2
LUGDUNUM MASSILIA TOLOSA NUMANTIA TARRACO SAGUNTUM CARTHAGO NOVA TINGIS SIGA CAESAREA ZAMA CARTHAGO AGRIGENTUM TACAPE SYRACUSAE CROTON APOLLONIA BRUNDISIUM NEAPOLIS CARALES GENUA CREMONA AQUILEIA ANCONA EPIDAURUM BAECULA ROMA Carthaginian Personal Supply 11 galleys 11 legions 5 wooden disks 1 town wall 3 marble, 3 iron, 3 gold VP Track The number of personages is re- corded on the VP Track. Every time a number con- nected with the symbol of a town wall is reached or passed, the nation receives an additional town wall into its personal supply. Rondel Nations choose their action for their turn on the rondel. Their game stones move around the rondel in clockwise manner. The first action can be freely chosen on the rondel by placing the game stone on the selected field. On every subsequent turn, a nation can choose any of the next 3 fields for free. Additional advancement costs 1 resource (marble, iron, or gold) per addi- tional field moved. City New cities can be founded in regions with a city symbol. A new city has a base cost of 1 marble + 1 iron + 1 gold. In addition it costs 1 coin per adjacent city which produces the same resource no matter who owns the cities. Nations may decide which resource their new cities produce. Recruitment Box Recruited legions and galleys are placed in the Recruitment Box. Any defeated legions and galleys return to the recruitment box. Recruiting a legion costs 1 gold and a galley costs 2 gold. Arming legions or galleys (adding them to a city on the board) costs 2 iron per unit. Carthaginian game board setup • The octagonal game stone is placed in the middle of the rondel. • The 3 starting cities (square cities) show one of the three resource types: marble, iron and gold. • One legion and one galley are placed in the recruitment box. • One round wooden disk is put on the VP Track at zero. Game Set Up This page shows the set up for the Carthaginians (brown). Setup for the Romans is the same. Bank Supply coins marble iron gold KÖNIG 5 STÄDTE DAREIOS DER GROSSE *549 .C. KÖNIG 5 STÄDTE DAREIOS DER GROSSE *549 .C. KÖNIG 5 STÄDTE DAREIOS DER GROSSE *549 .C. BÜRGER PERIKLES *495 .C. 3 TEMPEL BÜRGER PERIKLES *495 .C. 3 TEMPEL BÜRGER PERIKLES *495 .C. 3 TEMPEL GELEHRTER FORTSCHRITT ALS 1. ZARATHUSTRA *630 .C. GELEHRTER FORTSCHRITT ALS 1. ZARATHUSTRA *630 .C. GELEHRTER FORTSCHRITT ALS 1. ZARATHUSTRA *630 .C. FELDHERR TEMPEL ZERSTÖRT SCIPIO AFRICANUS *236 .C. FELDHERR TEMPEL ZERSTÖRT SCIPIO AFRICANUS *236 .C. FELDHERR TEMPEL ZERSTÖRT SCIPIO AFRICANUS *236 .C. SEEFAHRER 7 + MEERE HANNO DER SEEFAHRER *500 .C. SEEFAHRER 7 + MEERE HANNO DER SEEFAHRER *500 .C. city tokens personage cards ERDBEBEN 1 Stadtmauer deiner Wahl wird zerstört 1 town wall of your choice is destroyed EARTHQUAKE DIEBSTAHL Der gegner verliert die Hälfte seiner Münzen (verlust abrunden) Opponent loses every second coin (loss is rounded down) BURGLARY ACADEMY When on Scientia collect 1 Gold per opponent‘s Know- How, whether scholar or not Kassiere auf Scientia für jeden Fortschritt des Gegners je 1 Gold, auch für Fortschritte ohne gelehrte AKADEMIE town walls event cards deck Game end The nation that reaches 9 per- sonages wins the game. Start Player The start player is chosen randomly and the other player receives 1 coin as compensation. Science chart The cost for each Know-how is depicted above the chart. The higher price is for the first nation which devel- ops that Know-How. Regions without cities No cities can be founded if there is no city symbol.

Game Set Up

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Page 1: Game Set Up

LUGDUNUM

MASSILIA

TOLOSA

NUMANTIA

TARRACO

SAGUNTUM

CARTHAGO NOVA

TINGISS I G A

CAESAREA

Z A M A

C A R T H A G O

AGRIGENTUM

TACAPE

SYRACUSAE

CROTON

APOLLONIA

BRUNDISIUM

NEAPOLIS

CARALES

GENUA

CREMONAAQUILEIA

ANCONA

EPIDAURUM

BAECULA

R O M ACarthaginian Personal Supply

11 galleys

11 legions

5 wooden disks

1 town wall

3 marble, 3 iron, 3 gold

VP TrackThe number of personages is re-corded on the VP Track. Every time a number con-nected with the symbol of a town wall is reached or passed, the nation receives an additional town wall into its personal supply.

