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7/27/2019 Gavin Spells Linger
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CHARACTER NAME PLAYER NAME IDENTITY
CLASS SIZE GENDER ALIGNMENT DEITY
LEVEL RACE AGE HEIGHT WEIGHT EYES HAIR
AMMUNITION
AMMUNITION
AMMUNITION
CMB
+0+7WISDOM
+5
TOTAL
= +
+
2COMBAT MANEUVER BONUS
BABSTR
MOD
TEMP.
MODIFIER
WILL +
+
SIZE
MOD
MISC.
MOD
+0+1+
+1 +0
= +1 + +MISC.
MOD
SIZE
MODIFIER
+
BASE
ATTACK
++11
TOTAL
18CMD +6
TOTAL BABSTR+
DEX
SIZE
MOD
WEAPON
Medium
RANGE WEIGHT
P/S
RANGE
DAMAGE
-
9 lbs
WEIGHT
1 lbs
TOTAL ATTACK BONUS
Melee Dagger
B/P
WEAPON
+ +0
+
CRITICALDAMAGE
TOTAL ATTACK BONUS
SIZETYPE SPECIAL PROPERTIES
Medium
SIZE SPECIAL PROPERTIES
1d4+1
SPECIAL PROPERTIES
19-20/x2
+2
TYPE SIZE
CRITICAL
CRITICALTOTAL ATTACK BONUS DAMAGE
+
+
+
+
=
=
+
+
=
+ +
+
+ +
=
=
+=
+
+=
+
+
=
=
+
+
+
+
+= +
++
= 5
=
1+9
= +
+
0
0+ 0
0Use Magic Device Cha
+
+ 3
Survival Wis +2
+Swim
+
Str* +1
2= 1 +
=
+ 0= 5 + 3
Sense Motive= 3= 2Wis
+2
Int +9
Stealth Dex* +8
Spellcraft
+ 0
+ 3+ 3+ 0+ 0
= 5= 5 + 0
Perform (act)
Ride
Cha +5
Dex* +5
= 2Perception Wis +2 + 0+ 0
+ 0+ 0
Intimidate
= 3
+5
Knowledge (arcana) Int
Cha
Knowledge (planes)
Knowledge (religion)
+
Int +8
Int +7
+8
+ 3= 3 + 1
Fly Dex*
+ 3
+ 3
= 3 + 2
+
+ 3+11
Cha +5
Heal
0+ 0= 5
5 +
Wis +2 = 2
=
2
+ 0 + 0
0+ 03
+5
0+ 0
00= +
+
Diplomacy Cha +5
Int +3 = 3
+3 = 0+ 0 +3
Escape Artist
+= 5Disguise
+Dex* +5 = 5
+=
+7
3
1
0+ 0
+
0
0
0
0
0
0
+
+
+3
+ 3
03=
+3
3=
+
+1
+7
+3
0
= 3+
+
0+
+
1+3
+
+
5 +3
+
0
= 3= 1
0
0
0
0
+Int
Int
IntCraft (armor)
Craft (alchemy)
Craft (calligraphy) Int
Int
Craft (bows)
Craft (weapons) Int
Craft (trapmaking)
Craft (ammunition)
5
+1 Climb
Int =+3
Str*
=+5Cha
=SKILL
MODIFIER
Acrobatics
SKILL NAMECLASS
SKILL
+
KEY
ABILITY
Dex* =
+ABILITY
MODIFIER
++5
+RANKSMISC.
BONUS
+0
+2
BASE
SAVE
+1
+
+0
TEMP.
MODIFIER
TEMP.
SCORE
SPEED
ABILITY
MODIFIER
0%
3MAX RANKS:SKILLS
NATURAL
ARMORMISC.
SIZE
MODIFIER
170 lbs
Gavin Quickwater
12
TEMP.
MODIFIER
ABILITY
SCORE
Sorcerer 2, Wizard 1
3 Human / Humanoid (Human)
STRENGTH
ABILITY NAME
20
ARMOR CLASS
grey brown
Axel
5 ft. 9 in.
