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Geographic Location and Routing in Vehicular Networks André Ricardo da Silva Camões Thesis to obtain the Master of Science Degree in Communication Networks Engineering Examination Committee Chairperson: Prof. Paulo Jorge Pires Ferreira Supervisor: Prof. Teresa Maria Sá Ferreira Vazão Vasques Member of the Committee: Prof. Luis Filipe Lourenço Bernardo November 2013

Geographic Location and Routing in Vehicular Networks · TORA Temporally-Ordered Routing Algorithm FSR Fisheye State Routing OLSR Optimized Link State Routing TBRPF Topology dissemination

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Page 1: Geographic Location and Routing in Vehicular Networks · TORA Temporally-Ordered Routing Algorithm FSR Fisheye State Routing OLSR Optimized Link State Routing TBRPF Topology dissemination

Geographic Location and Routing in VehicularNetworks

André Ricardo da Silva Camões

Thesis to obtain the Master of Science Degree in

Communication Networks Engineering

Examination Committee

Chairperson: Prof. Paulo Jorge Pires FerreiraSupervisor: Prof. Teresa Maria Sá Ferreira Vazão Vasques

Member of the Committee: Prof. Luis Filipe Lourenço Bernardo

November 2013

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Acknowledgements

Em primeiro lugar gostaria de agradecer a minha orientadora, a Prof. Teresa Vazao, por todo o apoio

que me deu nao so no decorrer desta tese mas tambem ao longo destes anos na faculdade. Guardarei

com muita estima todos os conselhos que me deu e que me formaram nao so como aluno mas tambem

como pessoa.

Em segundo lugar gostaria de agradecer a minha famılia por todo o amor, por todo o suporte e por

tudo o que me ensinaram ao longo da vida. Todas as conquistas que um dia alcancarei se devem a

voces.

Gostaria de dedicar uma palavra especial ao Antonio Fonseca, por ter sempre acreditado em mim

e por me ter apoiado de uma forma incondicional ao longo da minha vida academica e ao longo deste

trabalho.

A todos os meus colegas de faculdade Carlos Simoes, Goncalo Pereira, Joao Rosa, Nadia Pires,

companheiros de muitas lutas, nao tenho palavras para voces. Este trilho percorrido ao vosso lado foi

sem duvida marcante. Muito obrigado por todos os momentos.

Finalmente gostaria de agradecer aos amigos de uma vida, Jorge Serra e Teresa Silva, por todos os

dias continuarem a ensinar-me o que significa a palavra Amizade.

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Abstract

Given the constant development in Vehicular Networks, this area has gained increasingly maturity, with

new proposals to address the new challenges brought by this type of networks, in particular questions

concerning about routing processes, different vehicular environments and high node mobility problem-

atic. Associated with this development is the ever growing commitment by automotive manufacturers

to equip their vehicles with communication units, in addition to the already common widespread GPS

devices. It is of interest, then, to develop efforts towards the making of networks that take full advantage

of the features present in this vehicular environment. In this work will be implemented a location service,

that takes advantage of the physical infrastructure presented on the roads.

Keywords: Vehicular Networks, Routing, Location Service

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Resumo

Dado o constante desenvolvimento das redes veiculares, esta area tem ganho cada vez mais ma-

turidade com novas propostas que respondem a novos desafios gerados por este tipo de redes. Os

principais focos de estudo sao as questoes que envolvem os processos de routing, os diferentes ambi-

entes veiculares e a problematica da elevada mobilidade dos nos. Associado a este desenvolvimento

esta o cada vez mais serio compromisso das construtoras automoveis em equipar os seus veıculos com

unidades de comunicacao, alem dos ja muito difundidos dispositivos GPS. Interessa entao, que sejam

desenvolvidos esforcos de forma a serem criadas redes que facam uso de todo o potencial presente no

ambiente veicular. Neste trabalho sera implementado um servico de localizacao, capaz de tirar partido

da infraestrutura fısica presente nas estradas.

Palavras Chave: Redes Veiculares, Routing, Servico de Localizacao

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Contents

Acknowledgements iii

Abstract v

Resumo vii

List of Figures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiv

List of Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv

Acronyms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv

List of Acronyms xvii

1 Introduction 1

1.1 Motivation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

1.2 Objectives and Contributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

1.3 Document Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

2 State of the Art 3

2.1 Routing protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

2.1.1 Taxonomy of Routing Protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

2.1.2 Topology-based group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

2.1.3 Position-based group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

2.1.4 Epidemic Protocols group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

2.1.5 Comparison and Discussion of the Routing Protocols . . . . . . . . . . . . . . . . 6

2.2 Position-based routing protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

2.2.1 Greedy Perimeter Stateless Routing . . . . . . . . . . . . . . . . . . . . . . . . . . 7

2.2.2 Greedy Perimeter Coordination Routing . . . . . . . . . . . . . . . . . . . . . . . . 8

2.2.3 Greedy Perimeter Stateless Routing with Lifetime . . . . . . . . . . . . . . . . . . . 8

2.2.4 Improved Greedy Traffic Aware Routing . . . . . . . . . . . . . . . . . . . . . . . . 9

2.2.5 Anchor-Based Street and Traffic Aware Routing . . . . . . . . . . . . . . . . . . . . 9

2.2.6 Comparison and Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

2.3 Location Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

2.3.1 Taxonomy of Location Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

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2.3.2 Reactive Location Service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

2.3.3 Grid Location Service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

2.3.4 Hierarchical Location Service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

2.3.5 Comparison and Discussion of the Location Services . . . . . . . . . . . . . . . . 14

2.4 Location techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

2.4.1 Global Positioning System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

2.4.2 Map Matching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

2.4.3 Dead Reckoning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

2.4.4 Cellular Localization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

2.4.5 Image and Video Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

2.4.6 Localization Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

2.4.7 Ad-hoc Localization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

2.4.8 Discussion of the Location Techniques . . . . . . . . . . . . . . . . . . . . . . . . . 17

2.5 Discussion and Comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

3 Architecture 18

3.1 Characterization of Vehicular Context . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

3.1.1 Urban Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

3.1.2 Highway Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

3.1.3 Analysis and comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

3.2 Requirements Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

3.3 SILOS General Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

3.4 Components Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

3.4.1 OBU Functional Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

3.4.2 RSU Functional Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

3.5 SILOS Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

3.5.1 Registry Entry Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

3.5.2 Position Query Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

3.5.3 Remove Entry Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

3.6 Application Scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

3.7 Synthesis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

4 Implementation 31

4.1 Implementations Strategies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

4.2 Simulator Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

4.3 Network Simulation Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

4.3.1 NS-3 overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

4.3.2 Network Node Simulation Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

4.4 SILOS Implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

4.4.1 GPSR with GOD Location Service . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

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4.4.2 GPSR with SILOS Location Service . . . . . . . . . . . . . . . . . . . . . . . . . . 37

4.4.3 MessageHeaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

4.5 Functional tests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

4.5.1 V2V Communication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

4.5.2 V2I Communication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

4.5.3 I2I Communication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

4.6 Synthesis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43

5 Evaluation 44

5.1 Evaluation Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

5.2 Evaluation Metrics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

5.2.1 Location Service Protocol Metrics . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

5.2.2 Routing Protocol Metrics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

5.3 Evaluation Tests and Analysis of the Results . . . . . . . . . . . . . . . . . . . . . . . . . 46

5.3.1 Location Service tests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

5.3.2 Routing Protocols tests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

5.4 Synthesis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52

6 Conclusion 53

6.1 Synthesis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53

6.2 Final Remarks and Future Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

A Appendix 55

Bibliography 59

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List of Figures

2.1 Taxonomy of Routing Protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

2.2 Epidemic routing example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

2.3 Greedy forwarding example. Node A wants to send a packet to node D . . . . . . . . . . 7

2.4 Local maximum situation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

2.5 Local maximum situation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

2.6 Taxonomy of Location Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

2.7 A Grid Location Service example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

2.8 HLS cells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

2.9 HLS network partition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

3.1 Representation of an Urban Communication Network Infrastructure . . . . . . . . . . . . . 19

3.2 Representation of a Highway Communication Network Infrastructure . . . . . . . . . . . . 20

3.3 VANET Complete Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

3.4 SILOS Conceptual Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

3.5 OBU Operation Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

3.6 RSU Operation Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

3.7 Diagram of the SILOS Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

4.1 Unidirectional Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

4.2 NS-3 Basic Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34

4.3 VANET Node Architecture Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

4.4 Initial Implementation Class Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

4.5 SILOS Implementation Class Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38

4.6 Example of .log file recreating a V2V communication between 2 OBUs . . . . . . . . . . . 40

4.7 Example of .log file recreating a location query sended from an OBU . . . . . . . . . . . . 41

4.8 Example of .log file representing the reception of a location query by RSU . . . . . . . . . 41

4.9 Example of .log file demonstrating the reception of a location reply from an OBU . . . . . 42

4.10 Example of .log file demonstrating the communication between RSU’s . . . . . . . . . . . 42

5.1 Mobility Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

5.2 Location Service Overhead versus Distance . . . . . . . . . . . . . . . . . . . . . . . . . 47

5.3 Time to obtain a position versus Distance . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

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5.4 Location Accuracy versus Distance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

5.5 Packet Delivery Rate vs Distance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50

5.6 Routing Overhead vs Distance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

5.7 Throughput vs Distance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

A.1 GetPosition method from GODLocationService . . . . . . . . . . . . . . . . . . . . . . . . 55

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List of Tables

3.1 VANET Scenarios comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

5.1 Simulation Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

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List of Acronyms

IEEE Institute of Electrical and Electronics Engineers

SMTP Simple Mail Transfer Protocol

GPSR Greedy Perimeter Stateless Routing

AODV Ad-hoc On-demand Distance Vector

DSR Dynamic Source Routing

TORA Temporally-Ordered Routing Algorithm

FSR Fisheye State Routing

OLSR Optimized Link State Routing

TBRPF Topology dissemination Based on Reverse-path Forwarding

RSU RoadSide Unit

OBU On-board Unit

ZRP Zone Routing Protocol

CCU Communication Control Unit

ETC Eletronic Toll Collection

VMS Variable Message Sign

PDR Packet Delivery Rate

GPS Global Positioning System

MANET Mobile Ad-hoc Network

VANET Vehicular Ad-hoc Network

V2I Vehicle-to-Infrastructure

I2I Infrastructure-to-Infrastructure

V2V Vehicle-to-Vehicle

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DSRC Dedicated Short Range Communications

IP Internet Protocol

TCP Transport Control Protocol

UDP User Datagram Protocol

WAVE Wireless Access in Vehicular Environments

A-STAR Anchor-based Street and Traffic Aware Routing

GPSR-L Greedy Perimeter Stateless Routing with Lifetime

GyTAR Greedy Traffic Aware Routing

SUMO Simulation of Urban MObility

MOVE Mobility Model Generator for Vehicular Networks

NS-3 Network Simulator 3

GLS Grid Location Service

HLS Hierarchical Location Service

RLS Reactive Location Service

DREAM Distance Routing Effect Algorithm for Mobility

GPCR Greedy Perimeter Coordinator Routing

TOA Time to Arrival

ETSI European Telecommunications Standards Institute

SAEIP Sistema de Apoio a Exploracao e de Informacao ao Publico

TETRA Terrestrial Trunked Radio

EDR Event Data Recorder

CCTV Closed-Circuit TV

AoA Angle-of-Arrival

ToA Time-of-Arrival

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1Introduction

1.1 Motivation

The evolution in communication systems lead to an emergent research area - vehicular ad-hoc networks

(VANETs) - where the major goal is to improve road safety by extending the communication range and

disseminate relevant information to remote areas. A VANET may be considered a sub-set of mobile ad-

hoc networks (MANETs), with specific characteristics associated with node properties, road environment

and vehicle’s dynamics. Such networks also has a very specific purpose as intended better experience

of drivers and passengers through the provision of Vehicle to Vehicle communications (V2V) and Vehicle

to Infrastructure (V2I).

