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www.community.cricketnsw.com.au
(Check the school programs link on the Community Cricket home page)
Metropolitan Sydney
Steve Mulally Sydney North (02) 8302 6034
Craig McLean Sydney West (02) 8302 6035
Kurt Gagan Sydney
South-West (02) 8302 6036
Russel Grimson Sydney East (02) 8302 6037
Regional NSW
Graeme Smith Illawarra &
Southern Zone (02) 42 573 272
Neil McDonald Newcastle
and Central Coast (02) 49 271 697
Max Shepherd Western (02) 68 843 844
Brett Rankin North Coast (02) 65 812 633
Jeff Cook Central Northern (02) 67 622 655
Robbie Mackinlay Riverina (02) 60 256 992
Participation Manager - in2CRICKET and Girl’s CricketTheresa Purtell (02) 8302 6027
Girls Participation OfficerAimee Harris (02) 8302 6028
We hope that you have enjoyed teaching the cricket program as much as the children have enjoyed participating.
Cricket in your school does not stop here! There are many more opportunities for your school to participate in our
other competitions and programs:
• Enter a boys and girls team in the PSSA State Knockout Competition (Yrs 5 – 6)
• Enter a boys and girls team in your local Sports District Milo in2CRICKET Cup (Yrs 5-6)
• Receive a Coaching session for your school cricket team
• Receive opportunities for a “CricHit” girls specific program and girl school visits (Yrs 3 – Secondary)
• 5 week Milo in2CRICKET Skills Program (Yrs 3, 4, 5 and 6)
For more information about any of these competitions and/or programs, please contact your local Cricket Officer.
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FIELD PLACEMENTS (FOR RIGHT HAND BATTER)
Appeal – When the fielding team believes a batter is out they will
appeal by calling ‘HOWZAT’.
Crease – The lines in front of the stumps that signify where a batter is
safe and from where a bowler needs to bowl behind.
Duck – When a batter is dismissed without scoring.
Golden Duck – When a battter is dismissed first ball.
Hat Trick – When a bowler takes 3 wickets with consecutive
deliveries..
Maiden Over – An over from a bowler where no run is scored off the bat.
Overthrows – When a fielder throws the ball at the stumps,
accidentally throws off direction and the batters score extra runs.
Stumps – The 3 wooden sticks with 2 bails on the top that the bowlers
aim to hit when they bowl.
COMMON CRICKET TERMS
Bowled – A delivery hits the batter’s wicket, either directly or
rebounding off the batter or their bat.
Caught – If the batter hits the ball & it is caught by a fielder without it
touching the ground.
Handle the Ball – If the batter deliberately touches the ball with their
hands & the ball is not dead.
Hit Wicket – If the batter hits the stumps, dislodging a bail with either
their bat or body, in attempting to hit the ball.
Leg Before Wicket (LBW)– If some part of the batter is hit & the ball
was going to hit the stumps 7 did not pitch outside leg stump:
1) the batter tried to hit the ball & was hit in line with the stumps, or
2) the batter did not try to hit the ball & was hit in line or outside the
line of off stumps.
Run Out – When a batter attempts a run & fails to ground any part of
his bat or body behind the crease when the stumps are hit.
Stumped – If a batter misses the ball & steps outside their crease &
the wicketkeeper hit the stumps with the ball.
COMMON WAYS TO DISMISS A BATTER
UNDERSTANDINGUNDERSTANDING
THE GAME OF CRICKETTHE GAME OF CRICKET
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10
UMPIRES SIGNALS
BASIC LAWS
The objective of the game is to score more runs than the opposing team.
This is done by scoring as many runs as possible while batting before trying
to get the opposition out when fielding, restricting their score.
Players – Cricket is usually played between two teams of 11.
Runs – A run is generally scored when either a boundary is scored or when
both batter’s make their ground at the other end.
The Over – An over consists of 6 legal delivers. In most forms of cricket, if
either a wide or no ball is bowled it needs to be re-bowled.
Out – When a batsman has been dismissed.
Leg-bye – The ball has hit the batter, but not his gloves or bat, (while
attempting to play a shot) and they have run.
Bye – If the batter has made no contact with the ball at all, and a run or
more is taken.
