Fun & Games in the Classroom Booklet 2011

Embed Size (px)

Citation preview

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    1/22

    Fun & Games in the Classroom - 1 - S Kennedy 2010

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    2/22

    Fun & Games in the Classroom - 2 - S Kennedy 2010

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    3/22

    Fun & Games in the Classroom - 3 - S Kennedy 2010

    VocabularyVocabularyVocabularyVocabulary 4444Guessing Games 4

    Memory Games 4

    Circle Games 4

    Other Vocab games 5

    PronunciationPronunciationPronunciationPronunciation 7777

    FluencyFluencyFluencyFluency 8888General 8

    Question Forms 9

    GrammarGrammarGrammarGrammar 10101010

    SpellingSpellingSpellingSpelling 11111111

    PhotocopiablesPhotocopiablesPhotocopiablesPhotocopiables 12121212Call My Bluff words 12

    Pictionary words 13

    Taboo and Talkabout cards 14

    Family Fortunes lists 16

    Blockbusters board 19

    Pronunciation Bingo words/cards 20

    World Famous people list 21

    Optical Illusions 22

    = Needs no preparation = Photocopiables at the back of this book

    FFuuuunnnn&&&& aaaammmmeeeessssin the Classroomin the Classroomin the Classroomin the ClassroomSurvival KitSurvival KitSurvival KitSurvival Kit things every Gamesthings every Gamesthings every Gamesthings every Games

    Mistress should have in herMistress should have in herMistress should have in herMistress should have in her

    kitkitkitkitbag!bag!bag!bag!

    This book

    Dice and counters

    Magnetic buttons (variouscolours to place and move on

    the whiteboard for keepingscore)

    Cards from proprietarygames: Scrabble; Taboo;

    Family Fortunes; Tell Me;

    Pass The Bomb Junior;

    Scavenger Hunt

    Post-it notes

    A bell or buzzer

    A timer

    Stopwatch

    Play money

    Tags or sticky labels

    Dictionaries

    Bomb

    4444 Tally Counter

    Sticky ball

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    4/22

    Fun & Games in the Classroom - 4 - S Kennedy 2010

    VocabularyVocabularyVocabularyVocabulary

    Guessing Games:Guessing Games:Guessing Games:Guessing Games:

    Charades. Well-known parlour game where one person silently acts outhis/her word for the rest of the team to guess within two minutes.

    Whats My Line? Similar to Charades. One person mimes an aspect of a particularjob. The team ask closed questions to guess the profession, gaining a point for every yes.

    Pictionary. As charades, but instead of acting the word, the S draws it on theboard. No letters or figures are allowed. Speaking and miming are also off-limits.

    Je Pense a Quelque Chose/I Spy. The student thinks of something and the others have to

    guess what it is. With I-Spy, the chosen object must be visible and the first letter is given

    in the phrase: I spy with my little eye something beginning with

    Complete Cloze. A sentence is represented by lines on the board, like hangman butwith one line of appropriate length per word. The Ss have to guess the words in the

    sentence. An object or a picture can be shown to stimulate the production of relevant

    language. The optical illusions on the back cover can be used for this.

    Memory Games:Memory Games:Memory Games:Memory Games:Shopping List. The first S says I went to Asda and I bought and chooses an item to

    start the mental list eg: some butter. The next S says: I went to Asda and I bought some

    butter and and adds another item to the list eg: a bottle of shampoo. The next one

    says I went to Asda and I bought some butter, a bottle of shampoo and etc. T should

    write the list and check. Ss are eliminated for mistakes or (excessive) hesitation. You can

    make it easier to remember by ruling that goods are added to the list in alphabetical order.

    Kims Game. Ss have one minute to remember items of realia, then list them.

    Grab Realia. Realia items are placed within equal reach of all Ss. T says a word and the

    Ss try to snatch the relevant piece. Wearing gloves can make it harder, more fun and safer!

    Circle Games:Circle Games:Circle Games:Circle Games:

    Wipeout. Give Ss a category. They have to take turns naming an item

    in that category until someone hesitates or makes a mistake and is out.

    Tell Me cards will give you some categories if youre stuck.

    Tennis Elbow Foot. One S says a word, the next S says one which has a logical link, the

    next S links to that word and the game continues until someone hesitates or is successfully

    challenged. You can put a sting in the tale and throw the game into reverse as a surprise!!

