Flight Combat Handbook

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    FLIGHT

    COMBAT

    HANDBOOK

    CORPORATEHEADQUARTERS |EXILED.INC.|RILAHIV

    DD 132133DEFENSEDEPARTMENT TACTICALMANUAL

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    TABLEOF CONTENTS Introduction............................................................................................................................................................................ 4

    BasicShipManeuveringOverview.......................................................................................................................................... 5

    BasicShipManeuveringPrinciples......................................................................................................................................... 6

    Specific energy................................................................................................................................................................ 6

    Energy management........................................................................................................................................................ 6

    Turn performance............................................................................................................................................................ 7

    Pursuit curves.................................................................................................................................................................. 8

    Lead pursuit.................................................................................................................................................................... 9

    Pure pursuit..................................................................................................................................................................... 9

    Lag pursuit.................................................................................................................................................................... 10

    Out-of-plane maneuvers................................................................................................................................................ 10

    Displacement rolls........................................................................................................................................................ 11

    Positioning....................................................................................................................................................................

    12

    Neutral........................................................................................................................................................................... 12

    Offensive....................................................................................................................................................................... 12

    Defensive...................................................................................................................................................................... 13

    BasicShipManeuveringConcepts........................................................................................................................................ 14

    Turn circle..................................................................................................................................................................... 14

    Overshoots.................................................................................................................................................................... 14

    Circle flow.................................................................................................................................................................... 15

    Maneuvers............................................................................................................................................................................ 17

    Combat Spread.............................................................................................................................................................. 17

    Defensive Split.............................................................................................................................................................. 17

    Break............................................................................................................................................................................. 17

    Barrel Roll Attack......................................................................................................................................................... 18

    High-Side Guns Pass..................................................................................................................................................... 18

    Immelmann................................................................................................................................................................... 19

    Split-S...........................................................................................................................................................................

    19

    Pitchback....................................................................................................................................................................... 19

    Wingover....................................................................................................................................................................... 19

    Low Yo-Yo................................................................................................................................................................... 20

    High Yo-Yo.................................................................................................................................................................. 21

    Lag Displacement Roll.................................................................................................................................................. 22

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    High Yo-Yo Defense.................................................................................................................................................... 22

    Unloaded Extension...................................................................................................................................................... 22

    Scissors......................................................................................................................................................................... 23

    Flat Scissors.................................................................................................................................................................. 24

    Rolling Scissors............................................................................................................................................................ 25

    Guns Defense................................................................................................................................................................ 26

    High-G Barrel Roll....................................................................................................................................................... 26

    Defensive Spiral............................................................................................................................................................ 27

    GlossaryofTerms.................................................................................................................................................................. 28

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    INTRODUCTIONSpacecombatmaneuvering(orSCM)istheartofmaneuveringacombatspacecraftinordertoattainapositionfromwhichanattackcanbemadeonanotherspacecraft.Itrelieson

    offensiveand

    defensive

    basic

    ship

    maneuvering

    (BSM)

    in

    order

    to

    gain

    an

    advantage

    over

    an

    opponent.

    Basicshipmaneuvers(BSM)aretacticalmovementsperformedbyfighterspacecraftduringSCM,inordertogainapositionaladvantageovertheopponent.BSMcombinesthe

    fundamentalsofbothaerodynamicandextraatmosphericflightandthegeometryofpursuit

    withthephysicsofmanagingthespacecraft'senergytoweightratio,calleditsspecificenergy.

    Maneuversareusedtogainabetterangularpositioninrelationtotheopponent.Theycanbe

    offensive,tohelpanattackergetbehindanenemy,ordefensive,tohelpthedefenderevade

    anattacker'sweapons.Theycanalsobeneutral,wherebothopponentsstriveforanoffensive

    position,ordisengagementmaneuvers,tohelpfacilitateanescape.

    Superiorityinadogfightcandependonapilot'sexperienceandskill,andtheagilityofhis

    fighterwhenflownatmaximumspaceframespeedsapproachinglossofcontrol(causinga

    dangerofmoleculardestabilization);thewinnertypicallyplaystothestrengthsofhisown

    spacecraftwhileforcinghisadversarytoflyatadesigndisadvantage.Dogfightsaregenerally

    contestsfoughtatlowvelocities,whilemaintainingenoughenergyforviolentacrobatic

    maneuvering,as

    pilots

    attempt

    to

    remain

    within

    air

    speeds

    with

    amaximum

    turn

    rate

    and

    minimumturnradius:thesocalled"cornerspeed"thatoftendependsonthespacecraft's

    design.Thereforeadogfighthasnothingtodowithsuperluminalspeed,butmuchtodowith

    theenginepowerthatmakessuperluminalflightpossible.ThesupermaneuverableAegis

    DynamicsAvengercanstandonitssteerablethrustersatlessthan100knotsvelocity,yet

    quicklymaneuvertobringitsTigerstreikT21tobearonanearbyevasivetarget,whilean

    Origin325aismorelikelytouseitsthrusttomaintainitsrelativelyhighcornerspeed,working

    tocounterthedragcausedbytightturns.

    Manyofthetacticsandstrategiesoutlinedinthishandbookaredesignedtobeappliedinplanetaryspace,wheregravitationalpullofthenearestbodycanbeusedtoyouradvantage

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    BASICSHIPMANEUVERINGOVERVIEWBasicshipmaneuvers(onceBasicFighterManeuvers)areactionsthatafighterspacecraft

    makesduringaircombatmaneuvering,historicallyknownasdogfighting.

    Basicship

    maneuvers

    consist

    of

    tactical

    turns,

    rolls,

    and

    other

    actions

    to

    get

    behind

    or

    above

    anenemy,beforetheopponentcandothesame.BSMaretypicallyuniversalmaneuvers

    whichcanbeperformedinmostanyfighterspacecraft,andareusuallyconsideredtobe

    trainingmaneuvers.Trainingusuallybeginswithpilotsflyingthesametypeofspacecraft,

    pittingonlytheirskillsagainsteachother.Inadvancedtraining,pilotslearntoflyagainst

    opponentsindifferenttypesofspacecraft,sopilotsmustlearntocopewithdifferent

    technologicaladvantagesaswell,whichmoreresemblesrealcombat.Inactualspacecombat

    maneuvering,variationsofthesebasicmaneuversmaybecomenecessary,dependingonthe

    differenttypesofcraftinvolved,theweaponsystemseachsideisusing,andthenumberof

    craftinvolved.

