusclops ×6 and Dusknoir appears
Probopass appears post-ending
POST-ENDING
Moving Grass
Clear this target and
Budew appears
Roar and Sentret ×3 appear
Roar and Togepi appears
Daybreak Ruins(P. 10)
F
C
F
E
E
Forest TreeForest Tree
Clear this target
and Pineco
appears
Moving GrassMoving Grass
Clear this target and
Probopass appears
Roar and Sentret
Tilt Village
08G
Dangerous Cliff
09G
G HH
I
J
J
K
Submarine(P. 11)
QUESTPichu appears in Quest 49
Save Machine
Kabutops appears
post-ending
POST-ENDING
Dangerous Cliff
10G
Dangerous Cliff
11G
Dangerous Cliff
12G
Dangerous Cliff
14G
Dangerous Cliff
15G
L
I
Dangerous Cliff
13G
L
M M
N N
K
AmbipomAmbipom
•••••• If you are riding Entei, you can smash rocks wherever
this mark appears.
•••••• If you are riding Raikou, you can jump over chasms and
rivers wherever this mark appears.
Pokémon Poké Assist Field Move DetailsBudew Grass Cut P. 167Combee Flying Cut P. 175Cyndaquil Fire Burn P. 169Dusclops Ghost Psy Power P. 168Dusknoir Ghost Psy Power P. 168Happiny Normal Crush P. 181Jumpluff Grass Cut P. 148Kabutops Rock Cut P. 188Kricketune Bug Cut P. 148Magby Fire Burn P. 174Magnemite Recharge Recharge P. 161
Dusclops Ghost Psy Power P. 168Dusknoir Ghost Psy Power P. 168
Magnemite Recharge Recharge P. 161
Combee Flying Cut P. 175
Kricketune Bug Cut P. 148
Cyndaquil Fire Burn P. 169
Magby Fire Burn P. 174
Happiny Normal Crush P. 181Jumpluff Grass Cut P. 148Kabutops Rock Cut P. 188
Budew Grass Cut P. 167
Pokémon Appearing in the Field
Pokémon Poké Assist Field Move DetailsMankey Fighting Crush P. 173Mothim Bug Cut P. 169Pichu Recharge Electrify P. 144Pineco Normal Tackle P. 175Probopass Rock Tackle P. 191Sandshrew Ground Crush P. 173Sentret Normal Tackle P. 145Staraptor Flying Fly P. 181Sunfl ora Grass Cut P. 145Togepi Normal Tackle P. 169Treecko Grass Cut P. 167
Sunfl ora Grass Cut P. 145
Pichu Recharge Electrify P. 144
Treecko Grass Cut P. 167
Staraptor Flying Fly P. 181
Togepi Normal Tackle P. 169
Probopass Rock Tackle P. 191
Mankey Fighting Crush P. 173Mothim Bug Cut P. 169
Pineco Normal Tackle P. 175
Sentret Normal Tackle P. 145Sandshrew Ground Crush P. 173
Clear this target
and Sunfl ora
appears
Clear this target
* The Dusknoir on map will appear when all the
Dusclops in Noir Forest have been captured.
05G
Fallen Log
Fallen Log
Yellow Flower
Yellow Flower
The Union
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33
The World of Pokém
on RangerPoké Assists
Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser
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Effective against agitated PokémonMatch up Friend Pokémon
Poké AssistsPoké Assists are an important part of a successful Pokémon-capturing strategy. Utilizing the strength
of your Friend Pokémon can turn the tables on a diffi cult capture, but if your Pokémon gets hit by an
attack, it'll be released.
The powers of Pokémon can enable successful captures
A Poké Assist can be a good or bad matchup for the Pokémon you're trying to capture. Red and
blue arrows can help you pick the Pokémon with the best matchup. Pokémon that have helped
you will be able to do another Poké Assist after a certain time period has passed.
When the targeted Pokémon is agitated, your Capture Styler becomes much less effective. Use
Poké Assists to calm your target down.
To do a Target Clear, fi rst you need to determine the kind and strength of the Field Move that you need. Then, see if there are
any Pokémon on your team that have that move. If there aren't, you'll have to search the area and capture one; often, the
Pokémon you need are nearby.
Some Poké Assists can inflict status effects, which
makes capturing the Pokémon much easier.
Ukulele Pichu will also help you with captures by using
its special power, Pichu's Ukulele. Pichu's appearance is
random, but it tends to appear when the targeted Pokémon
is agitated or when you don't have many Friend Pokémon.
Ukulele Pichu will also help you with captures by using
its special power, Pichu's Ukulele. Pichu's appearance is
Ukulele Pichu will also help you with captures by using
Level Description Attack Status Effect Group
StartPichu will fi re musical notes in the direction of the closest targeted Pokémon for a fi xed period of time.
0.8 times Styler Power
— Normal
1Pichu will fire musical notes in all directions that will travel a little farther.
0.3 times Styler Power
— Normal
2 Pichu will shoot electricity in all directions.0.2 times Styler Power
— Electric
3Lightning will strike across the screen, and any Pokémon hit by the bolts will be Stopped.
2 times Styler Power
Stopped Electric
Level up Pichu's Ukulele
About Pichu's Ukulele
Target ClearA Target Clear is when you use your Pokémon's Field Moves to remove obstacles in your path.
Pokémon have different kinds of Field Moves, so be sure to capture a variety of Pokémon for Target
Clears. There are some targets that require two or more Pokémon to work together.
Use Pokémon Field Moves to overcome obstacles
Good matchup Red when agitatedBad matchup
Status Effect Types and ResultsStatus Effect Icon Description
SlowedUntil the Slowed icon disappears, the Pokémon will move slowly.
TiredUntil the Tired icon disappears, the Friendship Gauge will not decrease.
PausedUntil the Paused icon disappears, the Pokémon will be unable to attack.
StoppedUntil the Stopped icon disappears, the Pokémon will be unable to move or attack.
Poké Assists Make Pokémon Captures Easier
Pokémon with Status Effects Are Easier to Capture
Pokémon Powers Will Help You on Your Journey
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34
The World of Pokém
on RangerRanger Signs
Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser
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Field Moves are displayed here
Use the right Field Move
on this Yellow Flower to
fi nd a Sunfl ora.
* 1 Pos t-ending , you can summon Ho-Oh at the Rainbow Dais, Moltr es at Faldera Volcano, Zapdos at Mt. Layuda, and Articuno at Mt. Sorbet for a rematch.
* 2 After receiving Lugia's Sign, you can ride The Union from Tilt Village to use the Sign for a rematch.
* 3 If you touch the "?" button in the Sign List, you can record hidden Signs by drawing them, but only if that Pokémon is recorded in your Browser.
* 4 The Sky Fortress Sign cannot be recorded in the Sign List.
Field Moves are primarily used for clearing obstacles, but they can also be used to uncover concealed
Pokémon. Some wild Pokémon will camouflage themselves among environmental features such as
Floating Leaves or Solid Snow. Use Field Moves to uncover these Pokémon.
When you want to know which Field Moves you have on hand, just glance at the top screen. There, below each
Pokémon's image, is an icon depicting the type and strength of its Field Move.
Check All Your Pokémon's Field Moves on the Upper Screen
Field Moves Can Reveal Hidden Pokémon
Example
Ranger Signs
During your adventure, you will form bonds with certain Pokémon that want to help you.
These Pokémon can be summoned by drawing their Ranger Signs.
Draw Signs to Summon Pokémon
Once Nema has upgraded your Capture Styler so it can do
Power Charges, you can also draw Charged Signs. When
you successfully draw a Sign while your Styler is charged,
the Pokémon you summon will be powered up (P. 36). This
is an important technique.
Once Nema has upgraded your Capture Styler so it can do
Power Charges, you can also draw Charged Signs. When
Once Nema has upgraded your Capture Styler so it can do
Power Charge and Draw a Sign
Zapdos
Found in-game. *1
Articuno
Found in-game. *1
Lugia
Found in-game. *2
Graveler
Received after
Quest 37 (P. 96).
Jumpluff
R e c e i v e d
after Quest 45
(P. 98).
Hitmontop
Received after
Quest 31 (P. 95).
Bidoof
Received after
Quest 24 (P. 93).
Garchomp
Hidden Sign. Must
be recorded to
summon. *3
Metagross
Hidden Sign. Must
be recorded to
summon. *3
Celebi
Received during
Wireless Multiplayer
Missions.
Mankey
Received after
Quest 15 (P. 91).
Vulpix
Received after
Quest 19 (P. 92).
Buneary
Received after
Quest 26 (P. 93).
Croagunk
Hidden Sign. Must
be recorded to
summon. *3
Raikou
Found in-game.
Use to ride Raikou.
Entei
Found in-game.
Use to ride Entei.
Suicune
Found in-game.
U s e t o r i d e
Suicune.
Latios
U s e d f o r b o y
Ranger to r ide
Latios.
Latias
U s e d f o r g i r l
Ranger to r ide
Latias.
Sky Fortress
Opens a door in the
Sky Fortress. *4
Ho-Oh
Found in-game. *1
Moltres
Found in-game. *1
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35
The World of Pokém
on RangerGetting Around w
ith Pokémon
Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser
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Some Pokémon have the Field Move Teleport. Using this move will allow you to instantly return to the entrance of a building or cave.
Smoochum/Chingling/Chimecho, and others
Mt. Sorbet P. 17 Oblivia Ruins P. 18 Mt. Layuda P. 20
Getting Around with PokémonIn Pokémon Ranger: Guardian Signs, you can travel all over the Oblivia region riding on
the backs of different Pokémon. You can call on these Pokémon for help when the road
becomes impassable—or when you just want to get somewhere fast!
Work with Pokémon to Go Anywhere in the Oblivia Region
Mt. Sorbet Oblivia Ruins Mt. Layuda
Pokémon Can Help You Get Anywhere
Habitat
Once you capture it, it will carry you through the sky. You can travel instantly to anywhere you've visited before.
StaraptorStaraptor
From Mission 8 (P. 60)���
��
���������When you can capture
Summon with a Sign. U s e t o j u m p o v e r chasms and rivers.
RaikouRaikou
Summon with a Sign. U s e t o s m a s h l a r g e r o c k s b l o c k ing y o ur path.
EnteiEntei
From Mission 3 (P. 44)When you can summon From Mission 5 (P. 51)When you can summon
B o y R a n g e r s c a n summon it with a Sign to fly through the sky. Touch the screen to fl y faster.
LatiosLatios
From Mission 11 (P. 69)When you can summon
G i r l R a n g e r s c a n summon it with a Sign to fly through the sky. Touch the screen to fl y faster.
LatiasLatias
From Mission 11 (P. 69)When you can summon
Summon with a Sign. Use to run on rivers. Suicune can also step over wild Pokémon to avoid their attacks.
Suicune
Summon with a Sign. Use
Suicune
From Mission 8 (P. 60)When you can summon
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40
Mission Clear Guide
Mission 1: Drive the Pinchers out of the W
oods!
STEP
2Mission Start! Chase those Pinchers!
Ralph, a village boy, reports that he saw the Pincher s head into Teak wood For es t . He s ays he saw A r ley, a woodcu t ter fr om the village, give chase, and he's w or r ie d ab o u t him due to his age. Booker asks you to head to Teakwood Forest and investigate. Mission Start!
STEP
4Hoothoot helps you clear the Small Log
H e a d i n g n o r t h (
,
) f r o m t h e western side of Teakwood Forest, you f ind a S mall L og block ing your path. Capture the nearby Hoothoot, and have it do a Target C l e a r o n t h e l o g s o y o u c a n continue north (
,
).
STEP
6Weezing helps you clear the Round Rock
Once you're in Rasp Cavern, head north (
,
) into the cave. Capture the Weezing at the dead end, and use it to perform a Target Clear on the Round Rock blocking your path.
M I S S I O N 1M I S S I O N 1Mission 1
M I S S I O N 1M I S S I O N 1Drive the Pinchers out of the Woods!
Recommended Route
R e c o m m e n d e d R o u te
Cocona Village - Teakwood Forest - Rasp Cavern
NecessaryField Moves
AvailableQuests
Mission Start! Chase those Pinchers!
Hoothoot helps you clear the Small Log
Weezing helps you clear the Round Rock
There's a Pokémon carving on that huge slate
Capture the Pinchers' Cranidos
Chased off the Pinchers! Mission Clear!
Pichu ran off after its ukulele broke—go fi nd it!
Go to Dolce Island to fi nd the ukulele material
Ukulele Pichu becomes your Partner Pokémon
Those mysterious enemies are the Pokémon Pinchers!
Capture Pokémon in Teakwood Forest
Capture the Pinchers' Pokémon
Drop down the ledge and meet Arley
Pinchers steal the Emblem from the Monument
Discover Raikou while pursuing the Pinchers
Cranidos helps you break the Rock
Talk to Booker and accept the Quest
To bygone days with Celebi
Head out toward Rand's house
Capture Celebi in front of the Stone of Time
Quest 4 P. 87
STEP 2
STEP 4
STEP 6
STEP 8
STEP 10
STEP 12
STEP 14
STEP 16
STEP 18
STEP 1
STEP 3
STEP 5
STEP 7
STEP 9
STEP 11
STEP 13
STEP 15
STEP 17
STEP 19
Cut
Tackle
Crush
Quest 2 P. 87
Quest 1 P. 87
Quest 3 P. 87
* Available Quests will be listed in an order that allows them to be cleared smoothly and easily.
❶ Renbow Island
❷ Dolce Island
LocationMAP
STEP
1Those mysterious enemies are the Pokémon Pinchers!
The boat that set off from Dolce Island arrives at Cocona Village on Renbow Island. Cocona Village is in chaos w i th the at tack of mysterious enemies on UFO-like vehicles. Booker explains that these enemies are the Pokémon Pinchers, a group that kidnaps Pokémon.
STEP
3Capture Pokémon in Teakwood Forest
From Booker's house, head north (
,
) and west (,) to Teakwood Forest. Continue heading west (,) while capturing Pokémon. A Wooden Fence blocks your way. Since you don't have a Pokémon that can clear that target, head north (
,
) to go around it.
