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Hazmat Game. Design Document. Will Ryan. Outline. Overview of what I was working on What is done What needs more work Getting materials to virtual heroes (from my end). Overview. Complement the other design components Scenario: specific chemical, specific accident, specific map - PowerPoint PPT Presentation
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Outline• Overview of what I was working on
• What is done
• What needs more work
• Getting materials to virtual heroes
(from my end)
Overview• Complement the other design components
– Scenario: specific chemical, specific accident, specific map
– Design Document: general discussions of interaction between players, chemicals, and environment
• Sketch out major components of environment
Components of the Game• Environment
– Layout– Physics– Interaction– Lighting– Sound
• Objects– Chemicals– Equipment– Containers– Cargo &
Freight– Other
• Actors– Player
Characters– NPCs
• Gameplay
Components of the Game• Environment
– Layout– Physics– Interaction– Lighting– Sound
• Objects– Chemicals– Equipment– Containers– Cargo &
Freight– Other
• Actors– Player
Characters– NPCs
• Gameplay
Environment• Main structure of game
• Major Section: Layout– Given certain constraints
provides an example map– first approximation of actual
map– Further iterations needed to
draw the map closer to what Virtual Heroes will get
Environment• Other sub-sections
– Physics• Movements of players, vehicles, and chemicals.
– Methods of Interaction• How and with what do players interact with things
in the environment
– Lighting & Sounds• Types and locations of lighting & sounds in the
environment
Objects• Things put in the game
• Major Section: Chemicals– Non-exhaustive list of
chemicals and major properties
• Flash point• Liquid Viscosity, Gas Density• Physical Properties• Hazardous Properties
Objects• Other sub-sections
– Equipment• Personal Protective Equipment (PPE) and hazard
detectors
– Containers & Cargo and Freight• Containers used for storing and transporting
hazardous materials, the leaks they are susceptible to, and how they can be fixed
– Other• Several other miscellaneous objects that can be
found in environment
Actors• Avatars who can affect change in the
environment
• Major Section: Player Character– Interface that player sees– Ways of interacting with environment (using
crosshairs)– Communication with other players and people in
the space
Objects• Other sub-section
– NPCs• Will describe their roles in the environment• Will describe how players interact with them
Gameplay• Things to do in the environment• Describes the basic breakdown of a
scenario– Identifying the chemical– Identifying hazards in the environment– Containing the chemical– Organize the clean-up zones– Decontamination– Post-cleanup
Remaining Design Issues• From the perspective of the general
overview:– Sections mentioned before (Map layout,
equipment, NPCs, and gameplay)– Scenario editor– Process of replay (After Action Review)– Roles other than player such as classmate
spectator, instructor, and external observer
• Send design document or not– If sent, more information means we will
be more on the same page, but may be too much info
– Otherwise they get more focused, more concise information, but may miss broader picture
• If design document is sent– Need to at the least update map layout
and gameplay and complete the equipment section
Deliverables to VH