80
GAME PLAYING 2

G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

Embed Size (px)

Citation preview

Page 1: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

GAME PLAYING 2

Page 2: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

THIS LECTURE

Alpha-beta pruning Games with chance Partially observable games

Page 3: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

NONDETERMINISM

Uncertainty is caused by the actions of another agent (MIN), who competes with our agent (MAX)

MAX’s play

MAX cannot tell what move will be played

MIN’s play

Page 4: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

NONDETERMINISM

Uncertainty is caused by the actions of another agent (MIN), who competes with our agent (MAX)

MAX’s play

MAX must decide what to play for BOTH these outcomes

MIN’s playInstead of a single path, the agent must construct an entire plan

Page 5: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

MINIMAX BACKUP

MIN’s turn

MAX’s turn

+1

+10

-1

MAX’s turn

0

+10 0

0 -1

+1

Page 6: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

DEPTH-FIRST MINIMAX ALGORITHM

MAX-Value(S)1. If Terminal?(S) return Result(S)2. Return maxS’SUCC(S) MIN-Value(S’)

MIN-Value(S)1. If Terminal?(S) return Result(S)2. Return minS’SUCC(S) MAX-Value(S’)

MINIMAX-Decision(S) Return action leading to state S’SUCC(S) that

maximizes MIN-Value(S’)

Page 7: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

REAL-TIME GAME PLAYING WITH EVALUATION FUNCTION

e(s): function indicating estimated favorability of a state to MAX

Keep track of depth, and add line: If(depth(s) = cutoff) return e(s)

After terminal test

Page 8: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

CAN WE DO BETTER?

Yes ! Much better !

3

-1

Pruning

-1

3

This part of the tree can’t have any effect on the value that will be backed up to the root

Page 9: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

Page 10: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

b = 2

2

The beta value of a MINnode is an upper bound onthe final backed-up value.It can never increase

Page 11: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

The beta value of a MINnode is an upper bound onthe final backed-up value.It can never increase

1

b = 1

2

Page 12: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

a = 1

The alpha value of a MAXnode is a lower bound onthe final backed-up value.It can never decrease

1

b = 1

2

Page 13: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

a = 1

1

b = 1

2 -1

b = -1

Page 14: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

a = 1

1

b = 1

2 -1

b = -1

Search can be discontinued belowany MIN node whose beta value is less than or equal to the alpha valueof one of its MAX ancestors

Search can be discontinued belowany MIN node whose beta value is less than or equal to the alpha valueof one of its MAX ancestors

Page 15: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

ALPHA-BETA PRUNING

Explore the game tree to depth h in depth-first manner

Back up alpha and beta values whenever possible

Prune branches that can’t lead to changing the final decision

Page 16: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

ALPHA-BETA ALGORITHM

Update the alpha/beta value of the parent of a node N when the search below N has been completed or discontinued

Discontinue the search below a MAX node N if its alpha value is the beta value of a MIN ancestor of N

Discontinue the search below a MIN node N if its beta value is the alpha value of a MAX ancestor of N

Page 17: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

MAX

MIN

MAX

MIN

MAX

MIN

Page 18: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

MAX

MIN

MAX

MIN

MAX

MIN

Page 19: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

MAX

MIN

MAX

MIN

MAX

MIN

Page 20: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0 -3

MAX

MIN

MAX

MIN

MAX

MIN

Page 21: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0 -3

MAX

MIN

MAX

MIN

MAX

MIN

Page 22: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0 -3

MAX

MIN

MAX

MIN

MAX

MIN

Page 23: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0 -3 3

3

MAX

MIN

MAX

MIN

MAX

MIN

Page 24: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0 -3 3

3

MAX

MIN

MAX

MIN

MAX

MIN

Page 25: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

MAX

MIN

MAX

MIN

MAX

MIN

Page 26: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

5

MAX

MIN

MAX

MIN

MAX

MIN

Page 27: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

Page 28: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

MAX

MIN

MAX

MIN

MAX

MIN

Page 29: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

MAX

MIN

MAX

MIN

MAX

MIN

Page 30: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

MAX

MIN

MAX

MIN

MAX

MIN

Page 31: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

0MAX

MIN

MAX

MIN

MAX

MIN

Page 32: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

5

0MAX

MIN

MAX

MIN

MAX

MIN

Page 33: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

1

1

0MAX

MIN

MAX

MIN

MAX

MIN

Page 34: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

1

1

-3

0MAX

MIN

MAX

MIN

MAX

MIN

Page 35: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

1

1

-3

0MAX

MIN

MAX

MIN

MAX

MIN

Page 36: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

1

1

-3

1

1

0MAX

MIN

MAX

MIN

MAX

MIN

Page 37: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

1

1

-3

1

1

-5

0MAX

MIN

MAX

MIN

MAX

MIN

Page 38: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

1

1

-3

1

1

-5

0MAX

MIN

MAX

MIN

MAX

MIN

Page 39: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

1

1

-3

1

1

-5

-5

-5

0MAX

MIN

MAX

MIN

MAX

MIN

Page 40: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

1

1

-3

1

1

-5

-5

-5

0

Page 41: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

1

1

-3

1

1

-5

-5

-5

0

1

MAX

MIN

MAX

MIN

MAX

MIN

Page 42: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

1

1

-3

1

1

-5

-5

-5

2

2

2

2

1

1

MAX

MIN

MAX

MIN

MAX

MIN

Page 43: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXAMPLE

0 5 -3 25-2 32-3 033 -501 -350 1-55 3 2-35

0

0

0

0 -3 3

3

0

2

2

2

2

1

1

-3

1

1

-5

-5

-5

1

2

2

2

2

1MAX

MIN

MAX

MIN

MAX

MIN

Page 44: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

HOW MUCH DO WE GAIN?

Consider these two cases:

3

a = 3

-1

b=-1

(4)

3

a = 3

4

b=4

-1

Page 45: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

HOW MUCH DO WE GAIN? Assume a game tree of uniform branching factor b Minimax examines O(bh) nodes, so does alpha-beta

in the worst-case The gain for alpha-beta is maximum when:

The children of a MAX node are ordered in decreasing backed up values

The children of a MIN node are ordered in increasing backed up values

Then alpha-beta examines O(bh/2) nodes [Knuth and Moore, 1975]

But this requires an oracle (if we knew how to order nodes perfectly, we would not need to search the game tree)

If nodes are ordered at random, then the average number of nodes examined by alpha-beta is ~O(b3h/4)

Page 46: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

ALPHA-BETA IMPLEMENTATION MAX-Value(S,,)

1. If Terminal?(S) return Result(S)2. For all S’SUCC(S)3. max(,MIN-Value(S’,,))4. If , then return 5. Return

MIN-Value(S,,)1. If Terminal?(S) return Result(S)2. For all S’SUCC(S)3. min(,MAX-Value(S’,,))4. If , then return 5. Return

Alpha-Beta-Decision(S) Return action leading to state S’SUCC(S) that maximizes MIN-

Value(S’,-,+)

Page 47: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

HEURISTIC ORDERING OF NODES

Order the nodes below the root according to the values backed-up at the previous iteration

Page 48: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

OTHER IMPROVEMENTS

Adaptive horizon + iterative deepening Extended search: Retain k>1 best paths,

instead of just one, and extend the tree at greater depth below their leaf nodes (to help dealing with the “horizon effect”)

Singular extension: If a move is obviously better than the others in a node at horizon h, then expand this node along this move

Use transposition tables to deal with repeated states

Null-move search

Page 49: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

GAMES OF CHANCE

Page 50: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

GAMES OF CHANCE

Dice games: backgammon, Yahtzee, craps, … Card games: poker, blackjack, …

Is there a fundamental difference between the nondeterminism in chess-playing vs. the nondeterminism in a dice roll?

Page 51: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

MAX

CHANCE

MIN

CHANCE

MAX

Page 52: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

EXPECTED VALUES

The utility of a MAX/MIN node in the game tree is the max/min of the utility values of its successors

The expected utility of a CHANCE node in the game tree is the average of the utility values of its successors

ExpectedValue(s) = s’SUCC(s) ExpectedValue(s’) P(s’)

MinimaxValue(s) = max s’SUCC(s) MinimaxValue(s’)

Compare to

MinimaxValue(s) = min s’SUCC(s) MinimaxValue(s’)

CHANCE nodes

MAX nodes

MIN nodes

Page 53: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

ADVERSARIAL GAMES OF CHANCE

E.g., Backgammon MAX nodes, MIN nodes, CHANCE nodes Expectiminimax search Backup step:

MAX = maximum of children CHANCE = average of children MIN = minimum of children CHANCE = average of children

4 levels of the game tree separate each of MAX’s turns!

Evaluation function? Pruning?

