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Good Shepherd Lutheran College DESIGN Common Assessment Task Student Name: Date Set: Assessment Task Name: Programming with Scratch Due Date: Teacher Contact: Mr Scott Criteria Achievemen t Level A (/8) B (/8) C (/8) D (/8) OVERALL ACHIEVEMENT Description of Assessment Task You will produce a portfolio of work that shows: Criteria A: You explain the need for games or programming of this nature and the research you carried out in developing it. You will show examples of games that have inspired you and show the process you went through in developing it. Criteria B You will present a list of success criteria and show design ideas for a game giving reasons for choosing your design. Criteria C You will demonstrate competent technical skills in following a plan to create game (e.g. use of Master Page, Layout Design, Hyperlinks) You must show how the plan was refined in achieving the final product. Criteria D You describe how you will test the final product to measure its success, you will also evaluate the final piece and its impact on it’s target audience. You must upload your final portfolio onto Edmodo for Assessment

Good Shepherd Lutheran College DESIGN Common Assessment Task

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Good Shepherd Lutheran College DESIGN Common Assessment Task. OVERALL ACHIEVEMENT. Inquiry. A4 Show different styles of games you investigated . Annotate to show their features and audience. What did your research tell you / How does it inform you in the game you want to make? ). - PowerPoint PPT Presentation

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Page 1: Good Shepherd Lutheran College DESIGN Common Assessment Task

Good Shepherd Lutheran College

DESIGNCommon Assessment Task

Student Name:   Date Set:  

Assessment Task Name:

Programming with Scratch

Due Date:  

Teacher Contact: Mr Scott

Criteria Achievemen

t Level

A (/8) B (/8) C (/8) D (/8)

       

OVERALL ACHIEVEMENT

Description of Assessment TaskYou will produce a portfolio of work that shows: Criteria A: You explain the need for games or programming of this nature and the research you carried out in developing it.  You will show  examples of games that have inspired you and show the process you went through in developing it. Criteria B You will present a list of success criteria and show design ideas for a game giving reasons for choosing your design. Criteria C You will demonstrate competent technical skills in following a plan to create game (e.g. use of Master Page, Layout Design, Hyperlinks) You must show how the plan was refined in achieving the final product. Criteria D  You describe how you will test the final product to measure its success, you will also evaluate the final piece and its impact on it’s target audience.  You must upload your final portfolio onto Edmodo for Assessment 

Page 2: Good Shepherd Lutheran College DESIGN Common Assessment Task

  Criterion A: Inquiry and Analysing

    

    Criterion D: Create & Evaluate

  A1 What is the purpose of this product? Why do you need it? Who is it for?

A2 What do you need to find out about (primary & Secondary sources)

A3 What will you base it on (an example)

A4 outlines findings from research.

    C1 constructs a plan C2 demonstrate technical skills

C3 create the Product C4 show modifications to the plan or product.

7-8 A1  You have explained and justifies the need of and use for this product and how it meets the needs of its intended target audience

A2  You have made a detailed research plan, which identifies and prioritizes the primary and secondary research needed to create your product, independently

A3  You have analysed a range of existing products in detail, that inspired your choice of product.

A4/B1: You have summarised, and explained the findings from your research.

  7-8 C1  You have made a detailed and logical plan, which describes the efficient use of time and resources, it is sufficient for peers to be able to follow to create the solution

C2  You have demonstrated excellent technical skills in making your product

C3 You have followed the plan to create your product, which functions as intended and is presented appropriately

C4 You have fully justified changes made and modifications to the plan.

5-6 A1 You have explained the need of and use for this product and explained how it meets the needs of the specified target audience

A2 You have made a research plan, which identifies and the research you need to do, prioritising the primary and secondary research needed to create your product, with some guidance

A3 You have analysed a range of existing products that inspire your choice of product

A4/B1: You have explained what you found found out from your research.

  5-6 C1 You have made a logical plan, which considers time and resources, it is possible for peers to follow to create the solution.

C2 You have demonstrated competent technical skills in making your product

C3 You have created a product, which functions as intended and is presented appropriately

C4 You have described changes and modifications made to the plan.

3-4 A1 You have outlined the need of and use for this product and identify how it appeals to its audience.

A2 You have outlined (and planned) the research you need to do, which identifies primary and secondary research needed to create your product, with some guidance

A3 You have used one existing product that inspired your choice of product.

A4/B1: You have outlined what you found out from your research

  3-4 C1 You have made a plan that contains some details, but the plan is difficult to follow or incomplete

C2 You have demonstrated satisfactory technical skills in making your product

C3 You have created your product, which partially functions and is adequately presented

C4 You have outlined changes made to the plan.

1-2 A1 You have stated the use of and why we need for this product and Who is the intended audience?

    A4/B1: States what you found out from your research.

  1-2   C1 You have demonstrated minimal technical skills in making your product

C2 You have created a product but it functions at a lower level and is incomplete.