Male
HIT POINTS
FLAT-FOOTED
BASE ATTACK
BAB
INIT
FLAT
TOUCH
NON
LETHAL
SHIELD
BONUS
Medium
18
11
Neutral
WOUNDS
+0
+1
16
=
CONSTITUTION
CHACHARISMA
ABILITY
MODIFIER
14
+5
SAVING THROWS TOTAL
+5
WISWISDOM
+1STR
21HP
+
++0
ARMOR CLASS
+
INITIATIVE
AC
DEX
MODIFIER
+0
CONCENTRATION CHECK BONUSSrcr / Wiz
+5 / +4
MISC.
BONUS
+11
+0
CONDITIONAL MODIFIERS
+
+2
ABILITY
MODIFIER
= +
+
+0
DAMAGE REDUCTION
ARMOR
CHECK
PENALTY
DEFLECT
BONUS
30 ft/x4
+0+10+
POINT TRACKER
+
+1 +
20/x4
Misfire 1-2 (5 ft)
+1=
1d12
TOTAL
++0 +5
TEMP.
16 =
Musket
+0 +
40 ft
+6
TOTAL ATTACK BONUS
+
CRITICAL
+5
+1 +0
Bluff
DODGE
BONUS
Appraise
++ +0+
0
+0
+0
ARCANE SPELL FAILURE
MISC.
BONUS
+0
RANGE WEIGHT
DAMAGE
+2
TEMP.
MODIFIER
=
WEAPON
MELEEATTACK BONUS
RANGEDATTACK BONUS
TYPE
+
13
+5
20
=
REFLEXDEXTERITY
FORTITUDE
+1
+
WEAPON
+
COMBAT MANEUVER DEFENSE
+ +0
+5
+
+1
DEXDEXTERITY
+2
INTINTELLIGENCE
+3
CONCONSTITUTION
16
ARMOR
BONUS
SR
SPELL FAIL
SPELL RESISTANCE
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#
0
0
# #
# #
# #
# #
# #
# #
# #
# #
# #
# #
# #
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
0
EXPERIENCE / LEVEL
0 lbs
0 lbs
0 lbs
Shoulder Slot
ENCUMBRANCE
Total Weight Carried lbs 16,20
Ring of Protection +1 0 lbs
Armor/Shield/Weapons lbs
Poncho 2
Bullet x 10
Tabard (Oenopion Fleshforges) 1Reversible Cloak 1
Soldiers Uniform 5
OTHER POSSESSIONSITEM ITEMWgt.
Wrist/Arm Slot
Ring Slot (LH)
0 lbs
Ring Slot (RH)
Neck Slot
0 lbs
Headband Slot
0 lbs
Head Slot0 lbs
Hand Slot
0 lbs
Feet Slot
0 lbs
Eyes/Face Slot
0 lbs
Chest/Torso Slot
0 lbs
Body Slot
0 lbs
Belt/Waist Slot
1
Magic Items Equipped by Slot
Spellbook 3
Wgt.
Black powder horn
Gunsmiths Kit 2
Bandolier
Bird feed
1
SHIELD/PROTECTIVE ITEM
Black powder x 10
SPECIAL PROPERTIES
SPEED WEIGHT
WEIGHTMAX DEXSHIELD BONUS
Common
SPELL FAILURECHECK PENALTY
-- HUMAN RACIAL TRAITS --
Dex: +2, Cha: +2
TYPE: Humanoid (Human) SIZE: Medium
FLEXIBLE (Dexterity, Charisma) : Some Humans are uniquely skilled
at maximizing their natural gifts. These pick two ability scores and gain a +2 racial
bonus in each of those scores. Automatic Languages: Common
Bonus Languages: Any
-- ARCHETYPES -- You have selected the following Archetypes:
- Spellslinger (Wizard)
- Tattooed Sorcerer (Sorcerer)
-- CLASS ABILITIES --
FAVORED CLASS (Sorcerer) : You've gain the following bonuses: +2 Skill Point.