This new area lead to the development of specific applications, leveraging the low cost of wireless

technology that is widespread. Typically these applications aims to increase road safety and transporta-

tion efficiency, as well as to reduce the impact of transportation on the environment [1]. These features

enable new opportunities that are financially exploited by investors which see in this area a great source

of profit and profitability of the infrastructure. It is notorious that effort by consortia which have been

created to stimulate the growth of this area, including the automotive industry, the road operators, tolling

agencies and other service providers [2].

There are specific requirements of this new environment, such as the different application priorities,

the nodes’ mobility properties and the lack of guaranteed connectivity, that lead to the design of new

protocols. Among them, routing of information and node’s location are quite challenging issues due to

the network dynamics. Different performance studies have shown that position-based routing are more

adequate for VANETs than other solutions, although they rely on a ”God” location service to asses this

[3].

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1.2 Objectives and Contributions

This thesis aims to propose a new location service that uses the infrastructure and takes into account

context information to determine the nodes’ position. With this location service it is possible, then, to

assess wether position-based routing coupled with a simple location service that takes advantage of

the physical world conditions provides a better performance than a traditional topology-based routing

protocol.

To achieve this goal, this thesis proposal mainly presents the state-of-the art of two related topics:

routing protocols that have been proposed for VANETs, ranging from adaptation of traditional solutions

to the ones that have been specifically designed for VANET; location services that are targeted to be

used with position-based routing protocols. Based on their analysis a simple location service, usable in

both highway and urban environment is proposed.

In the case of highway environment, it is intended a solution that takes advantage of the infrastructure

present in the field, such as, the Road Side Units (RSU) at entrances and exits of highways, the present

CCTV poles and the fiber backbone that that interconnects them.

In the case of urban environment the target of the study will be the applicability of location service

for managing a fleet of vehicles. For this, it is presumed that RSUs will be used in specific locations and

will be known in advance the route of each vehicle.

1.3 Document Structure

This document describes the research and work developed and it is organized as follows:

• Chapter 1 presents the motivation and the main objectives and contributions expected in this work.

• Chapter 2 describes the previous work in the field concerning routing protocols, location services

and location techniques for the VANET environment.

• Chapter 3 describes the scenarios contextualization, the requirements analysis and the architec-

ture of the proposed solution.

• Chapter 4 describes the implementation strategies, the technologies chosen and how was imple-

mented the proposed solution.

• Chapter 5 describes the evaluation tests performed in order to validate the objectives of this work.

• Chapter 6 summarizes the work developed and future work.

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2State of the Art

Due to the mobility pattern, nodes’ properties and physical environment VANETs have been considered

a different sub-set of ad-hoc networks, in which most of the existing solutions do not fit well or are not

adequate for all the different uses that can be envisioned. Due to the high mobility of the nodes there is

an high probability of network partitions and end-to-end connectivity is not guaranteed [1]. Hence, there

is a significant research effort in the adaptation of traditional routing solutions or design of new ones to

cope with this challenges. Improving connectivity time using the minimal network resources is the most

important requirement that the new routing proposals must address, as stated in [4].

We start our research in section 2.1 by describing different routing approaches, considering three

main classes of protocols and describing the most suited to this mobile environment in section 2.2.

Position-based routing relies on the use of a location service to identify the nodes’ positions. In

section 2.3 this topic is addressed. Since the vehicles require techniques to obtain its position, section

2.4 is addressed. In section 2.5 it is presented a general discussion about all the themes previously

mentioned.

2.1 Routing protocols

In order to deal with the dynamic nature of mobile nodes it is being made a necessary effort, by the

scientific community, to rethink the routing protocols in order to provide viable solutions for VANETs.

This section addresses the universe of routing protocols for vehicular environments.

Firstly, in section 2.1.1 will be presented a taxonomy for routing protocols. Then in sections 2.1.2,

2.1.3 and 2.2 will be described the different approaches of the different routing protocols.

In section 2.1.5 a comparison of these approaches will be made in order to realize wich of these is a

better solution to deal with the challenges brought by VANETs.

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2.1.1 Taxonomy of Routing Protocols

The VANETs routing protocols present the taxonomy described in figure 2.1. These protocols can be

mainly divided into three categories: Topology-based protocols, Position-based protocols and Epidemic-

based protocols. In the following sections we will detail each of these categories. On this taxonomy it is

also provided some examples of protocols that follow the approach described above.

Figure 2.1: Taxonomy of Routing Protocols

2.1.2 Topology-based group

The class of topology-based protocols is characterized by using the link information that exist in the

network to perform packet forwarding [5]. These can be divided into three sub-classes: Proactive,

Reactive and Hybrid.

The Proactive approach, also named as Table-driven, refers to protocols that compute and mantain

routing information about all available paths in the background, regardless of communication requests,

even if no data traffic is exchanged. This routing information is maintained constantly updated in a table,

through the exchange of control information amongst the network nodes.

In [6] the authors report that the advantages of using this kind of protocols is based on the fact that

as no route discovery process is done there is low latency, for real-time applications. As a disadvantage,

exists the occupation of a significant portion of the available bandwith with unused paths. Examples

of such protocols are: Fisheye State Routing (FSR) [7], Optimized Link State Routing (OLSR) [8] and

Topology dissemination Based on Reverse-path Forwardinf (TBRPF) [9]

When using the Reactive approach routes to a given destination are determined when they are

needed, this approach is also called On-demand. This operation mode, also referenced in [6], presents

as great advantage the fact of not requiring the periodic flooding the network, being done only when it

is needed. The fact of being beaconless saves bandwidth. However for route finding, latency is high

and the excessive flood in the network may cause disruption of nodes communication. Examples of this

approach are Ad-hoc On-demand Distance Vector (AODV) [10], Dynamic Source Routing (DSR) [11]

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and Temporally-Ordered Routing Algorithm (TORA) [12].

The hybrid approach arises from the strategy of trying to use the best properties of both approaches

above. For such there are protocols such as Zone Routing Protocol (ZRP) [13], which divides the

network topology into different zones. In this way, routing within a zone is done in a proactive way, and

in reactive way between zones. The use of zones is beneficial since in an ad-hoc network, most of the

traffic is direct to nearby nodes. In this way, according to what is mentioned in [14], the protocol yields

no initial delay for routing among nodes from the same zone and increase system scalability, benefiting

from the best of both approaches. Although there are studies indicating that ZRP performs better than

proactive or reactive protocol [15], the cost of this protocol is increased complexity and in the cases

where ZRP performs slightly better than the pure protocol components, one can speculate whether the

cost of added complexity outweigh the performance improvement. In these studies is also referred that

position-based protocols outperforms the ZRP.

In spite of their differences, the three approaches above rely on the existence of a path that is built

using the nodes that best fit the communication needs between a source and a destination node, at the

setup time. However, in a VANET, since connection information is constantly changing, the best path

is also constantly changing and one can not rely on any existent path to continue linked [5]. There-

fore, Proactive approach will require a huge overhead to maintain the routes, whilst Reactive approach

introduces delay in the route discovery and maintenance processes.

2.1.3 Position-based group

This class of protocols use the geographic position as the most important variable to make the decision

of the next forwarding hop, being this information and the position of the nodes in the neighborhood

contained within the packet.

The position information of the nodes present in the vicinity is extremely useful because with this

information and with the calculation of distance to the destination node and with the knowledge of the

physical constraints of vehicular networks it is possible to take more efficient routing decisions

Thus there is no establishment and maintenance of a route between a certain origin and destiny, as

happens in Topology-based routing algorithms. This property is important given the overhead required

for maintaining the routing tables updated in highly mobile scenarios [16].

In order to use position-based routing protocols, vehicles needs to determine its own position, making

use of techniques explained in the section 2.4 and a location service responsible for determining the

position of the destination node. More information about this class of protocols will be given in section

2.2.

2.1.4 Epidemic Protocols group

A given characteristic of vehicular networks is that a connected path between the source node and

destination node may not always exist. Based on this premiss, it is important to analyse the techniques

that allow to deal with this problematic. For this purpose, the resort to protocols such as epidemic

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protocols present a solution to ensure the delivery of information, since it even allows the communication

between clusters of nodes.

Figure 2.2: Epidemic routing example

In figure 2.2 , the basic principle of how this class of protocols functions is checked: Assuming that

S wants to send a message to D, the first action to be taken into account is to perform a flooding of

the network with this message, which will be stored in buffers by nodes C1 and C2. These nodes start

to assign themselves as carriers. Assuming that there is a mobility scheme for the nodes, which is a

valid assumption for vehicular networks, there will be a time when one of these carriers will be on the

cluster of the destination node. When this happens, the message will be propagated. In [17], it is verified

that this transitivity in the sending of messages ensures a high probability that the message eventually

reaches its destination.

2.1.5 Comparison and Discussion of the Routing Protocols

As we can depicted in figure 2.1, there are three major options that can be taken in the process of routing

information in a vehicular environment: Topology-based, Position-based and Epidemic Protocols.

However, due to the advantages and disadvantages introduced by each one of them, it is necessary

to study the option that will provide a better solution. Since the epidemic routing is extremely inefficient,

and their techniques are only used to solve problems arising from possible sparsity of the vehicular

network, will be targeted for comparison the two other options. It is verified in many studies [18] [19] [20],

that position-based routing algorithms presents a better solution since those offer better performance in

terms of packet delivery ratio, throughput and end-to-end delay in the different vehicular traffic scenarios.

This is due the adaptability of position-based algorithms when selecting the next hop if an intermediate

node, previously used becomes unavailable, such as the lowest amount of overhead and the absence

of maintenance of routing tables, which causes the reduction in the available bandwidth.

2.2 Position-based routing protocols

Next, a study will be presented with the existing alternatives regarding position-based routing proto-

cols. The following protocols will be described: Greedy Perimeter Stateless Routing (GPSR), Greedy

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Perimeter Coordination Routing (GPCR), Greedy Perimeter Stateless Routing with Lifetime (GPSR-L),

Improved Greedy Traffic Aware Routing (GyTAR) and Anchor-Based Street and Traffic Aware Routing

(A-STAR).

2.2.1 Greedy Perimeter Stateless Routing

Although this protocol is the most simple amongst the described, it represent the cornerstone in the

evolution of the routing protocols in vehicular networks. The fundamental idea of this protocol is to use

a greedy forwarding strategy [21], in which packets are forwarded to the neighbour node that is closest

to the destination node.

Figure 2.3: Greedy forwarding example. Node A wants to send a packet to node D

Figure 2.3 depicts this strategy in the most simple case. In this example, the node A wants to transmit

a packet to node D. For this, it forwards the packet to the neighbour that is closest to the destiny, node

B. The process is repeated until the destination node is in the neighborhood of a node that receives the

packet (node D is a neighbour of node C).

However, in certain cases there is no other node closest to the destination than the node that just

received the packet. Under this circunstance, a Local Maximum occurred and the node must use another

strategy to forward the packet. GPSR decides the next hop using the right hand rule

Figure 2.4: Local maximum situation

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As stated in figure 2.4, this rule states that when the arriving node A from node B the next edge

traversed is the next one sequentially counterclockwise about A from edge (A,B). The greedy forwarding

is recovered again when the forwarding node is closer than the one that began all the process.

