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Lecture on Indirect Control and applications for design
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Level DesignIndirect Control – Oct. 9, 2012
Fall 2012Seth Sivak
Summary
Introduction
Constraints
Challenges vs. Choices
Methods of Indirect Control
Methods of Direct Control
Every decision a player makes is based off of indirect
control from the designer.
The goal of the designer is to know every decision a player
will faced and provide feedback to give the player
what they want.
What is Indirect Control?
FEEDBACK
Indirect Control
Game Design Techniques to:Setup the player
Guide the player
Teach the player
Challenge the player
Help the player
… without the player noticing
Constraints
Formal Constraints (Challenges)What should the player do?
What challenges await the player?
Framework for player
Material Constraints (Choices)What can the player do?
How can the player win?
Means for the player
Choices vs. Challenges
Choices > Challenges =
Challenges > Choices =
Challenges ~ Choices =
Lost
FrustratedFun
Indirect Control
Indirect Control
Indirect Control
Indirect Control
Indirect Control
Indirect Control
Indirect Control
Help Me!
Indirect Control
Indirect Control
Methods of Indirect Control
Implicit Goals (prior knowledge)
Explicit Goals (roleplaying)
Interface
Visual Orientation (wayfinding)
Non-Visual Feedback
Implicit Goals
Implicit Goals
Clear challenge for the player
Inherent aspiration to achieve the goal
Have the skills to complete the challenge
Explicit Goals
Interface
Semiotics
Wayfinding
Non-visual Feedback
Sound
Music
http://www.youtube.com/watch?v=67Z5VKTwAls&feature=related
Character
http://youtu.be/i9JiU6b3mlw?t=7m1s
Methods of Direct Control
Inconsistencies within the worl
Incongruous rule enforcement
Out of fiction Hints/Cheats/Solutions