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Introductions
Tim G. ThomasAssociate Consultant, Headspring
[email protected]@timgthomas
timgthomas.com
Agenda
• Introductions and Announcements• Part I: What is XNA?• Part II: Installing XNA Game Studio• Demo: Getting to Know an XNA Game• Q&A
What is XNA?
• Game development framework• Managed code/.NET (C# only)• Windows, Xbox 360, Zune, Windows Phone 7• 2D and 3D• “XNA is Not an Acronym”
Brief History
• Starter kits• Xbox 360 targeting2006: 1.0• Networking API2007: 2.0• Zune targeting• XBL community support2008: 3.0• Xbox 360 avatar support• Video playback2009: 3.1• Windows Phone 7 targeting• Multi-touch/accelerometer2010: 4.0
System Requirements
• Windows Vista SP2/Windows 7• 3GB HDD Space• 2GB RAM• App Hub membership for some features
• Unsupported:• Windows XP/Windows Server• Virtual PC/Hyper-V
What You Get: For Free!
• Fully-integrated IDE• Learning resources• Code samples• Screencasts
• Community• Forums• Blogs
• Awesome user groups!
What You Get: App Hub
• Submit games for Xbox Live• Debug on Xbox 360• Access to peer review• Submit apps for Windows Phone Marketplace