ARCANE GUN: A spellslinger can cast any ranged touch attack, cone, line, or
ray spells through his arcane gun. When he casts through the arcane gun, the gun'senhancement bonus (if any) is a bonus to the spell's attack rolls or to the spell's
saving throw DCs. (PFUC 74 - 75).
BLOODLINE: You get your powers from your Arcane bloodline. (PFCR 71). BLOODLINE ARCANA: Whenever you apply a metamagic feat to a spell that increasesthe slot used by at least one level, increase the spell's DC by +1. (PFCR 73-74)
BLOODLINE TATTOOS: Whenever a tattooed sorcerer gains a bloodline spell, a
new tattoo manifests on her body to represent this spell. Her bloodline spells are
always enhanced by her Varisian Tattoo feat, even if they don't match the school towhich her Varisian Tattoo belongs. (PFCo: ISM).
FAMILIAR TATTOO: You have selected Compsognathus familiar. It grants +4 bonus
on Initiative checks. See the rules for familiars in [PFCR 82-83]. Unlike most
familiars, your familiar can transform itself into a tattoo that you carry in yourflesh. In tattoo form, the familiar looks like a stylized version of itself, but does
not count as a creature separate from you. In tattoo form it continues to grant its
special familiar ability, but otherwise has no abilities and can take no actions
except to transform from tattoo into creature. A familiar tattoo cannot be erased ordispelled. (PFCo: ISM).
GUNSMITH: You gain one of the following firearms of her choice: blunderbuss,musket, or pistol. You also gains Gunsmithing as a bonus feat. (PFUC 9).
MAGE BULLETS: A spellslinger is adept at transferring spell energy into hisarcane gun attacks. As a swift action, you can sacrifice a spell and transform that
energy into a weapon bonus equal to the level of the spell sacrificed on a single
barrel of his firearm. With that weapon bonus you can apply any of the following to
his arcane gun: enhancement bonuses (up to +5) and dancing, defending, distance,flaming, flaming burst, frost, ghost touch, icy burst, merciful, seeking, shock,
shocking burst, spell storing, thundering, vicious, and wounding. (PFUC 75).
SCHOOL OF THE GUN: The rigor and care required by arcane guns is so great that
a spellslinger forsakes Abjuration, Divination, Enchantment, or Illusion schools of
magic. A spellslinger who prepares a spell from his opposition school must use twospell slots of that level to prepare the spell. In addition, the spellslinger takes a
4 penalty on any skill checks made when crafting a magic item that has a spell from
one of his opposition schools as a prerequisite. (PFUC 75).
SORCERER CANTRIPS: The sorcerer can cast known 0-level spells at will. (PFCR 71). SORCERER SPELLS: The sorcerer chooses spells from the sorcerer/wizard
list according to the progression in [PFCR 72]. (PFCR 70-71).
SORCERER WEAPONS AND ARMOR: All simple weapons. Armor and shields
may interfere with casting, requiring a Arcane Spell Failure roll (PFCR 83). (PFCR70).
SPELLBOOK: The wizard must prepare all spells from a spellbook, except Read
Magic. (PFCR 79).
WEAPONS AND ARMOR: You are skilled with all simple, weapons. You areproficient with no type of armor, and no shields. Armor and shields may interfere
with casting, requiring a Arcane Spell Failure roll [PFCR 83]. (PFCR).
WIZARD BONUS LANGUAGES: The wizard can select Draconic as a bonus language
at 1st level. (PFCR 78). WIZARD SPELLS: A wizard may know any number of spells, and cast them according
to the spell progression in PFCR 78. (PFCR 78).
