Upload
others
View
7
Download
0
Embed Size (px)
Citation preview
CAGs will plot search pat-
terns and organize their air
wings into attack waves and
CAP. Each task force will be
assigned a separate room
with their forces hidden from
the enemy. Judges will help
resolve combat situations so
players may concentrate on
command decisions and not
managing the rules. I have
compiled the rules and minia-
tures to run the game. Every
ship and plane will be repre-
sented on a 1:1 scale. We will
also be seeking observers
from the Great Lakes Naval
Station to participate as well
with an eye on repeating the
game at Great Lakes in June
for the month of the 75th an-
niversary. Stayed tuned on
our website and Facebook
page for more updates!
If you have any ideas that
will help promote our efforts
for HMGS-Midwest, please
pass them on to me. That’s it
for now - happy gaming until
the next time!
Service,
Steve Fratt - President -
HMGS-Midwest
Greetings Fellow Wargam-
ers!
By all accounts, Little Wars
2016 made a successful tran-
sition to the Westin Hotel in
Lombard. Kudos to the con-
vention staff including Direc-
tor Jeff, Steve, Ray, Anne,
Dave, Adam, Will, Richard,
Terry, and Yonan with some
assistance by Board Members
Kevin, Paul, Antina, and
Mike. Executive VP Antina
Richards-Pennock as the new
convention Director is al-
ready working hard to make
Little Wars 2017 even better.
You will find HMGS-
Midwest members putting on
games at GenCon, What
Khan, Gary Con, Adepticon,
and at Nexus in the coming
year. This is our continued
effort to make our presence
known in the midwest be-
yond Chicago. If you have
any suggestions about any
conventions or events we
might add to our growing
schedule, let me know. I will
be running my Star Wars
series [Naboo, Geonosis,
Coruscant, Yavin 4, Hoth,
and Endor] there. Already a
lot of buzz over this.
Membership VP Kevin Cabai
is continuing to add game
stores to our list of those
which offer membership ben-
efits. 10% discount with
membership card is the usual
benefit. Contact Kevin if you
think your local store might
be willing to be added to our
list.
We are working on some-
thing special for this next
year. We are planning to
begin a new tradition for
HMGS-Midwest by holding a
War College event outside of
Little Wars. We are looking
at having the event at Trinity
College [easy access next to
Interstate 94] in the winter,
most likely January. This will
be an event where you just
drive in, park, and participate
in the game - no hotel, no
game setup. As 2017 is the
75th Anniversary of the Battle
of Midway, we have chosen
to run a double-blind, krieg-
spiel-type game commemo-
rating the battle. Players will
serve as admirals determining
strategy and movement.
BOD Update - Spring/Summer 2016 by Steve Fratt
I N S I D E T H I S
I S S U E :
BOD Update 1
LW 2016
AAR
2
And the Win-
ner is...
3
July HMGS
Night
4
Member Ben-
efits
10
Website Up-
date
14
HMGS-MW
Events
15
Gaming Op-
portunities
18
T H E L O C A L
N E W S L E T T E R
F O R T H E
M I N I A T U R E
W A R G A M I N G
E N T H U S I A S T
HMGS-Midwest S P R I N G / S U M M E R - 2 0 1 6 V O L U M E 7 I S S U E 1
P A G E 2
So Little Wars 2016 is done and part of our history. The best part of this year’s show was that while we
changed venues, our attendance was actually up for the first time in several years. More times than not when
you change locations you can expect a drop in attendance. But not for us, our attendance figures were about 670
attendees. That is close to 100 more than last year’s attendance!
Now that we have had time to work on what went right and what went wrong, I can tell you we started working
on 2017 before the show was even over. We had talks with the Westin about the food service, and we have
made changes for this that will consist of more choices, including a cold concession area where you will be able
to get food and beverages outside of the hours that the hot food was presented this year.
We are planning on working harder with our vendors to recruit more judges and more games and possibly even
some discounts and or freebies, similar to the figure that Old Glory has provided for the last two years.
