Upload
daniel-potts
View
227
Download
0
Embed Size (px)
Citation preview
Game Jam
Sky Dancer
Contents
Introduction – Game Idea ....................................................................................................................... 3
Target Analysis ........................................................................................................................................ 3
Game flow and progression .................................................................................................................... 3
Educational aspects ................................................................................................................................ 4
Missions .................................................................................................................................................. 4
Bonus sky dancing mission...................................................................................................................... 5
Game world............................................................................................................................................. 5
Characters ............................................................................................................................................... 6
Controls ................................................................................................................................................... 6
Camera .................................................................................................................................................... 6
Score ....................................................................................................................................................... 7
Menu ....................................................................................................................................................... 7
Items ....................................................................................................................................................... 9
Concept Art ........................................................................................................................................... 12
Introduction – Game Idea
This game is a 3D plat-former in, 3rd person camera perspective, allowing vision of the map. The
player will have control over a Hen Harrier and will start by flying through the map. The hen harrier
will continuously move forwards and downwards to the floor, where the player can move left and
right and up to control the hen harrier around the map, collecting items. If the Hen Harrier hits the
top of the screen or the bottom or crashes into an obstacle, the game will end. The Hen Harrier will
use prey from its diet as a source of fuel to maintain flight, if the fuel meter is depleted the Hen
Harrier will slow down and crash. The game will be created using Unity and will therefore run on
unity web player, making it online compatible. Using unity allows a greater appearance to the
concepts, greater gameplay and a better view to play from.
Target Analysis
We have chosen to build our game in 3D instead of 2D to have better graphics and aesthetics, giving
the player more realistic and appealing gameplay.
The concept and controls of the game will be simple and easy to learn for children. The high score
board, customisable birds and the possibility to buy virtual items will make the game addictive,
entertaining and fun. The players will have the choice between the male and female Hen Harrier
which will show them the difference in colours on the male and female bird. The game area
resembles moorlands and grasslands which teach the player about the hen harriers habitat. The Hen
Harriers pray, the grouse, will be hunted in the game as it is in nature. This teaches the player about
the bird’s prey and feeding habits. The sky Dance bonus mode shows the player why the Hen Harrier
is called the Sky dancer, and adds an entertaining challenge that varies from the normal mode,
adding to the addictiveness of the game.
Game flow and progression The game will start up with a user friendly Menu, displaying different options for the player to
choose from, primarily being start game. The game begins after a cut-scene of the hen harrier flying
from its nest and into the air. This will not be included in the game demo. After the cut-scene the
game will start and the player will have to make their way through the level, passing obstacles,
collecting grouse, twigs, leaves and power-ups, for as long as they can last. There are missions in the
game where the player must reach a target before failing e.g. collecting 100 grouse. Completing
missions will contribute points towards the end score.
The game will then give the player a score, following the score which is constantly recording how
many items the player has collected before dying. The end score enhances the game play by showing
the player how well they have done, also giving a sense of competition and addictiveness, allowing
them to beat their previous score.
Educational aspects
The educational aspects will teach the player about the hen harrier, its prey, habitat and lifestyle.
The game will convey this through many different ways. For example, there will be cut-scenes
including information on the bird, also giving an entertaining and humorous sense to the game. The
game will also display facts on the bird after the player fails.
The hen harrier which is controlled by the player will also collide with grouse. When the grouse is hit
by the hen harrier, the grouse disappears and the players score will increase. This conveys the hen
harriers prey in a friendly way, educating the age range about the lifestyle of the bird.
Missions
Objective Bonus Points
Collect 3 eggs 1500 Collect 100 coins 300 Collect 200 coins 500 Collect 400 coins 800 Collect 800 coins 1200 Collect 1 power up 200 Collect 3 power ups 800 Survive 1 minutes 500
Feed on 30 grouse 1000
Collect 50 consecutive coins 1500 Have a near miss with 10 obstacles 400 Survive 2 minutes 1000 Don’t use a power for 2 minutes 500 Collect 30 consecutive coins 1000
Bonus sky dancing mission
When the player collects 25 grouse the player will be taken into a mini game, shooting up and
entering into a new world, the player can control the hen harrier, flying through hoops to gain bonus
score points. Twigs and leaves can still be collected for bonus coins. Whilst in this game mode, the
player cannot crash or collide. The bonus mission has a time limit of 15 seconds, giving the player an
opportunity to change game mode as well as scoring bonus points and coins. When the bonus
mission is complete, the bird will fly back down to the position the hen harrier was before the bonus
mission started. The game will then continue as normal, unless the player collects a further 25
grouse.
This Diagram shows the
gameplay view in the sky
dancing mode. The
numbers represent the
number of seconds in
which the player will
reach the hoop.
Game world
The map allows conveys an attractive landscape while playing the game. The player can move
through the map, also showing background scenery such as a bright blue sky, rocky mountains and
grassy planes. This also gives a good educational representation of the habitat of which the hen
harrier lives.
The map contains hills and bumps, creating obstacles for the player. The player has to avoid hitting
the floor by moving up above the hills.
Characters
The only character in the game is the hen harrier. The hen harrier is modelled into the shape of a
real life hen harrier, also textured with realistic hen harrier feathers. This gives the player a good
representation of what hen harriers look like, teaching the age range about the appearance of hen
harriers.