    Another variation is Disassociation where there must be no link between wordswhatsoever. Ss challenge each other if they can point out any connection.

    uuuunnnn&&&& aaaammmmeeeessssin the Classroomin the Classroomin the Classroomin the Classroom

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    5/22

    Fun & Games in the Classroom - 5 - S Kennedy 2010

    Clean Alphabet. Ss take turns to say words beginning with the next letter of thealphabet. T can make it easier by eliminating tough letters or harder by choice of category.

    You can use the Scrabble cards to randomly generate the letters.

    Dont Spell a Word/Ghost/Monkey/Donkey/Wraiths/Chain Letters. First S thinks of a

    word and says the first letter which the T writes on the board. The next S thinks of a word

    beginning with this letter and says the second letter which the T writes after the first. The

    third S thinks of a word beginning with these two letters and says the third letter. The S

    take turns giving the T letters which must continue an existing word without completing it.

    Any S who completes a word loses one of his/her three lives. If anyone is out very early in

    the game, you can offer the chance to regain one life with a successful challenge.

    Challenges are accusations of having completed a word, or of making up a word that does

    not exist. In order to survive the No such word challenge the Ss must be able to name

    the word he is spelling and the T agree that it is a real word. The Ts decision is final. T

    should be ready to pounce when Ss start a word with a or i as these are words. Ss often

    dont notice the two-letter words either and will gaily choose e after a b making bewithout realising it.

    Word Chains. Ss take turns to say words beginning with the last letter of the previous

    word. Eg: piggoattiger rat For more advanced Ss, Compound Word Chains. Eg:

    mousetrap; trapdoor; doorman; man-made; made-up; upstage; stagecoach; coach station

    Fizz Buzz. Ss stand in a circle. One S says one, the next one says two etc. Theycontinue counting off quickly until somebody hesitates or makes a mistake. This S then

    sits down and the game continues. This may well prove so easy that you may have to stop

    the round yourself, which is fine. Now restart the game with the instruction that any word

    which is divisible by 5 must be replaced with fizz. When this becomes easy, add in the

    next obstacle: any number which contains a seven must be replaced with the word buzz.

    The sequence is now: one, two, three, four, fizz, six, buzz, eight, nine, fizz, eleven, twelve,

    thirteen, fourteen, fizz, sixteen, buzz Ensure the Ss keep up the pace. Exchange fizz for

    adjectives and buzz for verbs. Exchange fizz for items of clothing and buzz for fruit, etc.

    Other Vocab Games:Other Vocab Games:Other Vocab Games:Other Vocab Games:

    Stop!/Pants Game/Baccalaureate. Draw a grid on the board:

    Places Animals Names Things Score

    B Bournemouth bear Ben ball

    Ask Ss to copy it. Tell Ss you are going to give them a letter. They must write the letter in

    the first column and then think of a word for each category that starts with the chosen

    letter. The first S to complete the line must call out: Stop! and everyone must stop

    writing. Ask this student which word they wrote for Places and write it on the board. Ask

    if any other S chose the same word; if someone has duplicated the answer, each S receives

    1 point, if nobody else has chosen it, the S gets 2 points. If the S is the only one with aword in a particular category he gets 3 points. Ask the other Ss which words they wrote

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    6/22

    Fun & Games in the Classroom - 6 - S Kennedy 2010

    and award 1, 2 or 3 points accordingly. When you have checked with the whole class, go

    back to the original S and repeat the process for Animals, Names and Things. The Ss write

    in their score and the T starts the next round with a new letter. Other categories which can

    be fun include: things you find in your bathroom; things that smell nice; things you hold in

    your hand to use; adjectives to describe you! Tell me cards can help with category ideas.

    Odd One Out. Split the class into two teams. T reads out a list of four items

    and the Ss spot the odd one out (for 1 point) and why (for 1 more point).

    Inevitable humour comes from desperate Ss jumping in after just the first

    word has been read out. Ss who correctly spot the oddity have the opportunity

    to explain why or force their opponents to do so (choose play or pass). A

    wrong reason loses a point but Ss risk the other team gaining a point if they are correct.

    Blankety Blank. Two games here. 1. One S is told a short situation where one word in

    the final sentence is blank. The rest of the class write the word they think it is on a sheet of

    paper. The single student answers and gains one point for every student that matches.

    2. Supermatch Game: Three two-word expressions which share acommon word are written on the board with the common word blank.

    All the Ss write their guess in big writing. When everyone is finished,

    they all hold up their papers and score a point for every student who

    matched with them. Useful exercise for collocations.

    Every Second Counts. Ss are given words which fit one of three categories,

    such as: "All these words can be preceded by the words fruit, market or blue".

