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8/13/2019 Flight Combat Handbook
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FLIGHT
COMBAT
HANDBOOK
CORPORATEHEADQUARTERS |EXILED.INC.|RILAHIV
DD 132133DEFENSEDEPARTMENT TACTICALMANUAL
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TABLEOF CONTENTS Introduction............................................................................................................................................................................ 4
BasicShipManeuveringOverview.......................................................................................................................................... 5
BasicShipManeuveringPrinciples......................................................................................................................................... 6
Specific energy................................................................................................................................................................ 6
Energy management........................................................................................................................................................ 6
Turn performance............................................................................................................................................................ 7
Pursuit curves.................................................................................................................................................................. 8
Lead pursuit.................................................................................................................................................................... 9
Pure pursuit..................................................................................................................................................................... 9
Lag pursuit.................................................................................................................................................................... 10
Out-of-plane maneuvers................................................................................................................................................ 10
Displacement rolls........................................................................................................................................................ 11
Positioning....................................................................................................................................................................
12
Neutral........................................................................................................................................................................... 12
Offensive....................................................................................................................................................................... 12
Defensive...................................................................................................................................................................... 13
BasicShipManeuveringConcepts........................................................................................................................................ 14
Turn circle..................................................................................................................................................................... 14
Overshoots.................................................................................................................................................................... 14
Circle flow.................................................................................................................................................................... 15
Maneuvers............................................................................................................................................................................ 17
Combat Spread.............................................................................................................................................................. 17
Defensive Split.............................................................................................................................................................. 17
Break............................................................................................................................................................................. 17
Barrel Roll Attack......................................................................................................................................................... 18
High-Side Guns Pass..................................................................................................................................................... 18
Immelmann................................................................................................................................................................... 19
Split-S...........................................................................................................................................................................
19
Pitchback....................................................................................................................................................................... 19
Wingover....................................................................................................................................................................... 19
Low Yo-Yo................................................................................................................................................................... 20
High Yo-Yo.................................................................................................................................................................. 21
Lag Displacement Roll.................................................................................................................................................. 22
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High Yo-Yo Defense.................................................................................................................................................... 22
Unloaded Extension...................................................................................................................................................... 22
Scissors......................................................................................................................................................................... 23
Flat Scissors.................................................................................................................................................................. 24
Rolling Scissors............................................................................................................................................................ 25
Guns Defense................................................................................................................................................................ 26
High-G Barrel Roll....................................................................................................................................................... 26
Defensive Spiral............................................................................................................................................................ 27
GlossaryofTerms.................................................................................................................................................................. 28
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INTRODUCTIONSpacecombatmaneuvering(orSCM)istheartofmaneuveringacombatspacecraftinordertoattainapositionfromwhichanattackcanbemadeonanotherspacecraft.Itrelieson
offensiveand
defensive
basic
ship
maneuvering
(BSM)
in
order
to
gain
an
advantage
over
an
opponent.
Basicshipmaneuvers(BSM)aretacticalmovementsperformedbyfighterspacecraftduringSCM,inordertogainapositionaladvantageovertheopponent.BSMcombinesthe
fundamentalsofbothaerodynamicandextraatmosphericflightandthegeometryofpursuit
withthephysicsofmanagingthespacecraft'senergytoweightratio,calleditsspecificenergy.
Maneuversareusedtogainabetterangularpositioninrelationtotheopponent.Theycanbe
offensive,tohelpanattackergetbehindanenemy,ordefensive,tohelpthedefenderevade
anattacker'sweapons.Theycanalsobeneutral,wherebothopponentsstriveforanoffensive
position,ordisengagementmaneuvers,tohelpfacilitateanescape.
