19
How to Use this eGuide This eGuide has a custom navigation system to allow you to easily find content within the eGuide and move between sections as you choose. Enter keywords to find a specific word or phrase. For any other questions about your eGuide, check out the help button. Of course, you can also use the “page forward” and “return to beginning” icons to navigate through the eGuide. The main menu puts all of the eGuide sections for Pokémon Ranger Guardian: Signs at your fingertips. You can select the Menu button from any eGuide page to return to the main menu at any time. Oblivia Region Maps HOME The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Capture Machine Guide Wireless Multiplayer Mission Guide Pokémon Browser Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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Page 1: How to Use this eGuidedlpdf.nexway.com/prima/PokemonRangerPP_up.pdf · Hitmonchan Fighting Crush P. 160 Jolteon Electric Electrify P. 156 Lairon Steel Tackle P. 163 Luxio Electric

How to Use this eGuideThis eGuide has a custom navigation system to allow you to easily fi nd content within the eGuide and move between sections as you choose.

Enter keywords to fi nd a specifi c word or phrase.

For any other questions about your eGuide, check out the help button.

Of course, you can also use the “page forward” and “return to beginning”

icons to navigate through the eGuide.

The main menu puts all of the eGuide sections for Pokémon Ranger Guardian: Signs at your fi ngertips. You can select the Menu button from any eGuide page to return to the main menu at any time.

Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser

Completion Guide Many Times, Anytime Capture Machine Guide

Wireless Multiplayer Mission Guide Pokémon Browser

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 2: How to Use this eGuidedlpdf.nexway.com/prima/PokemonRangerPP_up.pdf · Hitmonchan Fighting Crush P. 160 Jolteon Electric Electrify P. 156 Lairon Steel Tackle P. 163 Luxio Electric

888

Pokémon Poké Assist Field Move DetailsCarvanha Water Crush P. 155Chinchou Recharge Recharge P. 153Clamperl Water Cut P. 154Corsola Water Crush P. 154Horsea Water Tackle P. 154Kingdra Water Crush P. 155Luvdisc Water Cut P. 153Mantyke Water Cut P. 153Sharpedo Water Crush P. 155

Chinchou Recharge Recharge P. 153Carvanha Water Crush P. 155

Kingdra Water Crush P. 155

Corsola Water Crush P. 154

Sharpedo Water Crush P. 155Mantyke Water Cut P. 153Luvdisc Water Cut P. 153

Clamperl Water Cut P. 154

Horsea Water Tackle P. 154

Pokémon Appearing in the Field (Coral Sea)

F

E

D

D

E

B

B

C

C

A

I

A

B B

Rasp Cavern

01D

Rasp Cavern

02D

Rasp Cavern

03D

Wireless Tower 1F

01F

Wireless Tower 2F

02F

Wireless Tower 3F

03F

Wireless Tower 5F

05F

Wireless Tower 4F

04F

Wireless Tower Roof

07F

Wireless Tower 6F

06F

Coral Sea

01E

Coral Sea

02E

Coral Sea

03E

Coral Sea

04E

Chunky Rock

Save Machine

Pokémon Poké Assist Field Move Details

Aipom Rock Crush P. 158Aron Steel Tackle P. 163Beldum Steel Crush P. 180Chimecho Psychic Teleport P. 187Elekid Electric Electrify P. 162Gligar Ground Cut P. 161Hitmonchan Fighting Crush P. 160Jolteon Electric Electrify P. 156Lairon Steel Tackle P. 163Luxio Electric Electrify P. 164Magnemite Recharge Recharge P. 161Porygon2 Normal Crush P. 163Shinx Electric Electrify P. 164Shuckle Rock Crush P. 161Staraptor Flying Fly P. 181Voltorb Normal Electrify P. 162

Shinx Electric Electrify P. 164Porygon2 Normal Crush P. 163

Luxio Electric Electrify P. 164

Voltorb Normal Electrify P. 162

Jolteon Electric Electrify P. 156

Elekid Electric Electrify P. 162Chimecho Psychic Teleport P. 187

Staraptor Flying Fly P. 181

Beldum Steel Crush P. 180

Shuckle Rock Crush P. 161

Hitmonchan Fighting Crush P. 160

Magnemite Recharge Recharge P. 161

Aipom Rock Crush P. 158

Gligar Ground Cut P. 161

Lairon Steel Tackle P. 163

Aron Steel Tackle P. 163

Pokémon Appearing in the Field (Wireless Tower)

Pokémon Poké Assist Field Move DetailsAbsol Dark Cut P. 191Ampharos Recharge Recharge P. 145Chimecho Psychic Teleport P. 187Cranidos Rock Crush P. 151Dunsparce Normal Crush P. 152Geodude Rock Crush P. 151Koffi ng Poison Tackle P. 151Ledian Bug Crush P. 159Pachirisu Recharge Recharge P. 147Poochyena Dark Crush P. 150Primeape Fighting Crush P. 174Rampardos Rock Crush P. 152Skuntank Poison Tackle P. 152Stunky Poison Tackle P. 152Zubat Poison Cut P. 150

Poochyena Dark Crush P. 150

Rampardos Rock Crush P. 152

Ledian Bug Crush P. 159

Chimecho Psychic Teleport P. 187

Geodude Rock Crush P. 151

Cranidos Rock Crush P. 151

Ampharos Recharge Recharge P. 145

Pachirisu Recharge Recharge P. 147

Dunsparce Normal Crush P. 152

Primeape Fighting Crush P. 174

Absol Dark Cut P. 191

Zubat Poison Cut P. 150

Koffi ng Poison Tackle P. 151

Skuntank Poison Tackle P. 152Stunky Poison Tackle P. 152

Pokémon Appearing in the Field (Rasp Cavern)

IRasp Cavern

09D

H

G

H

G

F

Rasp Cavern

08D

Rasp Cavern

07D

Rasp Cavern

06D

Rasp Cavern

04D

Rasp Cavern

05D

Teakwood Forest(P. 7)

Teakwood Forest(P. 7)

Round Rock

Save Machine

I

C

Rampardos appears in Mission 7

MISSION

Chunky Rock

Clear this target

and Geodude

appears

Enter during

Mission 9

MISSION

Enter during

Mission 13

MISSION

C

C

D

AA

Lapras Beach(P. 7)

GateCSave Machine

B

B

AA

HorseaClamperl

MISSION 2

Sharpedo×2

MISSION 2

Huge Block x2Huge Block x2

Barricade

Barricade

Save Machine

Recharge Machine

Jolteon appears post-ending

POST-ENDING

Raikou appears in

Mission 3

BOSS

Pinchers 4

Pichu

MISSION 3

Save Machine

Luxio appears in Mission 7

MISSION

Staraptor appears after Mission 8

MISSION

Chimecho appears post-ending

POST-ENDING

Holey Rock

Pinchers 3

SkuntankAipomGligar

MISSION 3

Pinchers 5

Aron ×2Lairon

MISSION 3

Clear this target

and Geodude

Save Machine

MISSION Holey Rock

Clear this target and

Shuckle appearsClear this target and

Lairon

BOSS

post-ending

Pinchers

QUESTBeldum ×2 appear in Quest

20

D

EE

F

F

C

Mt. Latolato(P. 7)

Kingdra appears post-ending

POST-ENDING

Can enter after

Wireless Multiplayer

Mission 1 is cleared

ATTACKED!

ATTACKED!

