Game Design The Art and Science Flint Dille Ground Zero Productions [email protected] E. Daniel Arey VisionArey Entertainment [email protected]

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Game Design The Art and Science Flint Dille Ground Zero Productions [email protected] E. Daniel Arey VisionArey Entertainment [email protected] Slide 2 Rules of the game Treat us as interactive objects. We will talk about the process of game design and development, but feel free to interrupt and ask or tell us what you want to know. Slide 3 Systems all around us GAMES ARE SYSTEMS Slide 4 Slide 5 Slide 6 Slide 7 Slide 8 How Design Works Game Design is an iterative process Game Design is an iterative process It is often not linear It is often not linear It matters It matters Slide 9 Slide 10 Iterative Process Slide 11 The Creative Path is Never a Straight One A B Source: Arcadia Kim Slide 12 Games are systems built in layers Formal Elements Dramatic Elements Dynamic Elements Slide 13 The First Layer Formal Elements Slide 14 The Seven Formal Elements Players Players Objectives Objectives Rules Rules Procedures Procedures Resources Resources Boundaries Boundaries Outcome Outcome Slide 15 The Structure of Games Games are systems Games are systems Formal Elements Players Slide 16 Slide 17 The Structure of Games Games are systems Games are systems Formal Elements Players Objectives Slide 18 Hardest Question in any game: What does the player do? Slide 19 The Structure of Games Games are systems Games are systems Formal Elements Players Objectives Rules Slide 20 What limits the players actions? Slide 21 The Structure of Games Games are systems Games are systems Formal Elements Players Objectives Rules Procedures Slide 22 How does the play proceed? Slide 23 The Structure of Games Games are systems Games are systems Formal Elements Players Objectives Rules Procedures Resources Slide 24 What resources are available to players to accomplish their goals? Slide 25 The Structure of Games Games are systems Games are systems Formal Elements Players Objectives Rules Procedures Resources Boundaries Outcome Slide 26 How will it end? Slide 27 Dramatic Elements of Games Premise Premise Characters Characters Story/Plot/Dialogue Story/Plot/Dialogue The Universe The Universe The Franchise The Franchise Slide 28 Dynamic Systems Setting the rules in motion produces dynamic effects Setting the rules in motion produces dynamic effects Emergence Emergence Unintended consequences and value Unintended consequences and value The play between the rules The play between the rules Strategies, nuances, fun, exploits Strategies, nuances, fun, exploits The system SPRINGS to life as it is put in motion! The system SPRINGS to life as it is put in motion! Slide 29 Definition of a Game Formal Elements Formal Elements Dramatic Elements Dramatic Elements Dynamic Elements Dynamic Elements Inside the magic circle, the rules of games apply. Inside the magic circle, the rules of games apply. Games are closed systems Games engage players Games engage players Structured conflict Uncertain, unequal outcomes Slide 30 A game is A closed, formal system that engages players in a structured conflict which resolves in an unequal outcome Slide 31 Of course, not all games require a winner or loser Slide 32 So what can games do? Slide 33 Training Training What can games do? Slide 34 Embedded Learning Embedded Learning What can games do? Slide 35 Enhanced Cognition Enhanced Cognition What can games do? Slide 36 World Sim System Creation and Testing World Sim System Creation and Testing What can games do? Slide 37 Public Education and Relations Public Education and Relations What can games do? Slide 38 First Person Shooters First Person Shooters Lets talk about a few game genres Slide 39 First Person Shooters First Person Shooters Real Time Strategy Real Time Strategy Lets talk about a few game genres Slide 40 First Person Shooters First Person Shooters Real Time Strategy Real Time Strategy Action Adventure Action Adventure (3 P Removed) (3 P Removed) Lets talk about a few game genres Slide 41 First Person Shooters First Person Shooters Real Time Strategy Real Time Strategy Action Adventure Action Adventure God Games God Games Lets talk about a few game genres Slide 42 First Person Shooters First Person Shooters Real Time Strategy Real Time Strategy Action Adventure Action Adventure God Games God Games Puzzle Games Puzzle Games Lets talk about a few game genres Slide 43 Lets treat this meeting as an open Game Development Session What is the market? What is the market? Slide 44 Lets treat this meeting as an open Game Development Session What is the market? What is the market? Whats the objective? Whats the objective? Slide 45 Lets treat this meeting as an open Game Development Session What is the market? What is the market? Whats the objective? Whats the objective? What is the problem you are trying to solve? What is the problem you are trying to solve? Slide 46 Lets treat this meeting as an open Game Development Session What is the market? What is the market? Whats the objective? Whats the objective? What is the problem you are trying to solve? What is the problem you are trying to solve? What is the budget? What is the budget? Slide 47 Lets treat this meeting as an open Game Development Session What is the market? What is the market? Whats the objective? Whats the objective? What is the problem you are trying to solve? What is the problem you are trying to solve? What is the budget? What is the budget? What is the time frame? What is the time frame? Slide 48 Lets treat this meeting as an open Game Development Session What is the market? What is the market? Whats the objective? Whats the objective? What is the problem you are trying to solve? What is the problem you are trying to solve? What is the budget? What is the budget? What is the time frame? What is the time frame? What is the target platform/technology? What is the target platform/technology? Slide 49 Lets treat this meeting as an open Game Development Session What is the market? What is the market? Whats the objective? Whats the objective? What is the problem you are trying to solve? What is the problem you are trying to solve? What is the budget? What is the budget? What is the time frame? What is the time frame? What is the target platform/technology? What is the target platform/technology? Who are the players? How many? Who are the players? How many? Slide 50 Lets treat this meeting as an open Game Development Session What is the market? What is the market? Whats the objective? Whats the objective? What is the problem you are trying to solve? What is the problem you are trying to solve? What is the budget? What is the budget? What is the time frame? What is the time frame? What is the target platform/technology? What is the target platform/technology? Who are the players? How many? Who are the players? How many? Duration of gameplay? Scope? Duration of gameplay? Scope? Slide 51 Lets treat this meeting as an open Game Development Session What is the market? What is the market? Whats the objective? Whats the objective? What is the problem you are trying to solve? What is the problem you are trying to solve? What is the budget? What is the budget? What is the time frame? What is the time frame? What is the target platform/technology? What is the target platform/technology? Who are the players? How many? Who are the players? How many? Duration of gameplay? Scope? Duration of gameplay? Scope? Story, world, characters? Story, world, characters? Slide 52 Lets treat this meeting as an open Game Development Session What is the market? What is the market? Whats the objective? Whats the objective? What is the problem you are trying to solve? What is the problem you are trying to solve? What is the budget? What is the budget? What is the time frame? What is the time frame? What is the target platform/technology? What is the target platform/technology? Who are the players? How many? Who are the players? How many? Duration of gameplay? Scope? Duration of gameplay? Scope? Story, world, characters? Story, world, characters? MOST importantly, why will people want to play this game?! MOST importantly, why will people want to play this game?! Slide 53 Lets Brainstorm