STEP
5Capture the Pinchers' Pokémon
E a s t (/) o f t h e m a i n R a s p Cavern entrance, you'll fi nd a rock blocking your path. Head nor th (
,
) to that entr ance instead. T he P incher s s tanding by the entrance will attack with a Buizel and a Croagunk. Take this chance to stop their attack and capture those Pokémon.
STEP
7Drop down the ledge and meet Arley
Yo u c an dr op do w n th e le dg e jus t pas t the Round Rock , but remember, it's a one-way route. After you drop down, you'll meet the woodcutter Arley. According t o A r l e y , t h e P i n c h e r s w e r e examining the nearby Monument.
BOSS
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41
Mission Clear Guide
Mission 1: Drive the Pinchers out of the W
oods!
STEP
16Go to Dolce Island to fi nd the ukulele material
Head to Dolce Island with Nick to collect material to fi x the broken ukulele. Head to the large stump on Dolce Island, and six Sunkern will appear. Capture them, collect the ukulele mater ial f r om the s t ump , and r e t ur n to C o c o na Village.
STEP
14Pichu ran off after its ukulele broke—go fi nd it!
W hen you get back to Cocona V i l lage, Ed w ar d is ther e. He's a doc tor tr aveling the islands o f t h e O b l i v i a r e g i o n . A f t e r in tr o d u c ti o n s , a n e ar b y m an m e n t i o n s t h a t h e s a w P i c h u c a r r y i n g a b r o k e n u k u l e l e to Booker's house. Follow it.
STEP
10Capture the Pinchers' Cranidos
T h e P i n c h e r s a t t a c k w i t h a C r anido s. C r anido s has a f ar-reaching attack, so you should lif t the stylus from the screen and wait for the attack to fi nish. If you caught a Hoppip in Teakwood Forest, it would come in handy for an effective Poké Assist here.
STEP
8There's a Pokémon carving on that huge slate
Near Arley is a huge slate with an image of a Dr apion c ar ved into it. There's a Pokémon in the room behind this slate, and you can enter if you play the Wireless Multiplayer Missions. Check the sidebar (P. 140) for more details.
STEP
12Chased off the Pinchers! Mission Clear!
Arley begins to explain the story of Raikou and the Monument that the Pinchers broke. The Pinchers have successfully been driven o f f , b u t P i c h u ' s u k u l e l e w a s broken in the struggle. Mission C lear ! Yo u r e c ei v e 5 0 R ang er Points.
STEP
15Talk to Booker and accept the Quest
When you enter Booker's house, y o u ' l l s e e a " . . ." m a r k a b o v e Booker 's head. This is a signal t h a t h e h a s a Q u e s t f o r y o u . Speak with Booker, and you can accept Quest 1 (P. 87). From this point on, you can take on Quests whenever you're free to roam.
STEP
9Pinchers steal the Emblem from the Monument
Continue east (/) and you'll see the Pinchers hit the Monument with a suspicious beam. It looks l ike th e y'r e tr ying to r emo v e t h e E m b l e m c a r v e d i n t o t h e Monument. Pichu bravely stands up to the Pinchers, and its ukulele is broken in the struggle.
STEP
11Discover Raikou while pursuing the Pinchers
T h e P i n c h e r s s a y t h e y ' v e achieved their goal and begin to leave. As they start to fly off, Raikou appear s! Raikou r oar s in anger and chases af ter the Pinchers running away on their UFO-like Z.Z. Flyers.
STEP
13Cranidos helps you break the Rock
Head south ( , ) and then west (,) to the dead end and capture the Cranidos. Then exit the cavern and clear the Rock to the west (,) before continuing through Teakwood Forest. Take Arley back to Cocona Village.
WalkthroughMission 1 Drive the Pinchers out of the Woods!
BOSS Capture Celebi in front of the Stone of Time
Leave Booker's house and head to the plaza in the west (,) of Cocona Village, and Celebi will appear. T his is the f ir s t Bos s P o k é m o n . B o s s F r i e n d s h i p G a u g e s a p p e a r a t t h e t o p o f the screen. Celebi moves very quickly, so you'll have to chase it and loop it.
GrassGroup
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42
Mission Clear Guide
Mission 2: Salvage the Sunken UFO!
STEP
18Ukulele Pichu becomes your Partner Pokémon
Enter Booker 's house, and see t h a t t h e u k u l e l e r e p a i r s a r e f inished. Pichu is ver y happy! L eave the house, and Ukulele Pichu will follow. From now on, Ukulele Pichu will be your Partner Pokémon and will use its ukulele to help you with your captures!
STEP
17To bygone days with Celebi
Successfully capture Celebi, and it will take you back to the past. A young boy from that time, Ravio, appear s to be Celebi 's fr iend. Af ter you listen to Ravio's tale about the temples and Steelhead, Celebi brings you back to your own time.
STEP
19Head out toward Rand's house
B o o ker w i l l tel l y o u ab o u t an Oblivia Area Ranger named Rand w ho s e daugh ter is g o o d w i th machinery. You can probably ask her to repair your Styler. From Cocona Village, head east (/) to Lapras Beach, and set out for Rand's house.
WalkthroughMission 1 Drive the Pinchers out of the Woods!
M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2Mission 2
Salvage the Sunken UFO!Salvage the Sunken UFO!
Recommended Route
R e c o m m e n d e d R o u te
Lapras Beach - Coral Sea - Curl Bay - Rand's House
Necessary Field Moves
AvailableQuests
Capture Lapras for approval
Corsola helps you break the Crumbling Wall
Chase after the Kingdra that knocked down the UFO
Capture the two attacking Sharpedo
Continue with Nema to Rand's house
Capture two Buizel and a Shellos
Totodile tries to quench the fi re
Follow Nema into Rand's house
Listen to the girl's request—Mission Start!
Go diving after the sunken UFO
Capture the attacking Clamperl and Horsea
Capture Chinchou to brighten your surroundings
Recover the UFO—Mission Clear!
Confront the Pinchers that were chased by Raikou
A fi re at Rand's house!
Three Pokémon help you put out the fi re
STEP 2
STEP 4
STEP 6
STEP 8
STEP 10
STEP 12
STEP 14
STEP 16
STEP 1
STEP 3
STEP 5
STEP 7
STEP 9
STEP 11
STEP 13
STEP 15
Quest 6 P. 88
Crush Crush
Crush Crush
Soak Soak
Soak ×3Soak
Renbow IslandLocationMAP
STEP
1Listen to the girl's request—Mission Start!
Continue to Lapras Beach east (/) of Cocona Village, and f ind two girls arguing. It seems the girl with the glasses wants to go out to sea with Lapras. One girl notices that you are a Pokémon Ranger and asks you to recover the UFO that sank into the sea.
STEP
3Go diving after the sunken UFO
Af ter l is tening to Nixie, touch " Ye s " t o v i s i t t h e C o r a l S e a . Voice Nav. tells you it detec ts a metal objec t, so di ve down. Land Pokémon, including Ukulele Pichu, cannot accompany you underwater.