    BSMareusedinthethreedimensionalarenaofspacecombat,wheremaneuversarenot

    limitedbysimpletwodimensionalturns,suchasduringaPTVrace.BFMnotonlyreliesona

    spacecraft'sthrusterperformance,butalsoonthepilot'sabilitytomaketradeoffsbetween

    velocityandrelativegforce tomaintainanenergylevelthatwillallowthefightertocontinue

    maneuveringefficiently,andthepilottosurvivetheharshstrainofzerogmaneuvers.BSM

    alsoreliesonthepilot'sunderstandingofthegeometryofpursuitwithinthethree

    dimensionalarena,wheredifferentanglesofapproachcancausedifferentratesofclosure.

    Thefighter

    pilot

    uses

    these

    angles

    not

    only

    to

    get

    within

    arange

    where

    weapons

    can

    be

    used,

    butalsotoavoidovershooting,whichconsistseitherofflyingoutinfrontoftheopponent,

    calleda"winglineovershoot",orcrossingtheenemy'sflightvector,calleda"vector

    overshoot".

    Thefighterpilotwiththemostadvantageouspositionisusuallyaboveorbehindthe

    opponent,andiscommonlycalledtheattacker.Conversely,thepilotinthedisadvantageous

    positionisusuallyeitherbeloworaheadoftheopponent,andisreferredtoasthedefender.

    Mostmaneuversareoffensive,suchasthe"barrelrollattack","highYoYo","lowYoYo",and

    "lagroll".

    Defensive

    maneuvers

    more

    often

    consist

    of

    turning

    or

    reverse

    thrusting

    very

    aggressivelytoavoidtheattacker'sguns,withmaneuverslikethe"break"andthe"highYoYo

    defense";sometimestighteningtheturn,sometimesrelaxingit,andothertimesreversingthe

    turn.Thedefenderwillusuallymaneuvertoforceanovershoot,ortoextendtherange

    enoughtodiveawayandescape.However,other"lastditch"maneuversareusedbythe

    defenderwhentheattackerachievesafiringsolution,orthedefenderrunsoutofenergy.

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    BASICSHIPMANEUVERINGPRINCIPLESSPECIFIC ENERGYEnergyisaprimaryfactorincontrollingandmaneuveringaspacecraft.Ifanattackerhastoo

    muchenergy,

    it

    may

    be

    easy

    to

    get

    in

    range

    but

    difficult

    to

    prevent

    an

    overshoot.

    Too

    little

    energyandtheattackermaynotbeabletogetinrangeatall.Ifthedefenderhasmoreenergy

    thantheattacker,anescapemaybepossible,buttoolittleenergyandthedefenderwilllose

    maneuverability.

    Inaviation,theterm"energy"doesnotrefertothefuelnorthethrustitproduces.Instead,

    thrustisreferredtoas"power."Energyisthestateofthefighter'smassatanygiventime,and

    istheresultofthepower.Energycomesintwoforms,whicharekineticandpotential.The

    combinedpotentialandkineticenergyiscalledthetotalenergy,or"energypackage."

    Generally,the

    fighter

    that

    is

    able

    to

    maintain

    ahigher

    energy

    package

    will

    have

    the

    advantage

    However,ahighenergypackagealonedoesnotimprovemaneuverability,becauseoptimum

    turnperformancetypicallyoccurswithinarangenearacertainspeed,calledthe"corner

    speed."Also,increasingthemassofthespacecraftwouldincreaseitsenergypackage,

    butcentrifugalforcewouldhampermaneuverability,causingtheheavierspacecrafttoturn

    widercircles.Instead,thefighter'susefulenergyiscalculatedbydividingitsenergypackageby

    itsweight,determiningitsspecificenergy(totalenergyperunitweight).Afighterwithless

    masswillgenerallybemoremaneuverablethanafighterwithmoremass,evenifenergy

    packagesareequal,becausethelightercrafthasmorespecificenergy."Specificpower,"on

    theother

    hand,

    is

    the

    thrust

    divided

    by

    weight,

    and

    the

    fighter's

    ability

    to

    generate

    excess

    specificpoweraidsthecraftinmaintainingitsspecificenergylongerwhenforcedtoturnatan

    energydepletingrate.Typically,thefighterwithhigherenergy(energyfighter)willmakean

    "energymove"likean"outofplanemaneuver,"tomaintaintheenergyadvantage,whilethe

    fighteratanenergydisadvantage(anglesfighter)willmakean"anglesmove"suchasabreak

    turn,tryingtousetheopponent'senergytotheirownadvantage.

    ENERGY MANAGEMENT

    Incombat,apilotisfacedwithavarietyoflimitingfactors.Somelimitationsareconstant,such

    asgravityofanearbybody,structuralintegrity,andthrusttoweightratio.Otherlimitations

    varywithspeedanddistancefromabody(DFB),suchasturnradius,turnrate,andthespecific

    energyofthecraft.ThefighterpilotusesBSMtoturntheselimitationsintotactical

    advantages.Afaster,heaviercraftmaynotbeabletoevadeamoremaneuverablecraftina

    turningbattle,butcanoftenchoosetobreakoffthefightandescapebydivingorusingits

    thrusttoprovideavelocityadvantage.Alighter,moremaneuverablecraftcannotusually

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    choosetoescape,butmustuseitssmallerturningradiusathigherspeedstoevadethe

    attacker'sguns,andtotrytocirclearoundbehindtheattacker.

