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Character: GrhrPlayer:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen v6.04.01 on Jun 7, 2015 at 8:47:55 AM
Level:6 (CR:5)Page 1
Grhr Trudd None Lawful NeutralCharacter Name Player Name Deity Region Alignment
Fighter 6 Dwarf / Humanoid Medium / 5 ft. x 5 ft. 4' 2" / 185 lbs. Darkvision (60 ft.)CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
6 (5) 23000 / 35000 124 Male 20Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEEDHPhit points
64 Walk 20 ft.AC
armor class27 : 24 : 13 = 10 + 10 + 3 + 2 + 0 + 1 + 0 + 1 + 0 + 0 + 0 + 0 + 0
TOTAL FLAT TOUCH BASE ARMORBONUS
SHIELDBONUS
STAT SIZE NATURALARMOR
DEFLEC-TION
DODGE Morale Insight Sacred Profane MISC
INITIATIVEmodifier
+2 = +2 + +0 40 -3 11TOTAL DEX
MODIFIERMISC
MODIFIERMISS
CHANCEArcaneSpell
Failure
ARMORCHECK
PENALTY
SPELLRESIST
ABILITY NAME ABILITYSCORE
EQUIPPEDSCORE
ABILITYMODIFIER
ABILITYDAMAGE
PENALTY
STRStrength
18 +4DEX
Dexterity14 +2
CONConstitution
14 +2INT
Intelligence12 +1
WISWisdom
10 +0CHA
Charisma8 -1
Encumbrance Light
SAVING THROWS TOTAL BASESAVE
ABILITY MAGIC MISC EPIC TEMP
FORTITUDE(constitution)
+8 = +5 + +2 + +1 + +0 + +0 +
REFLEX(dexterity)
+5 = +2 + +2 + +1 + +0 + +0 +
WILL(wisdom)
+3 = +2 + +0 + +1 + +0 + +0 +
Conditional Save Modifiers:+2 Will vs. fear
Conditional Combat Modifiers:+4 dodge bonus to Armor Class against attacks of opportunity caused when youmove out of or within a threatened area. A condition that makes you lose yourDexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.Dodge bonuses stack with each other, unlike most types of bonuses.+4 dodge bonus to AC against humanoid creatures of the giant subtype.
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMPMELEE
attack bonus+10/+5 = +6/+1 + +4 + +0 + +0 + 0 +
RANGEDattack bonus
+8/+3 = +6/+1 + +2 + +0 + +0 + 0 +
CMBattack bonus
+10/+5 = +6/+1 + +4 + +0 + + +
GRAPPLE TRIP DISARM SUNDERBULLRUSH OVERRUN
CMB +10/+5 +10/+5 +10/+5 +10/+5 +12 +12CMD 23 23 23 23 23 23
HAND TYPE SIZE CRITICAL REACH*Masterwork Shield
(Light/Steel/Throwing Shield)Off-hand M 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE+2 1d3+2
Special Properties: small 1d4 damage; medium 1d6 damage; range 20 ft., deals bludgeoning damage.
HAND TYPE SIZE CRITICAL REACH*Masterwork Waraxe
(Dwarven/Alchemical Silver)Primary S M 20/x3 5 ft.