Crumbling Wall

Horsea appears

after Mission 2

MISSION

MAP Renbow Island Rasp Cavern/Coral Sea/Wireless Tower

Pinchers 2

Cranidos

MISSION 1

Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser

Completion Guide Many Times, Anytime Capture Machine Guide

Wireless Multiplayer Mission Guide Pokémon Browser

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999

MAP Mitonga Island Tilt Village/Mitonga Road/Noir Forest/Dangerous Cliff

A

G

B

D

AB

C

D

Daybreak Ruins(P. 10)

Eastern Sea(P. 19)

Renbow Island(P. 7)

Old Mansion(P. 10)

Old Mansion(P. 10)

Fallen Log

Save Machine

Recharge Machine

QUEST

Happiny appears

in Quest 23

Moving GrassMoving Grass

Pinchers 1

QuilavaAmbipom

MISSION 5

Tilt Village

01G

Mitonga Road

02G

Mitonga Road

03G

Mitonga Road

04G

Mitonga Road

07G

Mitonga Road

06G

Noir Forest

05*G

Staraptor appears after Mission 8

MISSION

Old Mansion

Capture Dusclops ×6 and Dusknoir appears

Probopass appears post-ending

POST-ENDING

Moving Grass

Clear this target and

Budew appears

Roar and Sentret ×3 appear

Roar and Togepi appears

Daybreak Ruins(P. 10)

F

C

F

E

E

Forest TreeForest Tree

Clear this target

and Pineco

appears

Moving GrassMoving Grass

Clear this target and

Probopass appears

Roar and Sentret

Tilt Village

08G

Dangerous Cliff

09G

G HH

I

J

J

K

Submarine(P. 11)

QUESTPichu appears in Quest 49

Save Machine

Kabutops appears

post-ending

POST-ENDING

Dangerous Cliff

10G

Dangerous Cliff

11G

Dangerous Cliff

12G

Dangerous Cliff

14G

Dangerous Cliff

15G

L

I

Dangerous Cliff

13G

L

M M

N N

K

AmbipomAmbipom

•••••• If you are riding Entei, you can smash rocks wherever

this mark appears.

•••••• If you are riding Raikou, you can jump over chasms and

rivers wherever this mark appears.

Pokémon Poké Assist Field Move DetailsBudew Grass Cut P. 167Combee Flying Cut P. 175Cyndaquil Fire Burn P. 169Dusclops Ghost Psy Power P. 168Dusknoir Ghost Psy Power P. 168Happiny Normal Crush P. 181Jumpluff Grass Cut P. 148Kabutops Rock Cut P. 188Kricketune Bug Cut P. 148Magby Fire Burn P. 174Magnemite Recharge Recharge P. 161

Dusclops Ghost Psy Power P. 168Dusknoir Ghost Psy Power P. 168

Magnemite Recharge Recharge P. 161

Combee Flying Cut P. 175

Kricketune Bug Cut P. 148

Cyndaquil Fire Burn P. 169

Magby Fire Burn P. 174

Happiny Normal Crush P. 181Jumpluff Grass Cut P. 148Kabutops Rock Cut P. 188

Budew Grass Cut P. 167

Pokémon Appearing in the Field

Pokémon Poké Assist Field Move DetailsMankey Fighting Crush P. 173Mothim Bug Cut P. 169Pichu Recharge Electrify P. 144Pineco Normal Tackle P. 175Probopass Rock Tackle P. 191Sandshrew Ground Crush P. 173Sentret Normal Tackle P. 145Staraptor Flying Fly P. 181Sunfl ora Grass Cut P. 145Togepi Normal Tackle P. 169Treecko Grass Cut P. 167

Sunfl ora Grass Cut P. 145

Pichu Recharge Electrify P. 144

Treecko Grass Cut P. 167

Staraptor Flying Fly P. 181

Togepi Normal Tackle P. 169

Probopass Rock Tackle P. 191

Mankey Fighting Crush P. 173Mothim Bug Cut P. 169

Pineco Normal Tackle P. 175

Sentret Normal Tackle P. 145Sandshrew Ground Crush P. 173

Clear this target

and Sunfl ora

appears

Clear this target

* The Dusknoir on map will appear when all the

Dusclops in Noir Forest have been captured.

05G

Fallen Log

Fallen Log

Yellow Flower

Yellow Flower

The Union

Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser

Completion Guide Many Times, Anytime Capture Machine Guide

Wireless Multiplayer Mission Guide Pokémon Browser

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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33

The World of Pokém

on RangerPoké Assists

Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser

Completion Guide Many Times, Anytime Capture Machine Guide

Wireless Multiplayer Mission Guide Pokémon Browser

Effective against agitated PokémonMatch up Friend Pokémon

Poké AssistsPoké Assists are an important part of a successful Pokémon-capturing strategy. Utilizing the strength

of your Friend Pokémon can turn the tables on a diffi cult capture, but if your Pokémon gets hit by an

attack, it'll be released.

The powers of Pokémon can enable successful captures

A Poké Assist can be a good or bad matchup for the Pokémon you're trying to capture. Red and

blue arrows can help you pick the Pokémon with the best matchup. Pokémon that have helped

you will be able to do another Poké Assist after a certain time period has passed.

When the targeted Pokémon is agitated, your Capture Styler becomes much less effective. Use

Poké Assists to calm your target down.

To do a Target Clear, fi rst you need to determine the kind and strength of the Field Move that you need. Then, see if there are

any Pokémon on your team that have that move. If there aren't, you'll have to search the area and capture one; often, the

Pokémon you need are nearby.

Some Poké Assists can inflict status effects, which

makes capturing the Pokémon much easier.

Ukulele Pichu will also help you with captures by using

its special power, Pichu's Ukulele. Pichu's appearance is

random, but it tends to appear when the targeted Pokémon

is agitated or when you don't have many Friend Pokémon.

Ukulele Pichu will also help you with captures by using

its special power, Pichu's Ukulele. Pichu's appearance is

Ukulele Pichu will also help you with captures by using

Level Description Attack Status Effect Group

StartPichu will fi re musical notes in the direction of the closest targeted Pokémon for a fi xed period of time.

0.8 times Styler Power

— Normal

1Pichu will fire musical notes in all directions that will travel a little farther.

0.3 times Styler Power

— Normal

2 Pichu will shoot electricity in all directions.0.2 times Styler Power

— Electric

3Lightning will strike across the screen, and any Pokémon hit by the bolts will be Stopped.

2 times Styler Power

Stopped Electric

Level up Pichu's Ukulele

About Pichu's Ukulele

Target ClearA Target Clear is when you use your Pokémon's Field Moves to remove obstacles in your path.

Pokémon have different kinds of Field Moves, so be sure to capture a variety of Pokémon for Target

Clears. There are some targets that require two or more Pokémon to work together.

Use Pokémon Field Moves to overcome obstacles

Good matchup Red when agitatedBad matchup

Status Effect Types and ResultsStatus Effect Icon Description

SlowedUntil the Slowed icon disappears, the Pokémon will move slowly.

TiredUntil the Tired icon disappears, the Friendship Gauge will not decrease.

PausedUntil the Paused icon disappears, the Pokémon will be unable to attack.

StoppedUntil the Stopped icon disappears, the Pokémon will be unable to move or attack.

Poké Assists Make Pokémon Captures Easier

Pokémon with Status Effects Are Easier to Capture

Pokémon Powers Will Help You on Your Journey

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34

The World of Pokém

on RangerRanger Signs

Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser

Completion Guide Many Times, Anytime Capture Machine Guide

Wireless Multiplayer Mission Guide Pokémon Browser

Field Moves are displayed here

Use the right Field Move

on this Yellow Flower to

fi nd a Sunfl ora.

* 1 Pos t-ending , you can summon Ho-Oh at the Rainbow Dais, Moltr es at Faldera Volcano, Zapdos at Mt. Layuda, and Articuno at Mt. Sorbet for a rematch.

* 2 After receiving Lugia's Sign, you can ride The Union from Tilt Village to use the Sign for a rematch.

* 3 If you touch the "?" button in the Sign List, you can record hidden Signs by drawing them, but only if that Pokémon is recorded in your Browser.

* 4 The Sky Fortress Sign cannot be recorded in the Sign List.

Field Moves are primarily used for clearing obstacles, but they can also be used to uncover concealed

Pokémon. Some wild Pokémon will camouflage themselves among environmental features such as

Floating Leaves or Solid Snow. Use Field Moves to uncover these Pokémon.

When you want to know which Field Moves you have on hand, just glance at the top screen. There, below each

Pokémon's image, is an icon depicting the type and strength of its Field Move.

Check All Your Pokémon's Field Moves on the Upper Screen

Field Moves Can Reveal Hidden Pokémon

Example

Ranger Signs

During your adventure, you will form bonds with certain Pokémon that want to help you.

These Pokémon can be summoned by drawing their Ranger Signs.

Draw Signs to Summon Pokémon

Once Nema has upgraded your Capture Styler so it can do

Power Charges, you can also draw Charged Signs. When

you successfully draw a Sign while your Styler is charged,

the Pokémon you summon will be powered up (P. 36). This

is an important technique.