The Flea Market is another area we are looking at making some improvements, like changing the times that it is
run. And potentially placing tables in the hallway by the dealer room for demo games and folks that want to pro-
mote a Kickstarter for new hobby items, rules, and figures.
Also look for a more expansion of the World of Tanks. While they were brought on very late to the convention,
they did like what they saw and are looking to expand and what they had this year. At some of there other
events they have attracted 300 or more people! This could expose they people to the world of Historical Wa
gaming. One thought is having them get briefed on a mission in the event room, and then go play the mission in
the Lilac room. Stay tuned for more on this as we move closer to 2017.
This year again saw the return of Uncle Duke, and is detailed games. Duke is quite a legend in the gaming
world and brings a level of detail and history to all of his games.
The new facility has received nothing but encouraging comments from most people. While the distance to the
Dealer Room may have been a put off to some people, there is not much we can really do in that regard. Person-
ally I think by keeping it separate allows people more time to browse and make purchases. Most dealers report-
ed good sales this year as well. The Grand Ballroom was a huge improvement over our previous venues. Great
lighting and nice carpeted floors and more space overall.
We introduced credit card payments onsite this year as another improvement, and for next year we are looking
to increase the number of events that you can pre-register for in advance. There is always a trade off for this, as
there are a good many people that cannot commit to attending until after pre-registration is closed. We always
want to provide enough choices for them to play onsite. So we expect to limit the number of players per event
to allow for something like a 20—25% reserve for onsite tickets.
I hope everyone enjoyed the show this year, and we hope to see you all back in 2017. Remember those dates
are April 28 — 30, 2017 again at the Yorktown Westin.
Look to see the hotel block open up very soon!
Until Next Year!
Steve
H M G S - M I D W E S T
V O L U M E 7 I S S U E 1
Little Wars 2016 AAR by Steve Rysemus
P A G E 3
H M G S - M I D W E S T
Little Wars 2016 Winner for Best Theme “Revolution” goes to Aaron Filter and Phil Cook for their AWI events (yes, events) enti-
tled Freeman's Farm and Bemis Heights. Both games were 28mm utilizing Black Powder rules. They also ran a Zula wars games as
well. Everyone had a great time playing these games, and they made a nice presentation for an introduction to Black Powder and the
American revolution. Congratulations to Aaron and Phil for their efforts, They both will receive FREE admission to Little Wars
2017 and a coveted Blue Ribbon.
And the Winner is…... by Steve Rysemus
V O L U M E 7 I S S U E 1
P A G E 4
H M G S - M I D W E S T
“If I do my full
duty, the rest
will take care
of itself” —
General
George S.
Patton—
“Never lead
soldiers into
combat before
having made
suffiencient
trail of their
courage” —
The Emperor
Maurice —
1:600 scale surface battle set in 1919 on Lake Huron. This game predicates the naval outcome on the Great Lakes based on the Harry Turtledove scenario published in his novels.
Fury on the Lakes Battle AAR: Convoy Attack off Alpena, Lake Huron,
1918 This event featured a slashing convoy attack by the Canadian Navy. The Canadians featured a combined air and
naval assault on the outbound convoy heading for Detroit outbound from Duluth guarded by light elements of
the U.S. Navy. The battle was the latest event in the war between the two continental powers. The U.S. aligned
with Germany in the Great War; Canada, the Dominion of Great Britain, had aligned with His Majesty. The
U.S. had been spoiling for a confrontation with the British Empire since the loss of the Civil War, when the
South received unparalleled support from the British Isles.
Rules selected: Fury on the Lakes (from PTdockyard)
Nine players attended:
Canadians: U.S
Lorraine Cabai John Bobek
Bill Wimbiscus, Thomas Hughes
Jerome Mrozak Curt Sabo
Jim Kehoe Kevin Cabai, Commander
Bermie Bajak
The Convoy attack occurred on the Outbound Track, 45 degrees North, 83 degrees West, about 35 miles East of
Alpena, MI, 127 miles north of Port Huron and the safety of the St. Clare River. Convoy disposition was fairly
regular aligned in three southbound columns.
