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Force can cause an object to change its velocity or shape.
Forces push, pull, tug, heave, squeeze, stretch, twist or press.
Forces can change:
The shape of an object
The movement of an object
The speed of an object
The direction of an object
Not all forces can be seen but the effects can be measured. Forces can either
be contact forces, where the force needs to be in contact with the
object experiencing the force OR non-contact forces that will act
on an object from a distance without touching it.
Units of Force, Motion and Energy in Science
Quantity What is it measured in? Symbol Equipment used
Force (including weight) Newton N Spring balance
Mass kilograms kg scales
Velocity / speed metres per second ms-1 Ticker timer
Acceleration
(including gravitational acceleration )
metres per second per
second
ms-2 Ticker timer
Energy (including Work) Joules J
Contact and non-contact forces
Pushes, pulls, friction and tension are contact forces. Whatever causes the force actually touches the
object it acts upon. Non-contact forces such as electrostatic forces, magnetic forces and gravitational
forces act without contact between the object.
Forces and Motion Junior Science
Gravity is a force, which acts between bodies even though they are not in contact
Objects create a gravitational field around them. Gravity gives objects of mass in the field a weight
force.
the bigger the object; the stronger the field
the further away from the object, the less gravitational pull
Any other object within the field is pulled to the center of the mass:
>accelerating
>feeling weight
When gravitational force is acting on an object then we can say the object has weight force
Thrust force
Thrust (or applied force) requires some parts of an object (whether gas, liquid or solid) being pushed
forcefully from itself (rocket fuel from a rocket, for example). Once the rocket has left, the "thrust" is
no longer present. It also requires reaction (actual touching) of the thrust medium against the object.
Acceleration is the state of an object, due to a force applied. It is dependent on the force, and on the
mass of an object, but is not a force itself.
Friction force opposes an object that is experiencing thrust force. Thrust and friction are “paired
forces” that act in opposite directions on an object.
Friction often provides opposing force acting on moving bodies
Support forces
Sometimes friction is useful, at other times it is unhelpful.
Friction is a force that opposes motion. If an object has
no motion then there is no friction.
When friction occurs, and one surface moves against
another, the movement causes Kinetic energy to be
changed into heat energy.
Smooth surfaces create less friction than rough
surfaces. Friction that occurs between air or water and a
solid body is called resistance.
If friction and thrust forces are equal and opposite then
they are said to be balanced.
Support forces are equal and
opposite to an object experiencing
weight if the forces are balanced.
Support force in air is called lift and
in water is called buoyancy.
Buoyancy is an upward support
force caused by a fluid that opposes
the weight (gravitational force) of an
object in the fluid, usually water.
Once the object remains at a set
depth then the support force and
weight force are balanced.
Balanced forces
If pairs of forces acting on an object are equal and opposite, they are said to be balanced. The length
of the arrow shows relative magnitude of the force. The arrows must start from the middle of the
object.
Note: when an object is stationary there are only 2 forces acting upon the object; support and weight
force. There is no thrust or friction force
Unbalanced forces change motion
Balanced forces cause no change in speed or direction, since they exert equal, but opposite,
push/pull effects on an object. However, Unbalanced forces can change the speed and/or direction of
an object. Unbalanced forces occur when opposite forces are of a different magnitude (size)
Rules of Force Diagrams
Net Force
Calculating Net Force
The net force can be calculated by subtracting the smaller force from the larger force. If the forces are
pointing in the same direction, the forces add, giving a larger net force. If the forces are in opposite
direction, the forces subtract, giving a smaller net force (including a zero net force).
We use force diagrams to show the direction and magnitude (size)
of a force.
Force diagrams have rules:
The arrows showing a force must start (preferably) from the
centre of an object, but at least touching it.
Pairs of forces, such as support and weight, must be directly
opposite each other
Arrows must be pointing out.
The length of an arrow indicates magnitude of a force.
More force=longer arrow
Pairs of balanced forces have equal length arrows.
Pairs of unbalanced forces have different length arrows
A net force is the resultant force when
multiple forces interact. When forces are
balanced on an object, the net force is zero.
If there is zero net force, the object
maintains constant speed or is stationary.
An object experiencing unbalanced force will
have a net force greater or less than zero
and will accelerate in the direction of the
largest force.
If the net force is pointing in the same
direction as the direction of motion, the
object accelerates. If the net force is pointing
in the opposite direction to the direction of
motion, the object decelerates.
Net force = 120N – 30N = 90N accelerating the object from right to left (forward)
Force, mass and acceleration
Acceleration of a body depends both on its mass and on the size of the unbalanced force acting on it
Force = Mass x Acceleration
If the same amount of force is applied to two similar objects that have different mass, then then
smaller object will accelerate faster.