Page 54: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

GENERALIZING MINIMAX VALUES

Utilities can be continuous numerical values, rather than +1,0,-1 Allows maximizing the amount of “points” (e.g.,

$) rewarded instead of just achieving a win Rewards associated with terminal states Costs can be associated with certain

decisions at non-terminal states (e.g., placing a bet)

Page 55: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

ROULETTE

“Game tree” only has depth 2 Place a bet Observe the roulette wheel

No bet

Bet: Red, $5

Red Not red

Chance node

18/38 20/38Probabilities

+10 0

Page 56: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

CHANCE NODE BACKUP

Expected value: For k children, with backed up

values v1,…,vk

Chance node value =p1 * v1 + p2 * v2 + … + pk * vk

Red Not red

Chance node

18/38 20/38Probabilities

+10 0

Bet: Red, $5

Value:18/38 * 10 + 20/38 * 0= 4.74

Page 57: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

MAX/CHANCE NODES

Red Not red

18/38 20/38

+10 0

Bet: Red, $5

4.74

MAX

Chance

Bet: 17, $5

3.95 = 150/38

17 Not 17

1/38 37/38

+150

0

Max should pick the action leading to the node with the highest value

Page 58: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

A SLIGHTLY MORE COMPLEX EXAMPLE

Two fair coins Pay $1 to start, at

which point both are flipped

Can flip up to two coins again, at a cost of $1 each

Payout: $5 for HH, $1 for HT or TH, $0 for TT

HT

HT HH

1/2 1/2

TTHT

1/2 1/2

HT Flip T Flip H

Done

HT HH TTHT

1/2 1/2 1/2 1/2

Flip TFlip HHT

Done

TT

DoneFlip T

HT TT

1/2 1/2

Page 59: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

A SLIGHTLY MORE COMPLEX EXAMPLE

Two fair coins Pay $1 to start, at

which point both are flipped

Can flip up to two coins again, at a cost of $1 each

Payout: $5 for HH, $1 for HT or TH, $0 for TT

HT

HT HH

1/2 1/2

TTHT

1/2 1/2

HT Flip T Flip H

Done

HT HH TTHT

1/2 1/2 1/2 1/2

Flip TFlip HHT

Done

TT

DoneFlip T

HT TT

1/2 1/2

1

5-1=4

1-1=0

1-2=-1 5-2=3 -1 -2 -1 -2

-1

Page 60: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

A SLIGHTLY MORE COMPLEX EXAMPLE

Two fair coins Pay $1 to start, at

which point both are flipped

Can flip up to two coins again, at a cost of $1 each

Payout: $5 for HH, $1 for HT or TH, $0 for TT

HT

HT HH

1/2 1/2

TTHT

1/2 1/2

HT Flip T Flip H

Done

HT HH TTHT

1/2 1/2 1/2 1/2

Flip TFlip HHT

Done

TT

DoneFlip T

HT TT

1/2 1/2

1

4

0

-1 3 -1 -2 -1 -2

-11 -3/2

Page 61: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

A SLIGHTLY MORE COMPLEX EXAMPLE

Two fair coins Pay $1 to start, at

which point both are flipped

Can flip up to two coins again, at a cost of $1 each

Payout: $5 for HH, $1 for HT or TH, $0 for TT

HT

HT HH

1/2 1/2

TTHT

1/2 1/2

HT Flip T Flip H

Done

HT HH TTHT

1/2 1/2 1/2 1/2

Flip TFlip HHT

Done

TT

DoneFlip T

HT TT

1/2 1/2

1

-1 -2 -1 -2

-11 -3/2

1 4

0

-1 3

Page 62: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

A SLIGHTLY MORE COMPLEX EXAMPLE

Two fair coins Pay $1 to start, at

which point both are flipped

Can flip up to two coins again, at a cost of $1 each

Payout: $5 for HH, $1 for HT or TH, $0 for TT

HT

HT HH

1/2 1/2

TTHT

1/2 1/2

HT Flip T Flip H

Done

HT HH TTHT

1/2 1/2 1/2 1/2

Flip TFlip HHT

Done

TT

DoneFlip T

HT TT

1/2 1/2

1

-1 -2 -1 -2

-12 -3/2

2

3

4

0

-1 3

Page 63: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

A SLIGHTLY MORE COMPLEX EXAMPLE

Two fair coins Pay $1 to start, at

which point both are flipped

Can flip up to two coins again, at a cost of $1 each

Payout: $5 for HH, $1 for HT or TH, $0 for TT

HT

HT HH

1/2 1/2

TTHT

1/2 1/2

HT Flip T Flip H

Done

HT HH TTHT

1/2 1/2 1/2 1/2

Flip TFlip HHT

Done

TT

DoneFlip T

HT TT

1/2 1/2

1

-1 -2 -1 -2

-12 -3/2

2

3

-3/2

4

0

-1 3

Page 64: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

TTHT

1/2 1/2

A SLIGHTLY MORE COMPLEX EXAMPLE

Two fair coins Pay $1 to start, at

which point both are flipped

Can flip up to two coins again, at a cost of $1 each

Payout: $5 for HH, $1 for HT or TH, $0 for TT

HT

HT HH

1/2 1/2

HT Flip T Flip H

Done

HT HH TTHT

1/2 1/2 1/2 1/2

Flip TFlip HHT

Done

TT

DoneFlip T

HT TT

1/2 1/2

1

-1 -2 -1 -2

-12 -3/2

2

3

2

-3/2

-1

1/2

4

0

-1 3

Page 65: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

A SLIGHTLY MORE COMPLEX EXAMPLE

Two fair coins Pay $1 to start, at

which point both are flipped

Can flip up to two coins again, at a cost of $1 each

Payout: $5 for HH, $1 for HT or TH, $0 for TT

HT

HT HH

1/2 1/2

TTHT

1/2 1/2

HT Flip T Flip H

Done

HT HH TTHT

1/2 1/2 1/2 1/2

Flip TFlip HHT

Done

TT

DoneFlip T

HT TT

1/2 1/2

1

-1 -2 -1 -2

-12 -3/2

2

3

2

-3/2

-1

1/2

3

4

0

-1 3

Page 66: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

CARD GAMES

Blackjack (6-deck), video poker: similar to coin-flipping game

But in many card games, need to keep track of history of dealt cards in state because it affects future probabilities One-deck blackjack Bridge Poker

Page 67: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

PARTIALLY OBSERVABLE GAMES

Partial observability Don’t see entire state (e.g., other players’ hands) “Fog of war”

Examples: Kriegspiel (see R&N) Battleship Stratego

Page 68: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

68

OBSERVATION OF THE REAL WORLD

Realworldin some state

Percepts

On(A,B)

On(B,Table)

Handempty

Interpretation of the percepts in the representation language

Percepts can be user’s inputs, sensory data (e.g., image pixels), information received from other agents, ...

Page 69: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

69

SECOND SOURCE OF UNCERTAINTY:IMPERFECT OBSERVATION OF THE WORLD

Observation of the world can be: Partial, e.g., a vision sensor can’t see through

obstacles (lack of percepts)

R1 R2

The robot may not know whether there is dust in room R2

Page 70: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

70

SECOND SOURCE OF UNCERTAINTY:IMPERFECT OBSERVATION OF THE WORLD

Observation of the world can be: Partial, e.g., a vision sensor can’t see through

obstacles Ambiguous, e.g., percepts have multiple

possible interpretations

A

BCOn(A,B) On(A,C)

Page 71: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

71

SECOND SOURCE OF UNCERTAINTY:IMPERFECT OBSERVATION OF THE WORLD

Observation of the world can be: Partial, e.g., a vision sensor can’t see through

obstacles Ambiguous, e.g., percepts have multiple

possible interpretations Incorrect

Page 72: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

PARTIALLY-OBSERVABLE CARD GAMES

One possible strategy: Consider all possible deals given observed

information Solve each deal as a fully-observable problem Choose the move that has the best average

minimax value “Averaging over clairvoyance” [Why doesn’t this always work?]

Page 73: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

BELIEF STATE

A belief state is the set of all states that an agent think are possible at any given time or at any stage of planning a course of actions, e.g.:

To plan a course of actions, the agent searches a space of belief states, instead of a space of states

Page 74: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

SENSOR MODEL State space S The sensor model is a function

SENSE: S 2S

that maps each state s S to a belief state (the set of all states that the agent would think possible if it were actually observing state s)

Example: Assume our vacuum robot can perfectly sense the room it is in and if there is dust in it. But it can’t sense if there is dust in the other roomSENSE( ) =

SENSE( ) =

Page 75: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

VACUUM ROBOT ACTION MODEL

Right either moves the robot right, or does nothing

Left always moves the robot to the left, but it may occasionally deposit dust in the right room

Suck picks up the dirt in the room, if any, and always does the right thing

• The robot perfectly senses the room it is in and whether there is dust in it

• But it can’t sense if there is dust in the other room

Page 76: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

TRANSITION BETWEEN BELIEF STATES Suppose the robot is initially in state:

After sensing this state, its belief state is:

Just after executing Left, its belief state will be:

After sensing the new state, its belief state will be:

or if there is no dust if there is dust in R1

in R1

Page 77: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

TRANSITION BETWEEN BELIEF STATES

Playing a “game against nature”

Left

Clean(R1) Clean(R1)

After receiving an observation, the robot will have one of these two belief states

Page 78: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

AND/OR TREE OF BELIEF STATES

Left

Suck

Suck

goal

A goal belief state is one in which all states are goal states

An action is applicable to a belief state B if its preconditions are achieved in all states in B

Right

loop goal

Page 79: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

RECAP

Alpha-beta pruning: reduce complexity of minimax to O(bh/2) ideally, O(b3h/4) typically

Games with chance Expected values: averaging over probabilities

A 2nd source of uncertainty: partial observability Reason about sets of states: belief state

Much more on latter 2 topics later

Page 80: G AME P LAYING 2. T HIS L ECTURE Alpha-beta pruning Games with chance Partially observable games

HOMEWORK

Reading: R&N 6.1-3