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Games that can be used for Girls’ Brigade Achievements, Devotions or fill in games
GAMES
GAMES
GAMES
Contents Who am I?
Going Up or Going Down
O’s and X’s
Watch Out!!!
Animal Kingdom Game
Cup Stack Relay
True or False Game
Tap It!
Game of Cups
Tic Tac Toe
M & M’s Game
Bucket Balance Transformation Game (Created by 199th Dundas Company)
The Fellowships are Coming
Washing Day Relay
Passing the Fashion
Islands
Water Bucket
Passing the Hat
Shopping List Relay
Rain, Thunder and Lighting
Traveling post
Wii Dance game
Musical Conga Line
Shark Attack (Rebecca Chesher from 167th Shellharbour) Adapted for Girls’ Brigade Program by Elizabeth Neale 2012
Who am I? This game could be used for Entrainment Achievement, or Team Building game, Icebreaker game, Prize game, Memory game.
Divide your group into 2 teams.
Each person writes the name of a well-known person they would like to be play for this game on a notecard. (Well-known or Famous People)
The leader then collects the notecards (one team at a time) and writes on a piece of poster board the names.
Teams sit together and poster board is displayed by the corresponding team.
Teams go back and forth trying to figure out which person on the other team has chosen what well-known person or famous person
If they guess right that person then joins their team. Game goes until all players are on one team and that team is the winner. You are keeping secret the identity of the person you wrote down but teams work together to figure out who is who.
Going Up or
Going Down?
This game is a trust game. It can be used in any achievement with teamwork. You could use this game as a Team building game, Icebreaker game, Prize game and in a small group.
You start by splitting everyone up into teams of two.
Everyone is standing and has their backs against each other. Holding their hands in the air, they have to sit on the floor without falling over.
After they sit down, tell them that they have to get back up! (Also with their hands in the air) This game is great to encourage a team effort. After your teams have successfully (or somewhat successfully--you decide) completed the task, mix up the teams. Make sure that you now have three people on each team, and repeat the process. After that, break up the groups into teams of four.
This game can be really versatile, and can be played whether you have four, eight, or twenty youth. It can work well as an icebreaker, but is also good to reinforce a lesson on cooperation, encouragement, and/or trust. If you want, you can have prizes for the teams that sit down and stand back up the fastest. When you're done, talk about how cooperation is really important--if one person stands up without waiting for the rest, everyone falls down!
This game can become really hilarious.
O's and X's
This game can be used as a Team building games.
Play O's and X's with people either in different colour bib's / shirts or just with the hands in the shape of what they are etc. Number the Teams. The Caller will call one of the numbers and those people run to a chair. The person shows what team they are (O’s or X’s). The Caller continues to call numbers until a Team has three Team members in a row. You continue the game until all the numbers are called. The Team with the most points is the winning Team.
Chairs
Diagram:
TEAM TEAM
O’S X’S
Caller
Watch Out!!!
This game is a trust and teamwork game. It could be used for any achievements with food or as a fun night game.
Set up the area with plates. The plates consist with jelly or water, flour, food colouring mixture.
Have the group divided into two teams, with one person from each team to be the Caller. The Caller stands at the opposite end to the team.
The other players are blindfolded, and have their shoes off.
When the teams are ready, you start the game. The Caller starts calling one person at a time from the Team, the Caller guides those Team mates through the area without getting them to stand on the plates of food.
If someone puts they foot on a plate that person is out.
The Team with most Team members across to the other side is the winning team. This game is a messy game and needs to done in an area that is best for a messy game.
Diagram:
TEAM 1 TEAM 2
CALLERS
Animal Kingdom
Game
This game is great for the Animal Kingdom Achievement. (Cadets and Juniors)
Have the group to stand in a big circle, all facing inwards.
Choose a leader (who knows how to play) to start the game by demonstrating their animal noise. (For example, they might do an elephant, making a trumpet-like noise while waving their arm like a trunk.)
Give each person in the circle, an animal noise and action (just like in the example).
Have each person show what animal they are.
Then start the game:
The first player will do their own animal noise, and then pass it on to someone else by doing their animal noise. So it might go "elephant - cat" then whoever is the cat must respond "cat - donkey" etc. If a player takes too long to respond, or passes back, or makes a mistake, then they are out!
The game works in a "pass the buck" style.
Cup Stack Relay
This game is a Team building game, Icebreaker game.
Divided the group into two teams.
Have the teams stand behind a line. Have two tables about a metre away from the start line. Each team has 15 cups stacked up like a pyramid.
The first player will run to the table then they will collapse the pyramid, then the player runs back and tips the next player.
The next player will run to the table and restack all the cups back into the pyramid formation, then the player runs back and tips the next player and they continue with the game.
You continue until everyone has had a turn.
The first team to finish wins.