-- GENERAL FEATS -- ESCHEW MATERIALS: You can cast any spell that has a material component costing 1
gp or less without needing that component. (The casting of the spell still provokes
attacks of opportunity as normal.) If the spell requires a material component that
costs more than 1 gp, you must have the material component at hand to cast the spell,just as normal. (PFCR 123)
GUNSMITHING: You can create and restore firearms, craft bullets, and mix
black powder for all types of firearms. You do not need to make a Craft check to
create firearms and ammunition or to restore firearms. You can take time during a restperiod to restore a broken firearm with this feat. (PFUC 103)
LANGUAGES
SPECIAL ABILITIES
ARMOR BONUS MAX DEX BONUS
SPECIAL PROPERTIES
GEAR
ARMOR/PROTECTIVE ITEMTYPE
ACP SPELL FAILURE
7/27/2019 Gavin Spells Linger
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7
Student at the Oenopian Fleshforges
ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES
7/27/2019 Gavin Spells Linger
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NAME TYPE HD SIZE ALIGNMENT GENDER HEIGHT WEIGHT AGE SOURCE
AMMUNITION
AMMUNITION
AMMUNITION
2 +-3=
+
Use Magic Device Cha
+0 = 0
00 + 0
0+ +
Swim Str * +10 = 2
0
+1 = -2 + 3 + 0
0 +
0
8
3
0
+
+
+
+
+
0
0
1
+0 = 0
11++16 = 2 +
0
Sleight of Hand Dex * +2 = 2 +
+0 =
+
0 + 0 +
0
+ 0
Knowledge (religion)
=
Int 2 0
2 +
0
Ride Dex * +2 0
+Linguistics
+0
-2
2Knowledge (planes)
=1
-2 + +
+
-2 0
0
0
+
Wis +0 = 0 +
= -2
+
+ 0
+ 0 +
+
0
0
0
0
+
0
0
0
+-2 0 +
-3
-2
0
0
0+ 2 +
0
+
ENERGY RESISTANCEFLY
+
Int 2 =
=
=
+=
0 +
-3
20/x2
+
-2
20/x2
+0
2
SPECIAL PROPERTIES
BURROW
Knowledge (history)
40 ft
Diplomacy
Appraise
Bluff
Dex *
Dex *
Disable Device
Climb
Disguise
17 10
SR
ARMORBONUS
=
0 ft
1
ATTACK BONUS +2
RANGED
TEMP.
MODIFIER
3
+2 = 2
=+8
0
3 +
++ 0
+
0
0
0
0+
0+
0
0
=
-3
3
3
0+
+ +
0
ABILITY
MODIFIER
+ 0
+0
+
0
0-2
-3
0 +
0+
+
TEMP.
MODIFIER
0+
3
= 2
= 2
+2 +
Dex *
= -33Escape Artist
Cha
MELEE
Cha
=
Int
Acrobatics
Str *
2
+2
=
ATTACK BONUS
=
Fly
Dex *
Cha
TOTAL
+5
MISC.BONUS
SKILL NAME
+2
DEFLECTBONUS
KEY
ABILITY
DEXMODIFIER
CLASS
SKILLS
SIZEMODIFIER DODGEBONUS
11
2
14
7
TOTALTOTAL
CONCONSTITUTION
WISDOM
WIS
INTINTELLIGENCE
+2
+0
+4
CHARISMA
SAVING THROWS
FORTITUDE
CONSTITUTION
5
DAMAGE
CMD+5
TOTAL ATTACK BONUS
+2
DAMAGE
10
PRIMARY
REFLEX
WISDOM MANEUVER DEFENSE
WILL
DEXTERITY
CMB+4
SPECIAL PROPERTIES
INITIATIVE
20/x21d3-1
+6
CRITICAL
ARMOR CLASS
SECONDARY DAMAGE
TERTIARY TOTAL ATTACK BONUS
15 SPACEFLATARMOR CLASS
Bite
+2
TOTAL ATTACK BONUS
Poison (Bite): Save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str. (PFBty2 90)
CHA
+1
NATURALARMOR
2,5 ft
TOTAL
0SPELL RESISTANCE
14TOUCH
=
+0
DAMAGE REDUCTION
+RANKSSKILL
MODIFIER +
ARMORCHECK
PENALTY
MAX RANKS:
MANEUVER BONUS
TEMP.
