Funktionel Animation - InDiMedia Day 2013

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    Functional AnimationThe Glue of Touch screen

    Interaction Design

    Morten Lund

    Interaktive Digitale Medier

    AnimHub, Aalborg Universitet, B&O, Nokia

    PhD.-projekt 2010-2013

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    Being in the World - Embodiment

    Embodiment is the property of our engagement

    with the world that allow us to make it

    meaningful.

    we are not embodied minds but mindful

    bodies.

    Dourish 2004

    Sheets-Johnstone 2011

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    Being in the World - Postphenomenology

    Human embodiment is presupposed in and by

    our technologies, particularly those related to

    the production of knowledge, including scientific

    instrumentation, communication technologies,

    and the new forms of virtual reality, simulation

    and modelling devices.

    Ihde 2003, 2009

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    The perceptible world

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    Movement

    Is is about learning to move ourselves. It is about

    how movement is at the root of our sense of

    agency and how it is the generative source of

    our notion of space and time. It is about how

    self-movement structures knowledge of the

    worldhow moving is a way of knowing and

    how thinking in movement is foundational to thelives of animate forms.

    Sheets-Johnstone 2011

    In the introduction to 'The Primacy of Movement'

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    Nave Physics

    People have common sense knowledge about the physical world

    Body Awareness & Skills

    People have an awareness of their own physical bodies and possess skills forcontrolling and coordinating their bodies

    Environment Awareness & Skills

    People have a sense of their surroundings and possess skills for negotiating,manipulating, and navigating within their environment

    Social Awareness & Skills

    People are generally aware of others in their environment and have skills forinteracting with them

    Jacob et al 2008

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    Onto-/Epistemological movement

    They [the qualities of movement] are there in

    our first consciousness, a tactile-kinestetic

    consiousness of our own bodies in movement.

    It [movement] forms the I that moves before the

    I that moves forms movement.

    Sheets-Johnstone 2011

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    A being in the World

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    The qualities of movement

    Linear (spatial)

    I. The linear design of a moving body

    II. The linear patterns created by movement itself

    Amplitudinal (spatial)

    I. The areal design of a moving body

    II. The areal patterns created by movement itself

    Tensional (temporal)

    The intensity of a movement. The effort, the force.

    Projectional (temporal)

    Sustained, explosive, ballistic or punctuated manner (e.g.)

    Movement creates time and space

    Time and space are relative

    Sheets-Johnstone 2011, 2010

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    Interacting in the World

    Embodied Interaction is the creation,

    manipulation, and sharing of meaning through

    interaction with artifacts

    Dourish 2004

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    What did Walt say . . . ?

    It is not necessary for an animator to take a character to one point,complete that action completely, and then turn to the following actionas if he had never given it a thought until after completing the firstaction. When a character knows what his is going to do he doesn'thave to stop before each individual action and think to do it. He has it

    planned in advance in his mind. For example, the mind thinks, "I'll closethe door - lock it - then I'm going to undress and go to bed." Well, youwalk over to the door - before the walk is finished you're reaching forthe door - before the door is closed you reach for the key - before thedoor is locked you're turning away - while you're walking away youundo your tie - and before you reach the bureau you have your tie off.

    In other words, before you know it you're undressed - and you've doneit in one thought, "I'm going to bed".

    Walt Disney

    explaining the principles of Overlapping action & Follow Through

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    The World

    Markussen 1995

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    The World 2.0

    Pine & Korn 2011

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    Interactivity

    Interaction Design: is the creation of a dialogue

    between a person and a product, service, or

    system.

    Interactivity: communicative variants of power

    over content production and consumption

    within the spectrum of time, space and format.

    Kolko 2010

    Jensen 2008

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    Voila!

    http://www.tumblehead.dk/25/work/genanhttp://www.nfb.ca/film/pas_de_deux_en/http://www.youtube.com/watch?v=MvF8XWr17nw
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    The animator

    The animator must understand the

    connectedness between embodied intentionality,

    environment, technologies and action.

    Lund 2013

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    The interaction designer

    Make the designers conceptual model less

    ambiguous to the user

    Norman 2002

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    Principles of animation

    1. Squash and stretch

    2. Exaggeration

    3. Anticipation

    4. Slow in & slow out

    5. Arcs

    6. Secondary action

    7. Follow through &overlapping action

    8. Straight ahead action &

    pose to pose

    9. Staging

    10. Timing

    11. Solid drawing

    12. Appeal

    Thomas & Johnston 1981

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    Generic Design Principles

    Visibility

    Feedback

    Consistency

    Non-destructive operations

    Discoverability

    Scalability

    Reliability

    - also called perceived affordances or signifiers

    - also known as standards

    - hence the importance of undo

    - all operations can be discovered by systematicexploration of menus

    - the operation should work on all screen sizes, smalland large

    - operations should work. Period. And events should nothappen randomly

    Nielsen &Norman 2010

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    Animation in interaction design

    Review the past

    Understand the present

    Describe the future

    Baecker & Small 1990

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    Animation of structure, process and function

    Animation as Identification

    Animation as Transition

    Animation as Choice

    Animation as Demonstration

    Animation as Explanation

    Animation as Feedback

    Animation as History

    Animation as Guidance

    - What is this ?

    - From where have I come, to where have I gone ?

    - What can I do now ?

    - What can I do with this ?

    - How do I do this ?

    - What is happening ?

    - What have I done ?

    - What should I do now ?