2.2.2 Greedy Perimeter Coordination Routing

To address the impact of urban environments, amongst them the blockage of the radio signal on the

obstacles present in intersections, it was proposed the GPCR [22]. The main ideia behind the GPCR

is based on using the present vehicles in the middle of the intersections as special nodes, named as

coordinators, with the function of forwarding the packages in an efficient way. In figure 2.5 is shown an

example of how the next hop is selected on a street with this notion of coordinators: Node A receives a

packet from node B. Because A is located on a street and not on a junction it should forward the packet

along this street. Firstly the qualified neighbors of A are determined. Then it is checked wheter at least

one of them is a coordinator. As in this example there are three coordinator nodes and one of these

coordinators nodes is choosen randomly and the packet will be forwarded to this coordinator. Once the

package has arrived to the coordinator, greedy forwarding strategy will be used again like GPSR. GPCR

uses a greedy forwarding strategy and recovery with the choice of the right hand rule, differing only in

architectural terms with this notion of coordinator nodes restricting the packet forwarding.

Figure 2.5: Local maximum situation

2.2.3 Greedy Perimeter Stateless Routing with Lifetime

Regarding GPSR-L [23], there is a GPSR improvement to deal with situations in which due to a low

signal quality or an intense mobility scenery, a given node selects a neighbor that no longer exists when

in reality it remains present in its coverage area. To solve those problems the concept of lifetime was

introduced. The lifetime represents the quantity of time that a certain node exist and is calculated using

the difference of distances between the nodes computed with the information of two consecutive Hello

Messages. Disassociating the Hello timer with the lifetime, a node only disappears when two premisses

are fulfilled: the node has expired the time that should receive the message and expire its lifetime. So, it

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is possible to perceive that the best nodes to choose are those that have a longer lifetime, performing a

more efficient forwarding.

2.2.4 Improved Greedy Traffic Aware Routing

Unlike the protocols aforementioned, the Improved Greedy Traffic Aware Routing [24] uses as key help

a physical infrastructure in a way to maintain the connectivity between the nodes. For such, access

points are placed at intersections that bridge the problems that came from the urban environments.

Therefore, we can reduce the overhead of control messages, the end-to-end delay be smaller and with

a low packet lost ratio. Relatively to the forwarding strategy, the packets are forwarded in a greedy way

between intersections.

In each intersection it is calculated from a score the next better crossing, having in attention the traffic

density, given by the Road Side Units, and the distance until the next crossing. The fact of depending

on the Road Side Units became less attractive than the previous due to financial costs in building the

infrastructure that support the same in the field.

2.2.5 Anchor-Based Street and Traffic Aware Routing

The routing scheme from the A-STAR was drawn to deal with intervehicular communication systems in

urban scenarios. This scheme results in a fusion of two concepts which are the Anchor-based Routing

and the Spatial Aware Routing. The Anchor based routing is based in the inclusion of vectors routes,

compose by anchors (fixed geographic points) in which the nodes should use in the data packages.

The Spatial aware routing consist in the idea of including the data in the spatial information, such as

maps or descriptions, in order to make routing decisions that are aware of the existing obstacles in the

scenario. This fusion of concepts coupled with the use of the number of buses that pass a given bus line

as the metric for calculating the weight from the Dijkstra algorithm selection path, and using a greedy

forwarding policy along these anchors, leads to this protocol with more satisfactory results compared

with protocols such as GPSR, when the scenario relates to an urban area.

2.2.6 Comparison and Discussion

Amongst the protocols described, it was verified that both GyTAR and A-STAR require an infrastructure

to operate. This represents a weakness which reduces the scope for this type of networks.

The GPCR requires an election of a coordinator node, to solve the problem associated with inter-

sections in an urban environment. In highway, this requirement will lead to entrances and exits being

considered as intersections and allied to the speed of vehicles in this environment, this protocol will

probably have a lot of packet drop and congestion near intersections.

The choice lies between the two more generic protocols: GPSR and GPSR-L.

Given that the main focus of this work resides on the development of a location service, the most

simple and generic routing protocol of the two was chosen. Thus, GPSR presents itself as the best

candidate for implementation in the scope of this work.

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2.3 Location Services

In the following section, the theme of location services will be discussed. Firstly, these services will be

categorized within a taxonomy. Then, some examples on these types of services will be presented,

finalizing with a comparison of the several advantages and disadvantages between them.

2.3.1 Taxonomy of Location Services

As can be seen in figure 2.6, in the first instance we can divide them into flooding-based, consisting

on an approach where a flood in the network whenever it is necessary find a destination node and

Rendezvous-based, where all the nodes (potential senders or receivers) in the network agree upon a

mapping that maps each nodes unique identifier to one or more other nodes in the network. These

mapped-nodes are the location services for that node and they will be the rendezvous nodes where

periodical location updates will be stored and location queries will be looked up.

Figure 2.6: Taxonomy of Location Services

The flooding-based approach can be divided into two different modes of operation. In an proactive

mode each destination node periodically floods its location to other nodes in the network, each of wich

maintains a location table recording the most recent locations of other nodes. On the other hand, in a

reactive mode, there is a flood scoped query in the network in search of the destination node only if a

node cannot find the recent location of it.

In the rendezvous approach, it can be made from the use of a quorum-based mechanism or a

hashing-based mechanism. In the first mechanism referred, each location update of a node is sent to

an explicit defined subset (update quorum) of available nodes, and a location query for that node is

sent to a pottentially different subset (query quorum). These two subsets are designed such that their

intersection is non-empty, and thus the query will be satisfied by some node in the update quorum. In

the hashing-based mechanism, location servers are chosen via a hashing function, either in the node

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identifier space or in the location space. This mechanism can be done in a flat way or in a hierarchical

way depending on whether a hierarchy of recursively defined subareas are used or not.

Next will be described three location services, one reactive and the other two hierarchical. The proac-

tive location services were left out of this work due to its significant bandwith occupation with overhead

of useless information and the fact that they have serious problems of scalability, and the quorum-based

location services since maintain quorums is difficult when the clusters are always breaking due to node

mobility.

2.3.2 Reactive Location Service

The Reactive Location Service (RLS) [25] is a location service flooding-based of reactive nature, it just

makes inquires position of another node in an on-demand fashion. In RLS, when one node needs the

location of another node, and if it does not have this information in the location table for not knowing

or simply because the information has been expired, sends a location request packet to the nodes in

its neighborhood, asking for that location information, limited to a certain time-out period. This location

request packet contains the full route that the location reply packet should be able to transverse in its

header.

This situation can happen in one of two cases: or nodes have the knowledge in its neighborhood or

they do not have. If its neighborhood is aware, this information is returned from the nodes that have the

information on their location tables. If they do not know, it is triggered a flood mechanism throughout

the network by interrogating the geographic position of the target node until it reaches the destination or

until the TTL expires.

If this information is known for some node in the network, is answered with a location reply packet

via the reverse source route obtained in the location request packet. Otherwise, RLS assumes that has

been reached a state of unreachability which may be due to a network partitioning, being the node in a

different unreachable network partition, an inactive state of the node, if it does not exist or is temporarily

deactivated, or else the node be located at a distance so high which is not possible in a maximum TTL

to reach the destination node.

2.3.3 Grid Location Service

The Grid Location Service (GLS)[26] consists in a location service that provides the position of a certain

node, constructed in order to have a number of location services distributed throughout the network.

This network is represented in a form of hierarchical grids with squares of increasing size, represented

by orders. The smaller squares represent order-1 squares. Four squares order-1, represents one order-

2 square, four order-2 squares represent one order-3 square and so on. This scheme of squares is

represented by color scheme described in figure 2.7

In GLS, there are 3 main activities: location server selection, location query request and location

server update. The location server selection phase is triggered whenever a certain node intends to

distribute its location information, composed by node ID. This ID is assigned in an unique way and

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randomly to each node, by applying a strong hash function to the nodes unique name. A node chooses

its location servers by selecting a set of nodes with IDs close to its own ID. In order to clarify the mode

of operation of this phase, it is shown an example in figure 2.7.

Figure 2.7: A Grid Location Service example

In this example, taken from [27], B (ID 17) determines which nodes will be its location servers by

selecting nodes with IDs closest to its own. A node is defined as closest to B when it has the least ID

greater than B. For example, consider the grid to the left of Bs grid. No ID exists that is greater than 17.

Since the ID space is considered to be circular (i.e wraps around), 2 is defined as closer to 17 than 7. B

selects three location servers for each level of grid order square. For example, in figure 2.7, B selects

one location server from each order-1 square (e.g 2, 23 and 63) that, along with its own order-1 square,

will make an order-2 square (e.g 26, 31 and 43) that, along with its own order-2 square, will make an

order-3 square. Each of the chosen location servers have the least ID greater than B in that square.

The location query request phase is triggered whenever it is necessary to perform a query to find

one location server. For this to happen is taken the following decision rule: The location query request

is forwarded, using geographic forwarding, to a node whose ID is the least greater than equal to the ID

of the destination within the order-2 square. The same algorihm is applied until it reaches a location

server for the destination. Once more to a completely understand the operating mode figure 2.7 is used

as example. If A wants to reach B, A sends a location query to node with ID 21.

Since no node with IDs between 17 and 21 exists in A’s order-2 square, node 21 forwards the query

packet using the same algorithm to the node in the next order square in the grid hierarchy, which is ID 20

in this example. Since node 20 is a location server for B in that grid order square , it knows Bs location

and is able to forward the query packet directly to B. Since the query packet contains As location, B

responds by sending its current location to A using geographic forwarding.

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2.3.4 Hierarchical Location Service

The Hierarchical Location Service (HLS)[28] is a location-based service of the same origin as the GLS,

being similar in some ways. The HLS covers the entire area network via a scheme of hierarchy of

regions. These regions can be sub-divided, giving the name of cell to the lower sub-network partition.

In figure 2.8 it can be verified this allocation of levels of hierarchies. This allocation however follows

two basic principles: Regions of higher level n are constructed from aggregating regions of lower level

n-1 and regions of the same hierarchical level n can never overlap.

Figure 2.8: HLS cells

For the HLS operation mode, to each node is assigned a cell responsible for each hierarchical level

from the criterion of a hash function that takes as input the data node ID, the hierarchy level and the

node position. If a node is moving, it will perform the update in their responsible cells with their position

information.

This update can be done in two different methods: For the direct method, the node updates the

responsible cells for the first level of its position information that can contain more than one location

server. If instead of the direct method was used the indirect method, in order to reduce traffic, responsible

cells N-1 sends the location information to the cells of higher level N. In this way, we see that there is

only one local traffic congestion at the first level, not replicated to the other levels because only a few

multi-hop long distance packets are sent to the top levels.

When at some point another node needs to communicate with this, uses the hash function to de-

termine the potential cells that can be responsible for target node. It then performs a query phase, by

hierarchical order of the cells. There is a response from the node when both are in the same hierarchical

area.

In order to exemplify this operation mode is presented figure 2.9. As we can see, first-level updates

are performed locally, being the remaining updates to level n+1 cells your sole responsability. The

request phase is done to the responsible cells from which respond directly to the node which triggered

the entire process.

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Figure 2.9: HLS network partition

2.3.5 Comparison and Discussion of the Location Services

As mentioned in previous sections, existing protocols for location services fall into two categories:

flooding-based and rendezvous-based. Although they are two alternatives for the vehicular universe,

in [29] the authors binding that the flooding-based protocols are not suitable since that in its proactively

mode it introduced much overhead of useless location information. If the reactive mode is used, it is

introduced latency, not suitable in VANETs. From a scalability point of view, in addition to the above

arguments, the authors in [30] reinforce that this option is not suitable since this kind of protocols scale

poorly with the network size. Therefore, the choice of an option for location service protocol falls in

rendezvous-based paradigm, since it provides a more scalable solution.