MODIFIER
3
BASE ATTACK BONUS
BAB
DEXDEXTERITY
15 +2
HP
ACARMOR CLASS
Rutherford
1
ABILITY NAMETEMP.
SCORE
ABILITY
MODIFIER
Compsognathus
ABILITY
SCORE
STRSTRENGTH
8
3
HIT POINTS10
TEMP.
MODIFIERTOTAL
+0+0+2 +2
SWIMCLIMBWOUNDSNON-LETHAL
DAMAGE
Neutral
+3+0
Tiny
+
TEMP.
MISC.
BONUS
LAND
+0
3SKILLS
20 ft
=
Knowledge (nobility)
CRITICALKnowledge (nature)
-2 +
2
2 =
+
Knowledge (geography)
=
0
0
0
1
+
+
+
Int
Int
= -2
Int
=
Int
2Int -2
Int
= -2
Perception
+
+
Knowledge (engineering)
Knowledge (local)
2
Int
+
2
Cha
Int 2
=
Spellcraft Int
Survival Wis
Stealth Dex *
Cha
Int
Heal
Handle Animal
Intimidate
Knowledge (arcana)
Wis
Knowledge (dungeoneering)
Sense Motive Wis
MAX DEX BONUS
TYPE ARMOR BONUS
WEIGHT SPECIAL PROPERTIES
GEARWgt.ITEMS
0
=+00
PROTECTIVE ITEM
SPEEDACP SPELL FAILURE
ITEMS
FAMILIAR SPECIAL QUALITIES
SPECIAL QUALITIES
LOW-LIGHT V ISION (Ex): A creature w ith low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and
similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions. (PFBty2 90)
SCENT (Ex): Allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creaturestracking by scent ignore the effects of surface conditions and poor visibility. (PFBty2 90)
SPECIAL ABILITIES
ALERTNESS (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
IMPROVED EVASION (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an familiar takes no
damage if it makes a successful saving throw and only half damage if the saving throw fails. (PFCR 53)
SHARE SPELLS (Ex): Sorcerer may cast a spell with a target of You on this familiar. Sorcerer may cast spells on this familiar
even if the spells normally do not affect familiar type. (PFCR 52)
EMPATHIC LINK (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate
emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general em otions can be
shared. The master has the same connection to an item or place that his familiar does.
DELIVER TOUCH SPELLS (Su): A familiar can deliver touch spells for him. If the master and the familiar are in contact at the
+0 0 +
Skill ranks cannot be greater than HD.
Skills marked with are class skills.
* ARMOR CHECK PENALTY applies.
=
CRITICAL
Wgt.
