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MEDIA PACk 2012 MAkE FRIENDS, JOIN THE FUN, GET NOTICED!

Habbo.com Media Pack 2012

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Page 1: Habbo.com Media Pack 2012

MEDIA PACk 2012

MAkE FRIENDS, JOIN THE FUN, GET NOTICED!

Page 2: Habbo.com Media Pack 2012
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CONTENTSWHAT IS HABBO HOTEL 5

AUDIENCE PROFILE 7 CREATE YOUR HABBO 9 CREATE YOUR ROOM 11 COLLECT VIRTUAL ACCESSORIES 13

CASE STUDIES 15

BRAND LIST 17 HARAJUKU LOVERS 19 HOW TO TRAIN YOUR DRAGON 21 TEEN LIFE-CHECK 23 CHILDLINE 25

PROMOTIONAL FORMATS 27

CONTACTS BACK COVER

Contents3

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WHAT IS HABBO HOTEL

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Audience ProfileHabbo Users have an average age of 15 years old; their mindset is grown up, inquisitive and aspirational.

Habbo globally attracts over 15 million monthly unique users who:

• Visit the site 12 times per month.• Have a session time of 52 minutes.• Spend 10 hours per month on Habbo.

Habbo Teens influence purchasing decisions at home:

• 60% say they influence what food is purchased at home.• 56% have a key decision in where the family goes on holiday.• 54% play an active role in choosing their family’s electrical purchases. *

Habbo users enjoy pop music, socialising, sports and fashion.

Teenagers on Habbo are idealistic and have firmly got behind worthy causes such as initiatives for: • NSPCC. • Curbing Knife Crime. • Earth Hour for the WWF and more.

*Source: Habbo Global Youth Survey 2008/9 Research

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What is Habbo Hotel

INTRODUCTIONHabbo Hotel is the worlds biggest real-time teen community & social game. Habbo attracts a hard to reach community of opinion-forming teens who are interested in meeting like minded people, making friends and love showing how creative they can be. Habbo averages over 15 million unique users globally and features an equal male / female teenage audience.

Habbo users are fanatical about the site and have an incredible level of brand loyalty. The high level of engagement amongst our audience can be illustrated by the fact that they spend on average an amazing 10 hours per month on the site and visit Habbo on average 12 times per month.

Teenagers in Habbo love to create rooms that express who they are and also use these spaces as places to host virtual social gatherings. Virtual goods are a key social currency that users can purchase, win and trade and are used as a way of showing off their place in the virtual social hierarchy.

The perception of users is that integrated brands in Habbo have been handpicked by the Site Editors and they are therefore hugely receptive to those brands.

The best approach by a brand is to create an experience for the user to participate in and explore. When brands add value to the community, this is generally the most successful approach where users really connect with the brand and buy into its values. Habbo has worked for brands like 20th Century Fox, Sega, COI, Coty, Revlon, Paramount and many more.

Come in and see what all the fun is about!

CORE STATISTICS• Global Unique Users - 15 million

• Habbo.com Unique Users - 4.4 million

• Male / Female Split; 50/50

• Core Age: 13 – 16 years old – 67%

• Median Age – 15 years old

• 185 Million Registered Accounts and growing

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CREATE YOURHABBOThe very first thing you do is create your own avatar in Habbo and choose a unique user name that reflects your personality! Express yourself, go wild as there are thousands of possible combinations and no two Habbos look the same. Perhaps a blue beard with a rather regal crown? Emo hair teamed with an on-trend plaid shirts or perhaps 3D glasses paired with a fluorescent spiked mohican? The possibilities are endless!

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CREATE YOURROOMBuild and design your virtual hangout for you and your friends. Bring out your inner interior decoration skills and design a hangout to host a raucous virtual gathering for you and your friends to mingle. Our teen users design games, quests, mazes and more or just create a place where you can train your own virtual pet! Add to the numerous user-generated night clubs, bars, restaurants, shops and other venues teenagers have created in Habbo! Choose from numerous virtual accessories and furniture (“furni”) in Habbo to create a room that expresses exactly who you are!

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COLLECT VIRTUALACCESSORIESShow the community your achievements and how successful you are by accumulating a treasure trove of virtual accessories and furniture to deck out your room. There’s a veritable galaxy of different items to collect. From Thrones to Dino Eggs right through to DJ Decks. Track down and see if you can negotiate a good deal for the super rare Jade Dragon Lamp and be the envy of all of your friends!

Collect and win virtual badges to show off your achievements, a cause or brand you want to support; tasks and activities you’ve unlocked in the world of Habbo; wear your allegiance with pride to show off to your friends that you’re one of the elite in your achievements in Habbo.

Virtual accessories are hot social currency - grab a piece to find out what everyone is talking about.

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CASE STUDIES

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Case Studies

OUR CLIENTS &CASE STUDIESHabbo is extremely proud to have worked with some of the World’s biggest youth brands across the Globe. We’ve created work for the likes of PlayStation, Paramount, Coty and many more. You can see a few examples of who we have worked with on the opposite page. The next few pages are just some of the examples of highly effective creative work we have executed on behalf of our clients to engage with young people.

