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CLUBs'edition
MCRI0451_T20Blast Deliverers HandbookV3.indd 1 26/09/12 3:58 PM
1
CLUBs'edition
MCRI0451_T20Blast Deliverers HandbookV3.indd 1 26/09/12 3:58 PM
32
Welcome to the new era of junior cricket! It’s fast, fun, quick, active, energetic and dynamic – everything kids are looking for in entertainment.
Exploding onto the cricket scene in 2003, T20 has significantly impacted on how cricket is played and watched around the world. Traditional formats of cricket are still important, especially in Australia where playing Test cricket remains the ultimate in a player’s career.
To be Australia’s favourite sport we have to embrace kids’ passion for the shorter forms of our game.
Cricket at a local junior level is competing for families’ time with more sports and recreational activities than ever before. Therefore, cricket needs to be offering a format that encourages, excites and challenges boys and girls to play the game.
The most important feature of MILO T20 Blast is that it maximises participation for all kids, not just the more talented players.
MILO T20 Blast will play a major role in inspiring the next generation of Australian cricket’s players and fans.
George'Bailey'Australian T20 Captain MILO T20 Blast Ambassador
Meg'Lanning'Commonwealth Bank Southern Star MILO T20 Blast Ambassador
Welcome
Contents
Welcome' 2
Introduction' 4
The'experience' 5
A'shift'from'junior'cricket' 6-7
Milo't20'Blast'format' 9
ground'equipment' 10
Deliverers’'kit'bag' 10
game'day'housekeeping' 11
Ground'&'Weather'Conditions' 12-13
rules' 14
batting' 15
double'zone' 16
bowling' 17
no'balls'&'wides' 18
free'hit'rules' 19
frequently'asked'questions' 20-24
Milo'T20'blast'ground'setup' 26
Milo'T20'blast'event'day'setup' 27
scoring'instructions' 28-29
score'sheet'example' 30-31
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For more than 20 years, Cricket Australia and State and Territory Cricket Associations have delivered entry-level cricket programs that enable children to learn cricket skills in a fun, friendly and enjoyable environment.
The challenge for clubs is to maximise the number of participants that progress from the introductory MILO in2CRICKET skills-based program to competitive junior cricket competitions.
MILO T20 Blast has been developed to ensure junior cricketers can progress with confidence from MILO in2CRICKET to competitive club cricket competitions and play an appropriate format of cricket that will inspire them to continue as a player and/or a fan.
MILO T20 Blast is a graduate competition and bridges the gap between MILO in2CRICKET participants and junior club cricket. The aim of MILO T20 Blast is to:
• Introduce junior cricketers to competition• Continue to develop skills and techniques learnt in MILO in2CRICKET• Maximise participation for all participants• Increase kids’ passion for cricket
IntroductionMILO T20 Blast is a fun, fast-paced modified cricket format that encapsulates the excitement of the KFC T20 Big Bash League. It is the initial step to playing real, competitive cricket.
The 60 to 75-minute game promotes an inclusive, safe, equal participation opportunity for every junior.
Four simultaneous games involving 64 juniors per field generate an exciting and vibrant atmosphere, bolstered by a community-based crowd of friends, parents and siblings.
A large crowd positioned close to the game promotes positive interaction and encouragement, adding to the atmosphere. In a perfect environment, each centre provides high-energy music to accompany the action.
Short boundaries inspire countless fours and sixes which will have the juniors screaming for more as MILO T20 Blast creates a unique sporting atmosphere for the kids. It is their time to shine!
The action-packed program is promoted and implemented by highly-skilled and trained providers, ensuring the sessions run smoothly. The providers are responsible for the organisation, administration, set-up, game fixtures, times, recording of statistics and the clean-up.
The centre coordinator requires a few volunteer umpires, who are provided with everything they need to officiate. The volunteers become part of the action and are in the best position to enjoy this unique junior sporting spectacle!
The professionally-trained provider guarantees each session is not just another game, but is an event!