    Ss then take turns to respond to the cue word. Eg: Bird=blue; bat=fruit;

    basket=fruit; place=market One point for each correct answer.

    Useful for collocations, parsing, vocabulary building, spelling andpronunciation.

    Blockbusters. Most useful at planning stage as Ss must compile thequestions in groups three or less. Give Ss an example question eg: Q:

    What B is an instrumental group? A: Band. Tell them the questions

    should be easy or they will need an everlasting supply of questions.

    Draw or project the grid on the board. When the questions are

    prepared the groups take turns to run the show. One student asks

    the questions, another marks the board using two different coloured board

    markers, and another judges who buzzed first. Two teams play, with one side

    working across and the other going vertically. If teams are not matched in size,

    have the smaller team play vertically. The first side to complete wins the point.

    Call My Bluff. Divide the class into groups of around three Ss. Give each group adictionary and a (different) list of uncommon words (there is a list at the back of this book).

    They use the dictionaries to find the definitions and then to rewrite in their own words.

    Then they invent two other plausible false definitions for each of their words. Allow plenty

    of time for this stage and monitor closely, offering advice and assistance. Students can be

    devious by using definitions from closely related or similar sounding words, eg:

    pogonophobia could be described as 1. A fear of pigs; 2. A fear of beards; 3.A fear of

    circles. The final stage is to play the game. One team must read the three definitions of the

    chosen word to the other team who must guess which is correct. The point goes to the teamthat guesses correctly or successfully bluffs. (BTW, the answer is 2)

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    7/22

    Fun & Games in the Classroom - 7 - S Kennedy 2010

    orandFamily Fortunes. Divide the class into two families and have them electa captain. Choose a category for the first family and explain to the second that they must

    listen carefully to the first familys answers as they will get a chance to steal all their points

    if the first team give three wrong answers. Write the numbers 1 to 7 vertically on the

    board. Tell the first family that, without conferring, they must take it in turns to suggest an

    item that they think will appear on your list of seven items for the selected category. Every

    time a listed item is given, write it on the board next to the appropriate number and give the

    team a point. If they give the top answer, give them 2 points. If they give an answer which

    is not on the list (hit your noise-maker if you have one) mark a big X on the board. If they

    get another wrong answer, repeat and remind the other family to get ready to steal. After

    a third wrong answer offer the second family one chance to get a correct answer and steal

    all the points from this round make sure they confer but only take the answer given by the

    captain. If their answer is not on your list the first family keep all their hard-won points.

    Go through any remaining answers. Remind the team in play that they cannot confer.

    Pelmanism (Pairs). Many course books provide cut up activities involving a picturecard and the word on another card, which the students have to match up. It takes a coupleof minutes and the activity is over. Why not maximise your cutting out efforts by playing

    pelmanism? Lay all the cards face down and Ss take it in turns to turn over 2 cards. If they

    match they keep the trick and select another two cards, if not, they flip them back over

    and the next S takes their turn. The player with the most tricks wins and the vocab sticks!

    PronunciationPronunciationPronunciationPronunciationChinese Whispers. A sentence or word is whispered to a S who then whispers it to the

    next, and so on until the word reaches the student waiting by the board who must then writewhat s/he hears.

    Running Dictation. A text is displayed well away from the secretary of each pair or group

    and the other Ss go back and forth, reading and dictating until the task is complete.

    Minimal pairs: Telephone Numbers. Write the numbers from 0-9 on the board andassociate each number with a word from a list of 5 sets of minimal pairs, for example:

    1- pear 2- bear 3- road 4- load 5- ship 6- sheep

    Using this as a code, read out a list of words and ask Ss to decode the list into a number,

    maybe a phone code (eg 0044 for UK), and write it down. Ss check the number against

    their partners list. Go round focussing their attention on the sounds they are having

    difficulty hearing and help with pronunciation. Now get them to think of a number and

    code it to their partner. Choose your minimal pairs carefully to highlight the sounds which

    particular L1 speakers find problematic, eg /p/ and /b/ for Arabic speakers.

    Minimal pairs: Noughts and Crosses. Draw a # on the board for students to copy. From

    a list of minimal pairs, ask them to (roughly and quickly) draw, say, a bear in the top left

    corner, a pear in the centre square, etc, until the grid is full. Make your own copy while

    they are doing this or prepare yours before the lesson. Then choose a pair of Ss to play by

    calling out their square to the T using the minimal pair words. Fill in the nought or cross in

    the square corresponding to the word you first hear. Ignore any pleading to allow them tocorrect themselves!

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    8/22

    Fun & Games in the Classroom - 8 - S Kennedy 2010

    Detectives. Two Ss are sent out of the class to concoct an alibi for a crime, which the

    teacher has described to the whole class. They should account for their whereabouts for a

    set time period of about 2 hours. Whilst outside, the other Ss, the detectives, plan their

    questions in two groups. Both suspects are interviewed separately by each groups and any

    discrepancies in their story render them guilty. If their alibi is watertight they go free.

    Whats wrong? A willing extrovert volunteer is asked to leave the room and change

    something about himself and his clothing. For example, swap his left and right shoes, put

    his jumper on inside out etc. Ss have to identify what is wrong. Alternatively, change

    things in the class for him to spot. Useful for recycling upside down, back to front, etc.

    Liar/Tell the Truth. 3 Ss go out and tell each other about something they have done in

    their life. They agree on one Ss anecdote. All 3 come back and tell the anecdote as their

    own. Rest of Ss have to accuse the two liars after thorough questioning.

    Im the answer. Ss have a card each with a noun on it. T says random adjectives. Ss

    who think their noun can be described this way stand up. They may have to invent some

    clever ways to convince the T to accept their answer. Use cards from Scavenger Hunt.

    Balloon Debate. Ss are given identities of famous people and told that they are all inthe basket of a balloon which is going to crash because its overloaded. The Ss must give

    reasons why they should not be jettisoned for the good of the rest of the class. List of

    World famous people at the back of this book.

    Hot Seat/Back to the Board. A S sits in the Ts chair (the hot seat) facing the class. T

    writes a word on the board. Classmates call out clues to help him guess the word. Divide

    the class into two teams to make it more competitive. Excellent for vocab recycling.

    Taboo. Divide class into two teams and seat them along opposite walls, facingeach other, with an empty seat in the centre of the team. A student takes a card (see back

    of this booklet) and goes to sit with the opposition in the vacant seat. The opposition can

    then see the card and make sure the headword, any of its derivatives or any of the taboo

    words listed on the card are not mentioned as the S uses verbal clues to his team-mates

    across the room. Give them a noise-maker to use if there is a foul.

    Talkabout. Just a Minute reduced to 20 seconds plus Taboo in reverse. Ss haveto say as much as possible on a given subject in 20 seconds. T has a secret list of five or

    six Hot Words (use Taboo cards). Ss score a point for each one they happen to mention.

    Just a Minute. Brainstorm some topics they know a lot about, eg: themselves;their family; home town; their country; job; hobbies. Add some other topics on the board,

    eg: Bournemouth; learning a language; things to do before you die; when I am a

    millionaire etc. Explain that the Ss will talk for one minute on the chosen topic and that

    they should avoid Repetition, Deviation or Hesitation. Use a stopwatch with a

    Pause/Resume facility and encourage the other students to gain points by challenging

    for one of the three reasons given. The original radio game then hands the subject

    over to the successful challenger for the remaining time, with 2 extra points beingawarded to the person speaking when the whistle blows but this may discourage

    Fluency

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    9/22

    Fun & Games in the Classroom - 9 - S Kennedy 2010

    Ss from challenging so you can let the original speaker resume after awarding a point to the

    challenger. The radio show was invented by Ian Messiter and has been running on Radio 4

    since 22nd

    December 1967.

    4444Sausage. Divide the class into two teams. One S chooses a topic which they know alot about (maybe sailing, for example). Then, T writes down an unrelated secret word (eg:

    sausage) on a slip of paper and gives it to the S. The S has to speak for 30 seconds on

    their subject and gets a point for every time sausage is heard in their speech, but lose all

    those points if the opposing team correctly identifies the sausage word at the end; having

    conferred the opposing team is allowed only one guess chosen by the teams captain.

    Speed-dating. Arrange chairs into two concentric circles, facing each other. Ssinterview the S opposite until T rings a bell. Then everyone in the inner circle moves

    round one seat and begins again with a new S. Give Ss a different open question each on aslip of paper or give them a topic and they have to keep the conversation going.

    A Word in your Ear. A series of communication games created by host Gordon

    Burns of Krypton Factor fame.

    1. Ss sit in pairs facing each other so that one of each pair can see the

    television. S/he has to provide a running commentary which the partner

    has to memorise and answer questions upon.

    2. One S sees a simple line drawing or an object made up from Lego-

    style building-bricks or Cusinere rods and describes how the parts of the

    picture or object relate to one another. The other S tries to replicate it.

