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From tradition to innovation Gaming and Web 2.0 Goethe-Institut Portugal May 20, 2010

From tradition to innovation

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From tradition to innovationGaming and Web 2.0

Goethe-Institut Portugal May 20, 2010

Reference librarians should have four goals:

• teaching patrons about the library’s functions and resources, as well as how to utilize them;

• answering patrons’ questions;

• helping patrons select good reading material;

• and promoting the library to the greater community.

Samuel Green, 1876

New role models

Technolovers

Media-Natives

New Services

• (e)Learning Helpdesk• Gaming Education Training• „genius bar“• Media Support• Information agent• Publishing support

New Tasks

• Trendscouting• Exploring and testing (Library Lab)• Media Moderation• Indentifying resources „information you can

trust“• Workflow oriented support

Greater Diversity

• Diversity of job descriptions and tasks– Reference librarian– Learning and gaming consultant– Innovation librarian– Public networked librarian– Community technology steward– Metadata and resource management librarian– Media curator– Scientific consultant

Greater Diversity

• Diversity of professions working together in the library– Librarians– Media educators – IT professionals– Marketing manager– Fundraiser

Innovation management

• As part of the organization• As part of the institutional culture• As part of the mindset of any single librarian

Learning from the culture of highly innovative companies

Skills 1.0

• Knowledge of all main library standards• Knowledge of information structures• Knowledge of Cataloging rules• Attention to detail• Correctness

Skills 2.0

• Knowledge of main library standards• Knowledge of information structures• media competence • Curiosity about technologies and media• Knowledge about trendscouting methods• Self-directed learning behaviour• Service orientation• Openess

Who will teach this?

• Educators who trendscout• Educators who are part of the new media culture• Educators who have media competence• Educators who are media-natives• Educators who are open• Educators who can integrate and transform library

standards into a fast-developing, process-based and technology-driven environment

• Educators who are curious

Education 2.0

• New media methods will have to be part of teaching

• Methods to encourage curiousity and exploration

• Methods to encourage self-directed life long learning

• Methods to encourage an open and transparent dialog with people

What does that all mean?

What do you think?

ReferencesPhotos:Librarian Avengers http://www.flickr.com/photos/librarianavengers/260849159/Ms. Phoenix http://www.flickr.com/photos/32020964@N08/4605170153/Travelin librarian http://www.flickr.com/photos/travelinlibrarian/293039999/Michael Casey http://www.flickr.com/photos/michaelcasey/2948423981/Scott Robbin http://www.flickr.com/photos/srobbin/4309481995/La Ignorancia Mata http://www.flickr.com/photos/laignoranciamata/312915407/Florian.b http://www.flickr.com/photos/florian_b/44227093/Patrick-allen http://www.flickr.com/photos/patrick-allen/4318787860/Yukali http://www.flickr.com/photos/yukali/2758979596/Rachel a.k. http://www.flickr.com/photos/kimonomania/474758933/

Websites:

Samuel Swett Green. (2009, December 10). In Wikipedia, The Free Encyclopedia. Retrieved 07:02, May 18, 2010, from http://en.wikipedia.org/w/index.php?title=Samuel_Swett_Green&oldid=330816186