RondelNations choose their action for their turn on the rondel. Their game stones move around the rondel in clockwise manner. The first action can be freely chosen on the rondel by placing the game stone on the selected field. On every subsequent turn, a nation can choose any of the next 3 fields for free. Additional advancement costs 1 resource (marble, iron, or gold) per addi-tional field moved.

CityNew cities can be founded in regions with a city symbol. A new city has a base cost of 1 marble + 1 iron + 1 gold. In addition it costs 1 coin per adjacent city which produces the same resource no matter who owns the cities. Nations may decide which resource their new cities produce.

Recruitment BoxRecruited legions and galleys are placed in the Recruitment Box. Any defeated legions and galleys return to the recruitment box.Recruiting a legion costs 1 gold and a galley costs 2 gold. Arming legions or galleys (adding them to a city on the board) costs 2 iron per unit.

Carthaginian game board setup• The octagonal game stone is placed in the middle of the

rondel.• The 3 starting cities (square cities) show one of the three

resource types: marble, iron and gold.• One legion and one galley are placed in the recruitment box.• One round wooden disk is put on the VP Track at zero.

Game Set UpThis page shows the set up for the Carthaginians (brown). Setup for the Romans is the same.

Bank Supply

coins marble iron gold

KÖNIG

5 STÄDTE

DAREIOS DER GROSSE

*549 V.CHR.

KÖNIG

5 STÄDTE

DAREIOS DER GROSSE

*549 V.CHR.

KÖNIG

5 STÄDTE

DAREIOS DER GROSSE

*549 V.CHR.

BÜRGER

PERIKLES*495 V.CHR.

3 TEMPEL

BÜRGER

PERIKLES*495 V.CHR.

3 TEMPEL

BÜRGER

PERIKLES*495 V.CHR.

3 TEMPEL

GELEHRTER

FORTSCHRITT ALS 1.

ZARATHUSTRA*630 V.CHR.

GELEHRTER

FORTSCHRITT ALS 1.

ZARATHUSTRA*630 V.CHR.

GELEHRTER

FORTSCHRITT ALS 1.

ZARATHUSTRA*630 V.CHR.

FELDHERR

TEMPEL ZERSTÖRT

SCIPIO AFRICANUS

*236 V.CHR.

FELDHERR

TEMPEL ZERSTÖRT

SCIPIO AFRICANUS

*236 V.CHR.

FELDHERR

TEMPEL ZERSTÖRT

SCIPIO AFRICANUS

*236 V.CHR.

SEEFAHRER

7 + MEERE

HANNODER SEEFAHRER

UM *500 V.CHR.

SEEFAHRER

7 + MEERE

HANNODER SEEFAHRER

UM *500 V.CHR.

city tokens personage cards

ERDBEBEN

1 Stadtmauerdeiner Wahl

wird zerstört

1 town wallof your choice

is destroyed

EARTHQUAKE

DIEBSTAHL

Der gegner verliert die Hälfte seiner

Münzen (verlust abrunden)

Opponent loses every second coin (loss is

rounded down)

BURGLARY ACADEMY

When on Scientia collect 1 Gold per opponent‘s Know-

How, whether scholar or not

Kassiere auf Scientia für jeden Fortschritt des Gegners je 1 Gold,

auch für Fortschritte ohne gelehrte

AKADEMIE

town walls event cards deck

Game endThe nation that reaches 9 per-sonages wins the game.

Start PlayerThe start player is chosen randomly and the other player receives 1 coin as compensation.

Science chartThe cost for each Know-how is depicted above the chart. The higher price is for the first nation which devel-ops that Know-How.

Regions without citiesNo cities can be founded if there is no city symbol.

Page 2: Game Set Up

MILITIA (Arming): Pay 2 iron per military unit taken

from the recruitment box and added to one of your cities. Add max. 1 per city

(3 per city with temple).

FERRUM (Iron): Receive 1 iron per own iron city (3 iron per iron city with temple), and in addition 1 coin.At MARMOR and AURUM produce mar-ble and gold in the same manner.

Rome receives a total of:

TEMPLUM (Temple):

Build temples for 6 marble each and/or

town walls for 1 marble each. For tem-ples pay 1 coin extra per

adjacent temple.