    3. Ss convey emotions/adjectives etc by gesture and charade. Give the S

    a list of adverbs and an arbitrary line of dialogue to deliver to his team-

    mates in the appropriate manner to enable his team to guess the adverbs.Example: Is this a dagger I see before me? loudly; sadly; crazily; slowly; romantically

    The team scores a point for each adverb identified.

    4 letter words. Give the Ss a topic and ask them to write a sentence or a story using words

    of 4 letters or fewer. Harder than it sounds. Try it yourself!

    Yes/No Interlude. The object is to make the victim say Yes or No. T shoulddemonstrate and then the Ss should be given some time to think about their questions.

    Good questions for getting someone out are: Are you ready? Are you married? You just

    said Yes then, didnt you? More fun if you have a bell or buzzer for when they are out.

    Rizla Game. Mix and Mingle game. Write famous names onto Post-it Notes and stickthem to the foreheads or, more conservatively, on the backs of all the Ss. Students mix and

    mingle, asking each other closed questions to find out who they are. As a variation, you

    could make the names with romantic partners and the Ss have to find their perfect match.

    Examples: Anthony & Cleopatra, Romeo & Juliet, Posh & Becks, Mickey & Minnie, etc.

    20 Questions /Animal Vegetable Mineral. A chosen student, seated at the Ts desk, uses

    closed questions to guess the secret word written on the board behind him. For AVM, the

    word must be a noun and the student is told whether it is animal, vegetable or mineral

    3 good uns

    ?

    ?

    ?

    ??

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    10/22

    Fun & Games in the Classroom - 10 - S Kennedy 2010

    before asking the first of his/her 20 questions to the class as a whole. Although low in STT

    and intimidating for some Ss, its useful if you have a few spare minutes at lessons end.

    Coffee Pot. Give a S a secret noun on a slip of paper. The S must not say this word but

    must substitute it with the phrase coffee pot. Using the substitution phrase coffee pot,

    the rest of his team ask questions to discover what the secret noun is; eg: Is your coffee potused in the bathroom? Do you brush your teeth with your coffee pot?

    Grammar Auction. In pairs, give S a list of sentences: some perfectly correct andsome with errors. Distribute the same amount of play money to each pair. They have to

    decide how much money they are willing to spend buying each sentence, bearing in mind

    they dont want to buy a dud. Dont spend too much time on this stage as they will re-

    evaluate as the auction progresses as they wont win every lot they bid on. Take your part

    as auctioneer and offer each lot for auction, starting at a low price (but keeping it to round

    figures to keep the maths simple) and encourage the students to bid. After each lot is sold,

    take the money and then tell them if their sentence is good or not. If its not, they can write

    it on the board and re-auction it themselves at the end of the sale, but it remains worthless if

    they keep it themselves or fail to sell it on, even if they fix it correctly. They can opt to

    bluff and try to sell on an imperfect sentence to the opposition, or this might happen

    naturally if they arent too hot on their error correction. At the end of the auction, the

    students with the most correct purchases are the winners and a count-up of any remaining

    money will settle a tie. A makeshift gavel adds to the auction room feel.

    Sticky Balls. Draw a target on the whiteboard. Divide the target into points with thehighest in the bullseye. Have the students throw the ball at the target to choose select the

    number of points they score if they answer the grammar question correctly. Great fun!

    Football. This game can be used to practice any language point you want. Youdevise the questions, and use the game to keep the score! Draw

    this grid on almost the whole board. Divide the class into two

    teams. Use a white magnet button as the ball and place it in the

    centre circle. Toss a coin to start the match. Ask the Ss their

    question and advance the ball towards their goal. Each correctanswer allows the ball into the next area (ie to cross one line).

    Once the ball has reached a goal box, the team have a shot at goal,

    scoring by answering a tough question correctly. If they score, return the ball to the centre

    circle with the other team to answer the next question. If they miss, move the ball

    backwards into the large part of the field. You can use yellow and red magnets as yellow

    cards and red cards if you want to add an element of jeopardy to the game. If they get a

    question wrong (not a goal question) they get a yellow card place the yellow magnet on

    the board on their side. If they get another one wrong its the red card and they miss their

    next question.

    Grammar

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    11/22

    Fun & Games in the Classroom - 11 - S Kennedy 2010

    Spelling Bee. Ss take turns to spell a word given by T. Last S standing wins.

    Catchword. Based on BBC game hosted by Paul Coia. Give Ss three random letters.