    BSMareaconstantseriesoftradeoffsbetweentheselimitationstoconservethespecific

    energystateofthespacecraft.Evenifthereisnogreatdifferencebetweentheenergystates

    ofcombatingspacecraft,therewillbeassoonastheattackeracceleratestocatchupwiththe

    defender.However,potentialenergycaneasilybetradedforkineticenergy,soaspacecraft

    with

    a

    DFB

    advantage

    can

    easily

    turn

    the

    potential

    energy

    into

    speed,

    by

    using

    gravity

    as

    a

    slingshot.Insteadofapplyingthrust,apilotmayusegravitytoprovideasuddenincreasein

    speed,bydiving,atacostinthepotentialenergythatwasstoredintheformofhisDFB.

    Similarly,byclimbingthepilotcanusegravitytoprovideadecreaseinspeed,conservingthe

    spacecraft'skineticenergybychangingitintoDFB.Thiscanhelpanattackertoprevent

    anovershoot,whilekeepingtheenergyavailableincaseonedoesoccur.

    TURN PERFORMANCEBoth

    turn

    rate,

    (degrees

    per

    second),

    and

    turn

    radius,

    (diameter

    of

    the

    turn),

    increase

    with

    speed,untilthe"cornerspeed"isreached.Atthispoint,thegrowingturnradiusbeginsto

    decreasetheturnrate,sothespacecraftwillreachitsbestturnperformanceatitsparticular

    cornerspeed.Cornerspeedisdefinedastheminimumspeedatwhichthemaximum

    sustainablegforceloadcanbegenerated(theloadatwhichpowerequalsdrag),andvaries

    withthefighter'sstructuraldesign,weight(includingaddedweightfrommissiles,cargo,etc...),

    andthrustcapabilities.Itoftenfallsintheareaof22504000kn(25894603mph;4166

    7407km/h).Themaximumsustainableloadthespacecraftcangeneratealsovaries,butis

    typicallybetween5to8g's.Atthecornerspeed,thefightercanattainitsmaximumturnrate,

    flyingthe

    craft

    just

    at

    the

    edge

    of

    the

    tolerance

    of

    the

    pilot

    and

    his

    compression

    suit

    can

    handle.Belowthisspeed,thespacecraftwillbelimitedtoflyingatlowerg's,resultingina

    decreaseinturnrate.Ifthepilotattemptsto"pull"moreg's,thespaceframemayhandlethe

    force,butthepilotmaybegintoexperiencemoleculardestabilization.Ontheotherhand,if

    thefighterisflownaboveitscornerspeeditwillbeabletopullhigherg's,butdoingsomay

    causethethrustercomtrolsystemtobecomeconfused,andresultinanuncontrolledspin.

    ThisistheThrusterOverloadSpeed(TOS).Turningabovecornerspeedwhileatthemaximum

    sustainableloadwillresultinanincreaseinturnradiuswhich,respectively,willcausea

    decreaseinturnrate.

    "Instantaneousturnrate"describesturnswhichareabovethemaximumsustainableload.

    Theseturnscanbeashighas9g'sbeforethepilotbeginstoloseconsciousness(GLOC).These

    turnscanhaveaverysmallturnradius,butcausealossinenergy,eitherintheformofspeed

    orDFB.Therefore,theseturnsareunsustainable,causingthefightertoexceedthecapability

    ofitsthrusters,sometimesreachingTOSspeedinaslittleasaquarterturn.Tosomedegree

    theenergylossmaybecompensatedforbyincreasingthrust,knownasapplying"excess

    specificpower,"butthiscannotfullymakeupforthelosses.Thisusuallyoccursduringhard

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    turnsorevenharder"breaks."Onlybyturningthespacecraftatitsbest"sustainedturnrate"

    canthespacecraftmaintainitsspecificenergy.However,situationsincombatmayrequirea

    changeinenergy,andenergymayalsobeincreasedbypullinglessthanthemaximum

    sustainedgforceload.

    PURSUIT CURVESSuccessfulBSMrequiresgeometryasmuchasitdoesskillandstamina.Pilotsmustknowtheir

    craft'scornerspeed,aswellasoptimumanglesofbank(AOB)andanglesofattack(AOA),

    withoutconsciously

    thinkingaboutthem.Atthe

    sametime,pilotsmust

    remainconsciousofthe

    anglebetweenthe

    opponent'svelocity

    vectorandtheirown,called

    thetrackcrossingangle

    (TCA),whichisimportant

    whenaligningoravoidinga

    firingsolution.Most

    importantly,thepilotmust

    remainawareoftheangle

    offtail(AOT),whichisthe

    anglebetween

    flight

    vectors.AhighAOTcauses

    ahighrateofclosure,butmakesachievingasuitablegunssolutionnearlyimpossible.

    AcquiringalowAOT,(gettingontheenemiestail),candecreaseorevenreverseclosurerate,

    andisusuallytheprimarygoalbeforeanovershootoccurs.However,anuncooperative

    defendermaytrytotakeadvantageofthehighclosureratebyturningtoincreaseAOT,

    forcinganovershoot.Notethesepursuitcurves(Figure1)

    TheAOTisoftenestimatedbythepositionoftheattackingship'snoseinrelationtothe

    defender.AOT

    are

    generally

    grouped

    into

    three

    categories,

    called

    "pursuit

    curves".

    "Lead

    pursuit"occurswhenthenoseoftheattackerpointsaheadofthedefender,while"pure

    pursuit"happenswhentheattacker'snosepointsdirectlyatthedefender.Iftheattacker's

    nosepointsbehindthedefender,theconditionisknownas"lagpursuit".

    Figure1

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    LEAD PURSUITTheprimarypurposeforleadpursuitistoprovideclosure,evenwhenchasingafaster

    opponent.ThehighAOTpresentedduringleadpursuitallowstheattackertoquicklydecrease

    theforward,lateral,andverticalseparationbetweenspacecraft,simplybytravelingashorter

    path.However,

    lead

    pursuit

    causes

    the

    AOT

    to

    increase

    at

    arapid

    rate.

    This

    causes

    the

    closure

    ratetoincreaseaswell,and,inanattempttopreventanovershoot,theattackerwillhaveto

    pullanincreasinglytighterturnuponnearingthedefender.

    Anattackerinleadpursuitiswellwithinthedefender'srearview.Unlessthedefenderhas

    enoughofaspeedadvantagetoescapebyrelaxingtheturnanddroppingintoashallowdive,

    thedefenderwilllikelyturnsharplyinanefforttoincreasetheAOT,forcingtheattackerto

    turnevenharder,toovershoot,ortoperformamaneuveroutofthehorizontalplaneto

    compensate.

    Leadpursuit

    is

    used

    during

    gun

    attacks,

    because

    the

    fast

    motion

    of

    combat

    requires

    that

    the

    spacecraft'scannons/lasersbeaimedatapointinspaceaheadofthedefender,wherethe

    enemywillbewhentheboltsarrive.Thisiscalled"leadingthetarget".Leadpursuitpresents

    theattackerwithdifficultyinmaintainingsightoftheopponent,asthenoseoftheattacking

    craftbecomesanobstructiontothepilot'sview.Leaddistancemustbemodifiedbasedonthe

    typeofcannonyouhaveequippedonyourship.Differenttypesofordinancetravelat

    differentrates,thereforechangingtheangleofattackrequiredforasuccessfultargetlead.

    NOTE: Lead pursuit is an extremely important concept to understand when manning a turret, unless it is fitted

    with automated deflection sights.

    PURE PURSUITLikeleadpursuit,purepursuitisusedtoprovideclosure.However,closureisnotasrapid,nor

    istherateofincreaseinAOT.Thisisnotaseffectiveagainstafastermovingopponent,sothe

    attackermayneedtoacceleratetomaintainpurepursuit.Purepursuitisusedwhenacquiring

    amissile

    lock.

    It

    both

    places

    the

    attacker

    further

    aft

    of

    the

    defender

    and

    presents

    the

    defender

    withthesmallestamountofsurfaceareatosee.Thiscomplicatesevasiveaction,sinceonly

    thefrontoftheattackingspacecraftisinview.

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    LAG PURSUITLagpursuitisusedtostoporreverse

    closurerateandtodecreaseAOT,

    whileallowingtheattackerto

    maintainorincreaseforward

    separation(alsocallednose/tail

    separation,ornosetotail).Following

    outsidethedefender'sturnradius,

    theattackercanmaintainorincrease

    energywhile

    forcing

    the

    defender

    to

    turnatanenergydepletingrate.

    "Hotside"lagoccurswhenthereisa

    largeamountofforwardseparation

    betweenspacecraft,showingthetopsideofthedefendingfighter.(Figure2)Thisputsthe

    attackerinthedefender'srearview,andthecommondefenseistotightentheturn."Cold

    side"lagoccurswhenthereislittlenosetotailseparation,leavingthebellyofthedefending

    fighterinview.Thisputstheattackerinthedefender'sblindspot,andthecommondefenseis

    toreversetheturn.Unlessthedefenderismarkedlymoremaneuverable,andlateral

    separationis

    just

    right,

    lag

    pursuit

    cannot

    be

    maintained

    for

    long,

    causing

    the

    AOT

    to

    decrease

    untilasuitablefiringsolutionispresented.

    OUT-OF-PLANE MANEUVERSManeuversarerarelyperformedinthestrictlyverticalorhorizontalplanes.Mostturns

    containsomedegreeof"pitch"or"slice."Duringaturninanobliqueplane,apitchturnoccurs

    whenthespacecraft'snosepointsawayfromthenearestbody,causinganincreaseinDFB.A

    sliceturnhappenswhenthenosepointstowardthenearestbody,causingadecreaseinDFB.

    Thepurposeisnotonlytomakethespacecraftharderforanenemytotrack,butalsoto

    increaseordecreasespeedwhilemaintainingenergy.Anoutofplanemaneuverenhances

    Figure2

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    11

    thiseffect,bydivertingthefighterintoanewplaneof

    travel.Increasingthepitchorslicecanquicklyprovide

    achangeinspeed,whichcanjustasquicklybe

    reversedbyreturningtotheoriginalplaneoftravel.

    (Figure3)Outofplanemaneuversarenotonlyused

    toprovideareductioninturnradius,butalsocauses

    the

    fighter

    to

    fly

    a

    longer

    path

    in

    relation

    to

    the

    directionoftravel.AmaneuversuchasahighYoYois

    usedtoslowclosureandtobringthefighterintolag

    pursuit,whilealowYoYoisusedtoincreaseclosure

    andtobringthefighterintoleadpursuit.

    Duringanoutofplanemaneuver,theattacker'snose

    nolongerpointsatthedefender.Instead,thecraftis

    rolleduntilitsliftvector,(animaginarylinerunning

    vertically

    from

    the

    center

    of

    the

    spacecraft,

    perpendiculartoitswings),isalignedeitheraheadof,

    directlyat,orbehindthedefender,usingrollrateinsteadofturnratetosettheproperpursuit

    curve.Thecraft'svelocityvector,(animaginarylineinthedirectionofmotion)willbepulledin

    thedirectionoftheliftvector.

    DISPLACEMENT ROLLSAusefultypeofoutof

    planemaneuveremployed

    todecreaseAOTare

    variousbarrelrollscalled

    displacementrolls,inorder

    toshift

    the

    spacecraft

    laterallyfromitsprojected

    flightpathontoanewflight

    path.(Figure4)By

    controllingtherollratethe

    pilotcancontrolthedegree

    ofdisplacement.An

    Figure3

    Figure4

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    attackerfollowingamoremaneuverableopponentmaybecomestuckinlagpursuit,(outside

    thedefender'sturnradius),unabletoachieveafiringsolution.Bydisplacingtheturn,thetwo

    spacecraft'sflightpathswilleventuallycross.TheAOTwillthendecreaseuntilthenoseofthe

    attacker'sspacecraftpointsmomentarilyatthedefender,andthenaheadofthedefender.A

    displacementrollisagoodtacticwheneverareductioninturnradiusisneeded,buta

    decreaseinturnrateisallowed.

    POSITIONINGTherearethreebasicsituationsinaircombatmaneuveringrequiringBSMtoconverttoa

    favorableresult,whichareneutral,offensive,anddefensive.Mostrelativemaneuverscanbe

    groupedintooneofthesethreecategories.

    NEUTRALNeutralpositionsgenerallyoccurwhenbothopponentsspoteachotheratthesametime.

    Neitherthepilotnortheopponenthavetheadvantageofsurprise.Neitherhastheabilityto

    pointthenoseoftheirspacecraftattheopponentwithsufficientrangetoemployforward

    firingordnance(missiles/guns/lasers)priortotheopponentpresentingathreatofasimilar

    manner.Each

    is

    focused

    on

    converting

    to

    an

    offensive

    situation

    while

    forcing

    their

    opponent

    intoadefensive.

    OFFENSIVEAnoffensivepositiongenerallyoccurswhenthepilotgetssightoftheopponentfirst.Withthe

    advantageofsurprise,thepilotcanmaneuverintoabetterpositiontoattacktheopponent,

    makingitmoredifficultfortheenemytoevadetheattack.Commontacticsincludeincreasing

    DFBandattemptingtoplacethefighterdirectlybetweenthesunandtheopponent.Thishelps

    putthepilotinadominantposition,primarilyconcernedwithprosecutingtheiradvantagefor

    akill.

    Anoffensivepositionisgenerallydefinedastheabilitytogetaboveorbehindtheenemy.The

    pilotisabletocreateanenergyadvantage,providingtheabilitytoswoopdownonthe

    opponentandspraytheareawithordinancewhileusingthespeedtoclimbbacktoasafe

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    DFB.Theattackeralsohasanorientationrelatedadvantage,beingabletopresstheattack

    whileavoidingtheenemy'sweapons.

    DEFENSIVE

    Adefensivepositionusuallyoccurswhenthepilotspotstheattackerlate.Usuallybelowor

    aheadoftheopponent,thepilotisinaweakposition,primarilyconcernedwithdenyingashot

    totheopponentandconvertingtoaneutralposition.Thesecondarygoaliseithertoescapeor

    toachieveadominantposition.Iftheattackerisatanenergydisadvantage,thedefenderwill

    likelyusethespeedtodisengage,but,iftheattackerismovingmuchfaster,thedefenderwill

    usuallymaneuverinordertoforceadangerousovershoot.Adangerousovershoothappens

    whenanattackerfliesoutinfrontofthedefender,causingtheirrolestobereversed.

    NOTE:

    In the unlikely event of being engaged by another fighter in deep (intersystem) space, your best bet is generally

    to make the jump to subluminal speed, as many of the tactics outlined in this handbook do not apply in deep

    space.

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    BASICSHIPMANEUVERINGCONCEPTSOnceanattackergetsbehindadefender,therearethreeproblemstosolveinorderto

    prosecutethekill.Theattackermustbeabletogetintothesamegeometricplaneasthe

    defender,getinrangewithoutovershooting,andbeabletoleadthetarget.Thedefenderwill

    usuallyturn

    aggressively

    to

    spoil

    the

    attacker's

    solution.

    TURN CIRCLESpacecraftturnincircularmotions,followingacircumferencearoundacentralpoint.The

    circumferenceisoftenreferredtoasthe"bubble,"whilethecentralpointisoftencalledthe

    "post."Anychangeinthegforceloadonthecraftcausesachangeinthebubble'ssizeaswell

    asachangeinturnradius,movingthepostinrelationtothefighter.Becauseaspacecraft

    turningatitsmaximumloadcannotturnanytighter,anyspacecraftlocatedbetweensucha

    fighteranditspostismomentarilysafefromattack.Itisinthisareawhereanattackingfighter

    willusually

    try

    to

    position

    itself.

    Onceinsidethedefender'sbubble,theattackerwillbeinleadpursuitandmayhavean

    opportunityforalucky"snapshot"hit.Iftheattackercanmaneuverontothedefender'sflight

    pathbeforeanovershootoccurs,theattackerwillbeabletostoporreverseclosurerate.The

    mostdesirablepositionis,followingthedefender'sflightpath,adistanceequaltooneturn

    radiusbehindtheopponent.Thisposition,fromwhichtheattackerwillbeabletosafely

    maintaincommandofthefight,istermedthe"controlpoint."Thecontrolpointliesinthe

    heartofanimaginary,coneshapedarea,calledthe"controlzone,"anditiswithinthiszone

    thatthe

    attacker

    will

    have

    both

    sufficient

    time

    and

    range

    to

    react

    to

    the

    defender's

    countermeasures.

    OVERSHOOTSDuringadogfight,theterm"overshoot"referstosituationsinwhichtheattackereither

    crossestheenemy'sflightvectororpassesthedefender,endingupinfront.

    Passingthedefenderisreferredtoasa"winglineovershoot".Alsocalleda"39line

    overshoot"ora"dangerousovershoot,"thisoccurswhenanattackingspacecraftapproachestoofastandaccidentallycrossesthedefender'swingline,(animaginarylinepassingthrough

    thecenterofthespacecraftatthe3oclockand9oclockpositions).Awinglineovershootis

    usuallyreferredtoas"flyingoutinfront"andcauses"rolereversal,"puttingtheattackerin

    rangeofthedefender'sweapons,andtheattackersuddenlybecomesthedefender.

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    Whentheattackercrossesthedefender'sflightpath,thesituationiscalleda"flightpath

    overshoot."Thishappenswhenanattackerfailstocontrolclosureandcrossesthedefender's

    flightpathfrombehind.Althoughnotnecessarilydangerous,itispossibleforaflightpath

    overshoottocausetheattackertoflyoutinfrontofthedefender.Moreoften,however,it

    greatlyreducestheattacker'sangularadvantageoverthedefender.Flightpathovershootsare

    dividedintotwocategories,called"controlzoneovershoots"and"incloseovershoots."

    A

    "control

    zone

    overshoot"

    occurs

    when

    the

    attacker

    crosses

    the

    defender's

    flightpath

    from

    behindthefrontedgeofthecontrolzone.Afteracontrolzoneovershoot,thedefenderwill

    continueturninginthesamedirectiontoretaintheacquiredangularadvantage,tryingto

    preventtheattackerfromgettingagoodaim.

    An'"incloseovershoot"happenswhentheattackerovershootsthedefender'sflightpath

    aheadofthecontrolzone.Thisgivesthedefendertheopportunitytoreversetheturnand

    possiblytocauseawinglineovershoot,allowingthedefendertomoveinbehindtheattacker

    andreversetheirroles.

    CIRCLE FLOWSpacecraftcanturneithertowardsorawayfromeachother.Howtheopponentturnsin

    relationtotheotherdeterminestheflowofthefight.Iftwofightersmeetheadon,theywill

    usuallymakeaveryclose,neutralpass,calleda"merge".Afterthepass,bothfightersmay

    turntoengage.Ifthetwofightersturninthesamedirection,(i.e.:bothturntothenorth),

    theywillbetravelingtowardeachotheralongthesameturncircle.Thistypeofengagementis

    known

    as

    "one

    circle

    flow".

    If

    the

    spacecraft

    turn

    in

    opposite

    directions,

    (i.e.:

    one

    turns

    sunwardbuttheotherturnsshadeward),theywillmoveawayfromeachother,flyingaround

    toengageeachotheronseparateturncircles.Thisiscalled"twocircleflow."

    Onecircleflowwillresultinanothermerge,unlessanangularadvantagecanbeobtained.

    Duringonecircleflow,thefighterwiththesmallerturnradiuswillhavetheadvantage.Pilots

    willoftenpitchupoutofplanewhileincreasingthrust,tohelpminimizeturnradius.Because

    itdoesnotreallymatterwherethetwofightersmeetinthecircle,turnrateisoflittle

    importanceduringonecircleflow.Therefore,itisoftencalledaradiusfight.Anoutofplane

    maneuver,suchasadisplacementroll,isaviableoptionforreducingturnradius.

    Twocircle

    flow

    will

    also

    result

    in

    another

    merge.

    In

    two

    circle

    flow,

    turn

    radius

    is

    of

    little

    importance,becausewhatmattersiswhichfightercangetbacktothemergingplacefirst.

    Twocircleflowisaturnratefight,andtheangularadvantageusuallygoestothecraftwith

    thehigherturnrateatitscornerspeed.Pilotswilloftensliceturninordertomaximizetheir

    turnrate.

    Athirdoptioniscalledverticalflow,inwhichoneorbothfightersturntowardthevertical

    plane.Ifbothfightersgoupordown,thefightbecomesonecircleflow.Ifonefightergoesup

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    ordown,whiletheotherturnshorizontally,itisreallyamodifiedversionofonecircleflow.

    However,ifonefightergoesupwhiletheothergoesdown,itbecomestwocircleflow.

    Inbothtypesofflow,theclosestpossiblemergeisdesirabletokeeptheenemyatanangular

    disadvantage.Althoughcircleflowisoftendescribedusingneutralmerges,theconcept

    appliesanytimetwospacecraftmaneuverinrelationtoeachotherandthenearestbody.For

    instance,the"flatscissors"isanexampleofonecircleflow,whilethe"rollingscissors"isan

    example

    of

    two

    circle

    flow.

    Figure5

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    17

    MANEUVERS

    COMBAT SPREADThe combat spread is the most basic of maneuvers used prior to engagement. A pairof attacking spacecraft will separate, often by a distance of one mile on the x-axis by1500 feet on the y-axis. The fighter with the lower DFB becomes the defender, whilethe wingman flies above in "the perch" position. The defender will then attempt to luretheir opponents into a good position to be attacked by the wingman.

    DEFENSIVE SPLITA pair of fighters encountering one or two attackers will often use a defensive split. Themaneuver consists of both defenders making turns in opposite directions, forcing theattackers to follow only one spacecraft. This allows the other defender to circle around,and maneuver behind the attackers.

    BREAK

    Spottinganattackerapproachingfrombehind,thedefenderwillusuallybreak.Themaneuver

    consistsofturningsharplyacrosstheattacker'sflightpath,toincreaseAOT(angleofftail).The

    defender

    is

    exposed

    to

    the

    attacker's

    guns

    for

    only

    a

    brief

    instant

    (snapshot).

    The

    maneuver

    workswellbecausetheslowermovingdefenderhasasmallerturnradiusandbiggerangular

    velocity,andatargetwithahighcrossingspeed(wherethebearingtothetargetischanging

    rapidly)isverydifficulttoshoot.Thiscanalsohelptoforcetheattackertoovershoot,which

    maynotbetruehadtheturnbeenmadeawayfromtheattacker'sflightpath.

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    BARREL ROLL ATTACKThecountertoabreakisoftenadisplacementrollcalledabarrelrollattack.(Figure6)Abarrel

    rollconsistsofperformingarollandaloop,completingbothatthesametime.Theresultisa

    helical

    roll

    around

    a

    straight

    flight

    path.

    The

    barrel

    roll

    attack

    uses

    a

    much

    tighter

    loop

    than

    theroll,completingafullloopwhileonlyexecuting3/4ofaroll.

    Theresultisavirtual90degreeturn,usingallthreedimensions,inthedirectionoppositeof

    theroll.Rollingawayfromthedefender'sbreak,theattackercompletestherollwiththe

    spacecraft'snosepointedinthedirectionofthedefender'stravel.

    HIGH-SIDE GUNS PASSIftheattackerhasasignificantDFBadvantage,ahighsidegunspassisusuallyprudent.

    Sometimescalleda"swoop",plusavarietyofothernames,itconsistsofapowereddive

    towardtherearquarterofalowerflyingopponent.Shootingwiththecannonsinasingle,

    highspeedpass,theattackerusesexcesskineticenergytodisengagefromthefightinazoom

    climb

    back

    to

    a

    safe

    DFB,

    restoring

    the

    potential

    energy.

    This

    allows

    the

    attacker

    to

    set

    up

    anotherattackanddiveagain.Surpriseisoftenakeyelementinthistypeofattack,andthe

    attackerswilloftenhideinthesunorasteroidbelt,stalkingtheiropponentsuntilagood

    opportunityispresented.Ahighsidegunspassisaveryeffectivetacticagainstamore

    maneuverableopponent,wheretheturningbattleofadogfightisbestavoided.

    Figure6

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    IMMELMANNAn Immelmann trades velocity for DFB during a 180 degree change in direction. Thespacecraft performs the first half of a loop, and when completely inverted, rolls to theupright position. The Immelmann is a good offensive maneuver for setting up a high-

    side guns pass against a lower DFB, slow moving opponent, going in an oppositedirection. However, an Immelmann is a poor defensive maneuver, turning the defenderinto a slow moving target.

    SPLIT-SThe opposite of an Immelmann is the Split-S. This maneuver consists of rollinginverted and pulling back on the stick, diving the spacecraft into a half loop, whichchanges the spacecraft's direction 180 degrees. The split-s is rarely a viable option in

    combat as it depletes kinetic energy in a turn and potential energy in a dive. It is mostoften used to set up a high-side guns pass against a lower but fast moving opponentthat is traveling in the opposite direction. Also, the split-s is sometimes used as adisengagement tactic.

    PITCHBACKA pitchback, also called a Chandelle, is an Immelmann that is executed in some planeother than the vertical. Basically just a pitch turn, the fighter will be at some angle of

    bank before performing the half loop and roll. Unlike the Immelmann, a pitchbackdepletes less kinetic energy and is harder for an adversary to track.

    WINGOVERA wingover is a maneuver used to provide a fast, 180 degree turn with a very smallturn radius. It consists of a quarter loop into a vertical climb, letting the speed fall asDFB increases, and then a flat-turn over the top, diving to complete a quarter loop atthe original DFB, but going in the opposite direction. The wingover is similar to a stall

    turn, but the fighter does not actually stall, which makes the wingover more difficult foran enemy to track. Unlike an Immelmann or a split-s, the wingover also managesenergy by conserving both velocity and DFB.

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    LOW YO-YOThe low Yo-Yo is one of the most useful maneuvers, which sacrifices DFB for aninstantaneous increase in speed.(Figure 7) This maneuver is accomplished by rolling

    with the nose low into the turn, and dropping into a steeper slice turn. By utilizing someenergy thatwas stored inthe verticalplane, theattacker canquicklydecreaserange andimprove theangle of theattack, literallycutting thecorner on theopponent'sturn. The pilotthen pulls

    back on thestick, climbing

    back to thedefender's height. This helps slow the spacecraft and prevents an overshoot, whileplacing the energy back into DFB. A defender spotting this maneuver may try to takeadvantage of the increase in AOT by tightening the turn in order to force anovershoot. The low Yo-Yo is often followed by a high Yo-Yo, to help prevent anovershoot, or several small low Yo-Yos can be used instead of one large maneuver.

    LowYoYo

    Figure7

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    HIGH YO-YOThe high Yo-Yois a veryeffectivemaneuver, andvery difficult tocounter.(Figure8) Themaneuver isused to slow theapproach of afast movingattacker whileconserving thevelocity energy.The maneuver isperformed byreducing theangle at whichthe spacecraft is banking during a turn, and pulling back on the stick, bringing the

    fighter up into a new plane of travel. The attacker then rolls into a steeper pitch turn,climbing above the defender. The trade-off between velocity and DFB provides thefighter with a burst of increased maneuverability. This allows the attacker to make asmaller turn, correcting an overshoot, and to pull in behind the defender. Then, byreturning to the defenders plane, the attacker restores the lost speed while maintainingenergy.

    Figure8

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    LAG DISPLACEMENT ROLLAlagdisplacementroll,also

    calleda"lagroll",isamaneuver

    usedtoreducetheangleofftail

    bybringingtheattackerfrom

    leadpursuittopure,orevenlag

    pursuit.(Figure9)Themaneuver

    isperformedbyrollingupand

    awayfromtheturn,then,when

    thespacecraft'sliftvectoris

    alignedwiththedefender,

    pullingback

    on

    the

    stick,

    bringingthefighterbackinto

    theturn.Thismaneuverhelps

    preventanovershootcausedbythehighAOTofleadpursuit,andcanalsobeusedtoincrease

    thedistancebetweenspacecraft.

    HIGH YO-YO DEFENSETo prevent an overshoot, an attacker in lead pursuit may need to correct with an out-of-plane maneuver. If the lateral separation is excessively high, the attacker will

    probably use a displacement roll. However, if the lateral separation is low enough, theattacker will likely use a high Yo-Yo. The high Yo-Yo defense can be a good tactic inthese situations. The maneuver is performed when the attacker rolls away from theturn to begin the correction. The defender will begin to relax the turn by easing off ofthe stick, called "unloading", which causes both turn radius and speed to increase,restoring the fighter's lost energy. If the defender maintains the same angle of bank,the subtle maneuver will be very difficult for the attacker to spot. When the attackercompletes the out-of-plane maneuver, the defending fighter has regained some of itsenergy. This allows the defender to, once again, turn harder into the attack, regaining

    an angular advantage over the higher energy attacker. If the attacker is surprised bythe maneuver, a high Yo-Yo defense might even cause an overshoot.

    UNLOADED EXTENSIONAn unloaded extension is a disengagement (bug out) maneuver often used by the pilotwhenever there is enough energy and separation. The maneuver consists of slippinginto a steep, straight dive and applying full thrust. Removing all g-force load from the

    Figure9

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    spacecraft, and allowing it to be caught in the nearest bodys gravitational field causesit to accelerate at a very high rate, allowing the pilot to vastly increase range, or"extend", and possibly to escape. If a defender breaks suddenly, causing the attackerto overshoot, the defender may reverse the turn and move in behind the attacker. Anunloaded extension is usually the attacker's best option, using the energy advantage toescape the slower moving defender. An unloaded extension is usually notrecommended against a higher energy opponent. However, in many circumstances,

    such as when an attacker performs a high Yo-Yo too steeply, an unloaded extension isa viable option for the defender.

    SCISSORSThescissorsareaseriesofturnreversalsandflightpathovershootsintendedtoslowthe

    relativeforwardmotion(downrangetravel)ofthespacecraftinanattempttoeitherforcea

    dangerousovershoot,onthepartofthedefender,orpreventadangerousovershootonthe

    attacker'spart.Thedefender'sgoalistostayoutofphasewiththeattacker,tryingtoprevent

    aguns

    solution,

    while

    the

    attacker

    tries

    to

    get

    in

    phase

    with

    the

    defender.

    The

    advantage

    usuallygoestothemoremaneuverablespacecraft.Therearetwotypesofscissormaneuvers,

    calledflatscissorsandrollingscissors.

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    FLAT SCISSORS

    Figure10

    Flat scissors, also called horizontal scissors, usually occur after a low speed overshoot

    in a horizontal direction.(Figure 10) The defender reverses the turn, attempting to forcethe attacker to fly out in front and to spoil aim. The attacker then reverses, trying toremain behind the defender, and the two spacecraft begin a weaving flight pattern.

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    ROLLING SCISSORS

    Figure11

    Rollingscissors,

    also

    called

    vertical

    scissors,

    tend

    to

    happen

    after

    ahigh

    speed

    overshoot

    from

    above.(Figure11)Thedefenderreversesintoaverticalclimbandintoabarrelrolloverthe

    top,forcingtheattackertoattempttofollow.Theadvantageliesinthespacecraftthatcan

    pullitsnosethroughthetoporbottomoftheturnfaster.Inbattleswithspacecraftthathave

    athrusttoweightratiooflessthanonethespacecraftwillquicklyloseDFB,anddisintegrating

    intothenearestbodysatmospherebecomesapossibility.AccordingtoauthorMikeSpick,

    "Disengagementfromaverticalrollingscissorsisbestmadewithasplitsandalotofhope."

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    GUNS DEFENSEGunsdefensemaneuvering,or"gunsD",isthelastresortforadefenderthatfailsto

    outmaneuvertheattacker.GunsDisaseriesofrandomchangesinthedefendersflightpath,

    intendedtospoiltheattacker'saimbypresentingaconstantlyshiftingtarget,and,hopefully,

    tomaneuveroutoftheordinancestream(hose).Itconsistsofarbitraryspeed

    changes,yaws,skids,slips,pitchups,androlls,andisoftenreferredtoas"jinking."Because

    theattacker

    must

    aim

    ahead

    of

    the

    opponent,

    the

    primary

    goal

    in

    guns

    D

    is

    to

    disorient

    the

    attacker'saimbykeepingthenosepointedinadifferentdirectionthanthevelocityvector(the

    directionoftravel),andisveryeffectiveatpreventingtheattackerfromachievingasuitable

    gunssolution.However,gunsDmaneuveringstillleavesthedefendersusceptibletostray

    bulletsand"luckyshot"hits,anddoeslittletoimprovetherelativepositionalsituation.Thus,

    itisonlyemployedasalastditchdefensiveeffortwhennothingelseworks.

    HIGH-G BARREL ROLLA high g barrel roll is a last-ditch defensive maneuver, performed when the attackerhas achieved a suitable gunssolution, in order to cause anovershoot.(Figure 12) The high gbarrel roll is performed much moreaggressively than a normal barrelroll. Range is critical to the successof the roll, and the defender willusually turn very hard, or employ

    other measures to draw theopponent very close beforeperforming the roll. The roll isexecuted by applying hard back-stick pressure, creating the high g-forces, and adding hard rudderinput to assist the ailerons in rollingthe fighter. A high g barrel roll canbe performed "over-the-top", or itcan be performed "underneath",which is accomplished by rollingupside-down and beginning themaneuver from the invertedposition. The high g barrel roll is anenergy-depleting maneuver thatrarely causes the attacker to fly out in front, but usually will result in a flightpathovershoot, a flat scissors, or, at the very least, will temporarily disrupt the attacker'saim.

    Figure12

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    DEFENSIVE SPIRAL

    Figure13A defender that fails to outmaneuver the attacker can quickly become "out of velocity

    and ideas". The defensive spiral is a maneuver used by the defender when the kineticenergy becomes depleted and other last-ditch maneuvers cannot successfully beimplemented. The maneuver consists of dropping the nose low during the turn andgoing into a spiral dive, using gravity to supply the energy needed to continue evasiveaction. The defensive spiral becomes a rolling scissors performed straightdown.(Figure 13) The defender's goal is to stay out of phase with the attacker until theground is dangerously close. The advantage usually goes to the spacecraft that candecelerate quicker, and the defender will often cut the power and extend thespeedbrakes in an effort to force an overshoot. If this attempt is unsuccessful, thedefender will usually pull out of the dive at the last possible second, hoping to causethe attacker to crash into the ground.

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    GLOSSARY OF TERMS

    DistancefromBodyAreplacementforaltitudewhenreferringtoplanetaryspacecombat.Thegravitationalfieldofanearbybodymaybeusedtoatacticaladvantage,andexploitedas

    potentialenergy.

    MolecularDestabilizationAnoccurrenceatincrediblyhighGforces,whichcausestheindividualmagneticfieldsatthemolecularleveltobegintolosestability.Thiscancausemany

    typesofphysicaldamage,includingdisintegration.

    SunwardTowardtheclosestsuninanygivenstarsystem.ShadewardAwayfromtheclosestsuninanygivenstarsystem.

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    EXILED,INC. EMPLOYEECORRESPONDENCE DIVISION 178920 XENAKASH WAY

    CORPORATE DISTRICT BUILDING7FLOORS97105 RILAHIV