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3 Criteria for a small sided game Any issue? –Skill acquisition –Team tactics or new systems –Specifics? Age Position Level –Motivation Execution outcomes & Scoring system (manipulation) –Others? ……..UNDERSTAND YOUR PLAYERS! UNDERSTAND YOUR PLAYERS HELPS THETHE ‘GAME SENSE’
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Games in PracticePrepared by RLEF, July 2011
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Why Games?
It’s recommended that a players development in each training session should consist of learning through complimentary ‘focus games’
– Small sided activity– Games based learning – Featuring the techniques previously taught– Situational practice that applies pressure to the skill
This provides an opportunity for further coaching observation, intervention and development feedback where necessary
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Criteria for a small sided game• Any issue?
– Skill acquisition – Team tactics or new systems– Specifics?
• Age • Position • Level
– Motivation • Execution outcomes & Scoring system (manipulation)
– Others?
……..UNDERSTAND YOUR PLAYERS!
UNDERSTAND YOUR PLAYERS HELPS THETHE ‘GAME SENSE’
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PEOPLE NOT PLAYERS
Games coaching is good teaching that exhibits and includes
– Adopting a player centred approach– Good communication skills– Understanding what motivates your players– Skilful management of their behaviour – And knowing your subject matter both technically and tactically and indeed how to apply it within your coaching environment
This is ‘coaching for the right reason’
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Small Sided Game - 3 v 3.mp4
Task – “watch the clip and have a discussion about the methods
used by the coach and lets feed it back to the group”
Introduction and relevant demonstrations and explanations players then enter into a game, chosen for a particular learning effect.
Which is: ‘game forming’?
games coaching example
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Introduction and relevant demonstrations and / or explanations players then enter into a game, chosen for a particular learning effect. Which is: ‘game forming’?
• The coach’s role is to ensure that players ‘really’ understand what they are trying to do: ‘game appreciation’
• During the game, questions are posed to challenge the players’ ability to assess the options that they are faced with: ‘tactical awareness’
• The player then has to decide what to do and more importantly ‘how to do it’: ‘decision making’
• Upon executions; the individual movement, for that player then occurs: ‘skill making’
• And from a coaching point of view the performance can now be assessed against the desired outcome in game like ‘situations’.
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Observations and feedback
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Designing Games to Fit the purpose
Group Task – using the template provided
– Specifics? • Age
– Design a small sided game suitable for the under 14s
• Position – Design a small sided game that’s positional
• Level – Design a small sided game that is able to evolve and
progress from junior to academy.
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The coach’s role in this model is to act as a facilitator who creates with the game; situations or focus whereby the players have to work out the solutions for themselves which is experiencing learning.
– TIME – when will you….?– SPACE – where is….?– RISK – which option….?
Other scenario may require different lines of questioning such as;– How would you…?– Could you do…?
Review of Games
AN EFFECTIVE SESSION
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• True Creativity.....
Why Play Games