STEP
2Capture Lapras for approval
Nixie says that even if you are a R a n g e r, i f L a p r a s d o e s n ' t approve of you, it won't let you ride. Capture Lapras to gain its approval. Loop it while it's not attacking to raise its Friendship Gauge. Once you've captured it, it will let you ride out to sea on its back.
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Mission Clear Guide
Mission 2: Salvage the Sunken UFO!
WalkthroughMission 2 Salvage the Sunken UFO!
STEP
5Capture the attacking Clamperl and Horsea
As you approach the UFO stuck on the ledge, the nearby Clamperl a n d H o r s e a a r e s t a r t l e d a n d a t t a c k . W h e n t h e t w o s t o p a t t a c k i n g a n d g a t h e r i n t h e center of the screen, draw loops to capture them. Once they're captured, an angry Kingdra appears and knocks the UFO far ther down into the sea.
STEP
11Confront the Pinchers that were chased by Raikou
Head nor th ( / ) thr ough Cur l Bay, and the Pinchers that Raikou chased earlier will appear. The Pinchers will attack with Piplup and Eevee. When the two get near each other, that's your chance to loop them together. Once you've captured them, the Pinchers run away.
STEP
9Recover the UFO —Mission Clear!
After you capture the Sharpedo, r e t ur n to L ap r a s B e a c h f o r a Mission Clear! You'll receive 50 Ranger Points. The girl waiting f or you intr oduces her self as Nema. She is the daughter of Area Ranger Rand.
STEP
7Capture Chinchou to brighten your surroundings
You c a tch up to K ingdr a , and the UFO drops to the bottom of the sea. As you continue down even farther, your surroundings b ec ome pi tch - black . C ap tur e a near by Chinchou to light up t h e a r e a . A y e l l o w l i g h t i s a Chinchou—a red light is either the UFO or a Sharpedo. STEP
13A fi re at Rand's house!
Continue nor th ( / ) to Rand's house, and you'll see a f ire has broken out on the east end of the house. Hurry up and put it out! To put out the f ire, you'll need the Field Move "Soak 1." Buizel and Shellos both have "Soak 2," which is more powerful than you need, so hold on to them for now.
STEP
6Chase after the Kingdra that knocked down the UFO
Kingdra disappears toward the seafl oor with the UFO. Touch "Yes" to continue downward, and turn your Nintendo DS vertical to chase af ter it . Dodge the bubbles and twister s K ingdr a s ends ou t , and double -tap the screen to dive after Kingdra.
STEP
8Capture the two attacking Sharpedo
Dodge the charging Sharpedo and continue your descent, f inally finding the UFO (it's really a Z.Z. Flyer). You recover it and begin to return to the water's surface when two Sharpedo attack. Wait until they stop their attacks, and capture them one at a time.
STEP
12Capture two Buizel and a Shellos
Before you continue north ( / ) to Rand's house, capture two Buizel and a Shellos in Curl Bay. You'll need their assistance later. To fi nd Shellos, use a Munchlax or Aipom to Target Clear the Small Rock.
STEP
4Corsola helps you break the Crumbling Wall
U n d e r w a t e r, t h e r e a r e s o m e areas you can't go because of the strong current. Capture the nearby Corsola, and use its Field Move on the Crumbling Wall to continue farther underwater past the rocks blocking the current.
STEP
10Continue with Nema to Rand's house
Y o u t e l l N e m a t h a t y o u ' d l i k e t o m e e t R a n d , a n d s h e accompanies you on the way to Rand's house. Head eas t (/) from Lapras Beach to Curl Bay.
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Quest Clear GuideQuest 1–Quest 4
Booker is quite upset because the Pinchers broke Pichu's ukulele. Listen to
Booker's request and go to Dolce Island (P. 6) with Nick to gather the materials
necessary to repair the ukulele. Head south (
/
) from Booker's house and
speak with the fisherman. He'll take you to Dolce Island. When you arrive at
the stump where Booker hid the ukulele material, six Sunkern leap out at once.
Capture them, collect the material, and return to Booker's house.
This first Quest must be accepted to continue the story. Speak with Booker, and the Quest begins.
To reach the stump that hides the ukulele material, go west (,) from the boat and then south ( , ) along the path.
Head to Dolce Island to pick up the materials to repair Pichu's ukulele
Pichu's Broken Ukulele
Start Here
Quest
1After Pichu's ukulele is broken in Mission 1, "Drive the Pinchers out of the Woods!"
PrerequisiteLocation Renbow Island(Cocona Village)
Client Booker
10Ranger Points Received
A little girl in Cocona Village is feeling downhearted because her Pachirisu just
doesn't have any energy after being frightened by the Pinchers, who tried
to capture it. The little girl thinks that if her Pachirisu could just see another
Pachirisu that is full of energy, her Pachirisu would feel better. Capture a
Pachirisu and bring it to the little girl. You can find one east (/) of Booker's
house on Lapras Beach (P. 7).
The girl is in front of the nor theastern house in Cocona Village. Look for the Pachirisu.
Yo u c a n f i n d a w i l d Pachirisu on Lapras Beach.
Pachirisu needs a friend to cheer it up
Recharge Pachirisu
Start Here
Quest
2
Capture Celebi in Mission 1, "Drive the Pinchers out of the Woods!"
Location Renbow Island (Cocona Village)
Client Little Girl
10Ranger Points Received
An old man in Cocona Village is troubled by a Wooden Fence blocking his way in
Teakwood Forest (P. 7). He tried to remove the Wooden Fence himself but hurt
his back in the process. Remove the fence for him. Zubat, located in Rasp Cavern
(P. 8), can help. Capture Zubat and head south (
/
) in Teakwood Forest. Once the
Wooden Fence is gone, you'll be able to take a shortcut through Teakwood Forest
on your way back to Rasp Cavern.
The old man is near the Stone of Time in Cocona Village. Upon listening to his request, hurry to Teakwood Forest.
Zubat helps you clear a Wooden Fence
A New Path in Teakwood Forest
Start Here
Quest
3
Capture Celebi in Mission 1, "Drive the Pinchers out of the Woods!"
Location Renbow Island (Cocona Village)
Client Old Man
10Ranger Points Received
Once you've cleared the target, return to the old man.
Zubat is just inside Rasp Cavern.
The elderly couple living in Cocona Village are having an argument after a
mysterious experience in Rasp Cavern. Bring Geodude, the cause of the elderly
couple's fi ght, back to the village. Geodude is in Rasp Cavern (P. 8), mimicking
a Chunky Rock. Capture a Marill on Dolce Island (P. 6) to perform a Target Clear.
Escort Geodude back to Cocona Village, speak with the man who gave you the
Quest, and the elderly couple will reconcile.
Solve the secret of the moving rock and reconcile the elderly couple's fi ght
The Elderly Couple's ArgumentQuest
4
Capture Celebi in Mission 1, "Drive the Pinchers out of the Woods!"
Location Renbow Island (Cocona Village)
Client Man
10Ranger Points Received
Th i s ma n i s con cer ned over the elderly couple's argument and is waiting to the southwest of the dais in Cocona Village.
Start Here
Enter Rasp Cavern through the eastern entrance.
Marill is on the Eastern Beach on Dolce Island.