    They think of the longest word they can, which starts with the first letter and

    includes the other two in the correct order. Teams declare the number of letters in

    their longest word, teacher writes the longest word on the board. The other team tryto think of a longer word. Team with the longest word at the end of the time limit

    (suggest one minute per team) wins a point for every letter in their word. Eg: MSG

    Possibilities include MESSAGE, MESSENGER, MISOGYNISTIC,

    MISUNDERSTANDING, MONOSODIUMGLUTOMATE. 19 letters = 19 points to the

    winning team. Can be useful for stimulating recall for affixation.

    Countdown. Give Ss 9 letters. They have to think of thelongest word within the time limit (one minute is good). At the

    end of the thinking time they must declare the number of letters in their longest word.

    Write the declaration next to Ss name then ask the S with the longest word to say it. Checkthat the number of letters matches the declaration, that spelling is correct and that all of the

    letters are in the selection and that none have been used twice. Award that S one point for

    each letter in the word, with the exception of a nine-letter word which earns double points.

    If the longest word declared is disqualified, go to the next highest declaration. If more than

    one student has the highest number of letters they should all be awarded the points. Ss with

    shorter words should have them checked but no points should be awarded.

    Word Ladder. Give teams two words. Must change one letter at a time to make new

    words, changing one word into the other in as few steps as possible. Eg: TEAM to GAME:

    TEAM

    TEALTELL

    TALL Team with the fewest steps in their ladder wins.

    TALE

    TAME Boggle-Slam cards can be played instead.

    GAME

    Chain Letters. The same as Word Ladder except Ss are only given one four-letter word

    and they have to make the longest chain they can. Ss may not change same letter on

    consecutive turns, eg: changing HALL to CALL cant be followed by CALL to BALL.

    Lucky Ladders. Ss win points by working out words on the Lucky Ladder. The top wordand bottom word are given but they have to work out the rest. There must be a connection

    between the words on the ladder, not necessarily common throughout the whole ladder -

    just an association between connecting words, for example: POLISH - FRENCH - CHALK

    - CALCIUM - TEETH - SAW - LOOK - STARE

    Sort your Vowels out. Classes of 10 or 15. 5 in a group: each S has a vowel (Post-it note

    or S can hold up a piece of paper with the Vowel written on it). T says a word (with no

    duplicated vowels) and the Ss must arrange themselves in order. First team to complete it

    correctly wins.