Once Nema has upgraded your Capture Styler so it can do

Power Charges, you can also draw Charged Signs. When

Once Nema has upgraded your Capture Styler so it can do

Power Charge and Draw a Sign

Zapdos

Found in-game. *1

Articuno

Found in-game. *1

Lugia

Found in-game. *2

Graveler

Received after

Quest 37 (P. 96).

Jumpluff

R e c e i v e d

after Quest 45

(P. 98).

Hitmontop

Received after

Quest 31 (P. 95).

Bidoof

Received after

Quest 24 (P. 93).

Garchomp

Hidden Sign. Must

be recorded to

summon. *3

Metagross

Hidden Sign. Must

be recorded to

summon. *3

Celebi

Received during

Wireless Multiplayer

Missions.

Mankey

Received after

Quest 15 (P. 91).

Vulpix

Received after

Quest 19 (P. 92).

Buneary

Received after

Quest 26 (P. 93).

Croagunk

Hidden Sign. Must

be recorded to

summon. *3

Raikou

Found in-game.

Use to ride Raikou.

Entei

Found in-game.

Use to ride Entei.

Suicune

Found in-game.

U s e t o r i d e

Suicune.

Latios

U s e d f o r b o y

Ranger to r ide

Latios.

Latias

U s e d f o r g i r l

Ranger to r ide

Latias.

Sky Fortress

Opens a door in the

Sky Fortress. *4

Ho-Oh

Found in-game. *1

Moltres

Found in-game. *1

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35

The World of Pokém

on RangerGetting Around w

ith Pokémon

Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser

Completion Guide Many Times, Anytime Capture Machine Guide

Wireless Multiplayer Mission Guide Pokémon Browser

Some Pokémon have the Field Move Teleport. Using this move will allow you to instantly return to the entrance of a building or cave.

Smoochum/Chingling/Chimecho, and others

Mt. Sorbet P. 17 Oblivia Ruins P. 18 Mt. Layuda P. 20

Getting Around with PokémonIn Pokémon Ranger: Guardian Signs, you can travel all over the Oblivia region riding on

the backs of different Pokémon. You can call on these Pokémon for help when the road

becomes impassable—or when you just want to get somewhere fast!

Work with Pokémon to Go Anywhere in the Oblivia Region

Mt. Sorbet Oblivia Ruins Mt. Layuda

Pokémon Can Help You Get Anywhere

Habitat

Once you capture it, it will carry you through the sky. You can travel instantly to anywhere you've visited before.

StaraptorStaraptor

From Mission 8 (P. 60)���

��

���������When you can capture

Summon with a Sign. U s e t o j u m p o v e r chasms and rivers.

RaikouRaikou

Summon with a Sign. U s e t o s m a s h l a r g e r o c k s b l o c k ing y o ur path.

EnteiEntei

From Mission 3 (P. 44)When you can summon From Mission 5 (P. 51)When you can summon

B o y R a n g e r s c a n summon it with a Sign to fly through the sky. Touch the screen to fl y faster.

LatiosLatios

From Mission 11 (P. 69)When you can summon

G i r l R a n g e r s c a n summon it with a Sign to fly through the sky. Touch the screen to fl y faster.

LatiasLatias

From Mission 11 (P. 69)When you can summon

Summon with a Sign. Use to run on rivers. Suicune can also step over wild Pokémon to avoid their attacks.

Suicune

Summon with a Sign. Use

Suicune

From Mission 8 (P. 60)When you can summon

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40

Mission Clear Guide

Mission 1: Drive the Pinchers out of the W

oods!

STEP

2Mission Start! Chase those Pinchers!

Ralph, a village boy, reports that he saw the Pincher s head into Teak wood For es t . He s ays he saw A r ley, a woodcu t ter fr om the village, give chase, and he's w or r ie d ab o u t him due to his age. Booker asks you to head to Teakwood Forest and investigate. Mission Start!

STEP

4Hoothoot helps you clear the Small Log

H e a d i n g n o r t h (

,

) f r o m t h e western side of Teakwood Forest, you f ind a S mall L og block ing your path. Capture the nearby Hoothoot, and have it do a Target C l e a r o n t h e l o g s o y o u c a n continue north (

,

).

STEP

6Weezing helps you clear the Round Rock

Once you're in Rasp Cavern, head north (

,

) into the cave. Capture the Weezing at the dead end, and use it to perform a Target Clear on the Round Rock blocking your path.

M I S S I O N 1M I S S I O N 1Mission 1

M I S S I O N 1M I S S I O N 1Drive the Pinchers out of the Woods!

Recommended Route

R e c o m m e n d e d R o u te

Cocona Village - Teakwood Forest - Rasp Cavern

NecessaryField Moves

AvailableQuests

Mission Start! Chase those Pinchers!

Hoothoot helps you clear the Small Log

Weezing helps you clear the Round Rock

There's a Pokémon carving on that huge slate

Capture the Pinchers' Cranidos

Chased off the Pinchers! Mission Clear!

Pichu ran off after its ukulele broke—go fi nd it!

Go to Dolce Island to fi nd the ukulele material

Ukulele Pichu becomes your Partner Pokémon

Those mysterious enemies are the Pokémon Pinchers!

Capture Pokémon in Teakwood Forest

Capture the Pinchers' Pokémon

Drop down the ledge and meet Arley

Pinchers steal the Emblem from the Monument

Discover Raikou while pursuing the Pinchers

Cranidos helps you break the Rock

Talk to Booker and accept the Quest

To bygone days with Celebi

Head out toward Rand's house

Capture Celebi in front of the Stone of Time

Quest 4 P. 87

STEP 2

STEP 4

STEP 6

STEP 8

STEP 10

STEP 12

STEP 14

STEP 16

STEP 18

STEP 1

STEP 3

STEP 5

STEP 7

STEP 9

STEP 11

STEP 13

STEP 15

STEP 17

STEP 19

Cut

Tackle

Crush

Quest 2 P. 87

Quest 1 P. 87

Quest 3 P. 87

* Available Quests will be listed in an order that allows them to be cleared smoothly and easily.

❶ Renbow Island

❷ Dolce Island

LocationMAP

STEP

1Those mysterious enemies are the Pokémon Pinchers!

The boat that set off from Dolce Island arrives at Cocona Village on Renbow Island. Cocona Village is in chaos w i th the at tack of mysterious enemies on UFO-like vehicles. Booker explains that these enemies are the Pokémon Pinchers, a group that kidnaps Pokémon.

STEP

3Capture Pokémon in Teakwood Forest

From Booker's house, head north (

,

) and west (,) to Teakwood Forest. Continue heading west (,) while capturing Pokémon. A Wooden Fence blocks your way. Since you don't have a Pokémon that can clear that target, head north (

,

) to go around it.

STEP

5Capture the Pinchers' Pokémon

E a s t (/) o f t h e m a i n R a s p Cavern entrance, you'll fi nd a rock blocking your path. Head nor th (

,

) to that entr ance instead. T he P incher s s tanding by the entrance will attack with a Buizel and a Croagunk. Take this chance to stop their attack and capture those Pokémon.

STEP

7Drop down the ledge and meet Arley

Yo u c an dr op do w n th e le dg e jus t pas t the Round Rock , but remember, it's a one-way route. After you drop down, you'll meet the woodcutter Arley. According t o A r l e y , t h e P i n c h e r s w e r e examining the nearby Monument.

BOSS

Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser

Completion Guide Many Times, Anytime Capture Machine Guide

Wireless Multiplayer Mission Guide Pokémon Browser

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41

Mission Clear Guide

Mission 1: Drive the Pinchers out of the W

oods!

STEP

16Go to Dolce Island to fi nd the ukulele material

Head to Dolce Island with Nick to collect material to fi x the broken ukulele. Head to the large stump on Dolce Island, and six Sunkern will appear. Capture them, collect the ukulele mater ial f r om the s t ump , and r e t ur n to C o c o na Village.

STEP

14Pichu ran off after its ukulele broke—go fi nd it!