The rendezvous paradigm offers two different approaches: Quorum-based and Hierarchical-based.

From a comparative viewpoint, authors in [31] argue that the quorum-based protocols are unsuitable for

large size VANET, due to lack of network expandability, caused by the trade-off between the number of

quorums and the robustness of the location service.

Therefore, the most efficient solution falls into the hierarchical-based location service. Despite be

referenced as the best alternative, still presents some drawbacks because if mobility is high, location

update/lookup failure is increased [31].

Within the range of those services were highlighted GLS and HLS. From the study conducted by the

authors in [29], it is verified that the HLS has a better performance both in the metric of Query Success

Rate, but also incurs in less overhead and in the metric of Request Travel Time.

However, all of this location services do not explore the existing conditions on the vehicular environ-

ment, in particular the characteristics of the physical infrastructure. Taking advantage of it could reduce

the complexity of the location service and offer a service with low overhead and rapid to answer to

location requests.

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2.4 Location techniques

In order for the routing protocols previously described to work, it is necessary to know the position of

vehicles involved in this process. For this it is necessary to use techniques which allow to obtain the

position of the own node, as it is necessary to use systems that enable a global knowledge of the node’s

position along the network, making vehicles tracking and responding efficiently to location queries made

by the nodes.

In the following subsections will be analyzed both techniques for obtaining the position of the node,

as existing location services, followed by the relevant comparison between them.

So that location services can be implemented, it is necessary to use techniques that can compute

the nodes position in the veicular network. For this it is of interest to analyze the whole range of existing

techniques, described in [32].

2.4.1 Global Positioning System

The Global Positioning System(GPS) is composed of 24 satellites that operate in Earth’s orbit. Each

sattelite circles the Earth at a height of 20.200km and makes two complete rotations every day. The

orbits have been defined in such a way that each region of the earth can ”see” at least four satellites in

the sky. It is the most used technique location with regard to know the current position of a given node.

For this technique it is necessary to install a GPS receiver in order to receive the information sent by

the satellites (at least four), estimating the distance constantly going from receiver to the satellites using

a technique called Time to Arrival (TOA). Therefore, it is then possible to compute the position of the

node using trilateration. Despite being the technique that best expresses the position of a vehicle, its

characteristics lead to many unwanted problems such as not being able to always be available or may

not be robust enough for certain critical VANET applications. The error associated with the location from

10 to 30 meters also not contribute to such applications.To bridge these flaws there is an effort of two

parts: On one hand to improve the GPS using Differential GPS (DGPS) which consists of installing GPS

receivers at known fixed positions and which fix the position error of GPS receivers of vehicles and on

the other hand combining with spatial information given by other techniques.

2.4.2 Map Matching

Although it is not a by itself technique, the recent advances made by the Geographic Information Sys-

tems that concern all the data collection procedures and data storage, make this technique valuable

when it is used in conjunction with others, due to its high precision geographic information. An example

of this wraps itself with the fusion of this technique and the use of a GPS, restricting the vehicles to roads

and diminishing the errors arising from de GPS data.

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2.4.3 Dead Reckoning

The Dead Reckoning consists mainly in using the last known position acquired from the GPS in a more

frequent manner or from specific tracking systems for that particular scenario (parking lots, road cross-

ing, amongst others) and to estimate the position in which the vehicle is found through information like

direction, speed, acceleration, distance, time, and others. This technique can only be used during small

periods of time when the GPS information is not available due to the fact that Dead Reckoing accumu-

lates errors very fast along time and distance. Being this said it is only used as a backup technique.

Examples of its use can be found when for example we go through a tunnel and there is an obstruction

of the GPS signal.

2.4.4 Cellular Localization

In the matter of the location, it consists on using the existing cellular infrastructure as a way of locating

the vehicles, just like a mobile phone. For this, are used techniques like the Received Signal Strength

Indicator (RSSI), where the strength of the signal is analyzed to determine the distance between the

mobile device and the base station. Besides the RSSI, we can also use techniques like the Time of

Arrival (ToA), which is based on the amount of time that the signal of a device takes to reach the base

station, and the Time Difference of Arrival (TDoA), which is based on the difference of time that the signal

takes to reach multiple base stations. These already stated techniques use concepts of trilateration and

multilateration where tree or more signals are analyzed to determine the position of the mobile device.

There are alternatives to this techniques like the Angle of Arrival (AoA), where the angle in which the

signal reaches the base station is analyzed. For that it is necessary the use of directional antennas

or arrays of directional antennas by the base stations and the analysis of tree different signals in order

to compute the the signals origin position. The cellular location, dispute being less accurate than the

GPS’s (errors between 90 and 250 meters) and vulnerable to factors like environmental, number of base

stations, amongst others; is extremely useful when used as an information source by other techniques.

2.4.5 Image and Video Processing

The Image and Video processing, is one of the other possible techniques that can be used when it

comes to localization. This technique uses as its information source video surveillance systems from

high-ways and parking lots. It is typically not used by itself, but as a data source that contributes with

other techniques, because its great strength relates to the estimation of physical parameters of the

vehicle and not as a locating system itself.

2.4.6 Localization Services

Despite the GPS being the best technique to identify a vehicle’s position, in certain cases like tunnels

or parking garages it is ineffective. To bridge that flaw, communication infrastructures are sometimes

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installed to provide location services restricted to that environment in order to keep the vehicle’s tracking.

As examples of this kind of location services we have WI-FI, RADAR and Ultra-Wideband.

2.4.7 Ad-hoc Localization

The location in ad-hoc networks consists on building relative position maps from the node position

through the analysis of the distances and exchange of information in a multi-hop communication style.

This way, despite the vehicle’s location is not certain, it has a relative notion that suits these kind of

networks. When more details are needed, a GPS hybrid schematic is used though only a few nodes

need that kind of detailed information.

All these techniques tend to have an associated type of data fusion, that allows to merge the different

techniques, leading to relatively precise locations about the position of vehicles on the roads.

2.4.8 Discussion of the Location Techniques

The position-based routing protocols require that vehicles come equipped with mechanisms to obtain

the location of the vehicle. Typically the most widely used mechanism is GPS. However the GPS can

be erroneous and are unavailable in a number of situations and it is important to the study of other

complementary techniques to assist in obtaining the position.

For this to be possible, as described by the authors in [32], the future localization systems will need to

use data fusion models in order to compute accurate positions based on the higher number of relatively

inaccurate positions estimations.

2.5 Discussion and Comparison

According to the characteristics listed in 2.1.3, it can be noted that the position-based protocols repre-

sent the most appropriate choice for the vehicular environment amongst these, in section 2.1.5 some of

these protocols have been described. Since it is not good pratice to use different protocols for different

scenarios and since GPSR is the most generic protocol, as was mentioned in 2.2.6, it is a good candi-

date for the implementation of a routing protocol. Regarding the location service, it was demonstrated

in the previous sections that the various solutions arise problems not acceptable for a VANET environ-

ment because they do not take advantage of the existing conditions of the physical world, such as the

infrastructure. Thus, developing a location service that takes advantage of this infrastructure will offer a

better solution. This will lower the overhead, provide better scalability and improve performance. To test

this improvement in scalability and compare it with other solutions there is a need to test the solution in

simulation environment.

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3Architecture

This chapter describes the vehicular network architecture and service location protocol that supports

this work. Following a top-down approach, the vehicular context is characterized in section 3.1; then, in

section 3.2 location service requirements are presented; After this, section 3.3 overviews the proposed

location service and a more detailed description can be found in section 3.4 and section 3.5; a complete

application example is described in section 3.6 and, lastly, in section 3.7, there is a synthesis of all points

addressed in the chapter.

3.1 Characterization of Vehicular Context

Before the development of a location service that takes advantage of the vehicular environment, it mat-

ters to survey the physical characteristics that can be exploited.

There are two major VANETs scenarios - urban and highway - that lead to different challenges when

concerning the design of services and protocols, specially targeted for these networks.

The urban environment is characterized by having many roads, streets and avenues, with many

junctions, intersections and roundabouts. This means that each vehicle has many option to follow and

it is not easy to predict the path that will be used to a destination. Vehicle speed is usually low in

town and villages, limited to 50 km/h or even lower depending on the country’s legislation. Vehicular

traffic has a daily pattern, with a dense network of vehicles at rush hours and sparse networks in less

used periods of the day. There are also a significant number of fixed devices, located at traffic lights

and bus stops, that, if properly equipped, may be part of the data network. Given the high number

of crossovers, buildings, obstacles and vehicles, the signal propagation will be affected by phenomena

such as blocking, shadowing, reflection and multi-path propagation, causing significant packet loss[33].

All these environmental factors contribute to what is a challenging communication scenario.

For the highway environment, it can be said that it is simpler if we compare the mobility and obstacles,

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the mobility options are limited and the quantity of obstacles is reduced. The challenging factor in

highways resides, essentially, in the variation of the speed and the speed that vehicles can reach.

Therefore, it is possible to draw the following metrics presented in table 3.1.

Group Property Urban HighwayScenario Obstacle Many Few

Mobility Pattern Amount of options Many Few

Mobility PropertiesSpeed Low High

Speed Variance High LowNode density High Low

Table 3.1: VANET Scenarios comparison

3.1.1 Urban Environment

On the urban environment, several communication infrastructures are already deployed, either to sup-

port public mobile operators or to support private services, such as the ones provided by fleet transporta-

tion companies that need to monitorize their vehicles in order to optimise resources, improve services

offered to their costumers and reduce operating costs.

Fleet transportation system infrastructure is typically composed of embedded terminals inside the

vehicles that are connected to a set of Base Stations spread throughout the ground using TETRA tech-

nology [34]. This technology is an ETSI standard for radio networks with shared resources that requires

less BSS to provide the same coverage as GSM, transmits faster and offers several different encryption

modes, group calls, device authentication, amongst other features. These BSS are connected to the

CORE network of the company that manages the operation, so that they can be remotely controlled and

monitored.

Figure 3.1: Representation of an Urban Communication Network Infrastructure

Additionally, this CORE Network can be interconnected with a Network Operator in order to use

their mobile network services to reach the information terminals. An example of the usage of this entire

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system is SAEIP, implemented by TECMIC in the context of the management of Carris’ company fleet.

3.1.2 Highway Environment

Regarding the highway environment, there is an advanced communications infrastructure used by au-

tomatic toll systems and monitoring systems to identify hazardous situations, detecting accidents and

providing road users with useful informations about road traffic conditions. This infrastructure is typically

composed of a fibber optic backbone that interconnects different components, such as video surveil-

lance cameras, sensors, Electronic Toll Collection (ETC), Variable Message Sign (VMS) and emergency

systems (SOS). All this information is gathered and centralized at an Operations Coordination Center

(OCC), which performs management tasks on all highways. Additionally, there is the growing incorpo-

ration of RSUs to the infrastructure. These infrastructure points are the equivalent of access points in

traditional ad-hoc networks and are placed at precise spaced distance through out the road in order to

provide the infrastructure support for network setup and communications (either I2I or V2I). The Por-

tuguese highway ”A5” is an perfect example of an infrastructure identical to the one that was described

[35].

Regarding the vehicles, manufacturers are making increasingly larger efforts to ensure that vehicles

have Embedded On-Board Units (OBU) in order to enable communication either with other vehicles or

with infrastructure’s devices. These OBUs consist, typically, of an Event Data Recorder (EDR), a Global

Positioning System (GPS), forward and backward radars, computing facility and a short range wireless

interface [36].

