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Graphics, Vision, HCI K.P. Chan Wenping Wang Li-Yi Wei Kenneth Wong Yizhou Yu

Graphics, Vision, HCI

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Graphics, Vision, HCI. K.P. Chan Wenping Wang Li-Yi Wei Kenneth Wong Yizhou Yu. Li-Yi Wei. Background Stanford (95-01), NVIDIA (01-05), MSR (05-11) Research Nominal: Graphics, HCI, parallelism Actual: Computing natural repetitions (Computer science is about repetitions) - PowerPoint PPT Presentation

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Page 1: Graphics, Vision, HCI

Graphics, Vision, HCIGraphics, Vision, HCI

K.P. Chan

Wenping Wang

Li-Yi Wei

Kenneth Wong

Yizhou Yu

Page 2: Graphics, Vision, HCI

Li-Yi WeiLi-Yi Wei

Background

Stanford (95-01), NVIDIA (01-05), MSR (05-11)

Research

Nominal: Graphics, HCI, parallelism

Actual: Computing natural repetitions

(Computer science is about repetitions)

Can work on almost anything + have fun

I tailor projects for individual students (so they also have fun)

Page 3: Graphics, Vision, HCI

Computing natural repetitionsComputing natural repetitions

interactauto

procedural(parametric)

data driven(non-parametric)

parallelrandom

parallelism HCIgraphics

ParallelPoisson

texture synthesisinverse

synthesis

blue noise

motiontexture HDR

edit

elementtexture

revisioncontrol

differentialanalysis

Page 4: Graphics, Vision, HCI

Discrete element textures[Ma et al. SIGGRAPH 2011]Discrete element textures[Ma et al. SIGGRAPH 2011]

exemplar

domain output

synthesis

Page 5: Graphics, Vision, HCI

SIGGRAPHSIGGRAPH

The coolest (& ass kicking) venue in graphics

Each paper can be worth a PhD thesis

(Just in case you don’t know)

HKU has 4 papers in SIGGRAPH 2012 So we are awesome (in addition to have fun)

Page 6: Graphics, Vision, HCI

input

output

Page 7: Graphics, Vision, HCI

input

output

Page 8: Graphics, Vision, HCI

input

output

Page 9: Graphics, Vision, HCI
Page 10: Graphics, Vision, HCI

Yizhou YuYizhou Yu

Background

Berkeley (PhD 2000), UIUC (2000 - 2010)

Research

Graphics, vision, image processing

• Computational Photography

• Computer Animation

• Geometry Processing

• Medical Imaging

• Video Analytics

Page 11: Graphics, Vision, HCI

Deformation transfer for real time cloth animation [SIGGRAPH 2010]Deformation transfer for real time cloth animation [SIGGRAPH 2010]

DeformationTransformer

Page 12: Graphics, Vision, HCI

Motivation• Real-Time Cloth Animation

– Video games, virtual fashion, etc. • The Problem

– Real-time performance on high-resolution models – PDE Integration, Collision resolution.

Final Fantasy XIII Nurien

Page 13: Graphics, Vision, HCI

Overview• Hybrid Approach :

– Simulate low-res cloth on the GPU– Rely on a data-driven model to transform the

low-res simulation into a high-res animation

DeformationTransformer

Page 14: Graphics, Vision, HCI

An Example

High-Res Dress: 27K Triangles, Low-Res Dress: 200 Triangles Frame Rate: 261

Page 15: Graphics, Vision, HCI

Data-Driven Image Color Theme Enhancement [SIGGRAPH Asia 2010]

Photo Reuse: how to edit a photograph to enhance a desired color impression by exploiting prior knowledge extracted from an existing photo collection?

source image nostalgic lively

Waiting for the right season and illumination could be extremely time-consuming!

Page 16: Graphics, Vision, HCI

Our Goal

Image Color Theme Enhancement

Input Image

desolate

lively

Page 17: Graphics, Vision, HCI

Results

Input Images

happy sad

spring in the air peaceful

Page 18: Graphics, Vision, HCI

Wenping WangWenping Wang

Background

Alberta (PhD 1992), Department Head

Research

Computer graphics

Geometry Processing

Computational geometry

Architectural Design

Scientific Visualization

Page 19: Graphics, Vision, HCI

SIGGRAPH 2006

Page 20: Graphics, Vision, HCI

SIGGRAPH 2007

Page 21: Graphics, Vision, HCI

SIGGRAPH 2008

Page 22: Graphics, Vision, HCI

SIGGRAPH 2008

Page 23: Graphics, Vision, HCI

Kwan-Yee Kenneth WongKwan-Yee Kenneth Wong

Background

Cambridge (PhD 2001)

Research

3D modeling

Video surveillance

Image processing

Pattern recognition

Page 24: Graphics, Vision, HCI

3D Model ReconstructionRobust recovery of shapes with unknown

topology from the dual space (PAMI 2007)

contour generator

silhouette N

Page 25: Graphics, Vision, HCI

3D Model ReconstructionRobust recovery of shapes with unknown

topology from the dual space (PAMI 2007)

original surface

dual surface

tangent

operation

tangent

operation

original surface

Page 26: Graphics, Vision, HCI

3D Model ReconstructionRobust recovery of shapes with unknown

topology from the dual space (PAMI 2007)

Page 27: Graphics, Vision, HCI

Eye Gaze TrackingReconstruction of display and eyes from a

single image (CVPR 2010)

27

Page 28: Graphics, Vision, HCI

Eye Gaze TrackingReconstruction of display and eyes from a

single image (CVPR 2010)

28

Page 29: Graphics, Vision, HCI

Kwok-Ping ChanKwok-Ping Chan

Background

HKU (PhD 1989)

Research

• To apply various Machine Learning methods on Pattern Recognitions, such as facial expression recognition.

• Study on Cross Domain Learning where the training and the testing domain are not the same.

Page 30: Graphics, Vision, HCI

Facial Expression RecognitionFacial Expression Recognition

Goal: to recognize one of the seven basic facial expressions:

Page 31: Graphics, Vision, HCI

MethodsMethods

• Dynamic Bayesian Network

• Discriminative Hidden Markov Models

• Discriminative Temporal Topic Models

• Given an image sequence of facial expression, we compute the probability of each expression using the above techniques.

Page 32: Graphics, Vision, HCI

Examples: Smile with blinking eyes:Examples: Smile with blinking eyes:

From input, produce output

similar to input

arbitrary size

Key Publication: CVPR 2009