W hen you get back to Cocona V i l lage, Ed w ar d is ther e. He's a doc tor tr aveling the islands o f t h e O b l i v i a r e g i o n . A f t e r in tr o d u c ti o n s , a n e ar b y m an m e n t i o n s t h a t h e s a w P i c h u c a r r y i n g a b r o k e n u k u l e l e to Booker's house. Follow it.

STEP

10Capture the Pinchers' Cranidos

T h e P i n c h e r s a t t a c k w i t h a C r anido s. C r anido s has a f ar-reaching attack, so you should lif t the stylus from the screen and wait for the attack to fi nish. If you caught a Hoppip in Teakwood Forest, it would come in handy for an effective Poké Assist here.

STEP

8There's a Pokémon carving on that huge slate

Near Arley is a huge slate with an image of a Dr apion c ar ved into it. There's a Pokémon in the room behind this slate, and you can enter if you play the Wireless Multiplayer Missions. Check the sidebar (P. 140) for more details.

STEP

12Chased off the Pinchers! Mission Clear!

Arley begins to explain the story of Raikou and the Monument that the Pinchers broke. The Pinchers have successfully been driven o f f , b u t P i c h u ' s u k u l e l e w a s broken in the struggle. Mission C lear ! Yo u r e c ei v e 5 0 R ang er Points.

STEP

15Talk to Booker and accept the Quest

When you enter Booker's house, y o u ' l l s e e a " . . ." m a r k a b o v e Booker 's head. This is a signal t h a t h e h a s a Q u e s t f o r y o u . Speak with Booker, and you can accept Quest 1 (P. 87). From this point on, you can take on Quests whenever you're free to roam.

STEP

9Pinchers steal the Emblem from the Monument

Continue east (/) and you'll see the Pinchers hit the Monument with a suspicious beam. It looks l ike th e y'r e tr ying to r emo v e t h e E m b l e m c a r v e d i n t o t h e Monument. Pichu bravely stands up to the Pinchers, and its ukulele is broken in the struggle.

STEP

11Discover Raikou while pursuing the Pinchers

T h e P i n c h e r s s a y t h e y ' v e achieved their goal and begin to leave. As they start to fly off, Raikou appear s! Raikou r oar s in anger and chases af ter the Pinchers running away on their UFO-like Z.Z. Flyers.

STEP

13Cranidos helps you break the Rock

Head south ( , ) and then west (,) to the dead end and capture the Cranidos. Then exit the cavern and clear the Rock to the west (,) before continuing through Teakwood Forest. Take Arley back to Cocona Village.

WalkthroughMission 1 Drive the Pinchers out of the Woods!

BOSS Capture Celebi in front of the Stone of Time

Leave Booker's house and head to the plaza in the west (,) of Cocona Village, and Celebi will appear. T his is the f ir s t Bos s P o k é m o n . B o s s F r i e n d s h i p G a u g e s a p p e a r a t t h e t o p o f the screen. Celebi moves very quickly, so you'll have to chase it and loop it.

GrassGroup

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42

Mission Clear Guide

Mission 2: Salvage the Sunken UFO!

STEP

18Ukulele Pichu becomes your Partner Pokémon

Enter Booker 's house, and see t h a t t h e u k u l e l e r e p a i r s a r e f inished. Pichu is ver y happy! L eave the house, and Ukulele Pichu will follow. From now on, Ukulele Pichu will be your Partner Pokémon and will use its ukulele to help you with your captures!

STEP

17To bygone days with Celebi

Successfully capture Celebi, and it will take you back to the past. A young boy from that time, Ravio, appear s to be Celebi 's fr iend. Af ter you listen to Ravio's tale about the temples and Steelhead, Celebi brings you back to your own time.

STEP

19Head out toward Rand's house

B o o ker w i l l tel l y o u ab o u t an Oblivia Area Ranger named Rand w ho s e daugh ter is g o o d w i th machinery. You can probably ask her to repair your Styler. From Cocona Village, head east (/) to Lapras Beach, and set out for Rand's house.

WalkthroughMission 1 Drive the Pinchers out of the Woods!

M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2M I S S I O N 2Mission 2

Salvage the Sunken UFO!Salvage the Sunken UFO!

Recommended Route

R e c o m m e n d e d R o u te

Lapras Beach - Coral Sea - Curl Bay - Rand's House

Necessary Field Moves

AvailableQuests

Capture Lapras for approval

Corsola helps you break the Crumbling Wall

Chase after the Kingdra that knocked down the UFO

Capture the two attacking Sharpedo

Continue with Nema to Rand's house

Capture two Buizel and a Shellos

Totodile tries to quench the fi re

Follow Nema into Rand's house

Listen to the girl's request—Mission Start!

Go diving after the sunken UFO

Capture the attacking Clamperl and Horsea

Capture Chinchou to brighten your surroundings

Recover the UFO—Mission Clear!

Confront the Pinchers that were chased by Raikou

A fi re at Rand's house!

Three Pokémon help you put out the fi re

STEP 2

STEP 4

STEP 6

STEP 8

STEP 10

STEP 12

STEP 14

STEP 16

STEP 1

STEP 3

STEP 5

STEP 7

STEP 9

STEP 11

STEP 13

STEP 15

Quest 6 P. 88

Crush Crush

Crush Crush

Soak Soak

Soak ×3Soak

Renbow IslandLocationMAP

STEP

1Listen to the girl's request—Mission Start!

Continue to Lapras Beach east (/) of Cocona Village, and f ind two girls arguing. It seems the girl with the glasses wants to go out to sea with Lapras. One girl notices that you are a Pokémon Ranger and asks you to recover the UFO that sank into the sea.

STEP

3Go diving after the sunken UFO

Af ter l is tening to Nixie, touch " Ye s " t o v i s i t t h e C o r a l S e a . Voice Nav. tells you it detec ts a metal objec t, so di ve down. Land Pokémon, including Ukulele Pichu, cannot accompany you underwater.

STEP

2Capture Lapras for approval

Nixie says that even if you are a R a n g e r, i f L a p r a s d o e s n ' t approve of you, it won't let you ride. Capture Lapras to gain its approval. Loop it while it's not attacking to raise its Friendship Gauge. Once you've captured it, it will let you ride out to sea on its back.

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43

Mission Clear Guide

Mission 2: Salvage the Sunken UFO!

WalkthroughMission 2 Salvage the Sunken UFO!

STEP

5Capture the attacking Clamperl and Horsea

As you approach the UFO stuck on the ledge, the nearby Clamperl a n d H o r s e a a r e s t a r t l e d a n d a t t a c k . W h e n t h e t w o s t o p a t t a c k i n g a n d g a t h e r i n t h e center of the screen, draw loops to capture them. Once they're captured, an angry Kingdra appears and knocks the UFO far ther down into the sea.

STEP

11Confront the Pinchers that were chased by Raikou

Head nor th ( / ) thr ough Cur l Bay, and the Pinchers that Raikou chased earlier will appear. The Pinchers will attack with Piplup and Eevee. When the two get near each other, that's your chance to loop them together. Once you've captured them, the Pinchers run away.

STEP

9Recover the UFO —Mission Clear!

After you capture the Sharpedo, r e t ur n to L ap r a s B e a c h f o r a Mission Clear! You'll receive 50 Ranger Points. The girl waiting f or you intr oduces her self as Nema. She is the daughter of Area Ranger Rand.

STEP

7Capture Chinchou to brighten your surroundings

You c a tch up to K ingdr a , and the UFO drops to the bottom of the sea. As you continue down even farther, your surroundings b ec ome pi tch - black . C ap tur e a near by Chinchou to light up t h e a r e a . A y e l l o w l i g h t i s a Chinchou—a red light is either the UFO or a Sharpedo. STEP

13A fi re at Rand's house!

Continue nor th ( / ) to Rand's house, and you'll see a f ire has broken out on the east end of the house. Hurry up and put it out! To put out the f ire, you'll need the Field Move "Soak 1." Buizel and Shellos both have "Soak 2," which is more powerful than you need, so hold on to them for now.

STEP

6Chase after the Kingdra that knocked down the UFO

Kingdra disappears toward the seafl oor with the UFO. Touch "Yes" to continue downward, and turn your Nintendo DS vertical to chase af ter it . Dodge the bubbles and twister s K ingdr a s ends ou t , and double -tap the screen to dive after Kingdra.

