Gitzmans WFRP3 Character Sheet.pdf

Embed Size (px)

Citation preview

  • 8/11/2019 Gitzmans WFRP3 Character Sheet.pdf

    1/2

    WEAPONS

    ARMOUR

    Description Damage Critical Range Special Notes Quality

    Quality

    Enc.

    EQUIPMENT MONEY

    ENCUMBRANCE

    Description Enc. Description Enc. Brass

    SilverGold

    Description Defense Soak Special NotesEnc.

    Total

    Soak

    Total

    Damage

    Total

    Defense

    Current

    Enc.

    Enc.

    Limit

    -

    -

    -

    -

    -

    BASIC ACTIOMELEE STRIKEWeapon Skill (ST) vs. Target DefenceMelee weapon equiped & engaged with target.

    Normal damage.

    +2 damage.

    Perform manoeuvre for free.

    Target may disengage from you for free.

    0 GUARDED POSITION

    Discipline (WP)

    Until the start of your next tu

    or Ranged Attack actions target

    same engagement as you.

    Until the start of your ne

    Melee or Ranged Attack actions

    allies in the same engagement as

    An engaged ally may remo

    any of his recharging cards.

    Suffer 1 stress.

    PERFORM A STUNT

    Varies Based On Stunt Attempt

    Perform action as intended.

    Perform action incredibl

    free manoeuvre.

    Physical check: recover 1 fat

    stress.

    Physical check: suffer 1 fatig

    stress.

    RANGED SHOT

    Ballistic Skill (AG) vs. Target Defense

    Ranged weapon equiped & not engaged.

    Normal damage.

    +2 damage.

    Perform manoeuvre for free.

    One unengaged opponent in close range may

    engage you.

    0

    DODGE

    Agility 3+ & not encumbered

    After you are declared the target of a Melee or

    Ranged Attack, or a Spell or Blessing t argets your

    defense, add 2 recharge tokens to this action and add

    to the actions dice pool.

    If Coordination is trained, add another .

    2

    BLOCK

    Toughness 3+ & shield equiped

    After you are declared the target of a Melee or

    Ranged Attack, add 2 recharge tokens to this action

    and add to the actions dice pool.

    If Resilience is trained, add another .

    2

    PARRY

    Strength 3+ & melee weapon equiped

    After you are declared the t arget of a Melee Attack,

    add 2 recharge tokens to this action and add to the

    actions dice pool.

    If Weapon Skill is trained, add another .

    2

    ASSESS THE SITUATION

    Intuition (INT)

    Special:Add if engaged.

    Recover 1 fatigue and 1 stress. Until the start of

    your next turn, add to any Melee or Ranged actions

    targeting you.

    Remove 1 recharge token from a card.

    Add 1 recharge token to a card.

    0

    SHAME CORRU

    WOUNDS

    Current / Threshold Current /

    Current / Threshold Current /

    CRITI

    /

    /

    SPECIAL ABIL

    U

    FAME RANK:

    CAREER:

    NOBLE RANK:

    EXPERIENCE:

    NAME: RACE:STANCE

    ADV. SKILLS

    Skill Char Trained

    BASIC SKILLS

    ATHLETICSBALLISTIC SKILLCOORDINATIONINTIMIDATERESILIENCERIDESKULDUGGERYSTEALTH

    WEAPON SKILL

    STAGAGSTTO

    AGAGAG

    ST

    Physical Skills CharTrained

    FORTUNEMENTAL CHARACTERISTICS

    STRESS INTELLIGENCE

    WILLPOWER

    FELLOWSHIP

    FORTUNEPHYSICAL CHARACTERISTICS

    FATIGUE STRENGTH

    TOUGHNESS

    AGILITY

    SPECIALIZATION

    Description

    BASIC SKILLS

    FELWPINTINTFELINTFELINTINT

    Menta l Ski ll s Char Trained

    CHARMDISCIPLINEFIRST AIDFOLKLOREGUILEINTUITIONLEADERSHIPNATURE LOREOBSERVATION

  • 8/11/2019 Gitzmans WFRP3 Character Sheet.pdf

    2/2

    INSANITIES

    Description Severity Name

    Current / Threshold

    /

    MUTATIONS

    Description Severity Name

    Current / Threshold

    /

    DISEASES

    Description Severity Name Symptoms

    Current / Threshold

    /

    CRITICAL WOUNDS

    Description Severity Name

    Current / Threshold

    /

    FRIENDS & ALLIESDescriptionName

    NOTES & DRAWINGS

    ENEMIES & NEMESISDescriptionName

    CAREER SHEET ATTCURRENT CAREER:

    PRIMARY CHARACTERISTICS

    CAREER SKILLS

    ATHLETICS

    BALLISTIC SKILL

    COORDINATION

    INTIMIDATE

    RESILIENCE

    RIDE

    SKULDUGGERY

    STEALTH

    WEAPON SKILL

    CHARM

    DISCIPLINE

    FIRST AID

    FOLKLORE

    GUILE

    INTUITION

    LEADERSHIP

    NATURE LORE

    OBSERVATION

    STRENGTH

    TOUGHNESS

    AGILITY

    INTELLIGENCE

    WILLPOWER

    FELLOWSHIP

    CAREE

    ACADE

    ARCANBUREA

    COMBA

    DEDICA

    DEVOT

    ENGIN

    FANAT

    INDUST

    IRONBR

    LEADER

    MENIA

    MILITA

    NOBLE

    PRIEST

    RELIGIO

    RITUAL

    ROGUE

    RUNES

    RURAL

    SOCIAL

    SLAYER

    SPECIA

    SWORD

    URBAN

    WATCH

    WITCH

    WIZAR

    BASIC

    INTERM

    ADVAN

    ELITE

    HEROIC

    PAST CAREERS:

    AVAILABLE ADVANCES

    & LIMITATIONS

    ACTION

    CARDS

    INCREASE

    CONSERVATIVE

    TALENT

    CARDS

    INCREASE

    RECKLESS

    SKILLS &

    SPECIALIZATIONS

    WOUND

    THRESHOLD

    CHARACTERISTIC

    FORTUNE

    CAREER COMPLETION ADV

    NON CAREER ADV

    CAREER TRANSITION:DEDICATION BONUS:

    NON CAREER ADVANCE:NON CAREER ADVANCE:

    GENERAL CAREER ADVANCES

    ACTION CARD:TALENT:SKILL TRAINING OR SPECIALIZATION:WOUND THRESHOLD:OPEN CAREER ADVANCE:OPEN CAREER ADVANCE:OPEN CAREER ADVANCE:OPEN CAREER ADVANCE:OPEN CAREER ADVANCE:OPEN CAREER ADVANCE:

    TotalUnspent

    EXPERIENCE: