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GAMING IN KODU – Lesson 2. Learning Objective. Write the Learning objective onto your Self Assessment Sheet LO: Learn how to add different types of Behaviours to objects & paths in a Game Environment. Starter Activity. In pairs : Investigate the World > Idyll V07 - PowerPoint PPT Presentation
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GAMING IN KODU– Lesson 2
Learning ObjectiveWrite the Learning objective onto your
Self Assessment Sheet
LO: Learn how to add different types of Behaviours to objects & paths in a
Game Environment
Starter ActivityIn pairs :
Investigate the World > Idyll V07
Hint: “Load World and scroll through until you find IDYLL
V07”
EnvironmentCreate a new world.Add :LandWaterHillsForest CloudsCan you add a bridge to go across the water in
your world?
Add a plain path and an enemy to follow the path.
Program the enemy to follow the plain path and shoot at the user.
Program the users’ character to shoot when a button (of your choice) is pressed.
EXTENSION: Find and have a look through the World Settings, experiment with these to see what affect they have on the game.
Adding Paths
GAMEPLAY What is the type of Programming language you are learning? Visual language What are you giving the objects?Behaviours- instructions/code
What makes a good game?Variables – factors that promote chance /mild peril that can be over
come with skill
What keeps people playing a game?Challenge – increasing as skills grows
Self AssessmentUse your Self Assessment Sheet to
assess your progress against today’s learning objective.