Superiorityinadogfightcandependonapilot'sexperienceandskill,andtheagilityofhis
fighterwhenflownatmaximumspaceframespeedsapproachinglossofcontrol(causinga
dangerofmoleculardestabilization);thewinnertypicallyplaystothestrengthsofhisown
spacecraftwhileforcinghisadversarytoflyatadesigndisadvantage.Dogfightsaregenerally
contestsfoughtatlowvelocities,whilemaintainingenoughenergyforviolentacrobatic
maneuvering,as
pilots
attempt
to
remain
within
air
speeds
with
amaximum
turn
rate
and
minimumturnradius:thesocalled"cornerspeed"thatoftendependsonthespacecraft's
design.Thereforeadogfighthasnothingtodowithsuperluminalspeed,butmuchtodowith
theenginepowerthatmakessuperluminalflightpossible.ThesupermaneuverableAegis
DynamicsAvengercanstandonitssteerablethrustersatlessthan100knotsvelocity,yet
quicklymaneuvertobringitsTigerstreikT21tobearonanearbyevasivetarget,whilean
Origin325aismorelikelytouseitsthrusttomaintainitsrelativelyhighcornerspeed,working
tocounterthedragcausedbytightturns.
Manyofthetacticsandstrategiesoutlinedinthishandbookaredesignedtobeappliedinplanetaryspace,wheregravitationalpullofthenearestbodycanbeusedtoyouradvantage
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BASICSHIPMANEUVERINGOVERVIEWBasicshipmaneuvers(onceBasicFighterManeuvers)areactionsthatafighterspacecraft
makesduringaircombatmaneuvering,historicallyknownasdogfighting.
Basicship
maneuvers
consist
of
tactical
turns,
rolls,
and
other
actions
to
get
behind
or
above
anenemy,beforetheopponentcandothesame.BSMaretypicallyuniversalmaneuvers
whichcanbeperformedinmostanyfighterspacecraft,andareusuallyconsideredtobe
trainingmaneuvers.Trainingusuallybeginswithpilotsflyingthesametypeofspacecraft,
pittingonlytheirskillsagainsteachother.Inadvancedtraining,pilotslearntoflyagainst
opponentsindifferenttypesofspacecraft,sopilotsmustlearntocopewithdifferent
technologicaladvantagesaswell,whichmoreresemblesrealcombat.Inactualspacecombat
maneuvering,variationsofthesebasicmaneuversmaybecomenecessary,dependingonthe
differenttypesofcraftinvolved,theweaponsystemseachsideisusing,andthenumberof
craftinvolved.
BSMareusedinthethreedimensionalarenaofspacecombat,wheremaneuversarenot
limitedbysimpletwodimensionalturns,suchasduringaPTVrace.BFMnotonlyreliesona
spacecraft'sthrusterperformance,butalsoonthepilot'sabilitytomaketradeoffsbetween
velocityandrelativegforce tomaintainanenergylevelthatwillallowthefightertocontinue
maneuveringefficiently,andthepilottosurvivetheharshstrainofzerogmaneuvers.BSM
alsoreliesonthepilot'sunderstandingofthegeometryofpursuitwithinthethree
dimensionalarena,wheredifferentanglesofapproachcancausedifferentratesofclosure.
Thefighter
pilot
uses
these
angles
not
only
to
get
within
arange
where
weapons
can
be
used,
butalsotoavoidovershooting,whichconsistseitherofflyingoutinfrontoftheopponent,
calleda"winglineovershoot",orcrossingtheenemy'sflightvector,calleda"vector
overshoot".
Thefighterpilotwiththemostadvantageouspositionisusuallyaboveorbehindthe
opponent,andiscommonlycalledtheattacker.Conversely,thepilotinthedisadvantageous
positionisusuallyeitherbeloworaheadoftheopponent,andisreferredtoasthedefender.
Mostmaneuversareoffensive,suchasthe"barrelrollattack","highYoYo","lowYoYo",and
"lagroll".