Prerequisite
Prerequisite Prerequisite
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Quest Clear GuideQuest 5–Quest 8
The man on Lapras Beach has lost his sparkly, shiny lure and is troubled. When
he was fi shing in the Coral Sea, some large unknown thing cut his line. Go look
for the Pokémon that swam off with the lure. To go to the Coral Sea (P. 8), speak
with the nearby Nixie, and Lapras will take you there. Find the Luvdisc with the
lure in its mouth and capture it, and you'll receive the lure back. Then speak
with the man for a Quest Clear!
H e a d e a s t (/ ) f r o m Cocona Village, and fi nd the gentleman under the tree on Lapras Beach who lost his lure.
Dive into the Coral Sea, head down and to the right to the dead end, and you'll fi nd the Luvdisc that took the lure.
Dive into the Coral Sea and look for the missing lure
The Big One That Got Away
Start Here
Quest
6
After recovering the Z.Z. Flyer in Mission 2, "Salvage the Sunken UFO!"
Location Renbow Island (Lapras Beach)
Client Man
10Ranger Points Received
Booker asks you to bring him a special red berry. You can obtain one by
performing a Target Clear on the right Forest Tree. There are three of these trees
in the Oblivia region, but only the one on Mitonga Road (P. 9) will give you a red
berry. A Kricketot or a Probopass can perform the Target Clear you need. Head
east (/) from Tilt Village, and then east (/) and north ( / ) along Mitonga
Road to get to the right tree.
Visit Booker in his house in Cocona Village and listen to his request.
Shake the Forest Tree to fi nd a red berry
The Precious Red Berry
Start Here
Quest
5
Clear Mission 15, "Calm the Sky's Rage!"Location Renbow Island (Cocona Village)
Client Booker
25Ranger Points Received
Continue east along Mitonga Road to fi nd the Forest Tree at the end of the path.
You'll fi nd Kricketot as soon as you enter Teakwood Forest.
Post-ending
The old woman in Cocona Village tells you that her son left for work without his
lunch. Take the lunch to the young man at the Wireless Tower (P. 8) where he
works. The Wireless Tower is a ways from Cocona Village, so consider riding
Raikou there to speed up the trip. Head west (,) from Rand's house, north ( /)
on Latolato Trail, and continue along the road to the Wireless Tower. Once you've
handed over the lunch to the man, it's Quest Clear!
Upon taking the lunch to the Wireless Tower and clearing Quest 7, something
happens. A Pidgey comes fl ying through, snaps up the lunch, and fl ies away.
Go get the hungry man's lunch back from the Pidgey! The Pidgey that fl ew off
with the lunch is on Wireless Tower 5F (P. 8). Capture it, and you'll get the lunch
back. Then go speak with the young man, and it's Quest Clear!
The old woman is in a house on the south side of the dais in Cocona Village. It's the same house you visited in Quest 4.
Upon clearing Quest 7 in front of the hut at the Wireless Tower, Quest 8 starts.
The young man who left without his lunch is in front of the hut at the Wireless Tower.
The Pidgey that fl ew off with the lunch can be found at the dead end to the south ( , ) of the floor with the strong winds.
Take the forgotten lunch to the Wireless Tower Return the lunch stolen by the Pidgey
My LunchThe Son's Lunch
Start Here Start Here
QuestQuest
87
Clear Quest 7, "The Son's Lunch"After adding Sign Mode during Mission 3, "Liberate the Wireless Tower!" and clearing Quest 4, "The Elderly Couple's Apartment"
Location Renbow Island (Wireless Tower)
Client Man
Location Renbow Island (Cocona Village)
Client Old Woman
10Ranger Points Received10Ranger Points Received
Prerequisite Prerequisite
Prerequisite Prerequisite
Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser
Completion Guide Many Times, Anytime Capture Machine Guide
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Many Tim
es, Anytime Capture M
achine Guide
Just as its name implies, the Many Times, Anytime Capture Machine is a machine for
people like you who love to capture Pokémon! You can capture strong Pokémon that you
encountered in-game again. Use the capture skills that you've been improving through
your adventure, and aim for an S-Rank capture!
Try to complete an S-Rank capture on 24 strong Pokémon
¡Features of the Many Times, Anytime Capture Machine
After you clear Quest 51, "Power for Nema" (P. 100), you'll be able to use the Many Times, Anytime Capture Machine. To use the machine, enter Rand's house, head east (/), and speak with Nema in her laboratory.
Start in Nema's Laboratory in Rand's House
Use Poké Assists Effectively for a Smooth Capture
Unlimited Attempts to Polish Your Capture Technique!
You can bring your Friend Pokémon from the main game with you when you use the Many Times, Anytime Capture Machine. Use your Poké Assists effectively, based on Pokémon with you. It's not just about effect area, but also about the group of the Poké Assist and whether it causes status effects.
You'll meet lots of Pokémon that are much stronger than they would be during normal game play with the Many Times, Anytime Capture Machine. The more you try to capture these Pokémon, the better your capture technique will become! After battles, you will still receive experience points and your Capture Styler will level up, so you'll get the full benefi t.
¡Recommended Poké Assists for the Many Times, Anytime Capture Machine
When a Pokémon uses an attack that reaches in all directions so you can't get close, it's handy to have a far-reaching Poké Assist so you can hit it from a safe distance.
Some Pokémon are really fast, or they teleport, or they move off-screen. A Poké Assist with a lasting effect would be helpful against them.
Fast Pokémon are hard to hit with a Poké Assist. Poké Assists that hit a large area will make it easier.
If you use Poké Assists t h a t c a u s e s t a t u s effects, you can restrict your foe's at tack s or movement.
Far-reaching Poké Assists
Poké Assists that have lasting effects
Poké Assists that spread out
Poké Assists that cause status effects
1
3
2
4
6
5
4
3
2
1
Recommendation
Recommendation
Recommendation
Recommendation
Ex.
Ex.
Ex.
Ex.
Speak with Nema to return to Nema's laboratory.
The Pokémon you capture will not accompany you.
Friend Pokémon with you can use Poké Assists.
Even if your Styler gets broken, it's not game over.
Whether you succeed or fail at capturing, Nema will recharge your Styler.
You get another chance to capture Pokémon you meet only once in the game.
Gabite's blue fi reballs
Toxicroak's poison puddles
Aggron's iron sphere shot
Walrein's blizzard
Try Capturing Pokémon with the Many Times, Anytime
Capture Machine
Try Capturing Pokémon with Try Capturing Pokémon with Try Capturing Pokémon with the Many Times, Anytime the Many Times, Anytime
Capture MachineCapture Machine
Try Capturing Pokémon with the Many Times, Anytime
Capture Machine
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Wireless M
ultiplayer Mission Guide
Gather Two to Four Players for a Cooperative Adventure
Team Capture
Unison Capture
This technique is for three or more players. To enclose the Pokémon, each player charges their Line and connects it to another player's charge point and line to enclose the Pokémon.
This is a capture technique for two players. When the first player draws a Capture Line, a marker is displayed at the line's origin point. Touch this marker, and enclose the Pokémon.
2
1
The Wireless Multiplayer Missions use the Nintendo DS's wireless communications to allow
several players to work through an adventure together. You can play these Missions by yourself,
but they're designed and recommended to be enjoyed by two to four players.
