_General Notes - Warrior

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  • 8/10/2019 _General Notes - Warrior

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    General changes and new curiosities:

    - "Mastery" perks. Activated abilities. Mutually exclusive - exactly one can bechosen per character.

    - Smithing exp from smelter/tanning rack

    - Changed arcane blacksmith fail message (since that can't happen in PerMa)

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    Skyrim combat is very simplistic, even though the whole game seems to revolve around it. The following tweaks have been made to add some depth and tactic. All changes apply to both the player and all NPCs.

    - Bash reach reduced (141 -> 100)

    - Activate a bear trap to be given the option to collect it. Collecting and simple placing (-> dropping from inventory) do not require any perk investment, butdropping a trap might instantly trigger it.

    - Critical hit damage scales with potions and enchantments- Critical hit damage scales with skill; +0.5% per skill level in the related skill

    - Base critical hit chance:- Light Weaponry (minus dagger/tanto): 7%- Dagger/tanto: 14%- Heavy Weaponry: 3.5%- Ranged Weaponry: 5%

    - Fist weapon damage scales with anything that boosts unarmed damage

    - Regular, unblocked attacks start to stagger after 2-4 hits (random)- In between each stagger on a single enemy, there exists a cooldown, dependingon the

    weapon's stagger rank. If stagger is not on cooldown and the initial 2-4hit

    protection is gone, weapon hits will always stagger if the cooldown is not

    running.

    - Regular, unblocked attacks apply bleeding damage. The bleeding damage dependson

    the weapon's bleed rank.

    - Regular, unblocked attacks apply a debuff to armor and resistance. The magnitude

    of the debuff depends on the weapon's debuff rank.

    - Moving with worn armor (2 pieces or more) levels armor skill slightly every four

    seconds; magnitude can be adjusted in the console withset xMAWARArmorPassiveSkillBase to Xwhere x is a floating point number.Default: 0.1

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    - Dual wielding has 30% damage malus without perk "Dual Wield". Since this perkis player-only, the malus does not apply to enemies.

    - Added spell blocking. If you block a hostile spell, your health gets restoredby 50% of its first effect's magnitude afterwards, and you take 20% of its basecost as stamina damage. Sanctuary rank 1 and 2 reduce the stamina cost to 15%/10% of the spell's base cost.

    !!! The following effects are only active if both PerMa_Warrior and !!!!!! PerMa-Thief are used!!!

    - Movement slowdown with worn armorHeavy

    Head 2%Body 6%Arms 2%Legs 4%Shield 2%

    LightHead 1%Body 3%

    Arms 1%Legs 2%Shield 1$

    - Attack speed slowdown with worn armorHeavy

    Head 1%Body 3$Arms 4%Legs 0%Shield 4%

    Light

    Head 0%Body 2%Arms 3%Legs 0%Shield 3%

    - Spell casting cost increase with armorHeavy

    Head 6%Body 6%Arms 2%Legs 2%Shield 4%

    LightHead 3%Body 3%Arms 1%Legs 1%Shield 2$

    EDITED VANILLA PERKS

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    - Savage Strike- Critical Charge

    - Devastating Blow- Great Critical Charge

    - Power Bash- Shield Charge

    - Eagle Eye

    - Smithing (hidden perk DLC2Smithing)- Elven Smithing- Advanced Armor- Glass Smithing- Dragon Armor- Steel Smithing- Dwarven Smithing- Orcish Smithing- Ebony Smithing- Daedric Smithing