To make this game a challenge you can have the teams to stack the cups back up in colour
order or have different size cups (the cups need to be able to stack).
Diagram:
Tables
TEAM TEAM
ONE TWO
Pyramid of Cups
True or False Game
This game could be used with devotions. You could also use any achievement.
The group stands in the middle of the designated area. (If outside, use markers eg cones).
If inside mark one wall as ‘true’ and the other side as ‘false’, if outside have a marker as ‘true’ and the other marker as ‘false’.
The leader reads out a question. eg 'Noel built the ark’?. When you say 'Run!' the players must run for whichever side they think is correct - true or false -.
The players who went to the wrong answer, they are out of the game.
STAYING IN THE MIDDLE IS NOT AN OPTION.
The last player left is the winner. You could do this game as a team, and score points.
LEADER
GROUP AREA
T
R
U
E
F
A
L
S
E
Tap It! This is a good memory game. You could use it as a devotional game.
Have the group sit in a circle on chairs. You give them each a word of the memory verse.
You ‘Tap’ them on the head and they have to say their word. You tap the next person, they
say their word and you continue around the circle. Once you have gotten through the whole
verse, they all move one seat to the left. They then have to say the word that the previous
person sitting in the chair was saying.
Once they start to get good at it, increase the pace. Then you can call out CHANGE and the
group change to a different spot, and then you go around the circle and see if everyone
remembers the memory verse.
Person who is taping
Circle of chairs
Game of Cups This game is Team building game. You could use this game
with any achievement that involves working as a Team.
This game can be played as a small group. You could play this game inside or outside.
Place 20 or more cups in the middle of the room or on a table. Put half of the cups upside
down and the other half the right way up.
Divide the group into two teams.
Give each team a name (ie: ups or downs) – the ‘up’ team needs to turn as many cups up
the right way as possible, and the ‘downs’ team needs to turn them upside down.
Before the teams start, you allocate a time limit. When the time is up, you count all the cups
and whichever team that has the most turned up are the winners.
Diagram:
CUPS
TEAM TEAM
‘UP’ ‘DOWN’
Tic Tac Toe This game could be used with devotions. You could also use any achievement.
You could also use this as a Team building game.
You need to set up like a noughts and crosses board. (9 chairs)
Divide the group into two teams.
Have questions that related to the devotion or achievement.
Direct the questions to alternate teams. If they get the question right, one player goes and sits on a chair. First team with three people in a row wins.
If you have a small group, you could use a white board or if you have a big group you could change it to a bigger grid or play ‘connect four’.
Chairs
Diagram:
TEAM TEAM
ONE TWO
Person asking questions
M & M’s Game This is a ‘Get to Know You’ game. It is a great way to help people to introduce
themselves. It’s very flexible and adaptable – and delicious too!
Instead of M & M’s, you can use Skittles, different coloured lollies.
Set Up:
Put the M & M’s or any other coloured lollies into a bowl, and put them on a table in the
middle of the room. Have everyone in the group grab as much or as little as they would like
from the bowl. Make sure that no one eats the M & M’s or Lollies right away.
How to play:
For each piece of M & M lolly they took, they will have to answer a question, depending on
its colour.
For example: * Red colour: Favourite Hobbies
* Green colour: Favourite food
* Yellow colour: Favourite Movie
* Orange colour: favourite places to travel
* Brown Colour: Most memorable or embarrassing moments
* Blue Colour: Wild Cards (They can share anything they wanted to share)
You can choose what questions that you think to fit with your group.
A Leader will call out the colour and topic and everyone will go around the room sharing 1
answer per M & M. For example: If you have two red M & Ms, you will have to name two of
your favourite hobbies. After the person has shared that colour with the group, they then can
eat the M & M. Continue to go around the room until each colour topic has been shared.
Bucket Balance This game is Team Building Game and a Messy Game.
You would need to play this game outside.
Divide the group into groups of four.
Have them to lie on their backs in a small circle with their legs sticking up in the air. Their
feet should be touching at the top, making a kind of table.
Put a bucket or bowl of water or your choice of substance (Not full), on their feet.
The aim is for all of the people in the group to remove their shoes in the given time limit,
while keeping the balance of the bucket or bowl. While one or two players are trying to take
off their shoes, the other members of the team need to keep the bucket balance and not
make to fall.
Alternately you could play this game by trying to balance the bucket and not take off their
shoes.
Transformation Game This game is based on the Girls’ Brigade Vision statement: Girls’ lives transformed,
God’s world enriched. (Created by 199th Dundas Company)
This game is played as a Rally Game.
Divide the group into three or four teams (depends on number of people), and have them
line up.
Give each group a sheet or blanket (this is representing a caterpillar). Have the first person
wrap themselves in the sheet/blanket and get them to crawl along the floor (commando
style) to the other side of the room, where a bowl with an egg (Chocolate egg or any round
shape lolly) is. That person then picks up the egg/lolly and then turns into a butterfly and
then pretends to fly (run) back to their team using the sheet/blanket as wings and then they
pass the sheet/blanket to the next person.
First team to finish is the winner.
Diagram:
TEAM 1
TEAM 2
TEAM 3
TEAM 4
Bowls for eggs
THE FELLOWSHIPS ARE
COMING. (Adapted from the game called Captains coming)
The aim of this game is teach the girls about the five Fellowship regions and Brigade
Knowledge.
Before starting the game you need to give each girl a Fellowship region (Asia, Europe,
Pacific, African and Caribbean/Americans).
The game has different commands:
The Fellowships are coming – They run to Fellowship area that they were given.
Name one of the Fellowships – They run to the Fellowship that was called.
International President is coming – They stand in a straight line (in front of the caller)
and salute
International President is coming – They stand in a straight line (in front of the caller)
and wave goodbye.
Say the Motto – They say the Girls’ Brigade Motto (in front of the caller)
Attention – They stand at attention (in front of the caller)
Stand at ease – They stand at ease (in front of the caller)
Some other commands you could use to make the game a challenge are:
Find some else in the same Fellowship.
Give multiple commands.
Say a country from one of the Fellowships (that Girls’ Brigade is in) and they run to
the right Fellowship.
You could change from running to skipping, hopping etc, when saying a command.
If the Girl was the last one to complete the command they are out of the game or if want to
make the inclusive, you could give the girl who was last they do a penalty action (eg: 10 star
jumps)
Layout of the game.
CALLER
ASIA AFRICAN CARIBBEAN/AMERICAN
PACIFIC
EUROPE
Washing Day Relay This relay game can be played for the achievement Home Helpers (Juniors) and
Helping at Home (Cadets).
What you need:
Two washing baskets
Bundle of different clothes (eg: Jumpers, shorts, jeans, t-shirts, dress, skirts, etc)
Pegs
Rope for the Clothes line
How to play:
Have the two teams and have them to line up behind the basket of clothes. Have the rope
(clothes line) across the room.
The first girl runs down to the line and hangs up the Clothes neatly. The next girl runs and
takes everything down, carefully folds each clothes article back into the basket, and puts the
pegs in the basket. This continues until everyone has had a turn, the first team to finish is the
winner.
Passing the
Fashion This game can be played for the achievement Cool Clothing (Juniors) and Fashion
(Seniors).
What you need:
Pillow case
Different kinds of Clothes (eg: Funny hats, scarves, dresses, skirts, blouses, etc)
Music
How to play:
Have everyone sit in a circle on the floor.
Pass the pillow case quickly from person to person. When the music stops the person who
has the pillow case, pulls out of the pillow case one article of clothing each time it stops, then
they dresses up in whatever they take out. When the pillow is empty everyone performs a
Fancy Fashion Parade.
Circle of people
Pillow case of Clothes
Islands This games can be used for the achievement Environment for
Cadets and Juniors or Travel achievement, it can also be used for
Operation Reachout Pacific and Caribbean/Americans.
What you need:
Paper or newspaper for the floor (This represents the Islands)
Music
How to play:
You will need to place the paper on the floor in different positions around the room.
While the music is playing the girls walk around the room. When the music the girls need to
run to the Islands (paper), the last girl there or the girl not standing on the Island with both of
her feet is also out.
When the music starts playing again the leader starts to remove piece of the islands (paper),
this indicates the Island being disappearing (environmental issues).
This continues until you have one girl left and they are the winner.
You can change the way the girls travel to the island eg: running, hopping, pretend to
swim, walk, crawl, etc)
To use the Travel Achievement, you can say to the girls to travel to the Islands by using the
actions of airplane, driving a car, train, bus, ship, etc.
Music
Islands
Water Bucket This game can be used for the Achievement Environment
(Cadets and Juniors) or the Achievement Water Fun (Cadets).
This game is to be played outside.
What you need:
Buckets
Water
How to play:
You need to put the girls into teams (this prepends on the number of girls on how many
teams you have).
Each team has a bucket at the start of the line and another bucket at the finish of the line.
Bucket is full with water and the other one is empty.
The girl at the start of the line passes the water using they hands to the next girl in the line
and then she passes it on to the next girl, this continues to the last girl and that girl puts it
into the empty bucket. The girls continue to put the water into the bucket until all the water
gone from the first bucket.
The team with the most water in their bucket is the winning team.
Pass the Hat This game can be used for the Achievements Fashion (Cadets),
Cool Clothing (Juniors). It can also be used as a fun fill in game
for Company nights / Camps.
What you need:
Old Hat
How to play:
Girls form two lines facing each other, and may be either sitting or standing. The first girl in
each row is given an old hat, and when the leader says “Go” the girl must place the hat on
one foot and then pass it onto the foot of the next member of the team.