Figure 3.2: Representation of a Highway Communication Network Infrastructure

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3.1.3 Analysis and comparison

All these elements described above lead to the conception of a VANET physical infrastructure, either for

highway or urban scenarios, such as the one exemplified on figure 3.3.

The proposed network is an infrastructured VANET, where vehicles equipped with OBUs, communi-

cate with Road Side Units (RSUs), placed at strategic places, namely the ones that are currently used

by existing systems, such as highway entrances and exits, CCTV poles, and traffic lights or bus stops,

in a city.

((a)) Highway VANET Architecture ((b)) Urban VANET Architecture

Figure 3.3: VANET Complete Architecture

3.2 Requirements Analysis

The vehicular architecture described above was idealized with the idea of a location service that max-

imizes the features present in the vehicular scenario. Thus, these are the following requirements that

must be taken into consideration.

• Simplicity - The location service must be as simple as possible in order to allow a fast adaptation

to the environment’s dynamics without using a significant amount of resources or realizing complex

operations.

• Accuracy - Since the position is a key feature for position-based routing protocols, an accurate

prediction scheme must be used in order to cope with the vehicles mobility. Hence, context and

historical information might be used to improve the accuracy of prediction.

• Performance - The location service must have a good performance, meaning that both overhead

and latency of location discovery must be small.

The design of a simple location service is a key issue for its dissemination and usage. Generic loca-

tion services are usually complex, as they do not take into account the physical infrastructure to properly

support the service. RSUs may keep information of the position of vehicles in the neighbourhood and

communicate this information upon request.

The accuracy requirement can be obtained using the context information delegated by vehicles to

infrastructure. In this way, there is a widespread knowledge by location service about the vehicle’s

position, being possible to relate them to the environment context information, including their operational

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characteristics such as the existence of curves, speed bumps, intersections or other things that might

affect the prediction of the vehicles position.

In terms of performance, the lowest load on the network and the faster vehicular communication

given the need for less hops from increased range RSUs are the fundamental characteristics leading to

the improvement of routing protocol as well the location service itself.

In addition to these requirements, is also considered important the security requirement, being guar-

anteed the properties of confidentiality, authenticity and integrity on the exchange of messages with the

location service. However, in the context of this thesis, it was relegated to future work.

3.3 SILOS General Overview

Figure 3.13 depicts a general overview of the physical infrastructure used to support the SImple LOcation

Service (SILOS).

In general, this location service is characterized by the use of the physical infrastructure present in

the vehicular environment, in order to assist in the process of obtaining the vehicles positions.

Hence, vehicles equipped with OBUs are aware of the presence of a physical communications in-

frastructure which records their positions whenever they are within range of an RSU. Thus, whenever

there is a need to get the position of a destination node, vehicles can simple obtain it by the triggering of

a location request to the infrastructure, which will respond with a prediction of the node’s location, based

on the context information delegated by the vehicles.

Figure 3.4: SILOS Conceptual Overview

Each OBU is the main responsible for:

• Generate and receive location requests from RSUs, whenever there is data to sent to an unknown

destination.

• Forward location requests through the vehicular network, extending the coverage range of the

network.

As secondary responsibilities, it is required from each OBU to:

• Periodically send its position and speed, in order to always be known in its neighbourihood.

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• Perform its registration in the closest RSU, so that it can answer to location requests.

From RSUs, the same have the primary responsibility of:

• Maintaining the information about the vehicles position updated.

• Periodically send its position to OBUs so that they can perceive in which RSU it is allocated.

• Removing outdated records.

As secondary responsibilities, RSUs need to:

• Locate all OBUs that are in it’s area range or those that have been and have not yet moved to

another, within a certain temporal limit.

• Respond to location requests from OBUs that are assigned to them.

• Respond to location requests from the others RSUs about location information from assigned

OBUs.

• Forward location requests to other RSUs if the request is not intended to itself.

3.4 Components Architecture

SILOS depends on the behavior of both OBUs and RSUs. The next section describes the functional

architecture of both of these components.

3.4.1 OBU Functional Architecture

Figure 3.5 depicts the functional architecture of an OBU, where the main functions are grouped ac-

cording to the Internet protocol stack. As stated in the figure, SILOS works at the network layer, in

cooperation with a location-based routing protocol, such as GPSR.

At the top level, application layer, a set of vehicular applications will be provided, comprising safety,

comfort or convenience data, which is encapsulated and transmited through the use of a transport layer

protocol. For the majority of cases, messages are encapsulated in UDP datagrams, as UDP is more

suitable for vehicular reality [37]

The network layer comprises location management, data forwarding and routing. The first one is

performed by Location Service Module and the others two by the GPSR routing protocol.

The Location Service Module generates Location requests, upon reception of a packet to an unknown

destination (e.g. without a valid entry at the Neighbor Table); receives Location replies, containing the

answer to a previous request; and updates a node’s location whenever it receives a Location update

message. Request messages are sent to the nearest RSU, which delegates the answer to the RSU

responsible for that particular destination node. As soon as the location reply is received, communication

is then able to proceed. Whenever a reply or update is received from an RSU, the corresponding entry

at the Position table is updated.

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Figure 3.5: OBU Operation Model

3.4.2 RSU Functional Architecture

Regarding the RSUs, they have a functional architecture similar to figure 3.6. As can be seen, the main

difference is related to the fact that, in our architecture RSUs acts only as routers, as they are not used

to support applications.

Figure 3.6: RSU Operation Model

The main difference lies on the functionalities that are needed at the Location Service Module, to

implement the RSU -side of the SILOS protocol, namely: the OBU registration and position prediction,

the reception and answer to incoming location requests; the delegation of location replies to other RSUs,

when the request is out of scope of the current RSU.

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3.5 SILOS Protocol

As it was already described, the main components comprising SILOS will be given, in this section, a

more detailed description about how they interconnect with each other. To this end, each of the phases

will be described.

SILOS protocol mainly consists in three of different phases: The RegistryEntry Phase, responsible

for the delegation of vehicle’s information to the infrastructure; the PositionQuery Phase, responsible

for obtaining the vehicles’s position and the RemoveEntry Phase, responsible for deletion of outdated

location records.

In Algorithm 1 and 2 presents respectively how these stages are interconnected whether is an OBU

or a RSU.

Algorithm 1 SILOS overview: RSU1: function WAITFOREVENT(event)2: if event == Recv L2(packet) then3: theader ← packet.RemoveHeader()4: IP ← packet.RemoveID()5: Position← packet.RemovePosition()6: Speed← packet.RemoveSpeed()7: IPquery ← packet.RemoveQuery()8: if (theader == ”Hello” —— theader == ”LocationUpdate”) then9: RegistryEntry(IP, Position, theader)

10: else if theader == ”LocationQuery” then11: PositionQuery(IP, Position, IPquery, Speed)12: end if13: else if event == timeout then14: RemoveEntry(timer)15: end if16: end function

Algorithm 2 SILOS overview: OBU1: function WAITFOREVENT(event)2: if event == Recv L2(packet) then3: theader ← packet.RemoveHeader()4: IP ← packet.RemoveID()5: Position← packet.RemovePosition()6: PredictedPosition← packet.RemoveReplyPosition()7: if theader == ”Hello” —— theader == ”LocationUpdate” then8: RegistryEntry(IP, Position, theader)9: else if theader == ”LocationReply” then

10: PositionQuery(IP, PredictedPosition)11: end if12: else if event == timeout then13: RemoveEntry(timer)14: end if15: end function

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3.5.1 Registry Entry Phase

In the RegistryEntry phase, nodes first announce their presence to their neighbourhood with routing

periodic Hello messages with the following fields: Node IP and Position. The mechanism that triggers

this messages is described in Algorithm 3.

Algorithm 3 Position-based routing: OBU Hello Message generation1: function HELLOTIMEEXPIRE(socket)2: if timeout.expire() then3: SendHello()4: end if5: end function

Whenever a RSU or a OBU receive one of these Hello messages, it updates its Neighbors and

Location Tables with this information. If this message is received by a RSU, an additional Location Hello

message will be sent, advertising itself and indicating its position and querying the vehicles’ speed. Once

the OBU receives this message, it will identify the sender as a RSU and record the RSU’s identification

and position. From this moment on, the vehicle knows which RSU is responsible for the location requests

and what its position is. From now on, the OBU is able to communicate with the RSU, either to send its

own information or to query about others.

The next step consists on returning a message informing about the OBU more updated position and

current speed, as requested. Once the RSU receives this information, it may predict the path and, when

questioned about the position of the vehicle, reply with a more accurate prediction of its position. From

this moment on, this RSU has full knowledge of the node and it is ready to answer location requests.

As vehicle move, it becomes out of the coverage range of the RSU where it initially registered. Hence,

if an handover occur, OBU information is deleted at the old RSU and registered at the new one so that

only one RSU has its current position, avoiding wrong duplication about OBU’s information.

The pseudo-code representation of registration phase of both OBUs and RSU are depicted next, in

Algorithms 4 and 5.

Algorithm 4 SILOS Registry entry phase: RSU1: function REGISTRYENTRY(IP, Position, theader, Speed)2: if theader == ”Hello” then3: locationService→ AddEntry(IP, Position, T imer)4: neighborsTable.AddEntry(IP, Position)5: locationService→ SendLocationHello(IP, Position)6: elsetheader == ”LocationUpdate”7: locationService→ UpdateEntry(IP, Position, Speed, T imer)8: end if9: end function

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Algorithm 5 SILOS Registry entry phase: OBU1: function REGISTRYENTRY(IP,Position, theader)2: if theader == ”Hello” then3: locationService→ AddEntry(IP, Position)4: neighborsTable.AddEntry(IP, Position)5: else if theader == ”LocationHello” then6: myRSU ← IP7: mypositionRSU ← Position8: locationService→ SendLocationUpdate(myID,myPosition,mySpeed)9: end if

10: end function

3.5.2 Position Query Phase

The PositionQuery phase will be triggered whenever a vehicle needs to know the location of a destination

node. For that, it first queries its own location service module about its knowledge about the desired

position.

If the position is valid, it will be returned, otherwise a location query message is sent to the nearest

RSU by the location service module.

When the RSU receives this query, two situations can occur: or the RSU has knowledge about the

request position, or it has not. If it has the vehicle’s position, a location request is sent immediately

containing a prediction of its position. This prediction is based on a combination between the last known

position of the vehicle allied to the speed provided in that temporal instant, given by the following formula:

PredictedPosition(ti) = Position(T ) + ((ti − T ) ∗ Speed)

where, T = Instant of time of the last measurement

When there are cases when an invalid position is returned by the Location Service, packets are stored

and tagged in a RequestQueue which is periodically reviewed to check if any packet has information to

answer the pending requests. Additionally, it is triggered by a RSU a request to adjacent RSUs about

their knowledge of the node. If they contain no knowledge about it, this process is repeated from their

adjacent until ot reaches one with knowledge of the desired position.

When the RSU finally receives this information, after it calculates its prediction with this data, it

will send it to the requesting OBU with a location reply message. This position is then stored in its

LocationTable and when it wants to communicate, it already has all the position information about the

destination node.

Algorithm 6 elucidates the processing of location query messages from the RSU. It is clear that the

three situations described above may result from this process.

With regard to algorithm 7, it is described how its process of prediction based on information present

in the Location Table is formed.

In the algorithm 8 it is illustrated the processing done whenever a reply message is received by an

OBU.