The merchants included in the middle column
the Ore Ship, SS Patrick O.E. Patrick, 9,000
tons, Ore Ship SS. Nelson T. Grabavoy, 9,500
tons, and one 900 ton Merchant ship. The port
column included a 1,200 Merchantman, and a
Lake tanker of 2,500 tons. The Starboard col-
umn included a Tramp steamer, 500 tons, and
another small Merchantman identified with a
red hull.
All ships moved at the maximum speed of
nine knots. Kevin Cabain commanded the
convoy non-combatants, (although three
merchies carried 47 mm and AA guns).
July HMGS Night at Games Plus by John Zalanka
V O L U M E 7 I S S U E 1
P A G E 5
H M G S - M I D W E S T
“I do not
advise
rashness, but I
do desire
resolute and
actual fighting,
with necessary
casualties.” —
Major-
Genereal
Philip H.
Sheridan —
“The best
protection
against
enemy’s fire is
a well directed
fire from our
own guns” —
Admiral
David G.
Farragut —
Three new British Minesweepers provided a wedge escort at the front and flank of the leading ships in two
columns. A Tioga Class Torpedo Boat, (Bobek) in essence a small destroyer, the U.S.S. Jack London held
point. The port side escorts included a pair of Elco Class Patrol Launches, 001 and 003 (Bobek). Two more
Elco’s held the starboard side behind the flank Minesweeper, numbers 004 and 005. (Hughes) The port side
was supported with three 1910 Class Steam MTB (motor torpedo boats) numbers 21, 23, and 25 (Cabai).
The Torpedo Boat (small destroyer), U.S.S. Hector Joseph (the Joe) guarded the rear of the convoy
(Hughes).
The Canadians had sortied during the night from their sanctuary in Georgian Bay, upon hearing the convoy’s
passage through Mackinac. The order of battle included Three Monitors and a Patrol Launch sitting across
the line of march of the convoy four miles ahead of the convoy as the dawn rose. (Kehoe, Lorraine Cabai,
and supported by Wimbiscus). The order was Patrol Launch Bertram, Monitors M-25, M-29, and a Coastal
Monitor, the ACM.
Coming up onto the starboard side of the convoy was a
division lead by the lead ship of the Cricket Class De-
stroyers, Cricket (Mrozak), with a pair of fast torpedo
boats, CMB’s.
Delayed entry coming up from the darkness as dawn
came up where a second Cricket Class DD, the Ed-
ward-7, and another pair of CMB’s (Wimbiscus).
These ships arrived on Turn five after several failed
arrival die rolls.
Final piece of the combined Canadian attack plan
was the arrival of a Squadron of imported Voisin III
bombers, pushers, carrying two bombs. The sixteen bombers departed their base at Owen Sound from the
south end of Georgian Bay. The squadron loitered behind the convoy until turn six or seven, and made their
entrance over Wimbiscus’ delayed attack force (clearly marked, avoiding fratricide). The squadron’s distinc-
tive mustard color scheme gradually became visible as they pushed toward the convoy.
Early turns saw the Canadian DD – Cricket shrug off three inch shell strikes on its Depth Charge (DC) ordi-
nance without secondary detonations. The Cricket (Bernie) sustained Bridge hits which disabled the com-
mander, forcing the Cricket to move straight at the convoy for two consecutive turns. Bernie threw his de-
stroyer into Evasive Maneuvers as he tried to get a better handle on his helm. In the US turn, the London DD
struck the M25 Monitor with multiple hull hits.
V O L U M E 7 I S S U E 1
July HMGS Night at Games Plus by John Zalanka
P A G E 6
H M G S - M I D W E S T
“IMilitary
history,
accompanied
by sound
criticism, is
indeed the
true school of
war.”
-- Lieutant-
General
Antoine-
Henri Baron
de Jomini --
.