Hen Harrier
As you can imagine the Hen Hunter will be the main character in this game. We will give the player
the option to choose which sex of Hen Harrier they want to be, this will show them the difference in
appearance between them. For the female we will use the brown feathers with the speckled
underbelly. For the male we will use a full white with black feather tips. This gives a realistic and
educational appearance to the hen harriers.
Controls
The controls of the game will be basic due to the age range of the game, making it simplistic and
easy to learn. This gives the game a quick learning curve. The controls set will be set close together,
ensuring that the keys are not far out of reach, making it difficult to control. Because the game flow
is based on up and down motion the space bar is the most appropriate control to use for the up
motion, being a large key to press, the space bar cannot be miss-pressed.
Space – Move Up
Up Arrow – Move Up Left
Arrow – Move Left Right
Arrow – Move Right Enter
– Activate Power Escape –
Pause Game
Camera
The game is set as a third person camera. This allows the player to see the flow of the game directly,
conveying the motion path and the future of the path. The camera also allows the player to see the
boundaries of the game, being the top and bottom which collided with, will end the game. The
camera conveys all features of the game clearly, including the character, items and depth
perception. Because the game is 3D, the player can also see the depth of the terrain, allowing them
to avoid hitting the ground easier.
Score
The score is affected by many different features such as grouse, twigs, leaves and missions. The
player will earn points for each different item. Grouse will be the main source of score points as they
are the most common items on the map. Twigs and leaves are collected for extra points which are
less commonly found on the map. The use of twigs and leaves convey what the hen harriers nest is
made out of. Eggs can also be collected for bonus points. The eggs have been stolen from the hen
harrier and it is up to the player to get them back. Eggs will earn bonus points when collected.
Mission points
When the player completes a mission they will earn score points. When the player has completed a
mission, they are given another mission. This means that the player can earn many score points from
completing missions, each giving their own score points. Although missions aren’t the primary
source of points, they give the player something to aim for, making the game addictive and
competitive.
Menu
The menu will use bright colours to enhance the players perception of the game, before and after
playing. The bright colours will fit to the age-range, making the game attractive and user friendly. As
well as bright colours, the main menu contains an image of the hen harrier, giving greater
appearance and visionary evidence of what hen harriers look like.
Main menu
The main menu allows the player to access all features of the game, including the start game button,
shop and options. The main menu is user friendly, meaning that there are no complexities when
using the menu, giving quick, clear and easy control.
Start Game
The start game button will allow the player to go straight into the game.
Shop
The shop button allows the player to see the items in the shop, conveying the item, prices and
information on the item.
Options
The options menu allows the player to modify brightness, sound settings and sub-titles.
Quit
The quit button exits the game completely.
Shop menu
When the player clicks on the shop button they will be able to see the power-ups and customisable
items.
Power Ups
There are many power-ups on display for the user to purchase. The player can collect coins to buy
new power-ups from collecting twigs and leaves.
Customizable items
The player can buy customisable items such as patterned trails which follow the hen harrier when
moving and colour of feathers.
Options menu
The player can user slider bars to modify the settings below.
Sound on/off – The slider bar changes from mute to maximum volume.
Brightness bar - The brightness can be changed using the slider bar, potentially assisting the visually
impaired.
Sub-titles – Subtitles can be switched on and off, also using a slider bar. This will display all speech
and actions happening on screen.
Items
In Game Items -
The Grouse –
The grouse in the game are collectable objects, where if the player collides with the grouse, the
player gains score points. The grouse will be randomly spawned within the map, making it
interesting for the player to collect. When the player collects 25 grouse, they will be taken into a
mini-game to score more points for a short period of time.
Leaves and Twigs play the role of coins in the game. The player will have to collect leaves and twigs
during the game, to then use them in the shop to purchase power ups and skins which customize
their Hen Harrier.
Eggs – The player can collect the Hen Harrier’s eggs that have been stole by the Grouse. Each
collected egg gives a bonus of 400 points.
Power Ups – The player can either activate a power up by flying into it during the game or by buying
it before the game and activating it with the Enter Key during the game.
Invincibility – The player will be invisible for five second.
Cost in shop - 15000
Double leaves and twigs- for each leaf and twig the player will receive double coins for ten seconds.
Cost in shop - 15000
Revive – If the player crashes, he/she can choose to use revive to continue their current game.
Cost in shop -20000
Customise – The player will be able to buy different items to add onto their Hen Harrier to customise
them to their liking.
Feathers- Different coloured feathers – Red, Blue, Purple, Yellow, Orange, Green, Pink and Rainbow
Cost in shop of coloured feather skins – 15000
Cost in shop of Rainbow feather skin - 25000
Wings- The player will be able to buy different size and shape wings
Cost of each wing – 20000
Patterns – Adds a pattern on the Hen Harrier’s body and wings
Cost of each pattern - 15000
Trails behind the bird – The Hen Harrier leaves a colourful trail behind it - Red, Blue, Purple, Yellow,
Orange, Green, Pink and Rainbow
Cost in shop of coloured trails – 15000
Cost in shop of Rainbow trail - 25000
Hen Harrier Feather Skins
Obstacles
There will be obstacles in the game such as tree’s, aeroplanes and rocks. These obstacles will make it
harder for the player, provoking the player into dodging all obstacles in order to collect items. When
the player collides with the obstacles, the game will be over and the players score will stop.
Obstacles are all different in shape and sizes and are scattered across the map, challenging the
player. Obstacles will be placed to make sure the game is not too easy, making it less interesting to
play.
Concept Art