The first team to pass their hat along to the end of their row and back wins.
The hat must not be touched by hand, and should it fall off the girls foot, they must get it
back onto her foot without using her hands.
Shopping List Relay
This game can be used for the Achievements Fun with Food
(Juniors) and Shopping (Seniors).
What you need:
List of shopping items
Different items for example: Food items, Hardware materials, Gardening items,
clothing, boxes, or anything you wish to have on the Shopping List.
How to play:
Divided the girls into two teams. The girls stand at the one end of the room. At the other end
of the room have all the items for shopping.
Each team is given a Shopping list. Each team needs to work out who is going to bring back
what items on the list. (Each girls needs to have at least 3 or 4 items to carry).
When the leader says “Go”, the first girls runs off to the shop and picks up the items that she
is picking up and then returns back to the team, then the next girl then does the same.
The team that has finish first and has got all the items on the list and each girl has had a
turn, they are winner.
Rain, Thunder and
Lighting This game can be used for the Achievement Weather (Juniors). It can also be used for
a Fill in game.
How to play:
The girls scatter around the room, the girls then move around the room and when you blow
the whistle or the music stops, the girls stand in one place.
The leader gives three commands:
“Rain” (The girls slap their thighs quickly)
“Thunder” (The girls stamp their feet)
“Lighting” (The girls have to run and change places with another player)
The Leader choices which command and if the girls who are doing the command that the
Leader has said they are out. The game continues and when there is one girl left they are
the winner.
You need to tell and demonstrate the commands before starting the game.
Diagram:
Leader
Girls
Traveling Post This game can be used for Operation Reachout Badge
(Pacific, Asia, Europe, Caribbean/Americans, Africa) and also Travel Achievement
(Cadets and Juniors).
How to play:
The Girls sit on a chair in a circle round the room, with one person in the middle and no
spare chair in the circle. The girls are given a name of a Country (of a fellowship) or a town.
The person in the middle calls out a command and a country or town.
For example: “A letter is going from (Country to Country)”.
The girls representing the two country/town named must change places, meanwhile the
caller will try to sit on one of the vacant chairs, thus leaving someone else in the middle, who
will then call the next post.
The Commands and actions:
If LETTER is called, the girls WALK
If POSTCARD is called, the girls HOP
If PARCEL is called, the girls CRAWL
If EMAIL is called, the girls RUN
If GENERAL POST IS CALLED, EVERYONE MUST CHANGE SEATS
Person in the middle
Girls on chairs in a circle
Wii Dance Game This game can be used for the Achievements Creative Dance
(Cadets), Dance (Juniors) and Creative Movement (Seniors) or
as a game at a Fun Night or Camp.
What you need:
A Wii Console and the Just Dances games for the Wii
A Television or a Date Projection and speakers for the music
Space for the game
How to play:
Divide the girls into teams and each girl from the teams has a go at one of the Dance
routines from the Just Dance games. One girl from each team verse each other in the game.
After each Game you get a score on how the performance was for each player.
When every girl on teams has had a go, you add up the scores and the team with the most
points is the winner.
This is a great game. You can even have the girls verse the leaders.
Musical Conga Line This game can be used for the Achievements Dance (Juniors),
Making Music (Cadets and Juniors), Creative Dance (Cadets)
and Creative Movement (Seniors)
What you need:
Chairs for each Girl except the girl who is in.
A tambourine or other musical instrument
How to play:
Each girl sits in a circle facing each other on chairs. One girl (who is in) walks/ runs around
the circle in an anti-clockwise direction while holding the tambourine. The girl chooses
another girl by taking their hand and starts a Conga line behind the first girl and this
continues until the girl with the tambourine chooses to drop the tambourine, which indicates
to the other girls that it is time to run/walk back to their seats. The last girl without a seat is
now the new girl who is in and the game starts again.
Circle of chairs
Girl who is in
SHARK ATTACK!! This game can be used for the Achievement Animal
Kingdom (Cadets and Juniors).
This game came from Rebecca Chesher from 167th
Shellharbour Company.
What you need:
Hula Hoops
A lot of space to play the game
Cones
How to play:
Place the cones to mark off the area for the game.
Randomly place hoops on the ground.
Give the girls an action to do (eg: Hop, skip, run, act like a turtle)
When the leader calls out SHARK ATTACK, the girls must run to the hula hoops (Islands)
and get safe from the Shark infested water.
Repeat.
Any numbers of girls are allowed in the hula hoop.
If you want them in groups for the next game, you can specify.
They must help their friends to stay in the hoop.
How you get out:
The ways of getting out in the game are if you fall into the Shark infested water.
Taking too long getting to the hoops.
You can have a girl to be the Shark and they try to tip people to be out (have the girl to use
her hands as Shark fins)
Diagram:
Hula Hoops (islands)
Cones