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Geekout Design Research. Leveling Up Case Studies. Interest group studies Professional wrestling 1 Direction fan fiction Starcraft II Little Big Planet 2 level design Ravelry Fashion 3 Design studio studies Valve Blizzard Media Molecule. Key Findings. - PowerPoint PPT Presentation
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Geekout Design Research
Leveling Up Case Studies
• Interest group studies– Professional wrestling– 1 Direction fan fiction– Starcraft II– Little Big Planet 2 level design– Ravelry– Fashion
• 3 Design studio studies – Valve– Blizzard– Media Molecule
Key Findings
• Diverse and non-linear pathways of interest-development– On-ramps and recruitment– Detours, lane changes, branches– Leveling up and connecting out
• Barriers and boundaries– Tension between youth/adult valuing of many interests– Lack of on-ramps to online groups for non-dominant youth
interests• Features of high-functioning connected learning
environments– Peer feedback, help, mentoring– Quality control, roles, and reputation systems– Shared purpose and activities: competitions, projects,
mobilizations
Gap Analysis
• Young people lack visibility into interest areas outside of their existing comfort zone
• Teaching and helping are not incentivized and validated in most interest groups
• Difficult to reach out to mentors and experts in areas of interest
• Lack of connections between youth interest groups and adult/institutional recognition
• Commercial online learning/matchmaking platforms don’t serve minors
Design Research Goals
• Democratize, incentivize, and recognize amateur teaching, helping, feedback
• Support matchmaking between learners and teachers/experts
• Build recognition and activity systems that connect interest to opportunity
Phase 1: TeachMeStuff
Phase 2: HOMAGO Geekouts
Phase 3: Building Partnerships
Phase 3: Building Partnerships