On the next turn Cabai learned how crazy it is mushing mutton-
headed merchantmen around, when his Ore Ship, SS Patrick
caught fire from Monitor six inch shell hits and he failed his Mo-
rale check. The lumbering giant’s crew panicked and threw the
wheel over toward Alpena and the charging and hostile Bernie in
the DD Cricket. The Captain pistol-whipped the quartermaster,
tapped his nostril with a thumb, and gave his men a nod next turn
swinging the wheel and moving the big ship back into line. How-
ever, the SS Patrick’s shaky damage control team failed to put the
fire out. On the next turn the big orange Ore Ship took 7.5 inch
hits which started another fire. Two separate blazes roared up from
the hatches as Cabai looked back from his forward bridge. The
Patrick continued taking hull, waterline, and bridge hits. At one
point both the Galley and Berthing areas were destroyed, causing
the crew (Aw, come on!”) to force more morale checks.
The Monitor line continued to drop heavy six and 7.5 inch round
on and around the SS. Patrick. The big guns (Kehoe, L.Cabai)
dropped five dice at the big target each time they fired with excel-
lent bonuses for their Gun Directors, the fat size of the Patrick, and
its excessively slow speed.
The USS London arced around the front of the convoy with the two Elco’s hammering at the Monitor line, doing damage
to the X-stern guns on one ship, but not lessening their fire. The Patrol Launch Bertram (Lorraine) left the Monitor line
and rushed the London. Lorraine placed hits into the DD London’s stacks causing the destroyer to lose its drafting ability
and going to half speed. Most of the big Monitor shells raced overhead the lone lead destroyer to impact on the SS Pat-
rick. PL Bertram (Lorraine) slammed throttles to full speed with the intention to ram the slowing US Destroyer. Lorraine
found her Patrol Launches Heavy Machine guns and murdered the London’s forward torpedo mount crew at their sta-
tions at danger close range. John Bobek calmly ordered his destroyer’s three inch guns to greet the gallant and fast firing
Bertram which sank inches away from the London, first, but not the last ship loss of the day.
The Convoy commander led his ships to port to find a way past the line of hammering Monitors. The vessels began
crowding each other as sea space between the ships grew tighter. Tom Hughes US DD Hector Joe and Elco PL’s moved
up and exchanged blows with Bernie’s division of a destroyer and two CMB’s. Hughes smacked the slowing Canadian
destroyer, but had a hard time striking the small, fast torpedo boats. The fast CMB 70 footers scooted around Hughes and
drove in toward the convoy for a torpedo attack.
In the meantime Canadian destroyer “the Eddy-7” Captain Wimbiscus approaching with his division behind closing the
distance to the Convoy, ripped a line of three inch shell hits along the waterline of the Lake Tanker causing six impres-
sive water line damage points in one turn.
The persistent hum of aero motors brought the Convoy finally into view with Lorrain’s half squadron of Voisin III’s ar-
riving to set up their bomb run on the beleaguered ships
“There is a
true glory and
a true honor,
the glory of
duty done,
the honor of
the integrity
of principle.”
-- General
Robert E.
Lee --.
July HMGS Night at Games Plus by John Zalanka
P A G E 7
H M G S - M I D W E S T
Kehoe’s half squadron also set up its approach directly
behind the Convoy. The Convoy commander ordered
all available three inch guns to switch to Anti-Aircraft
shells. (The Poole Guns can hit aircraft targets up to
17,000 feet). His 1910 Model MTB’s maneuvered
tight into the convoy to bring their weapons on line
against the oncoming air attack. A discussion centered
on whether the Canadian initiative would permit the
US Flak gunners to fire before the bombers arrived
over the Convoy targets. Initiative seemed to preclude
the Flak until after the air attack, but common sense
stated the US Flak gunners would not wait to attack
their targets. Flak received permission to fire.
Lorraine’s gaggle began taking hits. One aircraft
turned back, another lost half of its bomb load. While
her aircraft found their Initial Point to start the bomb
run, Kehoe’s half squadron missed most of the fire-
storm of flak, coming from Destroyer, steam MTB’s,
and Minesweepers. Kehoe’s planes hit their Initial
Point and turned toward the convoy at the edge of flak range, then charged in with Lorraine on the next turn
through the black carpet of Flak and arching tracers of machinegun and pom pom fire. Lake Huron had surely
not seen anything like this. Flashing hand signals to each other the two air captains made sure they bombed sep-
arate targets.