MILO T20 Blast delivers in a familiar environment and a safe format, regardless of which centre you attend. All of the skills required to participate in cricket are entrenched in an explosive, action-packed hour!
The Experience
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A Shift From Junior Cricket to Milo T20 Blast.
Traditional cricket whites Colourful Shirts
4 hour game plus training on another day
60 to 75-minute complete game experience
Hard cricket ball Soft Ball (Incrediball)
Protective equipment No additional protective equipment required
Bowler changing ends each over Bowler bowls at the same end
Bowling and batting optional Everyone bowls and everyone bats
Predominantly male oriented Designed to encourage and promote inclusion
Skills taught by volunteer or parent Skills taught by trained and skilled provider
Set-up and clean up by parents/volunteers
Set-up and clean up provided by the provider
Home and away fixture season Fixtures played at central venues
Varied rules by competition Standard national rules
Stand alone junior competitions Part of a progressive national junior strategy
JUNIOR'CRICKET MILO'T20'BLASTAge group-based program Ability-based criteria
Club and schools programs differ Same product regardless of the place of play
11 juniors per team 8 juniors per team
Varied saftey zones for fielders 10 metre safety zone for fielders
Varied game length, depending on match events
16 x 6-ball overs per game
Club sign-on with cash and cheque transactions
Easy online sign-on and transactions
Varied pitch and field sizes. Unrealistic boundaries
Standard game/program dimensions and realistic boundaries
Outdoor game differs from indoor option Similar rules for both outdoor and indoor formats
Game resembles a hybrid of various formats of cricket
Has all the excitement of the KFC T20 Big Bash League
One game per oval Potential for 4 simultaneous games per oval
Juniors require their own cricket equipment – bat, helmet, gloves, pads, etc (high initial cost investment)
All equipment is supplied by the centre for the juniors
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MILO T20 BLAST - PROGRAM INFORMATION
• Players – Eight per side (Up to 10 players may participate but only eight may bat and bowl). One player must be nominated to bat only, and one nominated to bowl only. Ten may rotate as fielders.)
• Game length - 16 overs per team/innings regardless of how many wickets are lost.
• Game/Session time – 60 to 75 minutes
• Pitch length – 18 metres
• Pitch type – Grass outfield
• Ground size – 40 metres boundaries from batting end stumps. If there is limited space, the area behind the wicketkeeper should be reduced to allow more grounds in the space.
• Ball – Incrediball style
• Protective equipment - Not required. Wicketkeepers to wear helmet with grill when up to the stumps.
• Batting – Pairs
• Bowling - Players bowl two overs each, bowled from the same end
• Fielding - No fielder is allowed within 10 metres of the bat until after the ball is hit. This excludes the wicketkeeper and slips.
• A coin/bat toss determines which team bats first.
• Participants not engaged on field should be encourage to undertake small skill development drills such as pairs catching, target bowling, and bat tapping. This is a great way to engage parents in active coaching throughout the program. For more information about drills visit www.coaches.cricket.com.au
MILO T20 Blast FORMAT
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1. MILO T20 Blast is played on grass outfields.
2. A marked boundary length of 40 metres is measured from the stumps at the batting end of the pitch.
3. The standard pitch is reduced in length to 18 metres stump-to-stump.
4. Branded MILO T20 Blast bats are used, supplied in the Deliverers’ Pack.
5. Protective gear is not required when batting.
6. Wicketkeepers wear a helmet with a grill when up to the stumps, supplied by the club or the individual players.
• 1 x MILO T20 Blast Sports Bag
• 40 x MILO T20 Blast Foam Balls
• 7 x MILO T20 Blast Wooden Bats (Size 4)
• 7 x MILO T20 Blast Wooden Bats (Size 5)
• 12 x MILO T20 Blast Stump Sets
• 90 x MILO T20 Blast Marker Cones
• 2 x MILO T20 Blast Polo Shirts
• 10 x MILO T20 Blast Deliverers Vests
• 10 x MILO T20 Blast Batting Tees
• 11 x MILO T20 Blast Volunteer Caps
GROUND AND EQUIPMENT
DELIVERERS’ Kit Bag
• Balls will be given to each team to use for the duration of the day. A nominated ‘ball monitor’ is responsible for returning the ball to the coordinator at the end of the day.