Defensive
maneuvers
more
often
consist
of
turning
or
reverse
thrusting
very
aggressivelytoavoidtheattacker'sguns,withmaneuverslikethe"break"andthe"highYoYo
defense";sometimestighteningtheturn,sometimesrelaxingit,andothertimesreversingthe
turn.Thedefenderwillusuallymaneuvertoforceanovershoot,ortoextendtherange
enoughtodiveawayandescape.However,other"lastditch"maneuversareusedbythe
defenderwhentheattackerachievesafiringsolution,orthedefenderrunsoutofenergy.
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BASICSHIPMANEUVERINGPRINCIPLESSPECIFIC ENERGYEnergyisaprimaryfactorincontrollingandmaneuveringaspacecraft.Ifanattackerhastoo
muchenergy,
it
may
be
easy
to
get
in
range
but
difficult
to
prevent
an
overshoot.
Too
little
energyandtheattackermaynotbeabletogetinrangeatall.Ifthedefenderhasmoreenergy
thantheattacker,anescapemaybepossible,buttoolittleenergyandthedefenderwilllose
maneuverability.
Inaviation,theterm"energy"doesnotrefertothefuelnorthethrustitproduces.Instead,
thrustisreferredtoas"power."Energyisthestateofthefighter'smassatanygiventime,and
istheresultofthepower.Energycomesintwoforms,whicharekineticandpotential.The
combinedpotentialandkineticenergyiscalledthetotalenergy,or"energypackage."
Generally,the
fighter
that
is
able
to
maintain
ahigher
energy
package
will
have
the
advantage
However,ahighenergypackagealonedoesnotimprovemaneuverability,becauseoptimum
turnperformancetypicallyoccurswithinarangenearacertainspeed,calledthe"corner
speed."Also,increasingthemassofthespacecraftwouldincreaseitsenergypackage,
butcentrifugalforcewouldhampermaneuverability,causingtheheavierspacecrafttoturn
widercircles.Instead,thefighter'susefulenergyiscalculatedbydividingitsenergypackageby
itsweight,determiningitsspecificenergy(totalenergyperunitweight).Afighterwithless
masswillgenerallybemoremaneuverablethanafighterwithmoremass,evenifenergy
packagesareequal,becausethelightercrafthasmorespecificenergy."Specificpower,"on
theother
hand,
is
the
thrust
divided
by
weight,
and
the
fighter's
ability
to
generate
excess
specificpoweraidsthecraftinmaintainingitsspecificenergylongerwhenforcedtoturnatan
energydepletingrate.Typically,thefighterwithhigherenergy(energyfighter)willmakean
"energymove"likean"outofplanemaneuver,"tomaintaintheenergyadvantage,whilethe
fighteratanenergydisadvantage(anglesfighter)willmakean"anglesmove"suchasabreak
turn,tryingtousetheopponent'senergytotheirownadvantage.
ENERGY MANAGEMENT
Incombat,apilotisfacedwithavarietyoflimitingfactors.Somelimitationsareconstant,such
asgravityofanearbybody,structuralintegrity,andthrusttoweightratio.Otherlimitations
varywithspeedanddistancefromabody(DFB),suchasturnradius,turnrate,andthespecific
energyofthecraft.ThefighterpilotusesBSMtoturntheselimitationsintotactical
advantages.Afaster,heaviercraftmaynotbeabletoevadeamoremaneuverablecraftina
turningbattle,butcanoftenchoosetobreakoffthefightandescapebydivingorusingits
thrusttoprovideavelocityadvantage.Alighter,moremaneuverablecraftcannotusually
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choosetoescape,butmustuseitssmallerturningradiusathigherspeedstoevadethe
attacker'sguns,andtotrytocirclearoundbehindtheattacker.