Wireless Multiplayer Missions Bring a Different Fun Experience
¡ Capture techniques specifi c to the Wireless Multiplayer Missions
To start a Wireless Multiplayer Mission, you must fi rst clear Mission 4, "Investigate the Old Mansion!" To play, head to the west plaza in Cocona Village on Renbow Island, and touch the Stone of Time. Then select the Leader and members.
Start from the Stone of Time in Cocona Village
The goal of the Wireless Multiplayer Missions is to capture the boss Pokémon. Satisfy all the requirements of the individual Mission, and the Warp Zone to the boss will appear, allowing you to capture the boss. Also, there are special capture techniques for two to four players of the Wireless Multiplayer Missions to master.
Make the Boss Warp Zone Appear, and Defeat the Boss
Ice Temple
Forest Temple
Fire Temple
Dark Temple
Thunder Temple
Mission
1
Mission
2
Mission
3
Mission
4
Mission
5
Mission
6
Mission
7
Mission
11
Mission
15
Mission
19
Mission
8
Mission
12
Mission
16
Mission
20
Mission
23
Mission
10
Mission
14
Mission
18
Mission
22
Mission
9
Mission
13
Mission
17
Mission
21
Light Temple
Rank Requirement
S Clear with 5+ min left
A Clear with 3+ min left
B Clear with 1.5+ min left
C Clear with less than 1:30 left
¡Clear Rank
About Wireless Multiplayer Mission Clear Ranks
Drapion in the Forest Temple
Where Are You, Sunkern?
Torchic and Treasure Chests
A Hoard of Treasure Chests
Pidgeotto and the Switch Path
A Pokémon Forest in the Way
Which Switch Is for Mime Jr.?
Graveler's Terrible Rocks
Save the Frightened Vulpix
Rush Ahead! Don't Look Back!
Pikachu Pursuit!
Panic at the Perplexing Temple
Danger! Surrounded by Pokémon!
Glowing Roads in the Darkness
At Last, Arceus and the Light
Shaken by Aggron's Footsteps!
Round and Round! Find the Floor!
A Shock Everywhere You Turn
Ground-shaking Dragon Pokémon
A Scorching Shower of Flames
Time, Time, Time!
Are You for Riolu?
A Fork in the Dark Road
If You See "Game Over"
¡Wireless Multiplayer Missions 23 Mission Chart
There are 23 Wireless Multiplayer Missions, connected as indicated in the chart below. For example, upon clearing Mission 6, "A Pokémon Forest in the Way," you can challenge any of the Fire Temple's fi rst three Missions. Arceus awaits you as the boss of the fi nal
Gather Your Strength, and Clear All 23 Missions
The Clear Rank awarded at the end of the Mission depends on how much time is left. Aim for S Rank as you play.
When time runs out, or someone's Capture Styler breaks, it's game over for that Mission. But you can always play again!
Team Up with Your Friends for a Cooperative AdventureTeam Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends
for a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative AdventureTeam Up with Your Friends
for a Cooperative Adventure
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Wireless M
ultiplayer Mission Guide
Mission 15: Are You for Riolu?
Mission 15Are You for R
iolu?Clear Rewards
SlateLucario (10%)
Grotle (90%)
−−−−−−
−−−−−−
Riolu
−−−−−−
Rank S
Rank A
Rank B
Rank C
Clear AP320
120
220
160
Rank C
Rank S
Rank A
Rank B
Recommended Level 29+
Time Limit 6 min, 30 sec
Mission Level
Requirement to Open Boss Warp Zone
Mission DataMission DataMission Data
Capture two Riolu by stepping on the right switches.
In Mission 15, you must capture two Riolu to make the Warp Zone to the boss appear. There are many switches that will make Pokémon other than Riolu appear. If you step on one of these switches, the Pokémon that appears will attack by throwing either electricity or psychic spheres at you.
Thunder TempleFind the Correct Switch to Make Riolu Appear
BOSS
Capture Technique
Because Lucario moves very quickly, use a Unison Capture, where your Capture Line is less likely to be cut if touched by a Pokémon. Pelipper and Girafarig have useful Poké Assists that can make Lucario Slowed. Also, Lucario will become agitated twice, so keep using those Poké Assists when it stops attacking.
Effective Poké Assists
Flying
A t t a c k s
Attack Method Damage
Aura ball 5
Punch 8
Punch (Big) 10
Rush attack 6
G r o u p Fighting
A g i t a t e d G a u g e 1,500
A P R e c e i v e d 22
F r i e n d s h i p G a u g e 12,600
Lucario
Psychic
D
60
05
X 3
*1
E
06
X 2
*1
A
B
40
30
02
Pattern
❶❷Pattern
Pattern
❸
❹
Pattern
❶❷Pattern
Pattern
❸
❹
40
Pattern
❶❷Pattern
Pattern
❸
❹
A
Pattern
❶❷Pattern
❸❹
Pattern
❶❷Pattern
❸❹
A
01
Pattern
❶❷Pattern
Pattern
❸
❹
Pattern
❶❷Pattern
Pattern
❸
❹
A
Pattern
❶❷Pattern
Pattern
❸
Pattern
❶❷Pattern
❸❹
Start
C
Goal
*1 In Patterns 2 and 3, the map fl ow is different. From the
left, they become maps 05, 06, and 04. Pattern 4 is
also different: from the left, the maps are 04, 06, 05.
04X 2
*1
F
*2 In Patterns 2 and 3, the map fl ow is different. From
the left, they become maps 09, 08, and 07.
07
X 2
*2
G
60
08
X 2
*2
H
Goal
09
Pattern
❶❸❹Pattern
❷
*2
E
H
D
G
B
C
F* In Pattern 3, there is an extra Treasure Chest with an Energy
Recovery 20 in it at the point where you advance to map 05.
* In Pattern 4, the Treasure Chest on the left is moved to the right.
03
30
60
D
Pattern
❶❷Pattern
Pattern
❸
❹
CPattern
Pattern
❶
❷Pattern
Pattern
❸
❹
F* In Pattern 3, there is an extra Treasure Chest with an Energy
Pattern
Pattern
❶
❷Pattern
Pattern
❸
❹ H* In Pattern 3, there is an extra Treasure Chest with an Energy
Pattern
Pattern
❶
❷Pattern
Pattern
❸
❹
Pattern
❶Pattern
Pattern
Pattern
❷
❸
❹
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Pokémon Brow
serStory Pokém
on
PidgeyCapture Technique
Effective Poké Assists
Group
Field Move
Attack Method DamageAttacks
Exp. Points
Pre-Ending
Post-Ending
Primary Location
Recovery Time
Max. Hits
Poké Assist
Cut
Sends one small tornado forward. The tornado will spin in place for a short time.
Pidgey attacks by creating a single tornado. You have a chance right after an attack to capture Pidgey. There's some time before the next attack, so calm down and draw loops.