No-ball – There are a number of reasons why an umpire can call no-ball.
The most common reasons are:
• Bowlers front foot toss (or higher) has been bowled.
• A waist high full toss (or higher) has been bowled.
• A bouncer over shoulder high has been bowled.
• A ball has been bowled that lands off the pitch on the full.
Dead-ball – If the umpire calls a halt to play for a specific reason.
Boundary 6 – If the batter hits the ball over (or into) the boundary on the full.
Boundary 4 – If the ball reaches the boundary after bouncing at least once.
Wide – If the ball lands on the pitch and then the umpire deems it to be
out of reach of the batter.
Short Run – If an umpire notices 1 of the running batters didn’t reach the
crease before attempting another run.
UNDERSTANDINGUNDERSTANDING
THE GAME OF CRICKETTHE GAME OF CRICKET
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LESSON PLAN 4:BOWLING & DIAMOND CRICKET (40 MIN)
LESSON TEACHING POINTS AND ACTIVITY EQUIPMENT
Primary Syllabus Outcomes:
• MOS3.4 – Refines & applies movement skills creatively to a variety of challenging situations
• GSS2.8 – Participates & uses equipment in a variety of games & modified sports
Warm Up Keep the Bucket Full – (3 mins)
The teacher has a large bucket of balls and throws balls out away from the
children. The children must move around, pick up the balls and put them back
into the bucket. The teacher wins if all balls are out of the bucket, the children
win if they keep balls in the bucket for 3 minutes.
Hint: A large storage classroom crate can be used, spread the balls out
to ensure children do not crowd or collide with each other.
30 Balls
1 Bucket
Skill Activity Bowling – (7 mins)
Activity:
(In groups of 4-5) Using 7 pitches 15m long children bowl to their partner who
acts as the wicketkeeper. The wicketkeeper rolls the ball back to the bowler
after each turn. Each child has 4 bowls before swapping with their partner.
Progression:
• Introduce run up once action is strong enough
• Aim to hit the stumps with only 1 bounce
Hint: The more bowling pitches used the better. You can use bins,
boxes or markers as stumps. You can even use better skilled students
to demonstrate.
7 stumps
7 balls
7 markers
Four Bowler Diamond Cricket – (30 mins)
The rules and set up of this game are exactly the same as Diamond Cricket in
session 3, with the following difference;
• There is no bowler in the middle.
• The wicketkeepers behind each stumps are the bowlers and they bowl to
the set of stumps opposite them i.e.; 12 o’clock bowls to 6, 3 bowls to 9,
6 to 12 and 9 to 3.
• The fielders can now throw the ball at any stumps to run batters out and
bowlers can still bowl as soon as they get the ball regardless of whether
the batter is there or not.
Hint: Fielders practice all fundamental skills of batting, bowling,
catching, fielding and throwing in a game situation.
4 stumps
5 bats
1 ball
Modified Game
Stage 2
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LESSON PLAN 3:THROWING & DIAMOND CRICKET (40 MIN)
Primary Syllabus Outcomes:
• MO3.4 – Refines & applies movement skills creatively to a variety of challenging situations
• GSS2.8 – Participates & uses equipment in a variety of games & modified sports
LESSON TEACHING POINTS AND ACTIVITY EQUIPMENT
Warm Up Catching – (3 mins)
Activity:
Practice catching technique.
(1 ball/child)
Progression:
• Throw ball, keep hands together
and catch
• Throw ball, clap behind back and
catch
• Throw ball, touch the ground and
catch.
Teaching Points:
• Head still & keep eyes on the ball
• Use 2 hands to create a large
catching basket
• Little fingers together
• Hands give with the ball
30 Balls
Skill Activity Skill Activity
Throwing Competition - (7 mins)
• Form 2 circles 15m across (1 for boys, 1 for girls) standing opposite a
partner (1 ball/pair).
• A stump is placed in the middle with each pair trying to hit the stump.
Each time it is hit all throws stop until the stump is set up again.
• The pair of boys and the pair of girls with the most hits after 5 minutes of
throwing will then play off to decide the champion pair.