• Scoresheets are to be returned to the recording area immediately after each game.
• Please return all equipment to the recording area after the final games are completed.
• Players are asked to pick up all rubbish throughout the day.
• If there is a need to tailor playing conditions (e.g. ground dimensions) for a specific carnival/venue, this will be addressed by the carnival coordinator at the initial briefing.
GAME DAY HOUSEKEEPING
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Schedule
Where possible, outdoor MILO T20 Blast sessions should be scheduled outside the hours of 11am and 3pm (Daylight Savings Time).
Wet'weather
Ground and weather conditions can have a significant impact on the safety and enjoyment the MILO T20 Blast Program. Appropriate care should be taken to avoid any foul weather-related injuries. Deliverers should exercise a conservative approach to continuing play in the rain, where lightning is present or where the field conditions have reached a point where they pose danger to participants.
Shade
The use of natural shade should be maximised during all MILO T20 Blast sessions. Natural shade can be provided by buildings, trees and other structures. Players (not batting, fielding or undertaking activities), spectators and scorers should be encouraged to watch games from under shaded areas.
Ground and weather conditions
Heat
It is recommended that MILO T20 Blast Deliverers apply common sense guidelines to climatic conditions regarding excessive heat. Players’ health must always be considered in the scheduling of the program. Sports Medicine Australia recommends that for children and adolescents, activities should be postponed or cancelled if the temperature reaches a level designated by the local or state association.
Action should be taken promptly by umpires and officials to cease play under any conditions that may be dangerous to the players and officials.
Clothing'and'Sunscreen
The MILO T20 Blast promotes the use of broad brimmed headwear, long sleeved t-shirts and sunscreen at all MILO T20 Blast sessions. A policy of ‘no hat, no play’ should be implemented ensuring all players and officials must be wearing a hat before participation. SPF 30 + or higher sunscreen should be promoted and available at all MILO T20 Blast sessions. Sunscreen should be applied 15 minutes prior to the game and whilst playing in peak UV periods, participants/volunteers/supporters should be encouraged to frequently re-apply sunscreen to exposed body parts. The use of sunglasses is encouraged to help provide protection from sun damage to the eyes.
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• A game is played between two teams with a minimum of eight players on each team. Substitutes may be used in any combination providing that no more than eight individuals bat, eight individuals bowl and only eight fielders are on the field at one time.
• A toss of a coin/bat will determine which team bats first.
• If teams finish equal on games won, positions will be decided by number of runs scored (or on average runs scored, where a bye exists). Where a bye exists, teams will be awarded points for a win and receive their average runs for all the matches.
• If the scores are still the same then the winner will be decided by the team that lost the least number of wickets.
• If a clear winner still can’t be determined, the team that bowled the least number of no-balls shall be declared the winner.
RULES• Plastic and wooden bats can be used. Batters do not need to wear pads
or gloves.
• Batting pairs bat for four overs. Players remain batting irrespective of the number of times they are given ‘out’, until they have batted for four complete overs (24 balls).
• Batters swap ends at the end of each over and when dismissed (except in the event of a run out).
• If the batter facing fails to hit any two consecutive balls in one over, they hit off the tee after the second delivery and must run. This allows both batters an opportunity to score runs.
• If a batter is dismissed, the bowling team receives five bonus runs (per wicket). Please note that runs are not deducted – they are added to the bowling team’s final total. Thus, the only penalty for being given ‘out’ is that the batters swap ends.
• Batters can be given out in the following ways, at the discretion of the umpire who is committed to providing a fun experience for all: bowled, caught, run out, stumped and hit wicket. Batters cannot be given out LBW unless they are intentionally not offering a shot.
• The next batting pair must be ready to bat immediately following the previous pair’s innings.