To Hit Dam To Hit Dam1H-P +13/+8 1d10+6 2W-P-(OH) +7/+2 1d10+61H-O +9/+4 1d10+4 2W-P-(OL) +9/+4 1d10+62H +13/+8 1d10+8 2W-OH +3 1d10+4
Special Properties: 10 hp/inch, hardness 8
HAND TYPE SIZE CRITICAL REACHAxe (Throwing) Carried S M 20/x2 5 ft.To Hit Dam To Hit Dam
1H-P +11/+6 1d6+5 2W-P-(OH) +5/+0 1d6+51H-O +7/+2 1d6+3 2W-P-(OL) +7/+2 1d6+52H +11/+6 1d6+5 2W-OH +3 1d6+3
10 ft. 20 ft. 30 ft. 40 ft. 50 ft.TH +9/+4 +7/+2 +5/+0 +3/-2 +1/-4
Dam 1d6+5 1d6+5 1d6+5 1d6+5 1d6+5*: weapon is equipped1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (offhand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE*Full Plate +1 Heavy +10 +1 -5 35
*Masterwork Shield (Light/Steel/Throwing Shield)
Light +1 +0 5
small 1d4 damage; medium 1d6 damage; range 20 ft., deals bludgeoning damage.*Amulet of Natural Armor +1 +1 +0 0
TOTAL SKILLPOINTS: 18 SKILLS MAX RANKS: 6/6SKILL NAME KEY ABILITY SKILLMODIFIER ABILITYMODIFIER RANKS MISCMODIFIER
Acrobatics DEX -1 = 2 + -3 Acrobatics (Jump) DEX -5 = 2 + -7 Appraise INT 2 = 1 + 1 Appraise (Precious metals and gemstones) INT 4 = 1 + 1 + 2 Bluff CHA -1 = -1 Climb STR 5 = 4 + 1 Craft (Untrained) INT 1 = 1
Craft (Weapons) INT 5 = 1 + 1 + 3 Diplomacy CHA -1 = -1 Disguise CHA -1 = -1 Escape Artist DEX -1 = 2 + -3 Fly DEX -1 = 2 + -3
Handle Animal CHA 3 = -1 + 1 + 3 Heal WIS 0 = 0 Intimidate CHA -1 = -1
Knowledge (Dungeoneering) INT 5 = 1 + 1 + 3Knowledge (Engineering) INT 5 = 1 + 1 + 3Knowledge (Nobility) INT 3 = 1 + 2
Perception WIS 3 = 0 + 3 Perception (Notice unusual stonework) WIS 5 = 0 + 3 + 2 Perform (Untrained) CHA -1 = -1
Profession (Soldier) WIS 5 = 0 + 2 + 3 Ride DEX 8 = 2 + 3 Sense Motive WIS 0 = 0 Stealth DEX -1 = 2 + -3 Survival WIS 4 = 0 + 1 + 3 Survival (Track Giant) WIS 6 = 0 + 1 + 5
= + +
= + +
: can be used untrained. : exclusive skills. *: Skill Mastery.
Conditional Skill Modifiers:Dwarves receive a +2 bonus on Perception skill checks to noticeunusual stonework, such as traps and hidden doors located in stonewalls or floors.
+ 3
Character: GrhrPlayer:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen v6.04.01 on Jun 7, 2015 at 8:47:55 AM
Level:6 (CR:5)Page 2
HAND TYPE SIZE CRITICAL REACHMasterwork Longbow(Composite/+2)
Carried P M 20/x3 5 ft.
Range: 30 ft. To Hit: +9/+4 Damage: 1d8+2110 ft. 220 ft. 330 ft. 440 ft. 550 ft.
TH +9/+4 +7/+2 +5/+0 +3/-2 +1/-4Dam 1d8+2 1d8+2 1d8+2 1d8+2 1d8+2
660 ft. 770 ft. 880 ft. 990 ft. 1100 ft.TH
-1/-6 -3/-8 -5/-10 -7/-12 -9/-14Dam 1d8+2 1d8+2 1d8+2 1d8+2 1d8+2Special Properties: Strength bonus to damage
EQUIPMENTITEM LOCATION QTY WT / COST
Amulet of Natural Armor +1 Equipped 1 0 / 2,000Battle Mask Equipped 1 2 / 50The wearer gains a +1 bonus on Intimidate checks made to demoralize an opponent.Masterwork Shield (Light/Steel/ThrowingShield)
Equipped 1 6 / 209
small 1d4 damage; medium 1d6 damage; range 20 ft., deals bludgeoning damage.Masterwork Waraxe (Dwarven/Alchemical Silver)
Equipped 1 8 / 510
10 hp/inch, hardness 8Cloak of Resistance +1 Equipped 1 1 / 1,000Cold-Weather Outfit Equipped 1 7 / 8+5 circumstance bonus on Fortitude saves vs cold weatherFull Plate +1 Equipped 1 50 / 2,650Backpack, Common Equipped 1 2 / 2Potion of Cure Light Wounds
Equipped 2 0 (0) / 50 (100)
Cures 1d8+1 points of damagePotion of Jump
Equipped 2 0 (0) / 50 (100)
+10 enhancement bonus on Acrobatics checks made to jump for 1 minutePotion of Spider Climb Equipped 1 0 / 300Climb and travel on vertical surfaces for 30 minutesTattoo Equipped 1 0 / 10Waterskin Equipped 1 0 / 1Axe (Throwing) Carried 3 2 (6) / 8 (24)Masterwork Longbow (Composite/+2) Carried 1 3 / 600Strength bonus to damageBarding (Studded Leather) 1 20 / 50Saddle (Exotic/Pack) 1 20 / 15
TOTAL WEIGHT CARRIED/VALUE 85 lbs. 7,629gp
WEIGHT ALLOWANCELight 100 Medium 200 Heavy 300
Lift over head 300 Lift off ground 600 Push / Drag 1500
MONEYTotal= 0 gp [Unspent Funds = 671 gp]
MAGIC
LanguagesCommon, Dwarven, Undercommon
Other Companions
TraitsArmor Expert [Paizo Inc. - Advanced
Player's Guide, p.327]You have worn armor as long as you can remember, either as part of your training