BSMareaconstantseriesoftradeoffsbetweentheselimitationstoconservethespecific
energystateofthespacecraft.Evenifthereisnogreatdifferencebetweentheenergystates
ofcombatingspacecraft,therewillbeassoonastheattackeracceleratestocatchupwiththe
defender.However,potentialenergycaneasilybetradedforkineticenergy,soaspacecraft
with
a
DFB
advantage
can
easily
turn
the
potential
energy
into
speed,
by
using
gravity
as
a
slingshot.Insteadofapplyingthrust,apilotmayusegravitytoprovideasuddenincreasein
speed,bydiving,atacostinthepotentialenergythatwasstoredintheformofhisDFB.
Similarly,byclimbingthepilotcanusegravitytoprovideadecreaseinspeed,conservingthe
spacecraft'skineticenergybychangingitintoDFB.Thiscanhelpanattackertoprevent
anovershoot,whilekeepingtheenergyavailableincaseonedoesoccur.
TURN PERFORMANCEBoth
turn
rate,
(degrees
per
second),
and
turn
radius,
(diameter
of
the
turn),
increase
with
speed,untilthe"cornerspeed"isreached.Atthispoint,thegrowingturnradiusbeginsto
decreasetheturnrate,sothespacecraftwillreachitsbestturnperformanceatitsparticular
cornerspeed.Cornerspeedisdefinedastheminimumspeedatwhichthemaximum
sustainablegforceloadcanbegenerated(theloadatwhichpowerequalsdrag),andvaries
withthefighter'sstructuraldesign,weight(includingaddedweightfrommissiles,cargo,etc...),
andthrustcapabilities.Itoftenfallsintheareaof22504000kn(25894603mph;4166
7407km/h).Themaximumsustainableloadthespacecraftcangeneratealsovaries,butis
typicallybetween5to8g's.Atthecornerspeed,thefightercanattainitsmaximumturnrate,
flyingthe
craft
just
at
the
edge
of
the
tolerance
of
the
pilot
and
his
compression
suit
can
handle.Belowthisspeed,thespacecraftwillbelimitedtoflyingatlowerg's,resultingina
decreaseinturnrate.Ifthepilotattemptsto"pull"moreg's,thespaceframemayhandlethe
force,butthepilotmaybegintoexperiencemoleculardestabilization.Ontheotherhand,if
thefighterisflownaboveitscornerspeeditwillbeabletopullhigherg's,butdoingsomay
causethethrustercomtrolsystemtobecomeconfused,andresultinanuncontrolledspin.
ThisistheThrusterOverloadSpeed(TOS).Turningabovecornerspeedwhileatthemaximum
sustainableloadwillresultinanincreaseinturnradiuswhich,respectively,willcausea
decreaseinturnrate.
"Instantaneousturnrate"describesturnswhichareabovethemaximumsustainableload.
Theseturnscanbeashighas9g'sbeforethepilotbeginstoloseconsciousness(GLOC).These
turnscanhaveaverysmallturnradius,butcausealossinenergy,eitherintheformofspeed
orDFB.Therefore,theseturnsareunsustainable,causingthefightertoexceedthecapability
ofitsthrusters,sometimesreachingTOSspeedinaslittleasaquarterturn.Tosomedegree
theenergylossmaybecompensatedforbyincreasingthrust,knownasapplying"excess
specificpower,"butthiscannotfullymakeupforthelosses.Thisusuallyoccursduringhard
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turnsorevenharder"breaks."Onlybyturningthespacecraftatitsbest"sustainedturnrate"
canthespacecraftmaintainitsspecificenergy.However,situationsincombatmayrequirea
changeinenergy,andenergymayalsobeincreasedbypullinglessthanthemaximum
sustainedgforceload.
PURSUIT CURVESSuccessfulBSMrequiresgeometryasmuchasitdoesskillandstamina.Pilotsmustknowtheir
craft'scornerspeed,aswellasoptimumanglesofbank(AOB)andanglesofattack(AOA),
withoutconsciously
thinkingaboutthem.Atthe
sametime,pilotsmust
remainconsciousofthe
anglebetweenthe
opponent'svelocity
vectorandtheirown,called
thetrackcrossingangle
(TCA),whichisimportant
whenaligningoravoidinga
firingsolution.Most
importantly,thepilotmust
remainawareoftheangle
offtail(AOT),whichisthe
anglebetween
flight
vectors.AhighAOTcauses
ahighrateofclosure,butmakesachievingasuitablegunssolutionnearlyimpossible.