BATTING
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• The Double Zone is the area behind the bowler’s end stumps. See “Ground Setup” diagram for more details.
• The Double Zone should be marked with different coloured markers.
• If the ball is hit into the Double Zone then all runs are doubled e.g. 1 = 2, 3 = 6.
• Only runs hit into the Double Zone are counted as double runs. Over throws do not count.
• No more than two players can field in the Double Zone at the time of delivery.
DOUBLE ZONE• Eight players must bowl and keep wickets for two overs each (there is
no designated wicketkeeper).
• Bowlers are limited to a short run up. This ensure a fast–paced game with plenty of action and minimal down time.
• All overs are bowled from the same end. Batters swap ends after each over.
• Umpires are asked to encourage bowling with a straight arm in the spirit of the rules.
• There is a maximum of six deliveries in each over. ‘No balls’ and ‘wides’ are not re-bowled.
• Any overarm delivery that bounces more than once or rolls along the ground shall be deemed a fair delivery (unless the bowler is deliberately rolling it along the ground to gain advantage). The umpire may decide that deliveries should be re-bowled if they are considered unfair.
BOWLING
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• There are four types of deliveries that classify as a ‘no ball’ or ‘wide’.
• A ‘no ball’ is one that: i) bounces over the batter’s head in their batting stance. ii) reaches the batter above waist height (above the bottom rib) on the full. iii) sees the bowler overstep the crease at delivery.
• A ‘wide’ is one that: iv) Passes outside the wide markers at the batter’s end.
• If a ‘no ball’ is bowled (whether the batter hits it or not), the batting team receives two runs and a free hit off the tee. The only way a batter can be ‘out’ off a free hit is run out.
• If a batter scores off a no ball, they will still receive an additional two runs. In addition, the batter on strike after the runs are completed will receive a free hit off the tee (see free hit rule).
• If a batter scores off a no ball (free hit) the batter on strike still receives a free hit (but only one swing).
• In the case of the ball passing outside the markers at the batter’s end (wide) and beating the wicketkeeper the batters receive two runs plus what they run. The ball is then returned to the tee for a free hit and the number of runs scored from that hit is added to what has already been scored. E.g. two (wide) + what is run + score from free hit.
NO BALLS & WIDES FREE HIT RULE
• If a ‘no ball’ or ‘wide’ is bowled (whether the batter hits it or not), the batting team receives two runs and a free hit from the tee.
• When the tee is used, the batter must hit off the tee forward of the batting end stumps. Batters may not run if the ball is hit behind the batter’s stumps off the tee. A missed swing at the ball on the tee counts as the free hit.
• In the case of a free hit off the tee, the fielding team must stay in the positions they were in at the moment the original delivery was made until the ball is hit off the tee.
• The batter can only be ‘out’ run out from a free hit.
• For safety reasons, the batter is the only player permitted to place the ball on the free hit tee.
• Standard fielding rules apply for all free hits.
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FREQUENTLY ASKED QUESTIONS
Q.'How'many'teams'can'my'club/school'enter?
Clubs and schools can enter an expression of interest for as many teams as they like, however depending on interest levels and ground capacity, there may be a need to limit numbers. Individuals can also enter a team with friends.
Q.'Can'I'enter'a'mixed'boys'and'girls'team?
Yes. Clubs can enter mixed teams when they do not have enough players for separate boys and girls teams. Mixed teams will compete in the boys division.
Q.'What'equipment'does'our'club'need'to'provide?
Clubs need to provide only a helmet with face mask if wicketkeepers will keep up to the stumps. Wicket keeping gloves are optional. Each Centre and Coordinator will provide all other equipment.
Q.'Can'players'use'their'own'wooden'bats?
Yes. All equipment will be provided, however participants may choose to use their own bat. Please ensure that all external equipment is clearly named.
Q.'Can'more'than'eight'players'play'per'team?
The maximum number of players allowed on the field at one time is eight, however a team may choose to have a player who bats and does not bowl and another player who bowls but does not bat, permitting 10 players per team. Alternatively, players may be ‘rostered off’ for one of the games. Every effort should be made to limit teams to eight.