Lorraine’s Voisin bombers overflew the 1,200 ton Merchantman toggling every bomb. Some say there were 18
hits, but the Convoy commander was aghast when Lorraine’s bombs striking with the malice of Four-Inch shells
slammed ten waterline hits on the big merchie. She staggered to a stop. The die roll indicated in nine turns, she
would roll over and sink in 42 fathoms of Lake Huron.
V O L U M E 7 I S S U E 1
July HMGS Night at Games Plus by John Zalanka
P A G E 8
H M G S - M I D W E S T
“Prejudice
against
innovation is
a typical
characteristic
of an Officer
Corps which
has grown up
in a well-tried
and proven
system”
-- Field
Marchal
Erwin
Rommel --.
“The discipline
of the mind is
as requisite as
that of the body
to make a good
soldier.”
-- General sir
John Moore --
.
Kehoe’s larger bomber formation overflew the SS Nelson T. Grabavoy, fleeing at nine knots. The Voisins’
four direct hits cratered the Ore Ship’s stack, obliterated its stern 47mm gun, and wiped out the berthing ar-
ea. Slinter hits sheared the pots in the galley into pancakes and destroyed the crew’s bunks. Surely anyone on
board was kilt. The Grabavoy shivered like a dog shaking water off its coat, but sailed on at its steady nine
knots, pushing through the waterspouts of several bomb near misses. Convoy Commander Cabai punched
the air with grim satisfaction.
Gun crews from both sides paused to watch the big 1,200 ton merchantman go down by the head as a result
of Lorraine Cabai’s wrath (“…hell hath no fury like a woman..” – Hamlet). Note: She high five’d the judge.
The unanticipated success of the air divisions had put the stink of doom on the convoy. The true arm of de-
cision, the Torpedo, had not yet been introduced to the lake waters today.
Another scary moment occurred when Bernie’s command let his heavy machine guns rip at the Small Mer-
chantman, at the tail end of the convoy. One of the fifty caliber slugs penetrated the hull of the red ship, en-
tered the engine room, bounced around, ricocheting through crew members, and devastating the steam lines.
The ship went dead in the water. The Convoy was coming apart.
The Canadians began locking in depth settings and running torpedo solutions through their rudimentary
clockwork calculators and peered through their torpedo mount sighting scopes. One look at the turning con-
voy gave each Canadian torpedo man a reason to smile. The convoy had become a tightly massed assembly
of slow moving and fatally overlapping walls in the water. How could a torpedo miss such targets?
Convoy Commander Cabai ordered his slow moving
ships to turn to starboard to comb the wakes of Bill
Wimbiscus’ incoming torpedoes from DD “the Eddy-
7” (Edward VII) and his fast CMB torpedo boats. The
CMB’s slipped a pair of torpedoes off their aft and
got the hell out of the way. All 18” torpedoes raced
forward at 36 knots, 12 inches per turn. Convoy com-
mander Cabai gained a second turn to move his ships
out of the killer torpedo runs from two sides.
Bernie moved his DD Cricket just past a defending
Minesweeper and let loose his dogs of war from both
the Cricket and his fast CMB’s. Bernie’s torpedoes
were now running fast from the port side of the con-
voy. The “Anvil” attack made it impossible to turn
away from every torpedo. The convoy became a hell
of screaming torpedo strikes, confused ship move-
ment, and scrambling for safety, and shouts of despair
and rages of joy.
July HMGS Night at Games Plus by John Zalanka
P A G E 9
H M G S - M I D W E S T
V O L U M E 7 I S S U E 1
P A G E 1 0
H M G S - M I D W E S T
“The affairs
of war, like
the destiny of
battle, as well
of empires,
hang upon a
spider’s
thread.”
-- Napoleon
--.
“In war there is
never the
chance for a
second
mistake.”
-- Lamachus -
-.
Bernie’s DD torpedoes tore off the bow of the SS. Patrick O.E. Patrick. The Ore Ship staggered a moment
later when another of Bernie’s torps removed the stern of the big Ore Ship. Suddenly the Patrick had no bow
and no stern. The accumulated damage from the Monitors and torpedoes sent her down. Another torpedo
missed the Tramp Steamer, slipping between the two doomed Ore Ships.