Hint: A bin can be used as the stumps in the event of no single stumps
available. The distance can be varied based on ability. Feedback should
be given to children on their throwing technique
2 stumps
15 balls
30 markers
Modified Game Diamond Cricket
To start;
• Arrange four stumps in a diamond shape, 10m from the centre.
• Divide class into two teams, a batting and fielding team.
• The first 4 batters stand in front of each set of stumps; the remainder line up
behind a marker well to the side.
• The fielding team has a wicketkeeper behind each set of stumps; the remainder
field outside the diamond. No fielders are allowed to start inside the diamond.
• The bowler stands in the middle of the diamond, ideally a teacher, older
student, or a member of fielding team.
• They bowl to any batter at any stumps underarm only.
• Once the batter hits the ball or the ball hits them all four batters run
anti-clockwise to the next set of stumps. (1 run is scored if all four batters
make it to the next set of stumps)
• Batters can run to more than the next set of stumps if they can make it.
• The fielders collect the ball it to the bowler and cannot throw at the stumps directly.
• The bowler can bowl as soon as they get the ball if the batter is there or not.
• A batter can be out ‘bowled’, ‘caught’ or ‘hit wicket’ and once out the new
batter runs in with a reserve bat to replace them.
• Once all batters are out, teams swap over
Hint: Set a time limit for each team batting, i.e.; 12 mins each. If batters
are in too long, options include 3 out all out or fielders can make run outs
4 stumps
5 bats
1 marker
1 ball
Stage 2
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Primary Syllabus Outcomes:
• GSS2.8 – Participates & uses equipment in a variety of games & modified sports
• MOS2.4 – Displays a focus on quality of movement in applying movement skills to a variety of familiar & new settings
LESSON TEACHING POINTS AND ACTIVITY EQUIPMENT
Warm Up Snowball Tag – 3 mins
Mark out a square approx. 20m x 20m.
One child is the tagger & attempts to tag children with a ball. Remaining
children avoid the tagger by running within the square. Once tagged a child
also becomes a tagger & gets a ball. The last child tagged is the winner and
starts the next game.
Hint: Using existing lines of basketball / netball courts & football /
soccer fields as the boundaries are ideal
4 Markers
30 Balls
Skill Activity Circle Catching Crossfire – 7 mins
• Divide class group into 3 groups of 10
• Each group forms a circle, each child standing opposite a partner
(5m away). There should now be 3 circles.
• 1 ball/pair.
• A pair is eliminated from the circle if they do not catch the ball.
• Pairs continue to underarm the ball back and forth until one pair is left.
• Winning pairs from each circle then change groups and the games
continue.
Progression:
• Each child in the pair has a ball.
• Form 1 large circle with 1 ball/pair
Modified Game Four Bowler Cricket
To start;
• Set up 4 markers in a cross, 10m from the centre, with stumps in the centre.
• Divide class into two equal teams.
• The fielding team comprises 4 bowlers, one on each marker; the remaining
players spread out around the field (must start outside the markers).
• When the batter hits the ball, they must run to the marker which the
bowler bowled from and return to the batting position (scoring one run)
• The ball is returned by the fielder to any of the bowlers who may bowl
immediately, whether the batter has returned or not. Bowling can be
underarm or overarm but no run up is allowed.
• Batters may be out ‘bowled’, ‘caught’ or ‘hit wicket’ only. The new batter
runs in with spare bat to replace them.
• Teams change over when all batters have been dismissed.
• Team scoring the most runs wins.
Hint: A round bin may be used as the stumps. If enough room is
available two games can be played to reduce numbers.
3 stumps
2 bats
1 ball
4 markers
LESSON PLAN 2:CATCHING / FOUR BOWLER CRICKET (40 MIN)
Stage 2
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LESSON TEACHING POINTS AND ACTIVITY EQUIPMENT
STATION 2 – BATTING STATION 2 – BATTING Teaching Points:
• Grip; Hands placed together in the middle of handle
• Stance; Side on to bowler, head upright, feet shoulder width apart
• Striking; Step close to the ball and bend knee
• Eyes on the ball, head still over ball
• Swing straight through towards target with elbow & hands
Activity:
(In pairs) Using 5 batting stations consisting of a batting tee and two markers
10m away, directly opposite the tee. Batter strikes ball off the tee keeping front
elbow pointing to the sky to keep a straight bat. The fielder, standing between
the two markers, rolls the ball back to the batter who places the ball back on
the tee. Each child has 4 hits before swapping.