to become a knight's squire or simply because you were seeking to emulate a hero.When you wear armor of any sort, reduce that suit's armor check penalty by 1, to aminimum check penalty of 0.Ruthless [Paizo Inc. - Dwarves of
Golarion, p.10]You never hesitate to strike a killing blow. You gain a +1 trait bonus on attack rolls
to confirm critical hits.
Special AttacksRelentless (Ex) [Paizo Inc. - Advanced
Player's Guide, p.11]Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser
foes with ease. Dwarves with this racial trait receive a +2 bonus on Combat Maneuver
checks made to bull rush or overrun an opponent. This bonus only applies while boththe dwarf and his opponent are standing on the ground.
Special QualitiesArmor Training (Ex) [Paizo Inc. - Core
Rulebook, p.55]You are more maneuverable while wearing armor. Whenever you are wearing armor,
you reduce the armor check penalty by 1 and increase the maximum Dexterity bonusallowed by your armor by +1Bonus Feats [Paizo Inc. - Core
Rulebook]At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition
to those gained from normal advancement (meaning that the fighter gains a feat atevery level). These bonus feats must be selected from those listed as combat feats,sometimes also called "fighter bonus feats." Upon reaching 4th level, and every fourlevels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonusfeat in place of a bonus feat he has already learned. In effect, the fighter loses thebonus feat in exchange for the new one. The old feat cannot be one that was used as aprerequisite for another feat, prestige class, or other ability. A fighter can only changeone feat at any given level and must choose whether or not to swap the feat at the timehe gains a new bonus feat for the level.Bravery (Ex) [Paizo Inc. - Core
Rulebook, p.55]You gain a +2 bonus to Will saves against fear effects.
Darkvision (Ex) [Paizo Inc. - Bestiary]Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,
out to a range specified for the creature. Darkvision is black and white only (colorscannot be discerned). It does not allow characters to see anything that they could notsee otherwise-invisible objects are still invisible, and illusions are still visible as whatthey seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.The presence of light does not spoil darkvision.Defensive Training (Ex) [Paizo Inc. - Core
Rulebook, p.21]Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant
subtype.Giant Hunter (Ex) [Paizo Inc. - Advanced
Race Guide, p.12]Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with
the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find andfollow tracks made by humanoids with the giant subtype.Greed (Ex) [Paizo Inc. - Core
Rulebook, p.21]Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the
price of nonmagical goods that contain precious metals and gemstones.Magic Resistant (Ex) [Paizo Inc. - Advanced
Player's Guide, p.11]Some of the older dwarven clans are particularly resistant to magic. Dwarves with
this racial trait gain spell resistance equal to 5 + their character level. This resistancecan be lowered for 1 round as a standard action. Dwarves with this racial trait take a-2 penalty on all concentration checks made in relation to arcane spells.Steady (Ex) [Paizo Inc. - Core
Rulebook, p.21]Dwarves never have their speed reduced by armor or encumbrance.
Stonecunning (Ex) [Paizo Inc. - CoreRulebook, p.21]
Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework,such as traps and hidden doors located in stone walls or floors. They receive a check tonotice such features whenever they pass within 10 feet of them, regardless of whetheror not they are actively looking.Weapon Familiarity (Ex) [Paizo Inc. - Core
Rulebook, p.21]Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any
weapon with the word "dwarven" in its name as a martial weapon.Weapon Training (Ex) [Paizo Inc. - Core
Rulebook, p.56]Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls.