F = ma calculations
Ben is able to push both the car and the lawn mower so they accelerate at 0.5ms-2. The mass of the
car is 950kg and the mass of the lawn mower is 10kg. What is the force required to accelerate the car
compared to the lawn mower?
Car lawn mower
F=ma F=ma
F=950kg x 0.5ms-2 F=10kg x 0.5ms-2
The Force experienced by an object can be calculated by multiplying
the mass of the object by its acceleration.
Force = Mass x Acceleration
If more force is applied to an object then it will accelerate faster
F= 475N F= 5N
Mass and Weight
All objects have Mass. Mass refers to the amount of atoms, or substance, in an object. The formula
symbol for mass is m.
Mass is measured in kilograms (kg). 1kg = 1000g
The mass of the object remains the same regardless of its location.
Measuring Mass and weight
Weight is the downward force due to gravity
that an object experiences due to its mass. The
weight of an object depends on its location and
the gravity pulling down on it. The weight of an
object can change depending on where it is
located. Astronauts weigh less on the moon
because the force of gravity is less, but their
mass is the same in both locations. The formula
symbol for weight is Fw (weight force). Weight is
measured in Newtons (N)
Weight can be measured with a
spring balance, where the mass
can vertically hang and the
weight can be read off the force
meter. The scale will be in
Newtons (N).
A 2kg mass would read as (2 x
10ms-2) 20N
Mass can be measured with
scales, where the mass can sit
on top and the mass can be
read off the meter. The scale will
be in kilograms kg (or grams)
The Earth is the source of a gravitational field
The mass of the Earth creates an acceleration of 10 ms-2 for objects falling towards it. Regardless of
the size of the object, they all fall with the same acceleration - only the shape, which causes changes
in air resistance, causes some objects to experience more opposing force and accelerate slower.
To calculate our weight, which is a force on an object in a gravitational field, we multiply our mass by
the gravitational acceleration of Earth. On Earth, due to the size and mass of the planet, we
experience a gravitational pull of 10ms-2
This means if we were to freefall to Earth, every second we would accelerate 10m more per second – 1
second fall 10m, the next second fall 20m, the next second fall 30m etc.
Simple machines (Levers)
Levers are a simple machine that increase force
For a tool to be classed as a lever there must be:
a rigid handle
a fulcrum (or pivot) around which the handle rotates
a force increase – caused by the distance from the effort force to the fulcrum being larger
than the load force to the fulcrum
Simple machines can change the direction
or size of a force by using ‘mechanical
advantage’ to multiply force. A lever is
balanced on a fulcrum, which allows it to
pivot. A load is lifted by placing effort on
another part of the lever. A lever involves
moving a load around a pivot using effort
(or a force).
Examples of tools that are classified as
levers include scissors, pliers, hammer
claws and tongs.
Levers are a simple machine that increase force
Levers are classified in classes depending on the position of the effort and load in relation to the
fulcrum.
Seesaw type Lever (Class 1): A lever where the load force acts on the opposite side of the
fulcrum to the effort force. Examples include a Crowbar, Hammer and Tyre iron
Wheelbarrow type lever (class 2): A lever where the load force acts on the same side of the fulcrum as
the effort force. Examples include a Wheelbarrow, a Spanner and a Ratchet/tiedown
Inclined Planes
An inclined plane is a simple machine and it can be used to reduce the effort required to move a
load. If the slope has a small angle, then a person has to push or pull the object over a longer
distance to reach a height, but with very little effort. If the slope is steep, with a greater angle, a
person has to push or pull the object over a very short distance to reach the same height, but with
more effort. Mechanical advantage is calculated by length of slope divided by height of the slope.
There is a greater mechanical advantage if the slope is gentle because then less force will be needed
to move an object up (or down) the slope.
The different types of motion
Objects that move from one point of space to another over time are said to have motion. Examples
include a tortoise slowly moving across the ground or a bullet moving fast after it has been fired from
a gun. Objects that remain at the same point of space over a period of time are called stationary.
Examples include a person sitting still on a chair or a parked car.
Measuring Motion in Science
Quantity Unit Symbol Equipment used
Distance Kilometre km odometer
Metre m Metre ruler
millimetre mm Hand ruler
Time Hour hr clock
minute min watch
second s Stop watch
Speed
Speed is a measure of the distance travelled over the time taken. The more distance covered by an
object during a given time, the faster the speed it is moving. In this unit we use the term velocity to
mean the same thing.
Constant speed occurs when the object travels the same amount of distance at each even time
period. When we travel on an object moving at a constant speed, we do not feel movement for
example travelling in an airplane. Only when we observe other objects moving at a different speed to
us do we notice that we are moving.
Calculating speed
We use this formula to calculate speed by placing in the information we have about distance /time
into it. We can also rearrange the formula to calculate distance or time, as long as we know the other
two values. It is important to also use the units after any value in Science.
The relationships between distance, time and speed
Speed calculations
This formula will be given with all assessments (but not what the
letters stand for or the units)
and you will need to learn where to apply it.
Triangles can be used to calculate
speed, distance or time.
Cover the part of the triangle you wish
to calculate and multiply or divide the
remaining two values.
The unit for speed depends upon the
units for time and distance but the
most common unit in the lab is metres
per second (ms-1)
A football is kicked and during the first 2s it travels 36m. What
speed is it going during this time?
v=d/t
v=36m/2s
v=18ms-1
Average speed and instantaneous speed
Motion can be represented graphically - Distance vs Time
Distance (y-axis) and time (x-axis) data can be plotted on a graph to show patterns and compare
speeds. The steeper line on the left shows student A has a faster speed than student B.
A straight diagonal line indicates constant speed. A straight horizontal line indicates the object is
stationary.
Interpreting Distance/time graphs
A distance time graph can also show acceleration with a curved line (blue) because at each time
interval the distance travelled becomes larger and larger.
Changes in speed are also shown with a combination of diagonal and horizontal lines (red).
We calculate average speed (velocity). That is the speed
that has been travelled on average over the entire
distance. In a car the odometer measures instantaneous
speed. This is the speed that the car is travelling at in
that particular moment.
The average speed a car may have been travelling at for
a journey from Cambridge to Hamilton may have been
70km per hour but at some times they may have been
travelling at 100km per hour and at other times they may
have been travelling at 45km per hour.
We use the symbol ∆ to mean “change in”. So using the
formula we calculate the average velocity by dividing the
change in distance by the change in time taken.
Distance / time graph – Describing motion
Q1: The cyclists journey was plotted on the distance / time graph below. Describe the motion of the
cyclist in each of sections A,B,C and D
Section A: Increasing speed / accelerating
Section B: Constant speed
Section C: Decreasing speed, decelerating
Section D: Stopped / stationary
Gradients can be calculated from a Distance-time graph
The gradient of a distance - time graph can be used to calculate speed (velocity). The co-ordinates of
a straight line in the graph are taken (for example from A to B) by projecting back to the x and y axis.
Q2: Calculate the cyclists
speed during section B.
v = d / t
= 10 / 5
= 2 ms-1
Q3: what is the total
distance covered from 5 to
15seconds?
19m – 5m
= 14m in distance covered
Acceleration is a change in velocity
Objects that have a change in velocity are said to have acceleration. An increase in velocity or a
decrease in velocity (deceleration) are both types of acceleration.
A change in direction while travelling a constant speed is also acceleration. We notice when we are
travelling on an object that is accelerating by experiencing a change in gravity or G-force.
The units for Acceleration depend on what velocity and time are measured in. If time is measured in
seconds (s) and velocity is measured in metres per second (ms-1) then the units for acceleration will be
metres per second per second (ms-2)
To calculate the value for
time find the difference
between t1 and t2 by
subtracting the smallest
value from the largest value.
This will be your ∆ time.
Repeat to find distance on
the y axis. This will be your ∆
distance.
Place both values into your
formula to calculate speed
(velocity) v = ∆d/ ∆t
Acceleration or Deceleration
If an object is changing in speed and that change is positive, then the object is speeding up. When
calculating a value we can place a + sign in front of it if we wish.
If an object is changing in speed and that change is negative, then the object is slowing up.
When calculating acceleration we need to show this with a – (negative sign) in front of the value.
Alternatively if we clearly state the value is deceleration then we can leave the – sign off.
Acceleration can be calculated from a speed-time graph
Use the start and finish points of the time and the velocity to work out the total change. If the time
starts from 0 use that as your start point.
Acceleration Calculations
The BMW 135i is a formidable sports car, accelerating from 0kmhr-1 to 97kmhr-1 in 4.6 seconds. What
is the acceleration of this car in ms-2?
Motion can be represented graphically – Velocity vs Time
A velocity time graph can show acceleration with a diagonal line.
Constant velocity is shown with a straight horizontal line.
Values can be taken from the graphs and used to calculate acceleration.
The blue line shows a velocity of 10ms-1 travelled in 2 seconds.
The acceleration would therefore be:
a = ∆v/ t
= 10/2
a = 5ms-2
97kmhr-1 /3.6 = 26.9ms-1
aave=∆v/∆t
aave=26.9ms-1/4.6s
aave=∆v/∆t
aave=5.9ms-2