STEP

8Capture the two attacking Sharpedo

Dodge the charging Sharpedo and continue your descent, f inally finding the UFO (it's really a Z.Z. Flyer). You recover it and begin to return to the water's surface when two Sharpedo attack. Wait until they stop their attacks, and capture them one at a time.

STEP

12Capture two Buizel and a Shellos

Before you continue north ( / ) to Rand's house, capture two Buizel and a Shellos in Curl Bay. You'll need their assistance later. To fi nd Shellos, use a Munchlax or Aipom to Target Clear the Small Rock.

STEP

4Corsola helps you break the Crumbling Wall

U n d e r w a t e r, t h e r e a r e s o m e areas you can't go because of the strong current. Capture the nearby Corsola, and use its Field Move on the Crumbling Wall to continue farther underwater past the rocks blocking the current.

STEP

10Continue with Nema to Rand's house

Y o u t e l l N e m a t h a t y o u ' d l i k e t o m e e t R a n d , a n d s h e accompanies you on the way to Rand's house. Head eas t (/) from Lapras Beach to Curl Bay.

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87

Quest Clear GuideQuest 1–Quest 4

Booker is quite upset because the Pinchers broke Pichu's ukulele. Listen to

Booker's request and go to Dolce Island (P. 6) with Nick to gather the materials

necessary to repair the ukulele. Head south (

/

) from Booker's house and

speak with the fisherman. He'll take you to Dolce Island. When you arrive at

the stump where Booker hid the ukulele material, six Sunkern leap out at once.

Capture them, collect the material, and return to Booker's house.

This first Quest must be accepted to continue the story. Speak with Booker, and the Quest begins.

To reach the stump that hides the ukulele material, go west (,) from the boat and then south ( , ) along the path.

Head to Dolce Island to pick up the materials to repair Pichu's ukulele

Pichu's Broken Ukulele

Start Here

Quest

1After Pichu's ukulele is broken in Mission 1, "Drive the Pinchers out of the Woods!"

PrerequisiteLocation Renbow Island(Cocona Village)

Client Booker

10Ranger Points Received

A little girl in Cocona Village is feeling downhearted because her Pachirisu just

doesn't have any energy after being frightened by the Pinchers, who tried

to capture it. The little girl thinks that if her Pachirisu could just see another

Pachirisu that is full of energy, her Pachirisu would feel better. Capture a

Pachirisu and bring it to the little girl. You can find one east (/) of Booker's

house on Lapras Beach (P. 7).

The girl is in front of the nor theastern house in Cocona Village. Look for the Pachirisu.

Yo u c a n f i n d a w i l d Pachirisu on Lapras Beach.

Pachirisu needs a friend to cheer it up

Recharge Pachirisu

Start Here

Quest

2

Capture Celebi in Mission 1, "Drive the Pinchers out of the Woods!"

Location Renbow Island (Cocona Village)

Client Little Girl

10Ranger Points Received

An old man in Cocona Village is troubled by a Wooden Fence blocking his way in

Teakwood Forest (P. 7). He tried to remove the Wooden Fence himself but hurt

his back in the process. Remove the fence for him. Zubat, located in Rasp Cavern

(P. 8), can help. Capture Zubat and head south (

/

) in Teakwood Forest. Once the

Wooden Fence is gone, you'll be able to take a shortcut through Teakwood Forest

on your way back to Rasp Cavern.

The old man is near the Stone of Time in Cocona Village. Upon listening to his request, hurry to Teakwood Forest.

Zubat helps you clear a Wooden Fence

A New Path in Teakwood Forest

Start Here

Quest

3

Capture Celebi in Mission 1, "Drive the Pinchers out of the Woods!"

Location Renbow Island (Cocona Village)

Client Old Man

10Ranger Points Received

Once you've cleared the target, return to the old man.

Zubat is just inside Rasp Cavern.

The elderly couple living in Cocona Village are having an argument after a

mysterious experience in Rasp Cavern. Bring Geodude, the cause of the elderly

couple's fi ght, back to the village. Geodude is in Rasp Cavern (P. 8), mimicking

a Chunky Rock. Capture a Marill on Dolce Island (P. 6) to perform a Target Clear.

Escort Geodude back to Cocona Village, speak with the man who gave you the

Quest, and the elderly couple will reconcile.

Solve the secret of the moving rock and reconcile the elderly couple's fi ght

The Elderly Couple's ArgumentQuest

4

Capture Celebi in Mission 1, "Drive the Pinchers out of the Woods!"

Location Renbow Island (Cocona Village)

Client Man

10Ranger Points Received

Th i s ma n i s con cer ned over the elderly couple's argument and is waiting to the southwest of the dais in Cocona Village.

Start Here

Enter Rasp Cavern through the eastern entrance.

Marill is on the Eastern Beach on Dolce Island.

Prerequisite

Prerequisite Prerequisite

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88

Quest Clear GuideQuest 5–Quest 8

The man on Lapras Beach has lost his sparkly, shiny lure and is troubled. When

he was fi shing in the Coral Sea, some large unknown thing cut his line. Go look

for the Pokémon that swam off with the lure. To go to the Coral Sea (P. 8), speak

with the nearby Nixie, and Lapras will take you there. Find the Luvdisc with the

lure in its mouth and capture it, and you'll receive the lure back. Then speak

with the man for a Quest Clear!

H e a d e a s t (/ ) f r o m Cocona Village, and fi nd the gentleman under the tree on Lapras Beach who lost his lure.

Dive into the Coral Sea, head down and to the right to the dead end, and you'll fi nd the Luvdisc that took the lure.

Dive into the Coral Sea and look for the missing lure

The Big One That Got Away

Start Here

Quest

6

After recovering the Z.Z. Flyer in Mission 2, "Salvage the Sunken UFO!"

Location Renbow Island (Lapras Beach)

Client Man

10Ranger Points Received

Booker asks you to bring him a special red berry. You can obtain one by

performing a Target Clear on the right Forest Tree. There are three of these trees

in the Oblivia region, but only the one on Mitonga Road (P. 9) will give you a red

berry. A Kricketot or a Probopass can perform the Target Clear you need. Head

east (/) from Tilt Village, and then east (/) and north ( / ) along Mitonga

Road to get to the right tree.

Visit Booker in his house in Cocona Village and listen to his request.

Shake the Forest Tree to fi nd a red berry

The Precious Red Berry

Start Here

Quest

5

Clear Mission 15, "Calm the Sky's Rage!"Location Renbow Island (Cocona Village)

Client Booker

25Ranger Points Received

Continue east along Mitonga Road to fi nd the Forest Tree at the end of the path.

You'll fi nd Kricketot as soon as you enter Teakwood Forest.

Post-ending

The old woman in Cocona Village tells you that her son left for work without his

lunch. Take the lunch to the young man at the Wireless Tower (P. 8) where he

works. The Wireless Tower is a ways from Cocona Village, so consider riding

Raikou there to speed up the trip. Head west (,) from Rand's house, north ( /)

on Latolato Trail, and continue along the road to the Wireless Tower. Once you've

handed over the lunch to the man, it's Quest Clear!

Upon taking the lunch to the Wireless Tower and clearing Quest 7, something

happens. A Pidgey comes fl ying through, snaps up the lunch, and fl ies away.

Go get the hungry man's lunch back from the Pidgey! The Pidgey that fl ew off

with the lunch is on Wireless Tower 5F (P. 8). Capture it, and you'll get the lunch

back. Then go speak with the young man, and it's Quest Clear!

The old woman is in a house on the south side of the dais in Cocona Village. It's the same house you visited in Quest 4.

Upon clearing Quest 7 in front of the hut at the Wireless Tower, Quest 8 starts.

The young man who left without his lunch is in front of the hut at the Wireless Tower.

The Pidgey that fl ew off with the lunch can be found at the dead end to the south ( , ) of the floor with the strong winds.