    Spelling

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    12/22

    Fun & Games in the Classroom - 12 - S Kennedy 2010

    Call My Bluff Words

    scapegoat

    scallywag

    scrape

    sizzle

    slippery

    soppy

    voluntary

    wisecrack

    trickle

    trudge

    bedclothes

    belligerent

    gazump

    gobbledegook

    hullabaloo

    humdrum

    lullaby

    mop

    quack

    roly-poly

    tuft

    twinkle

    befuddled

    bounce

    gobsmacked

    grumpy

    hammer

    hurly-burly

    mope

    quid

    scruffy

    scrunch

    skinflint

    skittles

    slap

    tremble

    trickster

    troublemaker

    trundle

    wager

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    13/22

    Fun & Games in the Classroom - 13 - S Kennedy 2010

    weather

    cloudy

    sunny

    rainy

    windy

    foggy

    snowy

    test

    music

    dance

    time

    midnight

    lesson

    classroom

    computer

    desk

    carpet

    writing

    reading

    speaking

    listening

    English

    playing

    learning

    car

    coach

    bus

    bicycle

    London

    policeman

    secretary

    teacher

    driving

    walking

    running

    cycling

    forest

    garden

    beach

    fields

    road

    park

    television

    radio

    video

    cinema

    shop

    market

    map

    bridge

    tunnel

    table-tennis

    football

    baseball

    swimming

    Splashdown

    bowling

    Pictionary Words

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    14/22

    Fun & Games in the Classroom - 14 - S Kennedy 2010

    castle school hospital prison shop church

    moat class sick jail buy God

    hill teach doctor crime food religion

    walls lesson nurse judge drink Christian

    old student ambulance bars gift priestfight books bed cage clothes pray

    king learn medicine free money heaven

    water fruit chicken ice cream pizza chips

    drink apple meat cold cheese potato

    colour banana bird sweet tomato fry

    bottle tree egg dessert round fish

    sea melon farm beach deliver bag

    glass grapes cook taste dominos food

    swim eat food eat eat British

    toaster kettle microwave oven fridge can opener

    bread water cook hot cold tin

    butter hot quick gas fresh beans

    jam tea electricity electric electric soup

    marmalade coffee door kitchen kitchen kitchen

    kitchen kitchen kitchen cook food foodelectric electric oven bake ice metal

    mother father child brother sister pet

    family family family family family family

    father mother young sister brother animal

    female male son father mother dog

    relation relation relation relation relation cat

    marry marry born parents parents love

    birth man daughter male female keep

    music computer television cinema game night club

    sing screen screen screen screen music

    pop printer programme movie computer drink

    sound scanner watch film picture dance

    dance program see picture push expensive

    jazz desk hear actor move people

    play work move see play fun

    Taboo & Talkabout Cards

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    15/22

    Fun & Games in the Classroom - 15 - S Kennedy 2010

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    16/22

    Fun & Games in the Classroom - 16 - S Kennedy 2010

    Question Words

    1. what2. when

    3. where4. which5. why6. who7. how

    Things at the Beach

    1. shell2. lifeguard3. ice-cream4. sandcastle5. bucket & spade6. towel7. sand

    Drinks

    1. tea2. coffee3. cola/Coke4. fruit juice5. beer6. water7. milk/shake

    Electrical appliances

    1. computer2. toaster3. radio/stereo4. television5. DVD player/VCR6. microwave oven

    7. washing machine

    2 Letter Words

    1. on2. in

    3. is4. be5. no6. we7. up

    Car Parts

    1. wheels2. engine3. brakes4. seatbelt5. bonnet/hood6. boot/trunk7. windscreen

    Weather

    1. rain2. windy3. cloudy4. snow5. sunny6. fog7. ice/freezing/frost

    Individual Sports

    1. tennis2. golf3. swimming4. skiing5. running6. skating

    7. gymnastics

    Animals in a Zoo

    1. lion2. monkey

    3. elephant4. tiger5. crocodile6. giraffe7. zebra

    Fruits

    1. apple2. banana3. orange4. strawberry5. melon6. pineapple7. pear

    Computers

    1. monitor2. mouse3. keyboard4. internet5. printer6. hard drive7. laptop

    Things you do withMouth

    1. eat2. talk3. sing4. drink5. kiss

    6. whistle7. lick

    Fun & Games in the Classroom - 16 - Mat Hatchard & Sara Kennedy 2008

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    17/22

    Fun & Games in the Classroom - 17 - S Kennedy 2010

    Vegetables

    1. tomato2. potato

    3. carrot4. onion5. lettuce6. peas7. cucumber

    Transport

    1. car2. bus3. train4. plane5. ship/boat/ferry6. bicycle/bike7. helicopter

    Jobs Outside

    1. gardener2. postman3. builder4. lifeguard5. rubbish collector6. traffic warden7. farmer

    Sports with balls

    1. football/soccer2. tennis3. basketball4. golf5. rugby6. volleyball

    7. cricket

    Insects

    1. fly2. bee/wasp

    3. butterfly/moth4. cockroach5. mosquito6. ant7. cricket

    White things

    1. snow2. paper3. cloud4. wedding dress5. whiteboard6. milk7. teeth

    Jobs with Food

    1. butcher2. chef/cook3. baker4. green grocer5. farmer6. waiter/waitress7. ice-cream man