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Algorithm 6 SILOS Position Entry Phase: RSU1: function POSITIONQUERY(IP , Position, IPquery)2: PredictedPosition← (LocationService→ Predict(IPquery))3: if PredictedPosition == invalidPosition then4: LocationService→ RSUSearch(IPquery)5: else6: LocationService→ SendReply(IP, PredictedPosition)7: end if8: end function

Algorithm 7 Prediction Calculation Pseudo-Code from RSU1: function PREDICT(IPquery)2: oldpos← LocationTable.GetPosition()3: if oldpos == InvalidPosition then4: return InvalidPosition5: else6: oldtime← LocationTable.GetT ime()7: newTime← Simulator.GetT ime()8: deltaT ime← newTime− oldT ime9: speed← LocationTable.GetSpeed()

10: predictPosition← oldpos+ (deltaT ime ∗ speed)11: return predictPosition12: end if13: end function

Algorithm 8 SILOS Position Entry Phase: OBU1: function POSITIONQUERY(IP , Position)2: LocationService→ AddEntry(IP, Position)3: end function

3.5.3 Remove Entry Phase

The RemoveEntry phase will always take place when the lifetime of the location table entry expires. If

this happens, the whole process of obtaining the position of a destination node is again executed. This

phenomena takes place due to the great mobility of the nodes, which lose their positions and validity

very quickly.

3.6 Application Scenario

In order to illustrate the behaviour of the SILOS Protocol, an application scenario will be presented on

Figure 3.16. In this scenario, 2 OBUs in different instant times and 3 RSUs spread out sequentially

through out the highway are identifiable.

In the first instance, we can easily verify the management process mentioned earlier. Like so, the

vehicle sends periodical Hello messages, which originate requests from the RSUs to the OBUs. The

OBUs responds to the messages with context informations. These informations are only present in one

RSU’s table, avoiding the duplication of information.

In the second instance, the position obtaining process by the vehicle 2 from the vehicle 1 is pre-

sented. For this to happen, it reaches out to the RSU within reach. Given that this RSU does not has

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the information because the vehicle moved away, it enquires the adjacent RSUs in order to obtain the

required position (in this case, the vehicle 2’s position).

When the RSU gathers this knowledge, it sends the position back to the vehicle, making possible to

establish a connection between both vehicles.

Figure 3.7: Diagram of the SILOS Protocol

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3.7 Synthesis

In this chapter it was described the architecture that supports the SILOS location service proposed in

this thesis.

For this purpose, the vehicular context was first analysed considering both urban and highway sce-

narios. Based on this analysis, three important requirements of the location service have been identified:

simplicity, accuracy and performance. In order to satisfy these requirements a new location service was

proposed that uses the fixed infrastructure to provide context-awareness and create a simpler solution

with a fairly performance.

The chapter comprises a description of both RSU and OBU functionalities and components, as well

as the location service protocol specification. For this, a detailed algorithm presentation containing the

three phases of the protocol have been presented.

A final example has been presented, describing a complete application use case.

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4Implementation

This chapter will address the main decisions adopted in what concerns the implementation of the pro-

posed location service (SILOS). First it will be given a description of the possible implementation strate-

gies that could be adopted in section 4.1. Then in section 4.2 , it will be indicated which of the strategies

was chosen and the reason for its choice. In sections 4.3 models will be presented and implemented

and then in section 4.4 will be described how they were implemented. In Section 4.5 functional tests

were performed in order to assess the operation of the protocol. Finally, in Section 4.6, a brief summary

of this chapter will be presented.

4.1 Implementations Strategies

In order to demonstrate and evaluate the behaviour of the algorithms and protocols, we can use three

implementation methodologies: experimentation in the real world, emulation and simulation.

By experimentation in a real environment, through the use of test-beds, tests are performed on re-

alistic conditions, covering all effects that occur on the network, not being taken wrong or inaccurate

assumptions about external influences. It is actually the best way to prove that an algorithm or protocol

works as expected, however its limited scalability, its high costs of deployment and the lack of repro-

ducibility of the test scenarios in a controlled environment leads to the adoption of other solutions that

mitigate these problems.

In emulation, there is a coupling between real hardware and software components used in deploy-

ment with simulations that run on controlled laboratory conditions. The adoption of this technique has

advantages in terms of greater realism compared to pure simulation environment and the possibility of

repeated testing in a controlled environment. Despite these advantages, it remains an approach condi-

tioned by technical scalability bounds and high costs associated with the deployment of hardware and

software.

In a simulation environment, realism is only ”simulated”, being all algorithms and influencing factors

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modelled and examined in an artificial software environment with a high degree of abstraction. Despite

the lack of realism, the major advantages lies in the possibility of analysing the scalability of the proposed

solutions, the possibility of changing the environment and scenarios and the non existence of costs

associated with the solution.

In the conception of the proposed location service, the simulation environment was chosen given the

inability to use the resources of the physical vehicular infrastructure, the possibility of testing the solution

scalability and because it is wise to test the location service, taking full control of the test environment,

before deploying it on the field.

4.2 Simulator Selection

In order to support the investigation of vehicular networks, it is necessary to use simulation tools with the

purpose of overcoming the high economic costs required to implement such networks in the real world

for testing purposes. Typically the simulation software resides in two different categories: Vehicular

mobility generators and Network simulators.

The mobility generators are used to increase the realism in movement patterns of VANET simu-

lations. For this, they generate realistic vehicular mobility traces that are used as input for network

simulators. As input for the same simulators, were given values such as road model and scenario pa-

rameters and as output the mobility profiles and location of each vehicle at every instant during the entire

simulation time were received.

In these generators there are two aspects to take into consideration: macro- and micro-mobility. The

first tends to increase the realism of the simulation taking into account the macroscopic characteristics

which influence the vehicular traffic such as its density, flow and average velocity. In the second case

each vehicle is represented as a distinct entity and takes into consideration characteristics such as

acceleration, braking and changing lane [38] [39].

Regarding the relationship with network simulators, mobility generators can be coupled in a uni or

bi-directionally way, the latter also called VANET Simulators [40].

In the first case, the traffic trace is generated before launching a network simulation. The second case

consists of two inter-dependent processes - road traffic and network simulation -, working concurrently

[35].

Although bi-directional generators are effectively better since the times of simulation associated are

lower, they do not provide us with the granularity needed to see the disaggregation between traffic and

network [41]

Therefore, only unidirectionally coupled simulators are targets of study. As an example of this type

of simulators: Vanet Mobility Simulator (VanetMobiSim)[42], Mobility Model Generator for Vehicular Net-

works (MOVE)[43] and Street Random Waypoint (STRAW) 1.

In order to integrate the ability to communicate between vehicles, network simulators are used. With

1http://www.aqualab.cs.northwestern.edu/projects/144-straw-street-random-waypoint-vehicular-mobility-model-for-network-simulations-e-g-car-networks

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Figure 4.1: Unidirectional Simulation

these, it is possible to predict the behaviour of the vehicular network using the previously generated

mobility trace files.

The most relevant open-source networks simulators free of charge are NS-2, NS-3 , GloMoSim and

SWANS [41]. NS-2 is a popular discrete-event network simulator that uses OTcl and C++ programming

languages. Since it allows the modification of the source code in order to better fit the needs and

support node mobility, it is a suitable simulator for vehicular networks. In its latest version (NS-3), we

can find a simulator more driven for research and education and which exceeds some vulnerabilities of

its predecessor. Therefore it is increasingly taken as a reference with regard to network simulators.

GloMoSim, is a scalable network simulator for wireless and wired networks, coded in PARSEC, a C-

based parallel simulation language for wireless networks. There is a commercial version of this simulator

called QualNet 2.

SWANS is a scalable wireless network simulator built on top of the Java in Simulation Time (JiST)

platform [44], a general-purpose discrete event simulation engine. SWANS contains independent soft-

ware components that can be composed to form a complete wireless or sensor network. Its capabilities

are similar to NS-2 and GloMoSim, but SWANS is able to simulate much broader networks.

Based in the study made by authors in [40], the best options relating to mobility and network simula-

tors were determined.

Regarding to the mobility simulators, amongst the three previously described (VanetMobiSim, MOVE

and STRAW), MOVE represents the most simple to configure and use.

Regarding the network simulators, the choice lies between the NS-2, NS-3, GloMoSim and SWANS.

Since SWANS and GloMoSim are complex to setup, and there is not an implementation of GPSR pro-

tocol in these simulators, this leaves both NS-2 and NS-3. As NS-3 solves the scalability problems from

NS-2 and the 802.11p norm in later this simulator development, this makes it the best candidate for the

work developed for this thesis.

4.3 Network Simulation Model

4.3.1 NS-3 overview

NS-3 is a discrete-event network simulator with the primary goal to assist the research and education

in the area of communication networks. It is a free-software, publicly available under the GNU GPLv2

license for research, development, and use.

In order to represent simulation scenarios, NS-3 provides abstractions of real-world concepts, like

computing nodes with applications to generate traffic, net devices and channels.

2http://web.scalable-networks.com/content/qualnet

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It consists mainly in a C++ Library that provides a set of simulation models, implemented in C++

objects and wrapped through Python.

In terms of abstractions, provides five key abstractions, which are described below and characterized

in Figure 4.2.

Figure 4.2: NS-3 Basic Model

• Node - Consists in the abstraction of a basic computing device. It is represented by the NS-3 class

Node that provides methods for managing the representations of computing devices in simulation.

• Application - This abstraction, implemented by the class Application, simulates the generation

and consumption of packages that are run on a node. Conceptually, has zero or more sockets

associated in order to communicate to a set of network stacks.

• Channel - Represents the abstraction of a communication channel. It is implemented by the class

Channel that provides methods to manage the connection between NetDevices.

• NetDevices - Consists in the abstraction that represents the network card associated with the

node, allowing the node to communicate with others in the simulation. It is implemented by the

class NetDevice that provides methods for managing connections to Node and Channel objects.

• Topology Helpers - Starting with the process of connecting several nodes in the simulation many

operations are needed. Since the creation of the device: the attribution of a MAC address, the

device installation on each node, the configuration of its protocol stack, the channel connection of

the device, amongst other operations. Thus, this abstraction which combine all these operations

in a most convenient and easy to use model was created.

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Users typically interact with the NS-3 writing in C++ or Python applications which instantiates a set

of simulation models that configure the desired scenario simulation.

In addition to the simulation itself, NS-3 provides several features, including the existence of call-

backs, trace sources and .xml mobility outputs. Callbacks enable the function calls execution at a

scheduled simulation time. The trace sources allow to retrieve data for evaluation metrics analysis.

Concerning the mobility outputs, can be interpreted by tools such as NetAnim 3, which gives a graphical

output to the data.

4.3.2 Network Node Simulation Model

Concerning the Network Node Simulation Model, all nodes should present an architecture similar to

figure 4.3. Although the RSUs do not use the transport and application layer, as described in Chapter 3,

they are ready to run applications in case they are used with this purpose in a future work .

Figure 4.3: VANET Node Architecture Model

Application Layer

NS-3 provides a set of applications to use within simulations. In the context of this work were used

the UDPClientApplication and UDPServerApplication. These two applications enable the transmission

between two nodes unidirectionally from a client to a server. These applications were chosen because

they clearly validate the location service operation in study.

Transport Layer

In the transport layer, UDP protocol was used over the TCP Protocol. This choice is due to the

recommendation to avoid reliable approaches to the vehicular environment [45].

Network Layer

3http://www.nsnam.org/wiki/index.php/NetAnim/

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Regarding the network layer, where most of this work is focused, the GPSR Protocol was used. Par-

allel to the routing protocol, the location service proposed by this work, SILOS, responsible for providing

the required positions by the GPSR was implemented.