Take the forgotten lunch to the Wireless Tower Return the lunch stolen by the Pidgey

My LunchThe Son's Lunch

Start Here Start Here

QuestQuest

87

Clear Quest 7, "The Son's Lunch"After adding Sign Mode during Mission 3, "Liberate the Wireless Tower!" and clearing Quest 4, "The Elderly Couple's Apartment"

Location Renbow Island (Wireless Tower)

Client Man

Location Renbow Island (Cocona Village)

Client Old Woman

10Ranger Points Received10Ranger Points Received

Prerequisite Prerequisite

Prerequisite Prerequisite

Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser

Completion Guide Many Times, Anytime Capture Machine Guide

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106

Many Tim

es, Anytime Capture M

achine Guide

Just as its name implies, the Many Times, Anytime Capture Machine is a machine for

people like you who love to capture Pokémon! You can capture strong Pokémon that you

encountered in-game again. Use the capture skills that you've been improving through

your adventure, and aim for an S-Rank capture!

Try to complete an S-Rank capture on 24 strong Pokémon

¡Features of the Many Times, Anytime Capture Machine

After you clear Quest 51, "Power for Nema" (P. 100), you'll be able to use the Many Times, Anytime Capture Machine. To use the machine, enter Rand's house, head east (/), and speak with Nema in her laboratory.

Start in Nema's Laboratory in Rand's House

Use Poké Assists Effectively for a Smooth Capture

Unlimited Attempts to Polish Your Capture Technique!

You can bring your Friend Pokémon from the main game with you when you use the Many Times, Anytime Capture Machine. Use your Poké Assists effectively, based on Pokémon with you. It's not just about effect area, but also about the group of the Poké Assist and whether it causes status effects.

You'll meet lots of Pokémon that are much stronger than they would be during normal game play with the Many Times, Anytime Capture Machine. The more you try to capture these Pokémon, the better your capture technique will become! After battles, you will still receive experience points and your Capture Styler will level up, so you'll get the full benefi t.

¡Recommended Poké Assists for the Many Times, Anytime Capture Machine

When a Pokémon uses an attack that reaches in all directions so you can't get close, it's handy to have a far-reaching Poké Assist so you can hit it from a safe distance.

Some Pokémon are really fast, or they teleport, or they move off-screen. A Poké Assist with a lasting effect would be helpful against them.

Fast Pokémon are hard to hit with a Poké Assist. Poké Assists that hit a large area will make it easier.

If you use Poké Assists t h a t c a u s e s t a t u s effects, you can restrict your foe's at tack s or movement.

Far-reaching Poké Assists

Poké Assists that have lasting effects

Poké Assists that spread out

Poké Assists that cause status effects

1

3

2

4

6

5

4

3

2

1

Recommendation

Recommendation

Recommendation

Recommendation

Ex.

Ex.

Ex.

Ex.

Speak with Nema to return to Nema's laboratory.

The Pokémon you capture will not accompany you.

Friend Pokémon with you can use Poké Assists.

Even if your Styler gets broken, it's not game over.

Whether you succeed or fail at capturing, Nema will recharge your Styler.

You get another chance to capture Pokémon you meet only once in the game.

Gabite's blue fi reballs

Toxicroak's poison puddles

Aggron's iron sphere shot

Walrein's blizzard

Try Capturing Pokémon with the Many Times, Anytime

Capture Machine

Try Capturing Pokémon with Try Capturing Pokémon with Try Capturing Pokémon with the Many Times, Anytime the Many Times, Anytime

Capture MachineCapture Machine

Try Capturing Pokémon with the Many Times, Anytime

Capture Machine

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Wireless Multiplayer Mission Guide Pokémon Browser

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110

Wireless M

ultiplayer Mission Guide

Gather Two to Four Players for a Cooperative Adventure

Team Capture

Unison Capture

This technique is for three or more players. To enclose the Pokémon, each player charges their Line and connects it to another player's charge point and line to enclose the Pokémon.

This is a capture technique for two players. When the first player draws a Capture Line, a marker is displayed at the line's origin point. Touch this marker, and enclose the Pokémon.

2

1

The Wireless Multiplayer Missions use the Nintendo DS's wireless communications to allow

several players to work through an adventure together. You can play these Missions by yourself,

but they're designed and recommended to be enjoyed by two to four players.

Wireless Multiplayer Missions Bring a Different Fun Experience

¡ Capture techniques specifi c to the Wireless Multiplayer Missions

To start a Wireless Multiplayer Mission, you must fi rst clear Mission 4, "Investigate the Old Mansion!" To play, head to the west plaza in Cocona Village on Renbow Island, and touch the Stone of Time. Then select the Leader and members.

Start from the Stone of Time in Cocona Village

The goal of the Wireless Multiplayer Missions is to capture the boss Pokémon. Satisfy all the requirements of the individual Mission, and the Warp Zone to the boss will appear, allowing you to capture the boss. Also, there are special capture techniques for two to four players of the Wireless Multiplayer Missions to master.

Make the Boss Warp Zone Appear, and Defeat the Boss

Ice Temple

Forest Temple

Fire Temple

Dark Temple

Thunder Temple

Mission

1

Mission

2

Mission

3

Mission

4

Mission

5

Mission

6

Mission

7

Mission

11

Mission

15

Mission

19

Mission

8

Mission

12

Mission

16

Mission

20

Mission

23

Mission

10

Mission

14

Mission

18

Mission

22

Mission

9

Mission

13

Mission

17

Mission

21

Light Temple

Rank Requirement

S Clear with 5+ min left

A Clear with 3+ min left

B Clear with 1.5+ min left

C Clear with less than 1:30 left

¡Clear Rank

About Wireless Multiplayer Mission Clear Ranks

Drapion in the Forest Temple

Where Are You, Sunkern?

Torchic and Treasure Chests

A Hoard of Treasure Chests

Pidgeotto and the Switch Path

A Pokémon Forest in the Way

Which Switch Is for Mime Jr.?

Graveler's Terrible Rocks

Save the Frightened Vulpix

Rush Ahead! Don't Look Back!

Pikachu Pursuit!

Panic at the Perplexing Temple

Danger! Surrounded by Pokémon!

Glowing Roads in the Darkness

At Last, Arceus and the Light

Shaken by Aggron's Footsteps!

Round and Round! Find the Floor!

A Shock Everywhere You Turn

Ground-shaking Dragon Pokémon

A Scorching Shower of Flames

Time, Time, Time!

Are You for Riolu?

A Fork in the Dark Road

If You See "Game Over"

¡Wireless Multiplayer Missions 23 Mission Chart

There are 23 Wireless Multiplayer Missions, connected as indicated in the chart below. For example, upon clearing Mission 6, "A Pokémon Forest in the Way," you can challenge any of the Fire Temple's fi rst three Missions. Arceus awaits you as the boss of the fi nal

Gather Your Strength, and Clear All 23 Missions

The Clear Rank awarded at the end of the Mission depends on how much time is left. Aim for S Rank as you play.

When time runs out, or someone's Capture Styler breaks, it's game over for that Mission. But you can always play again!

Team Up with Your Friends for a Cooperative AdventureTeam Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends Team Up with Your Friends

for a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative Adventurefor a Cooperative AdventureTeam Up with Your Friends

for a Cooperative Adventure

Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser

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Wireless Multiplayer Mission Guide Pokémon Browser

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127

Wireless M

ultiplayer Mission Guide

Mission 15: Are You for Riolu?

Mission 15Are You for R

iolu?Clear Rewards

SlateLucario (10%)

Grotle (90%)

−−−−−−

−−−−−−

Riolu

−−−−−−

Rank S

Rank A

Rank B

Rank C

Clear AP320

120

220

160

Rank C

Rank S

Rank A

Rank B

Recommended Level 29+

Time Limit 6 min, 30 sec

Mission Level

Requirement to Open Boss Warp Zone

Mission DataMission DataMission Data

Capture two Riolu by stepping on the right switches.

In Mission 15, you must capture two Riolu to make the Warp Zone to the boss appear. There are many switches that will make Pokémon other than Riolu appear. If you step on one of these switches, the Pokémon that appears will attack by throwing either electricity or psychic spheres at you.

Thunder TempleFind the Correct Switch to Make Riolu Appear

BOSS

Capture Technique

Because Lucario moves very quickly, use a Unison Capture, where your Capture Line is less likely to be cut if touched by a Pokémon. Pelipper and Girafarig have useful Poké Assists that can make Lucario Slowed. Also, Lucario will become agitated twice, so keep using those Poké Assists when it stops attacking.

