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Foundations of Physical Science
Unit 2: Work and Energy
Chapter 4: Machines and Mechanical Systems
• 4.1 Force and Machines
• 4.2 The Lever
• 4.3 Designing Gear Machines
Learning Goals • Describe and explain a simple machine.
• Apply the concepts of input force and
output force to any machine.
• Determine the mechanical advantage of a machine.
• Construct and analyze a block and tackle machine.
• Describe the difference between science and engineering.
• Understand and apply the engineering cycle to the development of an invention or product.
• Describe the purpose and construction of a prototype.
• Design and analyze a lever.
• Calculate the mechanical advantage of a lever.
• Recognize the three classes of levers.
• Build machines with gears and deduce the rule for how pairs of gears turn.
• Design and build a gear machine that solves a specific problem.
Vocabulary
• engineering gear • engineering cycle • engineers • force • fulcrum • gear • input • input arm • input force • input gear
• lever • machine • mechanical advantage • mechanical systems • output • output arm • output force • output gear • prototype • simple machine
• The world without machines
• Technology of today
• So…what is a machine?
4.1 Forces in Machines
Machine
• A device: • with moving parts that work together to accomplish a task. • that multiplies forces or changes the direction of forces • that employs the conservation of energy
• A bicycle is a good example!
• Input: everything you do to
make the machine work, like pushing on the pedals
• Output: what the machine does
for you, like going fast
Simple Machines
• An unpowered mechanical device, such as a:
– Lever
– Wheel and axle
– Block and tackle
– Gear
– Ramp
Simple Machines: Input and Output
• Lever – Input force: what you apply – Output force: what the lever applies to what you
are trying to move
• Block and Tackle (Pulley) – Input force: what you apply to the rope – Output force: what gets applied to the load you
are trying to lift
• Most machines we use today are made up of combinations of different simple machines
Mechanical Advantage
• The ratio of output force to input force
• If the mechanical advantage is > 1, the output force is greater than the input force
• If the mechanical advantage is < 1, the output force is smaller than the input force
How a Block and Tackle Works
• The forces in ropes and strings – Ropes and strings carry tension forces along
their length…a pulling force (not a pushing force!)
• Every part of a rope has the same tension
– If friction is very small, the force in a rope is the same everywhere
• The forces in a block and tackle
– More rope, easier to pull (see diagram slide)
How a Block and Tackle Works
• Mechanical advantage – More ropes, more output force than input
force…easier to lift!
• Multiplying force with the block and tackle – Input force can be much less with more
ropes…
– If the mechanical advantage is 4, the input force for the machines is ¼ the output force
4.2 The Lever Archimedes
“GIVE ME A PLACE
TO STAND AND I WILL MOVE THE
EARTH”
• Greek scientist
• 3rd century BC
What is a Lever?
• Another simple machine
• Pliers, wheelbarrow, human biceps, forearm
• Your bones and muscles work as levers to perform everything from chewing to throwing a ball
What is a Lever? • A stiff structure that rotates around a
fixed point called the fulcrum
• We can arrange the fulcrum and the lengths of the input and output arms to make almost any mechanical advantage we need
How a Lever Works • Fulcrum in the middle: input and output forces are
the same
• Input arm is longer: output force is larger than the input force – Input arm is 10x longer than the output arm, the
output force will be 10x bigger than the input force
• Input arm is shorter: output force is smaller than the input force
– Input arm is 10x shorter than the output arm, the
output force will be 10x less than the input force
4.3 Designing Gear Machines
• Engineering/Technology: The application of science to solve problems
• Scientists: study the world to learn the basic principles behind how things work
• Engineers: use scientific knowledge to create or improve inventions that solve problems
Sample Engineering Problem
• Conceptual design
• Prototype
• Testing the prototype
• Changing the design and testing again
Gears and Rotating Machines
• Many machines require that rotating motion be transmitted from one place to another.
• Gears change force and speed.
• Gears are better than wheels because they have teeth and don’t slip as they turn together.
What is the Gear Ratio?
• Gears have input and output
• Input gear: the one you turn, or apply forces to
• Output gear: the one that is connected to the output of the machine
• Gear ratio: the ration of output turns to input turns
• Smaller gears turn faster; the gear ratio is the inverse of the ratio of teeth in two gears
Designing Machines
• Machines are designed to do specific things
• Simple machines can be combined to solve more complex problems – Two pairs of gears with a 2:1
ratio can be combined to make a machine with a ratio of 4:1
Designing Machines
• Design involves trade offs
• Even the best designs are always being improved
Rube Goldberg Machine
• (1883-1970) Pulitzer Prize winning cartoonist, sculptor and author