Bernie’s CMB’s torpedoes hammered the 400+ point SS Grabavoy with hits that registered 500, 125, and 60
points. Then a Wimbiscus’ torpedo put another 60 points onto the condemned Grabavoy. She settled fast and
was gone.
The “Eddy-7” torpedo ran under the hurt Lake Oiler without a hit, one of three misses from that side. Then
Bill’s “Eddy-7” had a torpedo detonate and remove the bow from the 900 ton Merchantman.
At this point it was near midnight. Hushed closure assured us that this was a Canadian win. We left the ships
to haunt the waters of Huron, and declared the game closed.
Lost:
US: SS Grabavoy, SS Patrick, 1200 ton Merchantman, 900 ton Merchantman
Heavily damaged (DIW), Small Merchantman, Lake Tanker.
Canada: PL Bertram
HMGS Nights
Our list of participating gaming stores is growing. If you know of a store that you would like to see become a member of our family, please email me [email protected]. Membership has its rewards.
Games Plus, Mt. Prospect, IL 847 577-9656 2
nd Friday of the month
As a value addition to our membership, any member in good standing will be able to get a 10% discount on anything in the store from 5 PM until closing that day. You will need to have your Current HMGS-MW membership card in order to quali-fy for this discount See Games Plus site for schedules and times. http://www.games-plus.com/ https://www.facebook.com/GamesPlus/
Member Benefits by Kevin Cabai
July HMGS Night at Games Plus by John Zalanka
P A G E 1 1
H M G S - M I D W E S T
HMGS Nights
Draxtar Games, Batavia, IL 630.454.4585 3
rd Sunday of the month
Offers a 10% discount to card carrying members of HMGS-Midwest. You will need to have your Current HMGS-MW membership card in order to qualify for this discount. We are also working to get a few members to run games that night. http://draxtargames.com/ https://www.facebook.com/DraxtarGames/?fref=ts
Lake Geneva Games, Lake Geneva, WI 262-885-1515 2nd Sunday of the month Offers a 10% discount to card carrying members of HMGS-Midwest. You will need to have your Current HMGS-MW membership card in order to qualify for this discount. We are also working to get a few members to run games that night. http://www.lakegenevagames.com/ https://www.facebook.com/LakeGenevaGames/
Unique Gifts and Games, Grayslake, IL 847 548-8270 Offers a 10% discount to card carrying members of HMGS-Midwest. You will need to have your Current HMGS-MW membership card in order to qualify for this discount http://www.uniquegg.com/ https://www.facebook.com/Unique-Gifts-and-Games-43776181523/?fref=ts
V O L U M E 7 I S S U E 1
P A G E 1 2
H M G S - M I D W E S T
Hobby Shop discounts
820 South Main Street, Ste. A
Fond du Lac, WI 54935
920-922-8338
http://www.chimerahobby.com/fondulac
10% discount every day
808 W. Wisconsin Ave
Suite C
Appleton, WI 54914
920-735-1201
http://www.chimerahobbyshop.com/
10% discount every day
Offers a 10% discount to card carrying members of HMGS-Midwest. You will need to
have your Current HMGS-MW membership card in order to qualify for this discount.
This available every day and at both locations.
V O L U M E 7 I S S U E 1
P A G E 1 3
H M G S - M I D W E S T
“If the art of
war consisted
merely in not
taking risks
glory would
be at the
mercy of very
mediocre
talent.”
-- Napoleon
--.
“No enterprise
is more likely to
succeed than
one concealed
from the enemy
until it is ripe
for execution.”
-- Niccolo
Machiavelli --.
Tod Kershner's Games: Email: [email protected] website: facebook.com/todkershnersgames
Pig Wars 4th Edition: easy man to man skirmish rules for the ancient and medieval period.
Also available in a printed format from onmilitary-matters.com
Pig Wars has been a very popular game since 1989. This new edition includes 4 scenarios, a late medie-val variant for the 14-15th centuries and "A Dash of Sage" including random cards to add unexpected events to the mix. 73 colorful pages. $11.95.