(Included in weapon blocks) Axes +1
FeatsDodge [Paizo Inc. - Core
Rulebook, p.122]Your training and reflexes allow you to react swiftly to avoid an opponent's attack.You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex
bonus to AC also makes you lose the benefits of this feat.Endurance [Paizo Inc. - Core
Rulebook, p.112]Harsh conditions or long exertions do not easily tire you.You gain a +4 bonus on the following checks and saves: Swim checks made to resist
nonlethal damage from exhaustion; Constitution checks made to continue running;Constitution checks made to avoid nonlethal damage from a forced march; Constitutionchecks made to hold your breath; Constitution checks made to avoid nonlethal damagefrom starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or
Character: GrhrPlayer:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen v6.04.01 on Jun 7, 2015 at 8:47:55 AM
Level:6 (CR:5)Page 3
cold environments; and Fortitude saves made to resist damage from suffocation. Youmay sleep in light or medium armor without becoming fatigued.Mobility [Paizo Inc. - Core
Rulebook, p.130]You can easily move through a dangerous melee.You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when
you move out of or within a threatened area. A condition that makes you lose yourDexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodgebonuses stack with each other, unlike most types of bonuses.Shield Focus [Paizo Inc. - Core
Rulebook, p.133]You are skilled at deflecting blows with your shield.Increase the AC bonus granted by any shield you are using by 1.
Toughness [Paizo Inc. - CoreRulebook, p.135]
You have enhanced physical stamina.You gain +6 hit points.
Weapon Focus (Waraxe (Dwarven)) [Paizo Inc. - CoreRulebook, p.136]
You are especially good at using your chosen weapon.You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Specialization (Waraxe (Dwarven)) [Paizo Inc. - CoreRulebook, p.137]
You deal extra damage when using your chosen weapon.You gain a +2 bonus on all damage rolls you make using the selected weapon.
ProficienciesAldori Dueling Sword, Amentum, Amentum (Javelin), Atlatl, Axe (Boarding),Axe (Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet, Bec de
Corbin, Bill, Blowgun, Boar Spear, Boarding Pike, Brass Knife, Brass Knuckles,Broadsword (Nine Ring), Butterfly Sword, Cat-O'-Nine-Tails, Cestus, Chakram,Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Chain),Dagger (Punching), Dart, Dogslicer, Dorn-Dergar (Dwarven), Double ChickenSaber, Earth Breaker, Falchion, Flail, Flail (Heavy), Gaff, Gauntlet, Gauntlet
(Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Great Terbutje, Greataxe,Greatclub, Greatsword, Guisarme, Hair, Halberd, Hammer (Light), Handaxe,
Helmet (Dwarven Boulder), Hook Hand, Hooked Lance, Horsechopper, HungaMunga, Iron Brush, Javelin, Jutte, Katana, Kerambit, Klar, Kukri, Lance, Longaxe(Dwarven), Longbow, Longhammer (Dwarven), Longspear, Longsword, Lucerne
Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk'sSpade, Morningstar, Naginata, Nodachi, Ogre Hook, Pick (Heavy), Pick (Light),Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock,
Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash,Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells (Ray),
Spells (Touch), Spiked Armor, Splash Weapon, Stake, Starknife, Sword (Bastard),Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje,
Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, UnderwaterCrossbow (Heavy), Underwater Crossbow (Light), Urgrosh (Dwarven), War
Razor, Waraxe (Dwarven Double), Waraxe (Dwarven), Warhammer, Wushu Dart
Character: GrhrPlayer:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen v6.04.01 on Jun 7, 2015 at 8:47:55 AM
Level:6 (CR:5)Page 4
GrhrDwarfRACE123AGE
MaleGENDERDarkvision (60 ft.)VISIONLawful NeutralALIGNMENTRightDOMINANT HAND4' 2"HEIGHT185 lbs.WEIGHT
EYE COLOUR
SKIN COLOUR,
HAIR / HAIR STYLE
PHOBIAS,
PERSONALITY TRAITS
INTERESTS,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATIONNoneREGIONTruddDEITYHumanoidRace Type
Race Sub Type
Description:Biography: