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July 29, 2014 GungHo Online Entertainment, Inc. FY2014 Financial Results Briefing Session for the 2nd quarter

FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

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Page 1: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

July 29, 2014

GungHo Online Entertainment, Inc.

FY2014 Financial Results Briefing

Session for the 2nd quarter

Page 2: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

2

FY2014

2Q Financial Highlights

Page 3: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

Increase in sales and profit YoY

3

2013January-June

2014January-June

74,621

94,333

45,154

53,772

Sales

Operating profit

Page 4: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

3,291 3,846 4,561

14,121

30,904

43,717 41,639

46,799

49,909

44,424

248 770 1,392

6,886

18,616

26,538

23,360 22,712

28,789

24,982

7.6%

20.0%

30.5%

48.8%

60.2% 60.7%

56.1%

48.5%

57.7% 56.2%

0.0%

50.0%

100.0%

0

20,000

40,000

60,000

2012.1Q 2Q 3Q 4Q 2013.1Q 2Q 3Q 4Q 2014.1Q 2Q

Sales

Operating profit

Operating profit ratio

Stable results 1Q sales made smooth progress from New Year's holiday. In addition to the seasonal factors, leaving the item price unchanged after consumption tax hike cause 2Q sales to decrease, but operating profit ratio was still on the same level.

4

PUZZLE & DRAGONS Z

Trends in Quarterly Results

(Unit: millions of yen)

Page 5: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

3,500

9,550

25,220

43,580

57,340

68,000

78,000

0

20,000

40,000

60,000

80,000

100,000

2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E)

5

*Conjecture from market survey

【Reference】 Number of smartphone penetration in Japan

(Thousand units)

Smartphone already penetrated into late majority. Late majority and laggards are cautious and conservative. Smartphone penetration will be continuing hereafter, but market expansion is slowly.

Late majority

Early majority

Early adopters

Page 6: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

8 48

307

546

658

746

823

0

200

400

600

800

1,000

2010 2011 2012 2013 2014(E) 2015(E) 2016(E)

6

(Billion yen)

*Conjecture from several market survey

【Reference】 Smartphone game market in Japan

Growth rate /year 465%

538%

77%

20%

13%

10%

The growth of the smartphone game market began to slow down from 2013. The market size will slightly increase, but competition is expected to intensify in the future.

Page 7: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

134

317

428

25

163

0

200

400

600

2012 2013 2014(E)

Smartphone game market in Japan (Native App)

GungHo's sales

7

【Reference】 Trends in smartphone game market and GungHo’s results

With the expansion of smartphone market, our performance has continued to expand. Our sales occupy a half of the smartphone game market.

*Conjecture from several market survey

Share 19%

Share 51%

(Billion yen)

Page 8: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

Domestic MAU

8

Page 9: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

Overseas MAU

9

Page 10: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

Consolidated Profit and Loss Sheet

Units: millions of yen

FY2014 2Q (Apr. – Jun. 2014)

FY2013 2Q (Apr. – Jun. 2013)

Change ratio YoY

FY2014 1Q (Jan. – Mar. 2014)

Change ratio QoQ

Sales 44,424 43,717 1.6% 49,909 △11.0%

Cost of sales 14,198 13,367 6.2% 16,048 △11.5%

Cost of sales ratio

32.0% 30.6% 1.3P 32.2% △0.3P

SG&A 5,242 3,811 37.6% 5,071 3.4%

Operating profit 24,982 26,538 △5.9% 28,789 △13.2%

Operating profit ratio

56.2% 60.7% △4.5P 57.7% △1.5P

Ordinary profit 24,699 26,650 △7.3% 28,095 △12.1%

Profit before tax 24,660 26,609 △7.3% 28,095 △12.2%

Net profit 15,029 15,857 △5.2% 17,063 △11.9%

10

Quarterly Income Statement

Sales was lower than 1Q, but operating profit ratio is on the same level.

Page 11: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

SG&A slightly increase

2013.1Q 2Q 3Q 4Q 2014.1Q 2Q

Personnel expences 567 601 618 1,075 619 649

Advertisement expenses 814 1,897 3,223 4,498 2,963 3,166

Others 1,289 1,311 1,254 1,561 1,488 1,426

0

2,000

4,000

6,000

8,000

5,242

7,135

5,095

3,811

2,670

11

When the titles gets the enough number of DLs, we determine the start of the promotion. In 2Q, ad expenses slightly increase by holding GungHo Festival 2014 on May.