Q.'What'age'do'the'players'have'to'be?
MILO T20 Blast in Clubs and Associations is essentially a competition for 8 to 12 year-olds. Teams with limited numbers of players can use players from a younger age group to complete a team. Please notify staff prior to the commencement of the carnival if you have younger players. NB. As per Cricket Australia’s Well Played manual, girls may also play two years out of their age bracket if playing in a boys or mixed team i.e. girls 14 can play as 12 year-olds.
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Q.'Who'scores'and'umpires'at'the'centres?
Each club/school team is required to umpire and score their games at Centres. Coaches can organise a parent or an older brother/sister to perform this role on the day. Some clubs/schools have established links with local secondary schools or senior club cricketers to assist the running of their MILO T20 Blast team.
Q.'Can'I'call'an'existing'competition'MILO'T20'Blast?
Provided it complies with the requirements of the MILO T20 Blast minimum standards document. A copy of the Minimum Standards document can be obtained by contacting your local State or Territory Cricket Association.
Q.'Where'will'MILO'T20'Blast'centres'be'run?
MILO T20 Blast centres will be hosted primarily by Associations or Clubs, but privately run independent centres may also exist. Private centres will typically be run by independent Private Providers and act as feeder centres for Clubs and Association cricket. Some centres may also be run in schools, but school-based centres will primarily exist as MILO T20 Blast School Cups.
Q.'Who'is'qualified'to'run'a'MILO'T20'Blast'centre,''
and'when'does'Deliverer'training'commence?
MILO T20 Blast centres must be run by a Cricket Australia trained and accredited Deliverer. Typically, Deliverers will be Regional Cricket Managers, Development Officers or Private Providers, but may also be SEDA students, trained volunteers, or teachers. Training for Deliverers will commence from August 2012.
Q.'How'long'is'a'MILO'T20'Blast'season?
A season will run for eight sessions/weeks.
Q.'HOW'DO'participants'register'for'MILO'T20'Blast?
Participants may register for MILO T20 Blast by visiting t20blast.com.au and selecting their preferred centre. They then register through MyCricket.
Q.'What'is'in'the'MILO'T20'Blast'equipment'kit''
for'centres?
The kit contains:
• 1 x MILO T20 Blast Sports Bag
• 40 x MILO T20 Blast Foam Balls
• 7 x MILO T20 Blast Wooden Bats (Size 4)
• 7 x MILO T20 Blast Wooden Bats (Size 5)
• 12 x MILO T20 Blast Stump Sets
• 90 x MILO T20 Blast Marker Cones
• 2 x MILO T20 Blast Polo Shirts
• 10 x MILO T20 Blast Deliverers Vests
• 10 x MILO T20 Blast Batting Tees
• 11 x MILO T20 Blast Volunteer Caps
All items are MILO T20 Blast branded.
Q.'What'is'the'make-up'of'a'centre?
Participants may come from clubs and MILO in2CRICKET centres, MILO T20 Blast School Cups, or from Private Provider programs.
Centres may align to clubs, but they may also have no club alignment (i.e. a girls-only centre) where participants come to one place, are put into teams, and are registered to the Association.
Q.'Where'do'we'get'the'extra'Volunteers?
MILO T20 Blast centres are fully coordinated by trained and qualified providers who coordinate the full process: registration, set up of grounds, collation of results and clean-up of the venue, limiting the need for extra volunteers.
If extra volunteers are required, the short duration, easy-to-understand rules and game format will enable easier recruitment of parents and others.
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Q.'Where'is'MILO'T20'Blast'played?
MILO T20 Blast can be played on grass outfields or at Indoor Cricket Centres. It can be at one centre that accommodates any number of teams, at an individual oval if there are eight or less teams, it can be at one venue every week, or be rotated through a number of venues. There is no one specific model. Due to wash outs, or unforeseen circumstances, back up facilities may be used where available (indoor sports centres, basketball courts, tennis courts, beach, etc.).