 

                     

  Criterion B: Developing ideas     Criterion C: Plan & Test

  B1 What are the Success Criteria (which outlines some of relevant research).

B2. Present design ideas, what will it look like

B4. Show planning drawings/diagrams or lists requirements for the creation of the product.

B3. Choose your best design, justify your choice based on success criteria

    D1 Show how you will test the product(and generate data) to prove it is a good solution.

D2 describe how successful the product is based on relevant product testing

D3 outlines how the solution could be improved

D4 outlines the impact of the solution on the client/target audience.

7-8 B1.  You have explained in detail the success criteria needed for your product.

B2&4.  You have developed a range of feasible design ideas, (including detailed and accurate planning drawings/diagrams and lists requirements) using an appropriate resources and detailed annotation.

B3.  You have presented the chosen design and justified fully and critically its selection with detailed reference to the design specification

  7-8 D1 You have designed detailed and relevant testing methods, which generate accurate data, to measure the success of the solution

D2  You have critically evaluated the success of your product against the design specification based on authentic product testing

D3  You have explained how your product could be improved.

D4 You have  explained the impact of the product on the client/target audience.

5-6 B1. You have described the success criteria required for your product.

B2&4. You have developed a range of feasible design ideas, (including accurate planning drawings/diagrams and lists requirements) using an appropriate resources and annotation.

B3. You have presented the chosen design and justified its selection with reference to the design specification

  5-6 D1 You have designed relevant testing methods, which generates some data, to measure the success of the solution

D2 You have explained the success of your product against the design specification based on relevant product testing

D3 You have described how your product could be improved

D4 You have explained the impact of the solution on the client/target audience, with guidance.

3-4 B1. You have listed some success criteria for the design of your product.

B2&4. You have presented a few feasible designs ideas, (drawings/diagrams or lists requirement) in the creation of your product.

B3 You have justified the selection of the chosen design with reference to the design specification

  3-4 D1 you have designed a relevant method of testing your end product which will generates data, to measure how successful the product is.

D2 You have outlined the success of your product against the design specification based on relevant product testing

D3 You have outlined how your product could be improved

D4 You have outlined the impact of the solution on the client/target audience.

1-2 B1: You have listed some basic Success Criteria in the design of you product.

B2&4: You have presented one design idea of what you will do, which can be interpreted by others

B3: You have created incomplete planning drawings/diagrams.

  1-2 D1  You have designed a method of testing your finished product to test how successful it is.

D2  You have stated the how successful your product is.

   

Page 3: Good Shepherd Lutheran College DESIGN Common Assessment Task

InquiryCriterion A: Inquiry and Analysing

A1 What is the purpose of this product? Why do you need it/ A1 Who’s the audience

A2 What do you need to find out about (primary & Secondary sources)

A3 What will you base it on (an example)

A4 What did your research tell you.

Page 4: Good Shepherd Lutheran College DESIGN Common Assessment Task

A4 Show different styles of games you investigated. Annotate to show their features and audience. What did your research tell you / How does it inform you in the game you want to make?)

A4 Show different styles of games you investigated. Annotate to show their features and audience. What did your research tell you / How does it inform you in the game you want to make?)

Self Assess your Level

A1

A2

A4

A1 Do we need computers games. Are they helpful (or not?)

A2  Make a research plan, which identifies (and prioritizes the primary

and secondary) the research needed to create your program (e.g. what type of games, what programming is available etc.).

Page 5: Good Shepherd Lutheran College DESIGN Common Assessment Task

A3  Show the example of the game you will base your program on (it should be a platform style game). Annotate to show why you chose this, how it inspired you an how it suits it’s audience.A3  Show the example of the game you will base your program on (it should be a platform style game). Annotate to show why you chose this, how it inspired you an how it suits it’s audience.

Self Assess your Level

A3

Page 6: Good Shepherd Lutheran College DESIGN Common Assessment Task

Develop Ideas& EvaluateB1 What are the Success Criteria for your program.

B2. Show your different design ideas.Annotate to show their features.

B3. Choose your best design, justify your choice based on success criteria

D1 Explain how you will test the program (and generate data to prove it is a good product)

B4. Show your planning drawings/diagrams for the requirements of your design.

D3 List and explain the ways you could improve the design.

D2 Evaluate how successful the program is based on relevant product testing

  D4 Explain the impact that programming like yours could have on the client/target audience.

Page 7: Good Shepherd Lutheran College DESIGN Common Assessment Task

Change a Sprite (Show how you used The Butterfly, Ghost Squirrel)

B2/4.  Explain with diagrams and annotation how the programming works and what it does.B2/4.  Explain with diagrams and annotation how the programming works and what it does.

AnnotateAnnotate

Self Assess your Level

B2/4

B1

B1 What are the Success Criteria for your Program.