5,071

Trends in SG&A

(Unit: millions of yen)

Page 12: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

Employees slightly increase

We have shifted the employees from PC online sector to mobile consumer sector. The number of employees slightly increase by recruitment.

2013.1Q 2Q 3Q 4Q 2014.1Q 2Q

Administration,others

43 44 42 43 46 46

CS, system 59 64 64 65 65 66

Mobile consumer 117 133 143 153 157 177

PC online 60 58 56 54 52 44

0

100

200

300

400

333 315 305 299

279

12

320

Trends in number of employees

Page 13: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

Sales is stable by raising the

standard of MAU

In entering the mature stage, monthly sale used to fluctuated noticeably by the event contents and the seasonal factors, but it keep within a fixed range by raising the standard of MAU.

13

Trends in monthly non-consolidated sales and MAU

Page 14: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

FY2014

2Q Business Outlook

14

Page 15: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

15

Easy touch game “PICOTTO KINGDOM” Android version June 30

iOS version July 10

Create New Value

Page 16: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

16

App Store “Top Free Charts”

No.1 (July 14)

PICOTTO KINGDOM Gungho Online Entertainment, Inc.

DEADMAN’S CROSS SQUARE ENIX INC

Dino Hunter: Deadly Shores Glu Games Inc.

LINE: Disney TSUM TSUM NAVER JAPAN

Crossword Lv100 by dapan swagApp Inc.

1

2

3

4

5

Create New Value

Page 17: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

17

GungHo Festival 2014 May 29 TOKYO BIG SIGHT

31,022 visitors

Maximize Existing Value

Page 18: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

18

Over 1.5 million

Maximize Existing Value

*Cumulative number of shipments in Japan as of July 17, 2014 *Including download sales in Nintendo eShop

Page 19: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

19

Maximize Existing Value

April 24-

2.6 thousand machines

Page 20: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

20

◇Promotion schedule “CORO tour 2014” July 27, 2014 – beginning of November This fall, competition in shop will be held at every region of the country.

June 26-

1.5 thousand machines

Maximize Existing Value

Page 21: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

21

■Japan Population: 127 million Smartphone penetration: 68 million

■North America [U.S./Canada] Population: 310 million Smartphone penetration: 218 million

■UK Population: 63 million Smartphone penetration: 41 million

■Hong Kong/Taiwan Population: 30 million Smartphone penetration: 17 million

*Population source is WHO ‘s survey. *Smartphone penetration is conjecture from several market survey.

■China Population: 1,300 million Smartphone penetration: 700 million

“PUZZLE & DRAGONS” Overseas expansion

Under the preparation of expansion to China

■South Korea Population: 50 million Smartphone penetration: 36 million

Strengthen Overseas Expansion

Page 22: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

FY2014

2nd half year Business Outlook

22

Page 23: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

23

New game Under developing and

planning 10 new games [2014 3Q 1 new game release(expectation)]

Create New Value

Page 24: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

24

Title: LET IT DIE Category: Survival Action Platform: PlayStation®4 Online: Asynchronous Online

2015 release [Free to Play/ Item charging]

Create New Value

Rating: To be rated Website: http://letitdie.jp Publisher: GungHo Online Entertainment, Inc. Developer: Grasshopper Manufacture Inc.

Page 25: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

25

© LAD,LOTTE/Bikkuriman Project © LOTTE/Bikkuriman New Project

Maximize Existing Value

Page 26: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

26

“PUZZLE & DRAGONS W”

July 29 Updated

Maximize Existing Value

Page 27: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

27

Maximize Existing Value

Page 28: FY2014 Financial Results Briefing Session for the …...2014/07/29  · 2010.3 2011.3 2012.3 2013.3 2014.3 2015.3(E) 2016.3(E) 5 *Conjecture from market survey 【Reference】 Number

28

Thank you !

GungHo Online Entertainment, Inc. IR/Corporate Communication Group, Business Planning Office

[email protected]