8
P. 23–24
P. 23–24
Sky
Sky
1.5 sec
6
Tornado (Forward) (Level 1)
Creates a tornado 1
Flying
Electric Ice Rock
PidgeottoCapture Technique
Effective Poké Assists
Group
Field Move
Attack Method DamageAttacks
Recovery Time
Max. Hits
Poké Assist
Cut
S c a t t e r s t w o s ma l l t o r na d o e s f o r w a r d . T h e tornadoes will spin in place for a short time.
Pidgeotto attacks by scattering three tornadoes in front of itself, or creating a single tornado that remains on the screen. Once it stops attacking, you have a great chance to capture it, but it moves very quickly, so be careful that your Capture Line doesn't get cut. Keep looping, and don't feel rushed.
1,091
5 sec
4
Tornado (Forward) (Level 2)
Scatters tornadoes 1Causes a tornado 1
Flying
Electric Ice Rock
PidgeotCapture Technique
Effective Poké Assists
Group
Field Move
Attack Method DamageAttacks
Recovery Time
Max. Hits
Poké Assist
Cut
S c a t t e r s s i x l a r g e t o r n a d o e s f o r w a r d . T h e tornadoes will spin in place for a short time.
Pidgeot attacks by scattering three tornadoes in front of itself. One large tornado will remain on the screen. When Pidgeot's not attacking, it moves very quickly, so it's easy to get your Capture Line cut. Watch its movement patterns, and loop with caution.
1,000
10 sec
10
Tornado (Forward) (Level 5)
Scatters tornadoes 5Scatters tornadoes (Big) 3
Flying
Electric Ice Rock
S c a t t e r s t w o s ma l l t o r na d o e s f o r w a r d . T h e tornadoes will spin in place for a short time.
R-001
R-002
R-003
Pokémon Browser
Story Pokémon
(Forward) (Level 1)(Forward) (Level 1)
Exp. Points
Pre-Ending
Post-Ending
Primary Location
Sky
Sky
P. 23–24
P. 23–24
Pre-Ending
Post-Ending
Primary Location
Sky
Sky
P. 23–24
P. 23–24
(Forward) (Level 2)(Forward) (Level 2)
(Forward) (Level 5)(Forward) (Level 5) Exp. Points
FriendshipGauge
40
—
Agitated Friendship Gauge
FriendshipGauge
2,240
—
Agitated Friendship Gauge
FriendshipGauge
2,700
—
Agitated Friendship Gauge
Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser
Completion Guide Many Times, Anytime Capture Machine Guide
Wireless Multiplayer Mission Guide Pokémon Browser
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144
Pokémon Brow
serStory Pokém
on
Capture Technique
Effective Poké Assists
Group
Field Move
Attack Method DamageAttacks
Exp. Points
Recovery Time
Max. Hits
Poké Assist
Electrify
It perform a Capture Styler Energy Recharge Level 1, three times.
Pichu attacks by shooting lightning from its body in three directions twice. Then it will move around for a while. That will be your chance to capture it. Circle it until its Friendship Gauge is full and complete the capture.
10
9 sec
3
Recharge (Level 1)
Throws lightning 1
Electric
Ground
PichuR-004
FriendshipGauge
100
60
Agitated Friendship Gauge
Capture Technique
Effective Poké Assists
Group
Field Move
Attack Method DamageAttacks
Exp. Points
Recovery Time
Max. Hits
Poké Assist
Recharge
It will perform a Capture Styler Energy Recharge Level 4, fi ve times.
Raichu uses three attacks, one that discharges electricity from its body, one that calls down three blue thunderbolts from the sky at once, and a third that throws spheres of thunder that hang around on the ground for a while. When the attack stops, that's your chance to increase its Fr iendship Gauge bit by bit.
800
18 sec
5
Recharge (Level 4)
Electrical discharge 4Summons thunder 2Thunder spheres 2
Electric
RaichuR-006
FriendshipGauge
1,904
—
Agitated Friendship Gauge
Capture Technique
Effective Poké Assists
Group
Field Move
Attack Method DamageAttacks
Exp. PointsPoké Assist
Ukulele Pichu attacks with an electrical discharge f r o m i t s b o d y . T h e e x t e n t o f t h e e l e c t r i c a l discharge is small, but be cautious and do not try to loop it. As soon as its attack has stopped, start looping. Fill the Friendship Gauge to complete the capture.
12
—
—
—
Electrical discharge 1
Ukulele PichuR-004
FriendshipGauge
120
—
Agitated Friendship Gauge
Capture Technique
Effective Poké Assists
Group
Field Move
Attack Method DamageAttacks
Exp. Points
Recovery Time
Max. Hits
Poké Assist
Recharge
It will perform a Capture Styler Energy Recharge Level 1, three times.
Mareep attacks by scattering lightning in three directions twice. After attacking, it moves around for a while. Since it moves slowly, take the chance after it stops attacking, and loop it quickly to raise its Friendship Gauge.
10
9 sec
3
Recharge (Level 1)
Scatters lightning 1
Electric
Ground
MareepR-007
FriendshipGauge
60
—
Agitated Friendship Gauge
Capture Technique
Effective Poké Assists
Group
Field Move
Attack Method DamageAttacks
Exp. Points
Recovery Time
Max. Hits
Poké Assist
Recharge
It will perform a Capture Styler Energy Recharge Level 3, fi ve times.
Pikachu has two types of attacks, one in which it discharges electricity from its body, another in which it throws spheres of thunder that hang around on the ground for a while. Carefully loop Pikachu, being careful not to run into the spheres on the ground.
750
15 sec
5
Recharge (Level 3)
Electrical discharge 3Thunder spheres 2Thunder spheres 2
Electric
Ground
PikachuR-005
FriendshipGauge
1,056
—
Agitated Friendship Gauge
Capture Technique
Effective Poké Assists
Group
Field Move
Attack Method DamageAttacks
Exp. Points
Recovery Time
Max. Hits
Poké Assist
Recharge
It will perform a Capture Styler Energy Recharge Level 2, three times.
Flaaffy attacks with an electrical discharge. The electricity does not reach very far, but it's still better not to loop during an attack. As soon as the attack is done, loop as quickly as you can to fi ll the Friendship Gauge and capture Flaaffy.
22
12 sec
3
Recharge (Level 2)
Electrical discharge 3
Electric
Ground
FlaaffyR-008
FriendshipGauge
200
—
Agitated Friendship Gauge
Pre-Ending
Post-Ending
Primary Location
02 P. 6Dolce Island*
—
Pre-Ending
Post-Ending
Primary Location
02 P. 8
01 P. 7
Wireless Tower*
Cocona Village
Pre-Ending
Post-Ending
Primary Location
03 P. 15
03 P. 15
Sophian Road
Sophian Road
*Appears during a battle with the Pinchers.
*Appears during an event.
F
C
B e c o m e s y o u rP a r t n e r P o k é m o n
B
Pre-Ending
Post-Ending
Primary Location
01 P. 13
01 P. 13
Faldera Volcano
Faldera Volcano
L
L
Ground
M
M
Pre-Ending
Post-Ending
Primary Location
02 P. 6
12 P. 7
Dolce Island
Hinder Cape
Pre-Ending
Post-Ending
Primary Location
09 P. 7
09 P. 7
Latolato Trail
Latolato Trail
B
C
C
C
Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser
Completion Guide Many Times, Anytime Capture Machine Guide
Wireless Multiplayer Mission Guide Pokémon Browser
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser
Completion Guide Many Times, Anytime Capture Machine Guide
Wireless Multiplayer Mission Guide Pokémon Browser
Wireless Multiplayer Mission Number
The number assigned to Pokémon appearing in the Wireless Multiplayer Missions. (These numbers are different from the Pokédex and Ranger numbers.)