    Baecker & Small 1990

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    Three cartoon principles apply to interface animation

    Solidity

    Exaggeration

    Reinforcement

    Characters and objects should seem solid.

    Objects obtain an individual identity asseperate, interchangeable things

    Exaggerating the behaviour of userinterface objects makes the objects andobjects behaviour more understandable,more realistic and thus the UI moreengaging

    The interface should reinforce the illusionof reality and thus keep the user engaged

    Chang & Ungar 1995

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    4 principles for animation in direct manipulation systems

    Attachment

    Reluctance

    Smoothness

    Anticipation

    Manipulated object must stay attached to pointer.This maintains the impression that the user isalways in control

    Objects should seem reluctant to change. This

    reinforces the feeling of substance as the objectwill require effort to manipulate

    Objects mus change in a continuous fashion. Thisremoves cognitive load as no large and unexpectedchanges will occur

    The results of the users actions must at all times beobvious. This also reduces cognitive load

    Thomas & Calder 2001

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    Types of movement in the UI

    Controlled (movement of)

    The movement that happens when an external power or proces moves an object from one position toanother. The quality of "being moveable".

    Un-controlled (movement of)

    The movement that happens as a result of the energy transferrred to the object following a directionalgesture (flick, throw) or energy transferred upon impact by another object or barriere.

    Innate (movement in)

    The movement that the object displays as part of it's materiality or character. It is the qualities ofmovement designed into the object.

    Animation

    These are interface-objects that are in themselves animations. It is animations in the classic sense ofstorytelling and ilustration of a process taking place.

    Transitions

    The effects that illustrates time and space and uses time and space to communicate this space andthereby the location of interface objects. It is literally UI-component that serves to fill the digital voidthat would otherwise exist when the user interface "jumps" form one state to another.

    Lund 2013

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    Designing for touch

    We need a new paradigm to focus the design of

    touch interfaces. Instead of Windows, Icons,

    Menus and Pointers for interaction think instead

    of CONTENT that can be DIRECT MANIPULATEDwith GESTURES that are reinforced by clear and

    meaningful FEEDBACK.

    Wroblewski 2012

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    Touch Design principles

    Content

    as interface

    Direct Manipulation

    - use fingers to move, change, edit, etc.

    - reduce the distance between user & content- optimise target sizes

    - reduce visuals that are not content

    Gestures

    [Keep them simple]

    Feedback

    Coherency to gesture [or other initiating action]

    Wroblewski 2012

    [Lund 2013]

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    What was it they said . .

    Sheets-Johnstone

    Movement is a - if not - the constituting

    component of embodiment and knowledge of

    the world

    Ihde

    Shaping technology for embodiment

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    Voila!

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    Functional Animation design principles

    Design for Manipulation

    The object must be tangible (or material) and providemeaningful feedback and feedforward

    Design for ExplorationThe manipulation must allow hidden affordances to bediscovered

    Design for Discoverability and FindabilityThe affordances of the object must support differentmodes of exploration

    Lund 2013

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    Computing anno 2013

    Ubiquous computingPervasive presence of information collection, information access andinformation processing

    A new - extended - reality

    A new material in this reality: Not digital, but the digital nature turnsinformation/ data into a material.

    Body as interaction device

    Novel technologies allow less mediated connection to the content in thisreality.

    Interaction Design

    Re-Understanding Information in terms of Presentation, Representation,Navigation, Search & Findability

    Lund 2013

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    Movement experiment on iPad

    197 respondents, 4-70+ years old,

    146 have tried an iPhone

    136 have tried other Smartphone

    182 have tried an iPad

    67 have tried other Tablet

    151 views digital technologies as an integrated part of their lives

    180 have a preference for the Tablet platform

    128 have a preference for the Smartphone platform

    131 have a preference for the Portable PC platform

    170 use units with a touch-screen on a daily basis

    150 are comfortable using their fingers for interaction

    16 are afraid they might make a mistake when using a touch-screen

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    179 found there to be different versions of the

    circle

    160 found the quality of the controlled

    movement to signify difference

    160 found the innate qualities of reaction to

    signify difference

    0 Identified colour or sound to siginify difference

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    2 | 13 - Hvor mange forskellige versioner af cirklen oplevede du?

    Svaret skal ikke vre prcist, men blot afspejle dit umiddelbare indtryk.

    Ingen 27 14%

    To forskellige 29 15%

    Tre forskellige 63 32%

    Fire forskellige 47 24%

    Fem forskellige 31 16%

    Angiv graden af forskellighed p tvrs af de versioner du oplevede.

    0 19 10%

    1 5 3%

    2 19 10%

    3 32 17%

    4 35 19%

    5 34 18%

    6 23 12%

    7 22 12%

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    Angiv om du er enig eller uenig. Svar 'Ved ikke' hvis du er i tvivl. [ kan kastes"]

    Ja 19 10%

    Nej 111 56%

    Ved ikke 67 34%

    Svar 'Ja' hvis du er enig og 'Nej' hvis du er uenig. [Det fltes naturligt at bruge mine fingre til velsen]

    Ja 186 96%

    Neutral 5 3%

    Nej 2 1%

    Ved ikke 1 1%

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    Thank you

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    Materialitet

    Animation giver informationer en manifest form

    og hndgribelige egenskaber

    Exploration: Animation gr det muligt at se og

    dermed forst informationers relationer og

    egenskaber

    Transformation og karikatur - supernatural