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How to Do Game Design and know just enough to be dangerous Brenda Brathwaite @bbrathwaite

How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

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Page 1: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

How to DoGame Designand know just enough to be dangerous

Brenda Brathwaite@bbrathwaite

Page 2: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

What is this workshop about?

Page 3: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

A chance for you to stretch yourself as an person

and designer.

Page 4: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

To challenge yourself to do things you normally wouldn’t do

Page 5: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

To experience interdisciplinary fellowship and love.

Page 6: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

To take a chance on a little improv.

Page 7: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Why Game Design Improv?

• Bringing non-digital game prototyping to the masses and classes

• Exploring key design principles

• Creating designers that are flexible and innovative

• Great icebreaker

Some see junk. Others see Katamari.

Page 8: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Today’s Plan

• Challenge #1 – Design from IP• Challenge #2 – A message from the publisher

Break

• Challenge #3 – “…But make it multiplayer!”• Challenge #4 – Civil War Battle• Challenge #5 – The Iron Designer Challenge

Page 9: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Challenge #1

Page 10: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Starting Points: Starting with Clean Slate

The Virtually Microscopic

Planet ofOriginal Games

The BigFat World

of IP

Page 11: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Starting Points• Starting with Gameplay

– Sequels

• Starting with Technology– First-Person Shooters

• Starting with Story– Adventure Games, Books

• Starting with IP– TV Shows, Personalities, Movies

• Starting with a Clean Slate– ??

Page 12: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Starting Points: Starting with Gameplay

• Preserve gameplay style

• Add new features• Improve existing

features

Page 13: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Starting Points: Starting with Technology

• Crafted gameplay/story around the technology

• Often dictates genre• Platform choice

affects gameplay

Page 14: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Starting Points: Starting with Story

• Designed around the story

• Adapt technology to needs of story

Page 15: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Know Your Constraints• Genre/Type• Rating• Audience• Budget• Platform• Tone/Style• The “Incidentals”• Engine• Release date• Skill Set Limitations

Page 16: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

DesignExercise #1

Create a Game From

IP

Page 17: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

What is “IP”?

• IP = intellectual property– WWE– MTV– TV Show Heroes– Halo

Page 18: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Starting With IP

• Designed around strengths of IP

• Designed to target IP’s target market

• IP often dictates genre

Page 19: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Group Exercise #1

• Need 12 IPs– Six that are good– Six that are very, very bad

• Roll d6 to determine column you’re in and which IP you get

• Break into teams• ETA: 30 mins• Present idea and discuss challenges

Page 20: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Group Exercise #1

• Core of the game• 3 or 4 features• Define avatar or character• Platform• Estimate budget• Estimate release date

Page 21: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

The Finish Line

Page 22: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

A Message from the Publisher

Page 23: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Change your platform toFacebook or iPhone

Page 24: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

You’re Done.

Page 25: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

In other news…

Page 26: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Your company has closed.

Page 27: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Please collect your “pink slips” and rearrange

yourselves into new groups.

Page 28: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Challenge #4: Civil War

Page 29: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

The Challenge

• Create a board game to simulate and resolve a real battle from the Civil War.

• You cannot use battling in your game.• Difficulty: Victory condition cannot be

“control enough territory” (Axis & Allies) or “destroy all enemy units” (Risk).

• Hint: what is the object of the game? How do players achieve that goal?

Page 30: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Hints

• How do players interact with the game?• How do players interact with each other?• How can players help each other

(cooperation)?• How can players hurt each other

(competition)?

Page 31: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Contacts

Brenda Brathwaite [email protected]@bbrathwaite

Drop biz cards for slides & 20 exercises

www.appliedgamedesign.comwww.scad.edu

Page 32: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge
Page 33: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

The Finish Line

Page 34: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Start Here

Page 35: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Requirements

• Multiplayer (2 to 8 players over LAN)• Can be individuals or teams (your choice)• Competitive: one player (or team) wins• You can add a narrative/theme• ETA: 30 mins• Ready, set, go!

Page 36: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

The Finish Line

Page 37: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

“…But Make It Multiplayer!”

Page 38: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

Iron Designer Challenge

Page 39: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

The Rules

• Consider your least liked training exercise.• Make a game about it.• Make it fun.• ETA: 30 mins

Page 40: How to Do Game Design - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2009/2009Presentations/HowToDoGaming...Some see junk. Others see Katamari. Today’s Plan • Challenge

CongratulationsA WINNER IS YOU