Forge World Units

Embed Size (px)

Citation preview

  • 8/13/2019 Forge World Units

    1/3

    Manticore Platform Battery100 points per model (Imperial Armour V.1, 2nd

    Ed., p.187)

    Armor Values

    BS Front Side Rear HP

    Manticore

    Platform

    3 10 10 10 2

    Unit Composition: 1-3 Manticore Platform

    Unit Type:Vehicle (Immobile)

    Special Rules: Immobile Vehicle, Limited Ammunition, Heat Seeker (Sky Eagle rocket)

    Wargear:Four Storm Eagle rockets

    Options:

    A Manticore Platform may replace all of its Manticore rockets with:

    - Four sky eagle rockets.FreeThe Entire squadron may take:

    - Camo-netting+20 points per modelA Manticore Platform Battery is a Heavy Support choice for a Codex Imperial Guard army.

  • 8/13/2019 Forge World Units

    2/3

    Field Artillery Battery..50 points per model(Imperial Armour V.1, 2nd

    Ed., p.198)

    WS BS S T W I A Ld Sv

    Crew 3 3 3 3 1 3 1 7 5+

    H. Quad

    Launcher

    - - - 7 2 - - - 3+

    Heavy

    Mortar

    - - - 7 2 - - - 3+

    Weapon Range Str AP Type

    H. Quad

    Launcher

    12-60 5 5 Heavy 4, Barrage, Blast (3),

    Shell Shock

    Heavy Mortar 12-48 6 4 Ordinance 1, Barrage, Large

    Blast (5)

    Unit Composition: 1-3 Heavy Quad Launchers, each with 3 Imperial Guard crew

    Unit Type:Artillery (Immobile)

    Special Rules:Immobile, Shell Shock (Heavy Quad launcher only)

    Immobile:An Immobile Artillery piece cannot be moved after it has been deployed, and ignores

    any effect which forces it to move. This only affects the platform and the crew are subject to all normal

    artillery rules. When called upon to fall back the crew must leave their guns behind and Fall Back, the

    platforms are then removed as casualties.

    Shell Shock (Heavy Quad launcher only):Due to the repeated rapid impact of the Heavy Quad

    launchers shells, Pinning tests taken against its attacks are at -1 to the targets Leadership value.

    Options:

    Any Artillery piece may take:

    - Up to 2 additional crewmen..+6 points eachAny Heavy Quad launcher may be exchanged for:

    - Heavy mortarFreeAll artillery pieces in the squadron may take:

    - Camo-netting+30 pointsAny squadron may also take:

    - Trojan towing vehicles+35 points each*- Centaur artillery tractors.+45 points each*

    A Field Artillery Battery is a Heavy Support choice for a Codex Imperial Guard army.

    *If this is chosen, one Trojan or Centaur must be purchased for each artillery piece in the battery.

  • 8/13/2019 Forge World Units

    3/3

    Turret Emplacement...80 pts.(Imperial Armour 1 v. 1.1 update p13; 6th

    edition vehicle update)

    Armor Values

    BS Front Side Rear HP

    Turret

    Emplacement

    3 13 13 12 2

    Unit Type: Immobile

    Weapons and Equipment:

    Heavy flamer Searchlight

    Options:

    May replace the heavy flamer with any of the following:

    - Multi-laser.+5 pts- Autocannon..+5 pts- Missile launcher.+5 pts- Twin-linked heavy bolters+10 pts- Lascannon...+10 pts- Twin-linked autocannons.+15 pts- Plasma cannon.+15 pts- Inferno cannon.+15 pts- Multi-meltas..+15 pts- Executioner plasma cannon+40 pts- Demolisher cannon..+35 pts- Battle cannon+35 pts- Vanquisher cannon.....+40 pts

    A turret emplacement is a heavy support choice for an Imperial Guard army.