Effective Poké Assists

Flying

A t t a c k s

Attack Method Damage

Aura ball 5

Punch 8

Punch (Big) 10

Rush attack 6

G r o u p Fighting

A g i t a t e d G a u g e 1,500

A P R e c e i v e d 22

F r i e n d s h i p G a u g e 12,600

Lucario

Psychic

D

60

05

X 3

*1

E

06

X 2

*1

A

B

40

30

02

Pattern

❶❷Pattern

Pattern

Pattern

❶❷Pattern

Pattern

40

Pattern

❶❷Pattern

Pattern

A

Pattern

❶❷Pattern

❸❹

Pattern

❶❷Pattern

❸❹

A

01

Pattern

❶❷Pattern

Pattern

Pattern

❶❷Pattern

Pattern

A

Pattern

❶❷Pattern

Pattern

Pattern

❶❷Pattern

❸❹

Start

C

Goal

*1 In Patterns 2 and 3, the map fl ow is different. From the

left, they become maps 05, 06, and 04. Pattern 4 is

also different: from the left, the maps are 04, 06, 05.

04X 2

*1

F

*2 In Patterns 2 and 3, the map fl ow is different. From

the left, they become maps 09, 08, and 07.

07

X 2

*2

G

60

08

X 2

*2

H

Goal

09

Pattern

❶❸❹Pattern

*2

E

H

D

G

B

C

F* In Pattern 3, there is an extra Treasure Chest with an Energy

Recovery 20 in it at the point where you advance to map 05.

* In Pattern 4, the Treasure Chest on the left is moved to the right.

03

30

60

D

Pattern

❶❷Pattern

Pattern

CPattern

Pattern

❷Pattern

Pattern

F* In Pattern 3, there is an extra Treasure Chest with an Energy

Pattern

Pattern

❷Pattern

Pattern

❹ H* In Pattern 3, there is an extra Treasure Chest with an Energy

Pattern

Pattern

❷Pattern

Pattern

Pattern

❶Pattern

Pattern

Pattern

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143

Pokémon Brow

serStory Pokém

on

PidgeyCapture Technique

Effective Poké Assists

Group

Field Move

Attack Method DamageAttacks

Exp. Points

Pre-Ending

Post-Ending

Primary Location

Recovery Time

Max. Hits

Poké Assist

Cut

Sends one small tornado forward. The tornado will spin in place for a short time.

Pidgey attacks by creating a single tornado. You have a chance right after an attack to capture Pidgey. There's some time before the next attack, so calm down and draw loops.

8

P. 23–24

P. 23–24

Sky

Sky

1.5 sec

6

Tornado (Forward) (Level 1)

Creates a tornado 1

Flying

Electric Ice Rock

PidgeottoCapture Technique

Effective Poké Assists

Group

Field Move

Attack Method DamageAttacks

Recovery Time

Max. Hits

Poké Assist

Cut

S c a t t e r s t w o s ma l l t o r na d o e s f o r w a r d . T h e tornadoes will spin in place for a short time.

Pidgeotto attacks by scattering three tornadoes in front of itself, or creating a single tornado that remains on the screen. Once it stops attacking, you have a great chance to capture it, but it moves very quickly, so be careful that your Capture Line doesn't get cut. Keep looping, and don't feel rushed.

1,091

5 sec

4

Tornado (Forward) (Level 2)

Scatters tornadoes 1Causes a tornado 1

Flying

Electric Ice Rock

PidgeotCapture Technique

Effective Poké Assists

Group

Field Move

Attack Method DamageAttacks

Recovery Time

Max. Hits

Poké Assist

Cut

S c a t t e r s s i x l a r g e t o r n a d o e s f o r w a r d . T h e tornadoes will spin in place for a short time.

Pidgeot attacks by scattering three tornadoes in front of itself. One large tornado will remain on the screen. When Pidgeot's not attacking, it moves very quickly, so it's easy to get your Capture Line cut. Watch its movement patterns, and loop with caution.

1,000

10 sec

10

Tornado (Forward) (Level 5)

Scatters tornadoes 5Scatters tornadoes (Big) 3

Flying

Electric Ice Rock

S c a t t e r s t w o s ma l l t o r na d o e s f o r w a r d . T h e tornadoes will spin in place for a short time.

R-001

R-002

R-003

Pokémon Browser

Story Pokémon

(Forward) (Level 1)(Forward) (Level 1)

Exp. Points

Pre-Ending

Post-Ending

Primary Location

Sky

Sky

P. 23–24

P. 23–24

Pre-Ending

Post-Ending

Primary Location

Sky

Sky

P. 23–24

P. 23–24

(Forward) (Level 2)(Forward) (Level 2)

(Forward) (Level 5)(Forward) (Level 5) Exp. Points

FriendshipGauge

40

Agitated Friendship Gauge

FriendshipGauge

2,240

Agitated Friendship Gauge

FriendshipGauge

2,700

Agitated Friendship Gauge

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144

Pokémon Brow

serStory Pokém

on

Capture Technique

Effective Poké Assists

Group

Field Move

Attack Method DamageAttacks

Exp. Points

Recovery Time

Max. Hits

Poké Assist

Electrify

It perform a Capture Styler Energy Recharge Level 1, three times.

Pichu attacks by shooting lightning from its body in three directions twice. Then it will move around for a while. That will be your chance to capture it. Circle it until its Friendship Gauge is full and complete the capture.

10

9 sec

3

Recharge (Level 1)

Throws lightning 1

Electric

Ground

PichuR-004

FriendshipGauge

100

60

Agitated Friendship Gauge

Capture Technique

Effective Poké Assists

Group

Field Move

Attack Method DamageAttacks

Exp. Points

Recovery Time

Max. Hits

Poké Assist

Recharge

It will perform a Capture Styler Energy Recharge Level 4, fi ve times.

Raichu uses three attacks, one that discharges electricity from its body, one that calls down three blue thunderbolts from the sky at once, and a third that throws spheres of thunder that hang around on the ground for a while. When the attack stops, that's your chance to increase its Fr iendship Gauge bit by bit.

800

18 sec

5

Recharge (Level 4)

Electrical discharge 4Summons thunder 2Thunder spheres 2

Electric

RaichuR-006

FriendshipGauge

1,904

Agitated Friendship Gauge

Capture Technique

Effective Poké Assists

Group

Field Move

Attack Method DamageAttacks

Exp. PointsPoké Assist

Ukulele Pichu attacks with an electrical discharge f r o m i t s b o d y . T h e e x t e n t o f t h e e l e c t r i c a l discharge is small, but be cautious and do not try to loop it. As soon as its attack has stopped, start looping. Fill the Friendship Gauge to complete the capture.

12

Electrical discharge 1

Ukulele PichuR-004

FriendshipGauge

120

Agitated Friendship Gauge

Capture Technique

Effective Poké Assists

Group

Field Move

Attack Method DamageAttacks

Exp. Points

Recovery Time

Max. Hits

Poké Assist

Recharge

It will perform a Capture Styler Energy Recharge Level 1, three times.

Mareep attacks by scattering lightning in three directions twice. After attacking, it moves around for a while. Since it moves slowly, take the chance after it stops attacking, and loop it quickly to raise its Friendship Gauge.

10

9 sec

3

Recharge (Level 1)

Scatters lightning 1

Electric

Ground

MareepR-007

FriendshipGauge

60

Agitated Friendship Gauge

Capture Technique

Effective Poké Assists

Group

Field Move

Attack Method DamageAttacks

Exp. Points

Recovery Time

Max. Hits

Poké Assist

Recharge

It will perform a Capture Styler Energy Recharge Level 3, fi ve times.

Pikachu has two types of attacks, one in which it discharges electricity from its body, another in which it throws spheres of thunder that hang around on the ground for a while. Carefully loop Pikachu, being careful not to run into the spheres on the ground.

750

15 sec

5

Recharge (Level 3)

Electrical discharge 3Thunder spheres 2Thunder spheres 2

Electric

Ground

PikachuR-005

FriendshipGauge

1,056

Agitated Friendship Gauge

Capture Technique

Effective Poké Assists

Group

Field Move

Attack Method DamageAttacks

Exp. Points

Recovery Time

Max. Hits

Poké Assist

Recharge

It will perform a Capture Styler Energy Recharge Level 2, three times.