MAC Access Layer

Concerning the Mac Access layer and posterior Physical layer, this is where the most relevant lim-

itations take place regarding the representation of the desired simulation scenario. This is due to lack

of support of 802.11p WAVE Protocols by the NS-3. However, despite being important in faithful repre-

sentation of the vehicular scenario, it is not important concerning the validation of the location service

protocol. Therefore, it was used the standard 802.11 MAC.

Physical Layer

Although NS-3 does not entirely support the WAVE System, in terms of 802.11p PHY it is supported

due to its minor modifications to the IEEE 802.11a, although only one channel be used, the CCH (chan-

nel 180 for the European 5.9 Ghz frequency band [46])

Regarding the radio propagation models, instead of using simplistic models such as Free Space

Propagation Model [3], that hardly corresponds to a realistic behaviour [47], more complex models were

used. In this way, it was used a combination of the Nakagami probabilistic model in order to model

Multi-Path Fading, combined with the Two Ray Ground Reflection Model, representing the exponential

decay of signal power over distance.

This choice comes from performed real-world measurements [48] [49] that, based on empirical data,

shows that this combination is suitable to the representation of the radio propagation in VANETs.

4.4 SILOS Implementation

This section will describe the details concerning the implementation of the SILOS Protocol on NS-3. As

mentioned above, the protocol was implemented in C++ and the classes are shown in Figure 4.21.

4.4.1 GPSR with GOD Location Service

Before explaining the implementation of SILOS, it matters to survey the initial situation in order to be

perceived the required effort to implement this location service on NS-3. Figure 4.4 shows the GPSR

implemented in this simulator, from the work done by the authors in [3]. As it can be seen, there is

the presence of a GOD Location Service that interacts with GPSR, when it is necessary to obtain the

location of a node. This GOD Location Service, only implements the method GetPosition() used to know

the position of the node. In order to accomplish that, this method directly accesses a container where all

nodes are hosted on the Simulator, iterates over them in search of the desired node and when it finds

it, accesses the object associated with the node and extracts its position from the query to its Mobility

Model class. This method is better described in Appendix A.

This operation, although is possible in the simulator, is completely impractical in the real world, being

only the GOD Location Service a software cheating and not a Location Service itself.

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Figure 4.4: Initial Implementation Class Diagram

So, all studies that use GPSR on the NS-3 are falling short of reality since they do not contemplate

any computational effort and time necessary for obtaining positions, associated with the location service

process.

Like so, SILOS comes to mitigate this flaw by introducing this location service effort and then making

it possible to do more reliable studies about the feasibility of position-based routing protocols with a

coupled location service.

4.4.2 GPSR with SILOS Location Service

SILOS contains the following classes:

• SILOS LocationService, where the SILOS behaviour is implemented

• Location Table, aggregating a set of LocationEntrys and methods for managing this data

• MessageHeaders, where control messages are implemented

The Class SILOS LocationService was implemented from scratch and contains all the methods that

give concrete expression to the behaviour previously described in Chapter 3. The only feature that was

not possible to implement was the communication between RSUs through the infrastructure. This hap-

pens because the GPSR implementation does not support multiple interfaces. Because of that, one so-

lution that overcomes this problem had to be thought of. Thus, the only available interface was reserved

to the vehicular communication and for the infrastructure communication was used an identical solution

to the omniscient location service where the abstraction layer is broken and the computational object

representing the RSU was directly accessed. Despite not accurately representing the whole process

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Figure 4.5: SILOS Implementation Class Diagram

of obtaining the vehicle’s position, when RSUs need to inquire other RSUs, this time was considered

negligible since it is much smaller than the V2I communication time.

Concerning the class LocationTable it is conceptually very similar to the PositionTable despite the

differences between LocationEntrys and PositionEntrys.

Regarding MessageHeaders, they are more detailed in the Section 4.4.3. A choice was made to

create location services messages completely separate from routing messages in order to make their

impact visible in the general solution. A possible optimization resides in its aggregation in such a way

that control message overhead were the lowest as possible.

Additionally, in the routing protocol was performed an optimization on the Purge method in the Po-

sitionTable erasing not only outdated entries but also entries whose positions covered more than their

pre-defined area range, either it is an OBU or a RSU. This optimization has brought real improvements

in the process of forwarding, making the method more complete by invalidating the choice of invalid

neighbours.

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Despite being beyond the scope of this work, it was also implemented the RLS location protocol in

the NS-3 Simulator. This was done due to the need to compare SILOS with another location service in

addition to omniscient location service, although RLS typically be used for MANETs and not for VANETs.

Thus, it is possible to draw further conclusions on the feasibility of SILOS.

4.4.3 MessageHeaders

Bellow are presented all the message formats inherent to the proposed location service.

Location Hello Message - This message is 20 Bytes long and contains the identification of the

sender RSU and its position. This message is created whenever the RSU receives a GPSR Hello

Message. Ii is implemented by the class ns3::gpsr::LocHelloHeader.

Location Update Message - This message is 24 Bytes long and contains the identification of the

sender OBU, its position and speed.This message is created in the process of receiving a Location Hello

message by any RSU. It is implemented by the class ns3::gpsr::LocUpdateHeader.

Location Query Message - This message is 12 Bytes long and is composed by the vehicle identifica-

tion, by the identification of the RSU responsible for answering the location queries and the identification

of the OBU that is intended to know the position. It is implemented by the class ns3::gpsr::LocQueryHeader.

Location Reply Message - This message is 24 Bytes long and is composed by the identification of

the RSU that sent the message, the OBU that triggered the query and position which it was interrogated.

It is implemented by the classns3::gpsr::LocReplyHeader.

4.5 Functional tests

In order to demonstrate the developed implementation on the simulator, it was elaborated a set of func-

tional tests according to the specification of the proposed location service.

These tests validate the existence of three types of communication in this work. Therefore, a scenario

of V2V, V2I and I2I communication was tested.

With this purpose, it was created a scenario with 3 RSUs and 17 OBUs. These OBUs have a mobility

model associated according to the Car Following Model. In the following subsections these tests are

analysed by the extracted log files, in order to elucidate the behaviour in these different communication

scenarios.

4.5.1 V2V Communication

Regarding V2V communication, to examine its behaviour it was used the scenario above described with

a established UDP connection between nodes 11 and 7, being the first the client with the assigned IP

10.0.0.12 and the second the server with the assigned IP 10.0.0.8.

In Figure 4.6, it is possible to check the behaviour on the initial phase of communication between

peers. Firstly, it was performed a location query to the local Location Table by the GetPosition() method,

being returned the position of the destination node.

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Figure 4.6: Example of .log file recreating a V2V communication between 2 OBUs

With this information it is possible to calculate the best neighbour to forward the information to, having

chosen the node with the assigned IP 10.0.0.10, because it is a neighbour that is closer to the destination

node position. This receives and forwards the information to its neighbour node 7, which is the intended

destination.

4.5.2 V2I Communication

To validate the communication between the vehicle and infrastructure, it was created a scenario where

the vehicle performs a location request to the infrastructure and the same responds with the desired

position. At this stage, three fundamental phases are described: the phase of sending a location query,

the reception phase of location query by a RSU and the subsquent location response and reception

phase of the location response by the OBU.

Figure 4.7, represents the first phase. At this stage it is verified that the first operation is the location

query by the method GetPosition() to the Local Location Table in order to verify if the same has the

desired position.

Since, in this test, the Location Table does not have this knowledge, it is added an invalid position

to the Location Table and triggered a location request to the RSU with the assigned IP 10.0.0.3, by the

SendQuery method().

The second phase is characterized by the reception of location queries by the RSU and its sub-

sequent response. In figure 4.24 it can be verified the reception of the message by the RSU with IP

10.0.0.3, the invocation of the ReceiveQuery Method that processes the request and the sending of the

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Figure 4.7: Example of .log file recreating a location query sended from an OBU

response message by the SendReply() method.

Figure 4.8: Example of .log file representing the reception of a location query by RSU

The last phase consists in the reception of the location response from RSU with the desired position

by the vehicle that has triggered the process.

This behaviour is described in the figure 4.9.

It is noted that, after the reception of the response, there is the amendment of the invalid node’s

position with the assigned IP 10.0.0.8, to the predicted position given by the location service.

4.5.3 I2I Communication

In order to validate I2I communication, it was created a test scenario where one location request was

made to a RSU and the same was unaware about the required position.

In this situation it is triggered a I2I communication through the location query to the other RSUs.

Although this communication does not take place through the communication interface but through

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Figure 4.9: Example of .log file demonstrating the reception of a location reply from an OBU

software cheating, as described in section 4.4.1, it is still possible to verify its behaviour in Figure 4.10.

Thus, there is a query of the position of the node with IP 10.0.0.10 to the RSU with the IP 10.0.0.2.

As RSU does not have this desired position in its Location Table, it asks the adjacent RSUs about

informations regarding the desired position.

The RSU with IP 10.0.0.3, knowing that position returns the information and, so, the RSU can already

reply this position to OBU by the SendReply() method.

Figure 4.10: Example of .log file demonstrating the communication between RSU’s

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4.6 Synthesis

After presenting the architecture that supports the SILOS protocol in the previous chapter, in this chapter

the implementation was described. In order to understand the implementation options, a study of the

advantages and disadvantages in the test-bed, emulation and simulation environment was realized.

Once the simulation environment was chosen, the Network Simulation Model was defined, being the

implementation details of each of the layers of the TCP / IP model described extensively.

Then followed the description of the SILOS protocol implementation, specifying its class diagram,

elucidating about the classes implemented and the changes that are necessary to make since the im-

plementation of the basic GPSR module in NS-3.

Finally, implementation details of the messages inherent to the location service were described.

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5Evaluation

This chapter will demonstrate several tests performed in order to evaluate the developed solution. Thus,

in section 5.1, the objectives that this evaluation is intended to reach will be defined. In section 5.2, the

metrics that will be used in the testing methodology will be detailed. And Section 5.3, the developed

tests will be demonstrated and analysed. In section 5.4, a final conclusion about the evaluation will be

carried out.

5.1 Evaluation Goals

The main objective of this thesis is to evaluate if position-based routing protocols coupled with a simple

location service that takes advantage of the physical infrastructure presented in the vehicular environ-

ment can provide a better performance than a traditional topology-based protocols.

Thus, two types of tests were made: tests concerning the efficiency of the location service protocol

and tests evaluating the general performance of a position-based protocol couples with this proposed

location service.

In order to evaluate SILOS, it was made a comparison with the Reactive Location Service (RLS).

The main reasons that lead to this choice were the similarities that this protocol shares regarding its

reactivity in the process of obtaining position. And since there is no location service implemented in the

NS-3 simulator, this was the easiest to implement.

Regarding the comparison between routing protocols, GPSR protocol coupled with SILOS was

mainly compared with AODV. AODV was chosen since it is one of the most known topology-based

protocols. The comparison with GPSR coupled with GOD comes in order to observe the impact that the

location service has in the performance of position-based routing protocols.

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5.2 Evaluation Metrics

Several metrics were used in this work in order to validate the evaluation goals, describe above.

5.2.1 Location Service Protocol Metrics

In order to measure the feasibility of the location service, Location Service Overhead, Location Accuracy

Error and Time to obtain position metrics were used.

Location Service Overhead is defined by the percentage of the increased number of messages

required for the location service operation. In this overhead, is contemplated only the location service

messages being excluded the additional overhead required for the routing protocol.

LocationOverhead(%) = LocationMessagesLocationMessages+RoutingMessages+DataMessages

(5.1)

Regarding the Location Accuracy Error, it is defined by the average error length from the current position and

the predicted position.