SPECIAL PROPERTIES
PFBty2 90
+0
0
+0
3 0=
REACH
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Page: 1 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
1 ----- 0-Level Spells -----
2 Ghost Sound ill (fig) V, S, M 1 std act close 3 rnds Will disbelief no Figment sounds. PFCR 289
3 Jolt tra [electricity] V, S 1 std act close instant none Yes Spark of electricity deals 1d3+1 of electricity damage to a target with a successful ranged touch attack. PFPzBlg
4 Light evo [light] V, M/DF 1 std act touch 30 mins none no 20 ft radius bright light, plus 20 ft of shady illumination. PFCR 304
5 Mage Hand tra V, S 1 std act close concn none no 5-pound telekinesis. PFCR 306
6Prestidigitation uni V, S 1 std act 10' 1 hr see text no Performs minor tricks. PFCR 325
7 ----- 1st-Level Spells -----
8 Color Spray ill (pattern) [mind_aff] V, S, M 1 std act 15' instant; see text Will neg yes Knocks unconscious, blinds, and/or stuns creatures in a 15 ft cone. PFCR 256
9 Grease con (creat) V, S, M 1 std act close 3 mins see text no Makes 10-ft. square or one object slippery. PFCR 291
10 Identify div V, S, M 1 std act 60' 9 rnds none no Determines properties of magic item. PFCR 299
11 Magic Missile evo [force] V, S 1 std act medium instant none yes Missile of magical energy, dealing 1d4+2 points of force damage. (2) PFCR 309
12
13
14
15
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17
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2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
520 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
130 ft
SPELL LIST
0
30 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)3
LEVEL
SPELL RANGESSORCERER SPELLS
7
LONG RANGE(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY-
5TH
16SPELL SAVE
DC15
0
3RD
7 0 000
6TH2ND 4TH
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0 prep spell name school comp cast time range duration save SR description ref
1 ----- 0-Level Spells -----
2 Detect Magic div V, S 1 std act 60' concn (max 1 mins none no Detects spells and magic items within 60 ft. PFCR 267
3 Read Magic div V, S, F 1 std act person 10 mins none Read scrolls and spellbooks. PFCR 330
4 ----- 1st-Level Spells -----
5 Abundant Ammunition con (sum) V, S, M/DF 1 std act 1 min none no Container of nonmagical ammunition, any taken from this container is replaced at start of next round. PFUC 222
6 Alchemical Tinkering tra V, S 1 std act touch 1 rnd Fort neg (o) yes Transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. PFARG 155
7 Crafter's Fortune tra V, S, F 1 std act close 1 day or used (D) Will neg (h) yes (h) Subject gains +5 on Craft skill checks PFAPG 213
8 Fabricate Bullets tra V, S, M 1 rd touch instant none no Converts 1 pound of metal into ammunition. PFUC 229
9 Interrogation nec [evil] V, S 1 rd touch 1 min Fort neg yes Target answers questions or suffers pain. PFUM 225
10 Jury-Rig tra V, S 1 std act touch 1 rnd Will neg (h, o) yes (h, o) Removes the broken condition from the targeted object. PFUC 233
11
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13
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2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
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2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
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2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
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Page: 4 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
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Page: 5 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
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Page: 6 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
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Page: 7 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
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Page: 8 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
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Page: 9 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
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Page: 10 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
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Page: 11 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
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Page: 12 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18 19
20
21
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Page: 13 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18 19
20
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Page: 14 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18 19
20
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30 31
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Page: 15 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6 7
8
9
10
11
12
13
14
15
16
17
18 19
20
21
22
23
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26
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30 31
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Page: 16 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6 7
8
9
10
11
12
13
14
15
16
17
18 19
20
21
22
23
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25
26
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30 31
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Page: 17 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6 7
8
9
10
11
12
13
14
15
16
17
18 19
20
21
22
23
24
25
26
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29
30 31
32
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Page: 18 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6 7
8
9
10
11
12
13
14
15
16
17
18 19
20
21
22
23
24
25
26
27
28
29
30 31
32
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Page: 19 of 19Character: Gavin Quickwater
0 prep spell name school comp cast time range duration save SR description ref
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0
SPELL
POINTS
440 ftDC MOD
7TH 8TH
(100 ft + 10 ft / level)
MEDIUM RANGE+5
0
110 ft
SPELL LIST
0
25 ft9TH
0
CLOSE RANGE
(25 ft + 5 ft / 2 levels)1
LEVEL
SPELL RANGESWIZARD SPELLS
2
LONG RANGE
(400 ft + 40 ft / level)
1ST0
SPELL SAVE
CASTER LVLSPELLS PER
DAY3
5TH
16SPELL SAVE
DC15
0
3RD
2 0 000
6TH2ND 4TH
0
1
2
3
4
5
6 7
8
9
10
11
12
13
14
15
16
17
18 19
20
21
22
23
24
25
26
27
28
29
30 31
32
33
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35
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42 43
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45