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HOME PAGES

VIRTUAL BADGESLANDING PAGE

COMPETITION ENTRIES

HOME PAGE BRANDED ROOM

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Case Studies

COTYHARAJUkU LOVERSObjective Generate a huge splash around Coty’s new collaboration with Gwen Stefani’s new Harajuku Lovers fragrance collection and raise awareness in the core teen female target audience. Solution Habbo brought to life this exciting Japanese themed campaign by bringing the ultra chic Harajuku-district to Habbo. We created a bespoke new Tokyo City Neon Soaked Branded Room designed to embody the ultra-hip Harajuku Lovers ethos and to be the focal point of the campaign. The bespoke branded space was a place for users to socialise, mingle and be immersed in the Harajuku message. Users could also join one of the special Harajuku Lovers Branded Groups for each of the girls (i.e. users choose to join the group of the girl whose personality they most identify with) We also invited users to get involved in the special Harajuku Lovers Fashionista Academy. We organised exciting events and challenges for the users to get involved, such as design an outfit for Gwen and the Harajuku Girls, Quests and A Cool Japan Quiz. The teen audience could win a variety of prizes such as exclusive limited edition virtual badges, bottles of fragrance and an amazing prize of A Trip to London, Hotel, Shopping and A Night Out at Lucky Voice Karaoke Bar.

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BADGESHOME PAGE TAKEOVER

HOME PAGES

VIKING PIXEL EFFECT VIRTUAL BADGES

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Case Studies

PARAMOUNTHOW TO TRAINYOUR DRAGONObjectiveHow To Train Your Dragon is a new franchise from Dreamworks Studios, the makers of Shrek and Madagascar. The business challenge was to build equity in this new franchise, maximise impact, build awareness and create a rapport with the target audience. SolutionHabbo brought the film to life by allowing users to get directly involved in the story line of the film, which involved becoming a Viking Trainer and taking part in our perilous virtual challenges to prove your mettle. At the heart of the promotion was a special branded social space in the form of the young Viking’s Training Camp and a special avatar effect where users could transform themselves into Vikings, complete with sword and helmet!

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GROUP PAGE

SPONSORED ROOM BILLBOARD

VIRTUAL STICKER SPINNING WHEEL FURNI

VIRTUAL BADGE

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Case Studies

COITEEN LIFECHECKObjectiveTo get young people to make more healthier lifestyle choices, in terms of what they consume, how much exercise they take and how they generally live. To entice as many users to take the Teen Life Check survey.

SolutionWe constructed a month schedule of fun activities in Habbo which would help users think about healthier life choices. As well as a branded space, users could join a special branded group take the Teen LifeCheck survey and be instantly rewarded with a code to use in Habbo. The code revealed exclusive content, prizes and a chance to win Nike ID Trainers and virtual items of special Teen LifeCheck Furni.

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VIRTUAL FURNI

GROUP PAGE

INTERSTITIAL BRANDED PRIVATE ROOM

VIRTUAL BADGE

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Case StudiesNSPCC, CHILDLINEIDEA AGENCYObjectiveThe NSPCC’s business problem was and still is convincing vulnerable young people to contact the service and speak to a counsellor for advice. Childline’s strategy is to pursue and encourage young people to express themselves and they wanted something different and innovative to reach out to their target audience. SolutionHabbo in partnership with Childline devised the Idea Agency – A ‘virtual full service creative agency’ that existed inside Habbo. Ian MacArthur, the real life Head Of Brand Marketing and Creative Director became the figurehead for the activity in Habbo. We created an avatar for him and Ian headed up the virtual creative agency. Every month Ian would come into the Agency Offices and recruit new staff members from the Habbo community for different roles within the agency; copywriters, designers, art directors and more. Agency staff would work on creative briefs set by Ian, based on real life insight and business problems Childline were facing. Some of these ranged from designing a billboard creative to coming up with ideas for a real life press ad. The agency staff that consistently performed and stayed loyal to the message would be recruited as super-users and rewarded with monthly prizes of special limited edition virtual furni and other virtual collectables such as stickers and badges. Users regularly got involved in events and activities held by the Idea Agency and the campaign lasted a total of nine months and the response from our audience was phenomenal.

Idea Agency also won best use of Social Media at the New Media Age Awards, in June 2010.

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PROMOTIONALFORMATS

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HIGH PROFILE AWARENESS ADS

PARTICIPATIVE ADS

HOMEPAGE TAKEOVER & DISPLAY ADS IN-GAME LEADERBOARDS

COMPS & USER POLLS SPONSORED ROOMS BRANDED VIRTUAL BADGES

BRANDED VIRTUAL STICKERS

IN-GAME MPU

Display ad pricing starts at £10 cpm

Integrated packages start at £15K for a two week campaign

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BRAND IMMERSIVE ENGAGEMENT ADS

BRANDED ENVIRONMENTS

CO-MARKETING ON PACK PROMOTIONS

BRANDED VIRTUAL GOODS

AVATAR EFFECTS

GROUP PAGES

ADVETORIALS

Branded room campaigns start at £40K for a one month campaign + production

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CONTACTS

Pasi PiipponenSenior Vice President, Global Ad [email protected]+358 40 5035 275

Hussain ChowdhuryDirector, Global Advertising [email protected]+44(0)7810502347

Emma JenningsDigital Sales [email protected]+44(0)7809676826

Anisha UnziaAccount [email protected] +44(0)7817 080570