2 cities build a town wall and 1 city builds a temple. Total costs are 8 marble.

before after

LUGDUNUM

MASSILIA

TOLOSA

NUMANTIA

TARRACO

SAGUNTUM

CARTHAGO NOVA

TINGISS I G A

CAESAREA

Z A M A

C A R T H A G O

AGRIGENTUM

TACAPE

SYRACUSAE

CROTON

APOLLONIA

BRUNDISIUM

NEAPOLIS

CARALES

GENUA

CREMONAAQUILEIA

ANCONA

EPIDAURUM

BAECULA

R O M A

LUGDUNUM

MASSILIA

TOLOSA

NUMANTIA

TARRACO

SAGUNTUM

CARTHAGO NOVA

TINGISS I G A

CAESAREA

Z A M A

C A R T H A G O

AGRIGENTUM

TACAPE

SYRACUSAE

CROTON

APOLLONIA

BRUNDISIUM

NEAPOLIS

CARALES

GENUA

CREMONAAQUILEIA

ANCONA

EPIDAURUM

BAECULA

R O M A

LUGDUNUM

MASSILIA

TOLOSA

NUMANTIA

TARRACO

SAGUNTUM

CARTHAGO NOVA

TINGISS I G A

CAESAREA

Z A M A

C A R T H A G O

AGRIGENTUM

TACAPE

SYRACUSAE

CROTON

APOLLONIA

BRUNDISIUM

NEAPOLIS

CARALES

GENUA

CREMONAAQUILEIA

ANCONA

EPIDAURUM

BAECULA

R O M A

SCIENTIA (Know-How): Pay gold to devel-op Know-Hows and/or recruit military units.Know-Hows: The price is depicted above the science chart on the board. The higher price is paid by the first nation to develop it and who also takes a scholar.Recruitment: Recruit legions for 1 gold each, galleys for 2 gold each. They are put into the recruitment box.

DUELLUM (Maneuver):1. Movement: Each military unit may

move to an adjacent region. Legions cross red borders, galleys cross blue borders.

Battle: Legion cancels out legion 1:1, galley cancels out galley 1:1.

2. Conquest: Defense strength of a city is 1 (3 with temple), + 1 town wall + 1 RES PUBLICA + 1 per

defending legion and galley. Conqueror loses as many units as the defense strength of the city. Defeated nation loses all units in the region.All military units lost in a conquest (or battle) return to their recruitment box.

Effects of Know-Hows: • STRATA (Streets): Legions may move up to 2 regions.• NAVIGATIO (Navigation): Galleys may move up to 2

regions.• MONETA (Currency): 1 extra resource chip on the

produced total.• RES PUBLICA (Republic): The defense strength of

all your cities is increased by 1.• COMMERCIUM (Trade): Resource chips may be

traded with the bank at a 3:2 ratio.