Progression:
• Batter can hit a rolling ball from their partner
• Batter can hit the ball to different marker zones to signify different shots
Hint: In the event of a lack of equipment children can hit a stationery
ball off the ground and children can work in groups of three or four.
Children can also be asked to bring a bat.
STASTATION 3 – THROWING TION 3 – THROWING Teaching Points:
• Hold ball with fingers across seam
• Start side on and finish front on to target
• Non throwing arm pointing to target
• Keep elbow above the shoulder and wrist outside elbow during throw
• Follow through after release of ball
Activity:
(In pairs) Children stand in a circle (approx. 15m diameter) opposite their
partner. A single stump is placed in the middle of the circle and pairs with
one ball between them throw at the stumps. When one person hits the stump
all throws stop until the stump is set-up again. This process continues.
Progression:
• Use two balls per pair (1 each)
• Increase the throwing distance
1 stump, or bin or card bound
box
10 markers
5 balls
CONCLUSION Cricket Officer discusses opportunities for children to play cricket for school and club
Stage 2
LESSON PLAN 1:INTRODUCTION TO CRICKET (40 MIN) cont.
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5
LESSON PLAN 1:INTRODUCTION TO CRICKET (40 MIN)
This session will be conducted by a Cricket NSW Cricket Officer in conjunction with the teacher in charge.
Primary Syllabus Outcomes:
• MOS2.4 – Displays a focus on quality of movement in applying movement skills to a variety of familiar & new settings
• GSS1.8 – Performs fundamental movement skills with equipment in minor games
Warm Up
LESSON TEACHING POINTS AND ACTIVITY EQUIPMENT
Snowball Tag – 3 mins
Mark out a square approx. 20m x 20m.
One child is the tagger & attempts to tag children with a ball. Remaining children
avoid the tagger by running within the square. Once tagged a child also becomes a
tagger & gets a ball. The last child tagged is the winner and starts the next game.
Hint: Using existing lines of basketball / netball courts &
football / soccer fields as the boundaries are ideal
4 Markers
30 Balls
Catching – 6 mins Teaching Points:
• Head still & keep eyes on the ball • Little fingers together
• Use 2 hands to create a • Hands give with the ball
large catching basket
Activity:
Practice catching technique. Throw the ball up no higher than their head and
catching it repeatedly (1 ball/child)
Progression:
• Throw ball a little higher
• Throw ball, touch head with both hands and catch
(once successfully completed add shoulders, then add knees)
• Throw ball, clap as many times as you can and catch. 30 Balls
Skills Tabloid – 6 min/station STASTATION 1 – BOWLING TION 1 – BOWLING Teaching Points:
• Hold ball with fingers either side of seam and thumb underneath on seam
Learning to Bowl - Pull the String Method
• Stand side on to target (stumps) looking at the target
• Both arms reaching for the sky
• Stretch the string by pulling bowling arm next to back knee
• With front arm reaching for the sky pull the string and release ball
• Body follows through towards target after ball has been released
Activity:
(In pairs) Using 5 pitches 15m long, children bowl to their partner who acts
as the wicketkeeper. The wicketkeeper rolls the ball back to the bowler after
each turn. Each child has 4 bowls before swapping with their partner.
Progression:
• Introduce run up once action is strong enough
• Aim to hit the stumps with only 1 bounce
Hint: In the event of a lack of equipment, the school may be able to
paint or chalk 5 sets of stumps against a wall in the school for children
to practice their bowling, use movable bins or cardboard boxes.
5 stumps
5 markers
5 balls
Stage 2
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SCHOOL SPORT - CRICKET PROGRAM
LESSON 1– Introduction to Cricket (40 mins)
Introduction (2 mins)
Warm Up
Snowball Tag (3 mins)
Catching (6 mins)
Skills Tabloid – Explanation (6 mins)
Bowling (6 mins)
Batting (6 mins)
Throwing (6 mins)
Conclusion (5 mins)
Outline cricket opportunities for school and children.