LocationAccuracy(m) =∑NLocQueries

i=1 (CurrentPositioni −PredictedPositioni)

TotalLocationQuerys(5.2)

The Time to obtain the position metric is defined by the average time between the location service query and its

corresponding reply.

T imeObtainPosition(ms) =∑NLocQueries

i=1 (TimeLocationQueryi −TimeLocationReplyi)

TotalLocationQuerys(5.3)

5.2.2 Routing Protocol Metrics

Concerning the network performance of routing protocols, Packet Delivery Ratio and Average End-to-End Delay

were used.

Packet Delivery Ratio is defined by the ratio of the total messages received in relation to the number of messages

sent, through the whole simulation time.

PacketDeliveryRate(%) = TotalNumberPacketsTxTotalNumberPacketsRx

(5.4)

Throughput is defined by the delivery rate of data bits per second between two nodes and it is given by the

following formula:

Throughput(kbps) = NumberPacketsRx∗DataPacketLenghtTotalT imeSimulation

(5.5)

Routing overhead is given by the percentage of messages over the network that do not correspond to data

messages.

RoutingOverhead(%) = TotalMessages−DataMessagesTotalMessages

(5.6)

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5.3 Evaluation Tests and Analysis of the Results

This section will present the results and analysis of the simulations performed with the metrics described earlier.

As mentioned before, tests are organized in two parts in order to evaluate both the viability of the service and the

location service coupled routing protocols’ performance.

For that, a simulation configuration suitable for all tests was created and is depicted on table x.

Parameter ValueSimulator NS-3.12SimulationTime 100sNumber of Nodes 20 nodesNode Spacing 100 mTransmission Rate 8192 bpsTransmission OBU Range 300mTransmission RSU Range 1000mPacket Size 512BHello Rate 1pkt/sLocation Entry LifeTime 5sPosition Entry LifeTime 5sPropagation Loss Model Two Ray Ground + Nakagami

Table 5.1: Simulation Parameters

In what concerns the mobility simulation, a scenario was developed in which nodes representing the RSUs were

placed on specific fixed coordinates and the vehicles were programmed according to a Car Following Model. This

mobility simulation is described on Figure 5.27. On this model, all the vehicles depart from a fixed position, one

after the other, leaving a 100 meter gap between them.

Figure 5.1: Mobility Simulation

Speed wise, the vehicles start from 0 m/s and accelerate until they reach 33 m/s, which matches the high-

way speed limit. This speed is constant throughout the simulation. In order to be able to guarantee the statistical

significance of the data, all simulations were repeated 10 times and then the results’ average value was calculated.

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5.3.1 Location Service tests

In the following sections, metrics concerning the Location Service Overhead, Time to Obtain Position and Locatin

Accuracy will be tested in order to evaluate the performance of the proposed location service.

5.3.1.1 Location Service Overhead

Concerning the location service overhead required for the location nodes process, two distinctive behaviours are

identifiable between SILOS and RLS. As can be observed in the figure 5.2, RLS, in a situation of reduced multi-hop

transmission, achieves a low overhead due to the smaller number of messages exchanged through the network.

For a situation in which the number of hops increases, this value starts to rise almost exponentially, congesting the

network. This congestion is harmful to the routing information, lowering the packet’s delivery.

Regarding SILOS, given that the procedure of registration and discovery is always the same, regardless the

number of nodes in the network and the distance between them, there is a constant overhead rate. This enables

higher rates of package delivery in the most demanding situations, especially when the destination node is relatively

far.

Figure 5.2: Location Service Overhead versus Distance

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5.3.1.2 Time to obtain position

Figure 5.3 show us a comparison about the time it takes to obtain a position, between SILOS and RLS protocol.

Both were tested, with the common routing protocol GPSR. As can be seen, RLS has a progressive increase of the

time it takes to obtain a position as the distance increases, while SILOS remains constant regardless of distance.

This progressive increase is explained by the time lost during multi-hop forwarding, required for the message to

travel between the transmitter-receiver pair.

In SILOS, this message does not has to travel the nodes between this pair, but instead, just reach the RSU

incumbent for the service. This RSU will respond directly in single hop given the range from RSUs antennas,

improving the overall position obtaining time.

Figure 5.3: Time to obtain a position versus Distance

5.3.1.3 Location Accuracy

Regarding the precision of the node location, figure 5.4 shows an elevated amount of errors associated with the RLS

in relation to the ILS. This happens due to the way RLS discovers the node’s position, reaching out to the neighbour

nodes when the emitting node does not have the required position and repeating this same process through out

all the neighbour nodes until the position is known. This modus operandi makes RLS naturally weaker when the

destination node is further from the emitting node.

The SILOS delegates the discovery process to the infrastructure, benefiting from its global node information.

For this level of precision, the prediction scheme is also fundamental.

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Figure 5.4: Location Accuracy versus Distance

5.3.2 Routing Protocols tests

In the following sections, a more complete comparison between position-based and topology-based protocols will

be made, since previous comparisons do not address the complexity introduced by the location service. With this

purpose, metrics concerning Packet Delivery Rate, Throughput and Routing Overhead will be tested.

5.3.2.1 Packet Delivery Rate

In terms of Packet Delivery Rate, a more wider comparison between AODV and GPSR coupled various location

services was taken under consideration. As a result it is possible to analyse the impact that the location service

leads in the subsequent packet routing.

Based on figure 5.31, the first conclusion that can be taken is the lack of viability of the topology-based protocols

in dynamic multi-hop scenarios in contrast with position-based protocols. Another conclusion that can be taken is

the impact that the choice of location service has in the subsequent routing of packets.

Based on the behaviour of RLS, the higher the distance to the destination,the more broadcast queries are made,

making the whole process of obtaining position very difficult; this clearly has an impact on the routing process.

SILOS coupled with GPSR is able to provide an acceptable delivery rate, almost reaching the limit that is

provided by GPSR coupled with GOD Location Service.

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Figure 5.5: Packet Delivery Rate vs Distance

5.3.2.2 Routing Overhead

In what concerns the Routing Overhead metrics, the same contemplated the routing process introduced overhead

as it did the location service’s. This way, it is verifiable the real overhead needed for the position-based protocols

operationalization. As can be observed in figure 5.32, the GPSR with SILOS coupled overhead values are constant

because the routing overhead is the same regardless of distance. This consists in the periodic Hello send-outs and

the location’s overhead is, almost fully, the required overhead for the location management.

The AODV protocol’s overhead is much higher given the unawareness of the destination’s node position. Due to

this situation, there are control packets which circulate the network even if the destination node is in front or behind

itself. This is harmful to the overhead values and, consequently, to the band width usage.

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Figure 5.6: Routing Overhead vs Distance

5.3.2.3 Throughput

Even though the Packet Delivery Rate’s metrics express in a clear way the level of packet delivery, it matters to

figure out through a band width point of view, how much the volume of packets transfer per second is.

As it can be seen in figure 5.33, as the distance increases, the AODV protocol’s throughput diminishes thanks

to the overhead routing values but, mostly, to a destination vehicle agnostic forwarding. The GPSR with SILOS

coupled offers a reasonable overhead value, a more efficient forwarding which contributes to a higher throughput

value.

Figure 5.7: Throughput vs Distance

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5.4 Synthesis

On this chapter it was described the evaluation done in order to validate either the proposed location service not

only has representative results of an efective performance improvement compared to actual location services to

MANET’s, as well if coupled with a position-based routing protocol, can have values close to the threshold defined

by the coupling of the same routing protocol with a omniscient location service.

The obtained results show that the proposed location service is a real improvement for the vehicular reality. The

key feature resides on the efficient context information usage, either the vehicle’s information or the environment’s

scenario, providing a simple, precise and good performance location service.

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6Conclusion

6.1 Synthesis

This thesis main objective was to assess if a position-based routing protocol coupled with a location service that

takes advantage of the vehicular environment’s knowledge would provide a better performance than a traditional

topology-based protocol.

With this in mind, SILOS was developed. It consists in a location service that takes advantage of the RSUs

deployed on the ground to monitor the position of the circulating OBUs. Derived from that global knowledge, it is

possible to answer to location requests from OBus in order for them to communicate.

In this sense, this work start by addressing the state of art of the existing routing protocols, location services

and location techniques used to compute the vehicles’ position. In relation to the routing protocols, a taxonomy was

presented and all the options analysed, as for the traditional topology-based protocols as for the position based

protocols. In this analysis were depicted the main reasons that make location based protocols the best solution for

the vehicular reality. The subject of the location services comes up with the necessity of location based protocols

to know the position of the destination nodes as a way to better calculate the use of neighbour nodes in the routing

process. With this in mind, an analysis to the mobile network location services was made. This analysis was used as

an input for the conception of a simpler and a better environment suited location service. As a result of the deviation

between the real position and the one gathered by the location service is always present, due to the mobility scenario

and the delay in communication timings, the techniques used by the vehicles to obtain their position we’re analysed

and a prediction scheme, very similar to the dead reckoning as a way to diminish the phenomena and increase the

location service’s precision, was idealised.

In chapter 3, the architecture that served as a base to the proposed solution was presented. Thus, first a context

characterization was carried out due to the goal being the development of a environment aware location service.

Then, an analysis of the system requirements was presented. After this, SILOS architecture was depicted, starting

by a general overview, identifying the main components and the way they relate, and a detailed description about

the functional architectures of which one. Based on this knowledge, the SILOS protocol was explained, identifying

in a clear way each of the phases. In the end, an application scenario that exemplifies all the location management

process was presented.

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In chapter 4, all the implementation developed for this work was depicted. As this implementation might had

occurred in several different environments, first were identified all the viable alternatives and analysed all the ad-

vantages and disadvantages for which one. Having chosen the simulation environment, the simulator was depicted

and the used network simulation was defined. After, the main implementations were set out, starting from a GPSR

protocol with an omniscient location service. Lastly, the functional ran were established with the intent of protocol

validation within the simulation environment.

Finally, in chapter 5 were performed tests as a way to assess the initial objective’s fulfilment. Therefore, the

tests were divided in two groups: location service viability evaluation tests and GSPR SILOS coupled protocol

performance’s validation.

6.2 Final Remarks and Future Work

In this work took place the implementation of a location service that takes advantage of the physical constraints of

the vehicular environment, such as the deployed communication infrastructure in order to operationalize a position-

based protocol. With this implementation, tests were performed in order to evaluate their feasibility within the

vehicular environment.

The gathered results allow to verify that the simpler location services solutions, which take advantage of the

context information over the exclusive use of vehicle topology, better fit higher mobility scenarios. Regarding SILOS,

this results allow to verify that the use of the infrastructure allows for quicker response times and more precise

answers. For this level of precision, the prediction scheme used proved itself fundamental for this improvement.

With future work in mind, it would be interesting to test the location service with more demanding scenarios such

as the urban scenario, using mobility models such as the Manhattan Model which represents a more challenging

scenario. For the highway scenario that was used, the insertion of additional obstacles, including the highway’s ac-

tual geometry (e.g., hills, bridges, curves and so forth) would make the mobility simulation more reliable, enhancing

the quality of the tests developed hereafter.

Another interesting effort would be to promote efforts regarding the scalability solution tests, using not only more

vehicles (upcharging the network) but more RSUs in order to also test the communication between them. For this

to happen, there must be an effort to alter the routing protocol for it to operate multiple interfaces. Lastly, it matters

to mention the security requirement that even though it was not targeted in this work, is of extreme importance in a

real environment deployment.

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AAppendix

Figure A.1: GetPosition method from GODLocationService

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