Q.'How'important'is'winning?
While the MILO T20 Blast is a competition-based program, ensuring that everyone is involved and having fun is the most important aspect. Those involved should remember this objective when running the program.
Q.'What'happens'if'a'session'is'effected'by'rain?
While it is always preferable to make up sessions not completed due to inclement weather, this is not always possible and your MILO T20 Blast Coordinator will deal with these circumstances on a case by case basis.
Q.'As'a'parent'what'can'I'do'to'get'involved'in'the'
MILO'T20'Blast'experience?
Parents are encouraged to get involved in the program wherever possible. Your MILO T20 Blast coordinator will always be looking for assistance with umpiring, scoring and managing games at a MILO T20 Blast centre. Make sure you introduce yourself to your MILO T20 Blast coordinator and offer your assistance each week.
MILO T20 BlastGround Setup
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MILO T20 BlastGround Setup
Fielders'are'not'allowed'within'10'metres'of'the'bat'until'after'the'ball'is'hit(Excluding'the'WicketKeeper'and'slips)
Point
Batting'tees'mark'the'crease'(Approx.'1.2'metres'from'stumps)'and'act'as'wide'markers
40'metres'from'batting'end'stumps'
(Radius'from'point'to'Square'Leg)
Double'ZoneAll'runs'scored'off'the'bat'in'this'area'are'worth'double.'
NB.'Overthrows'are'not'doubled.
18'metresstump'to'STump
MILO T20 BlastGround Setup
MILO T20 BlastEvent Day Setup
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MILO T20 Blast scoring
1. Enter Batter’s name under designated Batting Pair.
2. Enter Bowler’s name next to the Over number bowled.
3. Mark the runs scored with a number, next to the Batter’s name for the relevant ball in each Over.
4. Mark any Wickets (Wkts) with a W, next to the Batter’s name.
5. Wides or No Balls should be represented on the scoresheet by a circle. This circle represents the two runs received for a Wide or No Ball. Mark the circle when the Wide or No Ball is bowled and then enter the number of runs made by the batter within the circle. In some instances this will be a combination of runs made off the original ball and of runs made from the Free Hit. E.g. Joan is the batter on strike when a No Ball is bowled. She manages to hit 2 runs off the No Ball and then hits another 2 off the tee. Her score is represented as 4 . When tallying the number of runs Joan made, this is counted as 6: 4 runs + a circle (which counts for 2).
6. Mark any balls from which there is no score with a dot.
7. Make sure all six boxes are filled for each Over.
8. Once the Batting Pair has completed their four Overs, tally the Total Wickets (Wkts) and Runs for each Batter. Then combine the two to calculate the “Pair Total” and Team Running Score.
9. For Batting Pairs 2-4, ensure you are calculating the Team Running Score by adding the previous Batters’ scores to the current Batters’ scores.
10. Once all Batting Pairs have batted, complete Team Total.
11. The loss of a Wicket results in 5 Bonus Runs to the opposition. At the completion of the innings, multiply the total of wickets lost by five and mark this in the Bonus Runs Awarded to Opposition box.
Scoring Instructions
NB. If this team is the first to Bat, leave the Bonus Runs Received from Opposition and Grand Total boxes empty. They will be completed upon the conclusion of the second team’s innings.
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Over
1 Bat
ting
Tea
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Bow
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Team
Dat
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Bat
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Pai
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Bat
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Bonu
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Last'updated:'AUGUST'2012
To find out more about your local MILO T20 Blast Centre contact:
VICTORIA Darren Anderson [email protected]
NEW SOUTH WALES Nick Guinane [email protected]
SOUTH AUSTRALIA Alice Johnswood [email protected]
NORTHERN TERRITORY John Stock [email protected]
AUSTRALIAN CAPITAL TERRITORY Matthew William [email protected]
TASMANIA Ben Smith [email protected]
WESTERN AUSTRALIA Simon Allison [email protected]
QUEENSLAND James Henry [email protected]
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