This session is to be conducted by a Cricket NSW Cricket
Officer, in conjunction with the teacher in charge and all
equipment will be supplied.
LESSON 2– Catching/Bowling (40 mins)
Warm Up
Snowball Tag (3 mins)
Skill Activity
Circle Catching Crossfire (7 mins)
Modified Game
Set-up & explanation (5 mins)
Continuous Cricket (25 mins)
This session will be conducted by the teacher in charge
and equipment will be supplied by the school.
LESSON 3– Throwing/Fielding (40 mins)
Warm Up
Catching (3 mins)
Skill Activity
Throwing (7 mins)
Modified Game
Set-up & explanation (5 mins)
Diamond Cricket (25 mins)
This session will be conducted by the teacher in charge
and equipment will be supplied by the school.
LESSON 4– Bowling and Diamond Cricket (40 mins)
Warm Up
Catching (3 mins)
Skill Activity
Throwing (7 mins)
Modified Game
Set-up & explanation (5 mins)
Diamond Cricket (25 mins)
This session will be conducted by the teacher in charge
and equipment will be supplied by the school.
Stage 2
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Batter
Fielders
15m
10m
NEUTRAL
NEUTRAL
NEUTRAL
ZONE
Fielding side forms a straight line
behind the person who fields the ball
as soon as they retrieve it
SESSION
TEACHING POINTS AND ACTIVITY
EQUIPMENT
Modified Game - Line-up Cricket
The game can be played in teams or by having a fielder replace a batter when they have completed their turn.
The batter hits the ball from the tee between the markers. The batter runs around either of the markers to the left or right as many times as possible,
before the fielding side can retrieve the ball and form a straight line behind the person who fields the ball.
Each lap of a stump before a straight line is formed counts as a run scored. If the batter fails to hit the ball or clear the neutral zone the players repeats
that turn. Each batter has 2 hits.
The fielder with the ball is in charge of placing the ball back on the tee. The batter must wait until the fielder resumes their position before they can hit
the ball.
No fielders are allowed in the area between the batter and the markers (neutral zone)
Hint: if you have more time, play more than one game. If teams are being used rotate after each game
1 tee
4 markers
1 bat
1 ball
Per game (8-10 players)
Primary Syllabus Outcomes:
• MOS1.4 – Demonstrates maturing performance of basic movement and compositional skills in a variety of predictable
situations
• GSS1.8 – Performs Fundamental movement skills with equiqment in minor games
LESSON PLAN 2LINE-UP CRICKET
Stage 1Stage 1
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SESSION
TEACHING POINTS AND ACTIVITY
EQUIPMENT
Warm up Game - Run out Game
Select two teams of 4-6 players, one running and one fielding
Set up one set of stumps and a marker 15m apart
Parallel, set up another set of stumps and position a tee with a ball on top, 25m away
On the coaches call of ‘go’ the first runner sets off to run two runs and the first fielder runs to collect the ball and return to a receiver at the stumps
Running team scores 2 if batter beats the ball
After all players have had a turn reverse rolls
Highest score wins
2 sets of stumps
2 markers
1 tee
2 balls (soft)
1 bat
Skill and activity modifications:
- Restrict/increase running distance for both teams
- Running team carrying equipment (with/without bat, pads etc)
- Fielding team returns (over the stumps or broader area)
Primary Syllabus Outcomes:
• INS1.3 – Develops positive relationships with peers and other people
• GSS1.8 – Performs Fundamental movement skills with equipment in minor games
The School Sport Cricket Activities are designed to
educate both the teacher and the student in the
fundamental skills of the game. Specifically designed
to meet the needs of the PDHPE syllabus, children will
develop the basic skills of catching, striking, bowling,
throwing and running throughout this program.
LESSON PLAN 1WARM UP GAME RUN OUT GAME
Stage 1Stage 1
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LESSON PLANS AND GAMES
A TWO WEEK STAGE ONE PROGRAM
AND A FOUR WEEK STAGE TWO
PROGRAM DESIGNED TO PROVIDE
TEACHERS WITH THE SKILLS AND
CONFIDENCE TO MAKE TEACHING
CRICKET BOTH EASY AND FUN
CRICKET NSW SCHOOL SPORT
CRICKET ACTIVITIES
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