    Musical Instruments

    1. guitar2. drums3. violin4. piano5. trumpet6. clarinet

    7. saxophone

    Red Things

    1. post-box2. blood

    3. roses4. fire engine5. strawberries6. tomatoes7. Ferrari

    Tools

    1. saw2. hammer3. spanner4. screwdriver5. drill6. sander7. paint brush

    Body parts in 2s

    1. eyes2. ears3. feet4. hands5. arms6. legs7. elbows

    Bathroom things

    1. bath2. toilet3. basin/sink4. toothbrush5. towel6. soap

    7. water

    Fun & Games in the Classroom - 17 - Mat Hatchard & Sara Kennedy 2008

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    18/22

    Fun & Games in the Classroom - 18 - S Kennedy 2010

    Cake Ingredients

    1. sugar

    2. butter

    3. flour4. eggs

    5. milk

    6. chocolate

    7. jam

    Desserts

    1. ice cream2. apple pie

    3. cheesecake

    4. fruit

    5. yoghurt

    6. cake

    7. mousse

    Team sports

    1. football

    2. rugby

    3. cricket

    4. baseball

    5. basketball

    6. US football

    7. polo

    On Television

    1. news

    2. weather

    3. soap opera

    4. drama

    5. films

    6. quiz shows7. comedy

    Music

    1. CD

    2. concert

    3. mp34. band

    5. orchestra

    6. instrument

    7. sing

    Keep warm

    1. coat2. hat

    3. scarf

    4. gloves

    5. fire

    6. socks

    7. boots

    Keep cool

    1. fan

    2. air con

    3. swimming

    4. open windows

    5. cold drink

    6. ice cream

    7. shower

    Keep fit

    1. run/jog

    2. gym

    3. diet

    4. swim

    5. walk

    6. ski7. sport

    Prepositions

    1. in

    2. on

    3. at4. to

    5. from

    6. under

    7. between

    At school

    1. teacher2. student

    3. books

    4. board

    5. desk

    6. reports

    7. computer

    In hospital

    1. doctor

    2. nurse

    3. theatre

    4. emergency

    5. ambulance

    6. blood

    7. bandage

    Bike parts

    1. saddle

    2. handlebars

    3. chain

    4. pedals

    5. wheels

    6. bell7. brakes

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    19/22

    Fun & Games in the Classroom - 19 - S Kennedy 2010

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    20/22

    Fun & Games in the Classroom - 20 - S Kennedy 2010

    Pronunciation Bingo Minimal Pairs

    1. be

    2. bear

    3. beard4. big

    5. bird

    6. feel

    7. fill

    8. fly

    9. fry

    10. glass

    11. grass12. lane

    13. load

    14. paper

    15. pea

    16. pear

    17. pen

    18. pepper

    19. pig

    20. pin

    21. rain

    22. road

    23. seat

    24. sheep

    25. ship

    26. sit27. sweat

    28. sweet

    29. warm

    30. worm

    2 11 21

    4 27

    18 29

    12

    5 16 26

    8 18 30

    2 12 22

    17 25

    9 30

    3 13 21

    5 15 26

    19

    3 12 22

    4 27

    18 29

    You may photocopy this page

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    21/22

    Fun & Games in the Classroom - 21 - S Kennedy 2010

    World Famous People For Rizla Game or Balloon Debate

    Actors

    Tom Cruise

    Julia RobertsJackie Chan

    Kevin Bacon

    Tom Hanks

    Brad Pitt

    Sean Connery

    John Travolta

    Kim Basinger

    SportDavid Beckham

    Wayne Rooney

    Tiger Woods

    Michael Jordan

    Pele

    Anna Kournikova

    Music

    Britney Spears

    Madonna

    Shakira

    Eminem

    Kylie Minogue

    Robbie Williams

    Michael Jackson

    Elvis Presley

    Mozart

    Beethoven

    Fashion

    Jean Paul Gaultiers

    Coco Chanel

    Calvin Klein

    Vera Wang

    Tommy Hillfiger

    Donatella VersaceRalph Lauren

    Vivian Westwood

    Royalty

    Queen Elizabeth II

    King Henry VIIIPrincess Diana

    Prince William

    Prince Charles

    Politics

    John F Kennedy

    Silvio Berlusconi

    Vladimir Putin

    Barack ObamaNelson Mandela

    Napoleon

    Gandhi

    Science & Technology

    Bill Gates

    Marie Curie

    Albert Einstein

    Stephen Hawking

    Thomas Edison

    Galileo Galilei

    Neil Armstrong

    Sigmund Freud

    Literature

    William Shakespeare

    Thomas Hardy

    Charles Dickens

    Mark Twain

    Oscar Wilde

    Stephen King

    Art

    Pablo Picasso

    Michelangelo

    Leonardo Da VinciVincent Van Gogh

    Claude Monet

    Old timers

    Charlie Chaplin

    Clint EastwoodJohn Wayne

    Elizabeth Taylor

    Marilyn Monroe

    Mick Jagger

    John Lennon

    Fictional Characters

    James Bond

    Darth VaderFrodo

    Wolverine

    Sherlock Holmes

    Indiana Jones

    Harry Potter

    Dracula

    Cartoon Characters

    Shrek

    Snow White

    Spiderman

    Mickey Mouse

    Superman

    Bugs Bunny

    Peter Pan

    Tin Tin

    Cat in the Hat

    Miscellaneous

    Oprah Winfrey

    Mother Theresa

    Alfred Hitchcock

    Harry Houdini

    Yeti/Big Foot

    Loch Ness Monster

    MerlinYour teacher

    Yourself

  • 7/30/2019 Fun & Games in the Classroom Booklet 2011

    22/22

    Fun & Games in the Classroom 22 S Kennedy 2010