How will you test it

Page 8: Good Shepherd Lutheran College DESIGN Common Assessment Task

B2/4.  Explain with diagrams and annotation how the programming works and what it does.B2/4.  Explain with diagrams and annotation how the programming works and what it does.

AnnotateAnnotate

Dancing Sprite (Show how you used The Dancer; Move to a Beat; Twist)

Self Assess your Level

B2/4

B1

B1 What are the Success Criteria for your Program.

How will you test it?

Page 9: Good Shepherd Lutheran College DESIGN Common Assessment Task

B2/4.  Explain with diagrams and annotation how the programming works and what it does.B2/4.  Explain with diagrams and annotation how the programming works and what it does.

AnnotateAnnotate

Moving the Sprite (Show how you used Key Moves, Follow the Mouse)

Self Assess your Level

B2/4

B1

B1 What are the Success Criteria for your Program.

How will you test it

Page 10: Good Shepherd Lutheran College DESIGN Common Assessment Task

B2/4.  Explain with diagrams and annotation how the programming works and what it does.B2/4.  Explain with diagrams and annotation how the programming works and what it does.

AnnotateAnnotate

Make a game that keeps Score (Big fish eats little fish)

Self Assess your Level

B2/4

B1

B1 What are the Success Criteria for your Program.

How will you test it

Page 11: Good Shepherd Lutheran College DESIGN Common Assessment Task

Develop Ideas & 

Evaluate

Page 12: Good Shepherd Lutheran College DESIGN Common Assessment Task

B3:  Show your finished product, ANNOTATE to justify your choice based on your success criteriaB3:  Show your finished product, ANNOTATE to justify your choice based on your success criteria

Self Assess your Level

B3

D1

D3

D3:  ANNOTATE to explain the ways you could improve the ProgramD3:  ANNOTATE to explain the ways you could improve the Program

Improve….Improve….

Page 13: Good Shepherd Lutheran College DESIGN Common Assessment Task

Self Assess your Level

D2

D4

Page 14: Good Shepherd Lutheran College DESIGN Common Assessment Task

The PlanC1 construct a plan

C4 show modifications to the plan or product.

Page 15: Good Shepherd Lutheran College DESIGN Common Assessment Task

Criterion C: Creating the Solution

1. Plan what you want to do:-

C3 & C4 What did you actually do, what refinements did you make?

Skills List: Some Examples: These are in the wrong order!!Put in the right order AND ADD YOUR OWN THINGS move it over to the What do I want to .

C1: What do I want to do?C2: HOW WILL YOU DO IT, What SKILLS RESOURCES WILL YOU NEED? Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 7

             

Make a new level if xxx happens

. Restart the game if I get to ?

   

If the the ball touches x increase the score by 1

   Make the Sprite move to x when I x

   Make it twist when I …..

   When it touches x I want it to y

   Make a Sprite for ??

                 Edit images

Who will the Audience be?

Self Assess your Level

C1

C2

C3

C4

Page 16: Good Shepherd Lutheran College DESIGN Common Assessment Task

Criterion C1 & 4: Planning

1. Plan what you want to do?I want to Create a game where an archer shoots an arrow and it goes around a maze. I want to control how the arrow moves around the maze 

with a mouse. The game will have different levels…..-=How to Play=-

Click the mouse to shoot an arrow, and then use your mouse to guide the arrow to the goal. Be careful not to let the arrow hit a wall, because it will send you back to the start of the level. Complete a level to advance.

There are 15 unlockable levels. -=Multiplayer=-This is unlocked after beating the first 10 levels. The First to make it to the end of the level wins.

When will I do it

What do I want to do? HOW WILL YOU DO IT? Step 1 Step 2 Step 3 Step 4 Step 5 Step 6

I will create the sprite for……..???

I wil use the paint program and an image of……..

I got a picture of an arrow and created a green maze.        

I want the arrow to follow the mouse 

I will use the xxxxx blocks and the xxxx blocksTo make it go at a certain speed I will..

The arrow followed the mouse to make it harder I……

I want the xxxx to happen if xxxxx happens.

.I will the xxx blocks and put it on the xxxx script. I will use a timing of xxxxx to make it realistic

I made it go round the other way as this made it look more realistic.

 I want it to play a “Ta dah” sound if it gets to the end

 I will create the sound and save it in ….. Then I will use it in the XXXX blocks

I used a blaa blaa sound it worked better because it made you jump!!

 You will need about 6 – 10 rows of planning

 You will need about 6 – 10 rows of planning

You will need about 7 – 10 rows of planning

You will need about 7 – 10 rows of planning

Page 17: Good Shepherd Lutheran College DESIGN Common Assessment Task

Command Terms

Describe Give a detailed account.

Explain Give a detailed account, including reasons or causes.

Apply Use an idea, equation, principle, theory or law in relation to a given problem or issue.

Suggest Propose a solution, hypothesis or other possible answer.

Justify Give valid reasons or evidence to support an answer or conclusion.