LUGDUNUM

MASSILIA

TOLOSA

NUMANTIA

TARRACO

SAGUNTUM

CARTHAGO NOVA

TINGISS I G A

CAESAREA

Z A M A

C A R T H A G O

AGRIGENTUM

TACAPE

SYRACUSAE

CROTON

APOLLONIA

BRUNDISIUM

NEAPOLIS

CARALES

GENUA

CREMONAAQUILEIA

ANCONA

EPIDAURUM

BAECULA

R O M A

LUGDUNUM

MASSILIA

TOLOSA

NUMANTIA

TARRACO

SAGUNTUM

CARTHAGO NOVA

TINGISS I G A

CAESAREA

Z A M A

C A R T H A G O

AGRIGENTUM

TACAPE

SYRACUSAE

CROTON

APOLLONIA

BRUNDISIUM

NEAPOLIS

CARALES

GENUA

CREMONAAQUILEIA

ANCONA

EPIDAURUM

BAECULA

R O M A

Brown pays

LUGDUNUM

MASSILIA

TOLOSA

NUMANTIA

TARRACO

SAGUNTUM

CARTHAGO NOVA

TINGISS I G A

CAESAREA

Z A M A

C A R T H A G O

AGRIGENTUM

TACAPE

SYRACUSAE

CROTON

APOLLONIA

BRUNDISIUM

NEAPOLIS

CARALES

GENUA

CREMONAAQUILEIA

ANCONA

EPIDAURUM

BAECULA

R O M Amovement possibilities

LUGDUNUM

MASSILIA

TOLOSA

NUMANTIA

TARRACO

SAGUNTUM

CARTHAGO NOVA

TINGISS I G A

CAESAREA

Z A M A

C A R T H A G O

AGRIGENTUM

TACAPE

SYRACUSAE

CROTON

APOLLONIA

BRUNDISIUM

NEAPOLIS

CARALES

GENUA

CREMONAAQUILEIA

ANCONA

EPIDAURUM

BAECULA

R O M A

LUGDUNUM

MASSILIA

TOLOSA

NUMANTIA

TARRACO

SAGUNTUM

CARTHAGO NOVA

TINGISS I G A

CAESAREA

Z A M A

C A R T H A G O

AGRIGENTUM

TACAPE

SYRACUSAE

CROTON

APOLLONIA

BRUNDISIUM

NEAPOLIS

CARALES

GENUA

CREMONAAQUILEIA

ANCONA

EPIDAURUM

BAECULA

R O M A

LUGDUNUM

MASSILIA

TOLOSA

NUMANTIA

TARRACO

SAGUNTUM

CARTHAGO NOVA

TINGISS I G A

CAESAREA

Z A M A

C A R T H A G O

AGRIGENTUM

TACAPE

SYRACUSAE

CROTON

APOLLONIA

BRUNDISIUM

NEAPOLIS

CARALES

GENUA

CREMONAAQUILEIA

ANCONA

EPIDAURUM

BAECULA

R O M A

move conquer

LUGDUNUM

MASSILIA

TOLOSA

NUMANTIA

TARRACO

SAGUNTUM

CARTHAGO NOVA

TINGISS I G A

CAESAREA

Z A M A

C A R T H A G O

AGRIGENTUM

TACAPE

SYRACUSAE

CROTON

APOLLONIA

BRUNDISIUM

NEAPOLIS

CARALES

GENUA

CREMONAAQUILEIA

ANCONA

EPIDAURUM

BAECULA

R O M A

Brown pays

LUGDUNUM

MASSILIA

TOLOSA

NUMANTIA

TARRACO

SAGUNTUM

CARTHAGO NOVA

TINGISS I G A

CAESAREA

Z A M A

C A R T H A G O

AGRIGENTUM

TACAPE

SYRACUSAE

CROTON

APOLLONIA

BRUNDISIUM

NEAPOLIS

CARALES

GENUA

CREMONAAQUILEIA

ANCONA

EPIDAURUM

BAECULA

R O M A

Goal of the game:Two nations struggle for the favor of ancient personag-es. The nation who reaches 9 personages first wins the game. The conditions are shown on the cards.

Event cards: Choose 1 out of the 3 open cards if your opponent takes a personage card (1 per personage) and/or conquers 1 or more cities (1 per turn).

Quick IntroThis page explains the basic rules.

Set up and elements on the board are described above.Most rules can be found on these pages, however it is recommended

to read the complete game rules first.Have fun playing Antike Duellum!

KÖNIG

5 STÄDTE

DAREIOS DER GROSSE

*549 V.CHR.

KÖNIG

5 STÄDTE

DAREIOS DER GROSSE

*549 V.CHR.

KÖNIG

5 STÄDTE

DAREIOS DER GROSSE

*549 V.CHR.

BÜRGER

PERIKLES*495 V.CHR.

3 TEMPEL

BÜRGER

PERIKLES*495 V.CHR.

3 TEMPEL

BÜRGER

PERIKLES*495 V.CHR.

3 TEMPEL

GELEHRTER

FORTSCHRITT ALS 1.

ZARATHUSTRA*630 V.CHR.

GELEHRTER

FORTSCHRITT ALS 1.

ZARATHUSTRA*630 V.CHR.

GELEHRTER

FORTSCHRITT ALS 1.

ZARATHUSTRA*630 V.CHR.

FELDHERR

TEMPEL ZERSTÖRT

SCIPIO AFRICANUS

*236 V.CHR.

FELDHERR

TEMPEL ZERSTÖRT

SCIPIO AFRICANUS

*236 V.CHR.

FELDHERR

TEMPEL ZERSTÖRT

SCIPIO AFRICANUS

*236 V.CHR.

SEEFAHRER

7 + MEERE

HANNODER SEEFAHRER

UM *500 V.CHR.

SEEFAHRER

7 + MEERE

HANNODER SEEFAHRER

UM *500 V.CHR.

ERDBEBEN

1 Stadtmauerdeiner Wahl

wird zerstört

1 town wallof your choice

is destroyed

EARTHQUAKE

DIEBSTAHL

Der gegner verliert die Hälfte seiner

Münzen (verlust abrunden)

Opponent loses every second coin (loss is

rounded down)

BURGLARY ACADEMY

When on Scientia collect 1 Gold per opponent‘s Know-

How, whether scholar or not

Kassiere auf Scientia für jeden Fortschritt des Gegners je 1 Gold,

auch für Fortschritte ohne gelehrte

AKADEMIE