The group that the Pokémon belongs to, such as Grass, Water, or Fire. There are 17 groups in all.
What kind of power the Pokémon can use when helping you capture other Pokémon. Indicates Poké Assist name, group, and level.
Indicates Poké Assist Level, from 1 to 5. Temple Partners appearing in the Wireless Multiplayer Missions can be leveled up according to their collected AP.
Displays the maximum number of times a Poké Assist attack could possibly hit an enemy. *
How long after using a Poké Assist before you can use the Poké Assist again.
The amount that the Friendship Gauge is raised when the Poké Assist hits an enemy once.
How much the Pokémon's Assist Level, Recovery Time, and Power increases according to the collected Assist Points (AP). Indicates how many AP are required for the next level.
1
Group4
Poké Assist5
Poké Assist Level6
Max. Hits7
Recovery Time8
Power9
Assist Points (AP) Needed for the Next Level10
Pokémon Name2
Pokémon Image3
What kind of move the Pokémon can use on targets. Pokémon from the Wireless Multiplayer Missions that are brought to the main story are all set to Field Move Level 1.
Indicates the Pokémon's Group, Friendship Gauge, Agitated Friendship Gauge, and how many AP are received when the Pokémon is captured. Some Pokémon will appear in multiple Missions. In that case, Mission numbers are indicated.
Field Move11
When Appearing as an Enemy12
* Max. Hits can vary, based on the location of the Pokémon when the Poké Assist is started, the enemy Pokémon's group, and how it moves.
Wireless M
ultiplayer Mission/Tem
ple Partner Page GuidePokém
on Browser
Pokémon Browser
Wireless Multiplayer Mission/Temple Partner
195
Poké A ssis t
Gr oup
Sand Spheres
Ground
Sandslash
N-011
F ield Move
When appearing as an enemy
Agitated Gauge
AP Received
Friendship Gauge
Group
Cut
3(M2)/24(M23)
50(M2)/900(M23)
420(M2)/12,500(M23)
Ground
Lv.1
RecoveryTime
Max.Hits
Power
AP to Level 2
8
9 sec
48
Assist 250 Power 120Recovery Time 5
Lv.3
RecoveryTime
Max.Hits
Power
AP to Level 4
8
8 sec
108
Assist 1,500 Power 1,075Recovery Time 120
Lv.5
RecoveryTime
Max.Hits
Power
8
6.5 sec
336
Lv.2
RecoveryTime
Max.Hits
Power
AP to Level 3
8
8.5 sec
72
Assist 500 Power 320Recovery Time 20
Lv.4
RecoveryTime
Max.Hits
Power
AP to Level 5
8
7.5 sec
300
Assist 5,000 Power 2,750Recovery Time 525
How to Read the Browser Data
1
2
3
4
5
6
7
8
9
Max.
1,075
11
Recovery
12
10
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
196
Pokémon Browser—
Wireless M
ultiplayer Mission/Tem
ple Partner
Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser
Completion Guide Many Times, Anytime Capture Machine Guide
Wireless Multiplayer Mission Guide Pokémon Browser
Piplup•Prinplup•Empoleon•Bulbasaur
Poké A ssis t
Gr oup
ScattersBubbles (Forward)
Water
Piplup
N-001
F ield Move Soak
Lv.1
RecoveryTime
Max.Hits
Power
AP to Level 2
1
6 sec
20
Assist 30 Power 20Recovery Time 20
Lv.3
RecoveryTime
Max.Hits
Power
AP to Level 4
1
5 sec
40
Assist 600 Power 400Recovery Time 375
Lv.5
RecoveryTime
Max.Hits
Power
1
3.5 sec
66
Lv.2
RecoveryTime
Max.Hits
Power
AP to Level 3
1
5.5 sec
28
Assist 80 Power 100Recovery Time 105
Lv.4
RecoveryTime
Max.Hits
Power
AP to Level 5
1
4.5 sec
52
Assist 3,000 Power 1,200Recovery Time 700
Poké A ssis t
Gr oup
Scatters Bubbles (Forward)
Water
Prinplup
N-002
F ield Move Cut
Lv.1
RecoveryTime
Max.Hits
Power
AP to Level 2
1
9 sec
20
Assist 30 Power 80Recovery Time 5
Lv.3
RecoveryTime
Max.Hits
Power
AP to Level 4
1
8 sec
42
Assist 600 Power 800Recovery Time 120
Lv.5
RecoveryTime
Max.Hits
Power
1
6.5 sec
88
Lv.2
RecoveryTime
Max.Hits
Power
AP to Level 3
1
8.5 sec
30
Assist 80 Power 240Recovery Time 20
Lv.4
RecoveryTime
Max.Hits
Power
AP to Level 5
1
7.5 sec
64
Assist 3,000 Power 2,150Recovery Time 525
Poké A ssis t
Gr oup
Whirlpool
Water
Empoleon
N-003
F ield Move
When appearing as an enemy
Agitated Gauge
AP Received
Friendship Gauge
Group
Cut
13
1,188
9,860
Water
Lv.1
RecoveryTime
Max.Hits
Power
AP to Level 2
10
9 sec
72
Assist 250 Power 120Recovery Time 5
Lv.3
RecoveryTime
Max.Hits
Power
AP to Level 4
20
8 sec
108
Assist 1,500 Power 1,075Recovery Time 120
Lv.5
RecoveryTime
Max.Hits
Power
20
6.5 sec
168
Lv.2
RecoveryTime
Max.Hits
Power
AP to Level 3
15
8.5 sec
90
Assist 500 Power 320Recovery Time 20
Lv.4
RecoveryTime
Max.Hits
Power
AP to Level 5
20
7.5 sec
150
Assist 5,000 Power 2,750Recovery Time 525
Poké A ssis t
Gr oup
Scatters Seeds
Grass
Bulbasaur
N-004
F ield Move
When appearing as an enemy
Agitated Gauge
AP Received
Friendship Gauge
Group
Cut
1
—
180
Grass
Lv.1
RecoveryTime
Max.Hits
Power
AP to Level 2
1
6.5 sec
20
Assist 30 Power 20Recovery Time 25
Lv.3
RecoveryTime
Max.Hits
Power
AP to Level 4
1
5.5 sec
40
Assist 1,050 Power 400Recovery Time 390
Lv.5
RecoveryTime
Max.Hits
Power
1
4 sec
66
Lv.2
RecoveryTime
Max.Hits
Power
AP to Level 3
1
6 sec
28
Assist 130 Power 100Recovery Time 115
Lv.4
RecoveryTime
Max.Hits
Power
AP to Level 5
1
5 sec
52
Assist 3,130 Power 1,200Recovery Time 725
*Does not appear as an enemy.
*Does not appear as an enemy.
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