Flaaffy attacks with an electrical discharge. The electricity does not reach very far, but it's still better not to loop during an attack. As soon as the attack is done, loop as quickly as you can to fi ll the Friendship Gauge and capture Flaaffy.

22

12 sec

3

Recharge (Level 2)

Electrical discharge 3

Electric

Ground

FlaaffyR-008

FriendshipGauge

200

Agitated Friendship Gauge

Pre-Ending

Post-Ending

Primary Location

02 P. 6Dolce Island*

Pre-Ending

Post-Ending

Primary Location

02 P. 8

01 P. 7

Wireless Tower*

Cocona Village

Pre-Ending

Post-Ending

Primary Location

03 P. 15

03 P. 15

Sophian Road

Sophian Road

*Appears during a battle with the Pinchers.

*Appears during an event.

F

C

B e c o m e s y o u rP a r t n e r P o k é m o n

B

Pre-Ending

Post-Ending

Primary Location

01 P. 13

01 P. 13

Faldera Volcano

Faldera Volcano

L

L

Ground

M

M

Pre-Ending

Post-Ending

Primary Location

02 P. 6

12 P. 7

Dolce Island

Hinder Cape

Pre-Ending

Post-Ending

Primary Location

09 P. 7

09 P. 7

Latolato Trail

Latolato Trail

B

C

C

C

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Oblivia Region MapsHOME The World ofPokémon Ranger Mission Clear Guide Quest Clear Guide Browser

Completion Guide Many Times, Anytime Capture Machine Guide

Wireless Multiplayer Mission Guide Pokémon Browser

Wireless Multiplayer Mission Number

The number assigned to Pokémon appearing in the Wireless Multiplayer Missions. (These numbers are different from the Pokédex and Ranger numbers.)

The group that the Pokémon belongs to, such as Grass, Water, or Fire. There are 17 groups in all.

What kind of power the Pokémon can use when helping you capture other Pokémon. Indicates Poké Assist name, group, and level.

Indicates Poké Assist Level, from 1 to 5. Temple Partners appearing in the Wireless Multiplayer Missions can be leveled up according to their collected AP.

Displays the maximum number of times a Poké Assist attack could possibly hit an enemy. *

How long after using a Poké Assist before you can use the Poké Assist again.

The amount that the Friendship Gauge is raised when the Poké Assist hits an enemy once.

How much the Pokémon's Assist Level, Recovery Time, and Power increases according to the collected Assist Points (AP). Indicates how many AP are required for the next level.

1

Group4

Poké Assist5

Poké Assist Level6

Max. Hits7

Recovery Time8

Power9

Assist Points (AP) Needed for the Next Level10

Pokémon Name2

Pokémon Image3

What kind of move the Pokémon can use on targets. Pokémon from the Wireless Multiplayer Missions that are brought to the main story are all set to Field Move Level 1.

Indicates the Pokémon's Group, Friendship Gauge, Agitated Friendship Gauge, and how many AP are received when the Pokémon is captured. Some Pokémon will appear in multiple Missions. In that case, Mission numbers are indicated.

Field Move11

When Appearing as an Enemy12

* Max. Hits can vary, based on the location of the Pokémon when the Poké Assist is started, the enemy Pokémon's group, and how it moves.

Wireless M

ultiplayer Mission/Tem

ple Partner Page GuidePokém

on Browser

Pokémon Browser

Wireless Multiplayer Mission/Temple Partner

195

Poké A ssis t

Gr oup

Sand Spheres

Ground

Sandslash

N-011

F ield Move

When appearing as an enemy

Agitated Gauge

AP Received

Friendship Gauge

Group

Cut

3(M2)/24(M23)

50(M2)/900(M23)

420(M2)/12,500(M23)

Ground

Lv.1

RecoveryTime

Max.Hits

Power

AP to Level 2

8

9 sec

48

Assist 250 Power 120Recovery Time 5

Lv.3

RecoveryTime

Max.Hits

Power

AP to Level 4

8

8 sec

108

Assist 1,500 Power 1,075Recovery Time 120

Lv.5

RecoveryTime

Max.Hits

Power

8

6.5 sec

336

Lv.2

RecoveryTime

Max.Hits

Power

AP to Level 3

8

8.5 sec

72

Assist 500 Power 320Recovery Time 20

Lv.4

RecoveryTime

Max.Hits

Power

AP to Level 5

8

7.5 sec

300

Assist 5,000 Power 2,750Recovery Time 525

How to Read the Browser Data

1

2

3

4

5

6

7

8

9

Max.

1,075

11

Recovery

12

10

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Pokémon Browser—

Wireless M

ultiplayer Mission/Tem

ple Partner

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Piplup•Prinplup•Empoleon•Bulbasaur

Poké A ssis t

Gr oup

ScattersBubbles (Forward)

Water

Piplup

N-001

F ield Move Soak

Lv.1

RecoveryTime

Max.Hits

Power

AP to Level 2

1

6 sec

20

Assist 30 Power 20Recovery Time 20

Lv.3

RecoveryTime

Max.Hits

Power

AP to Level 4

1

5 sec

40

Assist 600 Power 400Recovery Time 375

Lv.5

RecoveryTime

Max.Hits

Power

1

3.5 sec

66

Lv.2

RecoveryTime

Max.Hits

Power

AP to Level 3

1

5.5 sec

28

Assist 80 Power 100Recovery Time 105

Lv.4

RecoveryTime

Max.Hits

Power

AP to Level 5

1

4.5 sec

52

Assist 3,000 Power 1,200Recovery Time 700

Poké A ssis t

Gr oup

Scatters Bubbles (Forward)

Water

Prinplup

N-002

F ield Move Cut

Lv.1

RecoveryTime

Max.Hits

Power

AP to Level 2

1

9 sec

20

Assist 30 Power 80Recovery Time 5

Lv.3

RecoveryTime

Max.Hits

Power

AP to Level 4

1

8 sec

42

Assist 600 Power 800Recovery Time 120

Lv.5

RecoveryTime

Max.Hits

Power

1

6.5 sec

88

Lv.2

RecoveryTime

Max.Hits

Power

AP to Level 3

1

8.5 sec

30

Assist 80 Power 240Recovery Time 20

Lv.4

RecoveryTime

Max.Hits

Power

AP to Level 5

1

7.5 sec

64

Assist 3,000 Power 2,150Recovery Time 525

Poké A ssis t

Gr oup

Whirlpool

Water

Empoleon

N-003

F ield Move

When appearing as an enemy

Agitated Gauge

AP Received

Friendship Gauge

Group

Cut

13

1,188

9,860

Water

Lv.1

RecoveryTime

Max.Hits

Power

AP to Level 2

10

9 sec

72

Assist 250 Power 120Recovery Time 5

Lv.3

RecoveryTime

Max.Hits

Power

AP to Level 4

20

8 sec

108

Assist 1,500 Power 1,075Recovery Time 120

Lv.5

RecoveryTime

Max.Hits

Power

20

6.5 sec

168

Lv.2

RecoveryTime

Max.Hits

Power

AP to Level 3

15

8.5 sec

90

Assist 500 Power 320Recovery Time 20

Lv.4

RecoveryTime

Max.Hits

Power

AP to Level 5

20

7.5 sec

150

Assist 5,000 Power 2,750Recovery Time 525

Poké A ssis t

Gr oup

Scatters Seeds

Grass

Bulbasaur

N-004

F ield Move

When appearing as an enemy

Agitated Gauge

AP Received

Friendship Gauge

Group

Cut

1

180

Grass

Lv.1

RecoveryTime

Max.Hits

Power

AP to Level 2

1

6.5 sec

20

Assist 30 Power 20Recovery Time 25

Lv.3

RecoveryTime

Max.Hits

Power

AP to Level 4

1

5.5 sec

40

Assist 1,050 Power 400Recovery Time 390

Lv.5

RecoveryTime

Max.Hits

Power

1

4 sec

66

Lv.2

RecoveryTime

Max.Hits

Power

AP to Level 3

1

6 sec

28

Assist 130 Power 100Recovery Time 115

Lv.4

RecoveryTime

Max.Hits

Power

AP to Level 5

1

5 sec

52

Assist 3,130 Power 1,200Recovery Time 725

*Does not appear as an enemy.

*Does not appear as an enemy.

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