Samurai Knight Fever: Easy army level rules for Japan’s Age of Battles
1550-1615. Will work with any figure mounting system. Free.
Iroquois Terror: easy flintlock era skirmish style rules for individually
mounted figures. Will work for Marlborough through Wellington. $8.00.
Warfare at Sea in the Age of Reason: easy rules for ship
to ship or ship to shore combat during the sail-
ing ship era.
Includes campaign rules. $8.00.
Future products.
A Firebell in the Night: br igade level rules
For the American Civil War. Will work with
any mounting system.
Coming sometime by 2016.
By the Sword Decided: FromHastings to
Bosworth: easy army level rules for the later
middle ages. Will work with any mounting
system
Warfare in the Age of Reason: 3rd Edition.
Warfare in the Age of Napoleon: 2nd Edition.
P A G E 1 4
If you have not stopped by the website lately you should take some time to see some of the recent up-
dates.
First check out the new Media Page. Here you will find a link to the Brand New HMGS—Midwest
YouTube channel! You can find the interviews with Uncle Duke and Frank Chadwick as well as two
videos on Little Wars from prior years. Look for us to add more videos in the future.
Here you will also find links to videos that other folks/vendors/attendees have done on Little Wars.
You will also find links to the TV interview our president Steve Fratt had with Frank Mathie from
Channel 7 ABC news.
We also have a link to the article the Chicago Tribune did and ran in their Sunday edition, complete
with several color pictures that were not included in the news print edition.
If you know of any other videos or media that our members would like to see, feel free to send me an
email and I can get them on the website.
Send those to me, Steve at [email protected].
H M G S - M I D W E S T
V O L U M E 7 I S S U E 1
HMGS - Midwest Website Update by Steve Rysemus
P A G E 1 5
H M G S - M I D W E S T
“ISwiftness
and impact
are the soul
of genuine
warfare.”
-- Field
Marshal
Prince
Aleksandr
V. Suvorov
--.
“Peace is our
aim and
strength the
only way of
getting it.”
-- Sir Winston
Churchill --.
Look for the HMGS-MW sponsored events at:
August 4 - 7, 2016
Oct 21 - 23, 2016
P A G E 1 6
H M G S - M I D W E S T
V O L U M E 7 I S S U E 1
P A G E 1 7
The Little Wars 2017 Room Block is Now OPEN!
The room block is only $121.00 per night. Please see the website or Facebook to make your room
reservations.
H M G S - M I D W E S T
V O L U M E 7 I S S U E 1
Little Wars 2016
Apr 29-May 01, 2016, Westin Lom-
bard Yorktown Center, Lombard, IL
http://www.hmgsmidwest.com/
main%20LW.html
Games Plus Historical Minia-
tures Night
Second Friday each month, Mt Pro-
spect, IL
http://www.games-plus.com
Fall In!
Nov 4-6, 2016, Lancaster Host Re-
sort Lancaster, PA
http://hmgs.site-ym.com/?
page=FIHome
Gary Con IX!
Mar 23-26, 2017, Lancaster Host
Grand Geneva Resort, Lake Geneva,
WI
http://garycon.com/
HMGS-Midwest Board of Directors
Gaming Opportunities
President Steve Fratt
Executive Antina Richards-
Vice President Pennock
Vice President Kevin Cabai
Membership
Secretary Mike Pennock
Treasurer Paul Dayton
H M G S - M I D W E S T
HMGS Midwest
http://www.hmgsmidwest.com/
Questions? Submissions?
Steve Rysemus, Newsletter Editor
Adepticon 2017
Mar 23-Mar 26, 2017, Renaissance
Hotel & Conference Center, Schaum-
burg, IL
http://www.adepticon.org/
Games Plus WW II Miniatures
Night
Each Wednesday, 6:00pm, Mt Pro-
spect, IL http://www.games-
plus.com
Little Wars 2017
Apr 28-April 30, 2017, Westin Lom-
bard Yorktown Center, Lombard, IL
http://www.hmgsmidwest.com/
main%20LW.html