AcquiringalowAOT,(gettingontheenemiestail),candecreaseorevenreverseclosurerate,
andisusuallytheprimarygoalbeforeanovershootoccurs.However,anuncooperative
defendermaytrytotakeadvantageofthehighclosureratebyturningtoincreaseAOT,
forcinganovershoot.Notethesepursuitcurves(Figure1)
TheAOTisoftenestimatedbythepositionoftheattackingship'snoseinrelationtothe
defender.AOT
are
generally
grouped
into
three
categories,
called
"pursuit
curves".
"Lead
pursuit"occurswhenthenoseoftheattackerpointsaheadofthedefender,while"pure
pursuit"happenswhentheattacker'snosepointsdirectlyatthedefender.Iftheattacker's
nosepointsbehindthedefender,theconditionisknownas"lagpursuit".
Figure1
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LEAD PURSUITTheprimarypurposeforleadpursuitistoprovideclosure,evenwhenchasingafaster
opponent.ThehighAOTpresentedduringleadpursuitallowstheattackertoquicklydecrease
theforward,lateral,andverticalseparationbetweenspacecraft,simplybytravelingashorter
path.However,
lead
pursuit
causes
the
AOT
to
increase
at
arapid
rate.
This
causes
the
closure
ratetoincreaseaswell,and,inanattempttopreventanovershoot,theattackerwillhaveto
pullanincreasinglytighterturnuponnearingthedefender.
Anattackerinleadpursuitiswellwithinthedefender'srearview.Unlessthedefenderhas
enoughofaspeedadvantagetoescapebyrelaxingtheturnanddroppingintoashallowdive,
thedefenderwilllikelyturnsharplyinanefforttoincreasetheAOT,forcingtheattackerto
turnevenharder,toovershoot,ortoperformamaneuveroutofthehorizontalplaneto
compensate.
Leadpursuit
is
used
during
gun
attacks,
because
the
fast
motion
of
combat
requires
that
the
spacecraft'scannons/lasersbeaimedatapointinspaceaheadofthedefender,wherethe
enemywillbewhentheboltsarrive.Thisiscalled"leadingthetarget".Leadpursuitpresents
theattackerwithdifficultyinmaintainingsightoftheopponent,asthenoseoftheattacking
craftbecomesanobstructiontothepilot'sview.Leaddistancemustbemodifiedbasedonthe
typeofcannonyouhaveequippedonyourship.Differenttypesofordinancetravelat
differentrates,thereforechangingtheangleofattackrequiredforasuccessfultargetlead.
NOTE: Lead pursuit is an extremely important concept to understand when manning a turret, unless it is fitted
with automated deflection sights.
PURE PURSUITLikeleadpursuit,purepursuitisusedtoprovideclosure.However,closureisnotasrapid,nor
istherateofincreaseinAOT.Thisisnotaseffectiveagainstafastermovingopponent,sothe
attackermayneedtoacceleratetomaintainpurepursuit.Purepursuitisusedwhenacquiring
amissile
lock.
It
both
places
the
attacker
further
aft
of
the
defender
and
presents
the
defender
withthesmallestamountofsurfaceareatosee.Thiscomplicatesevasiveaction,sinceonly
thefrontoftheattackingspacecraftisinview.
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LAG PURSUITLagpursuitisusedtostoporreverse
closurerateandtodecreaseAOT,
whileallowingtheattackerto
maintainorincreaseforward
separation(alsocallednose/tail
separation,ornosetotail).Following
outsidethedefender'sturnradius,
theattackercanmaintainorincrease
energywhile
forcing
the
defender
to
turnatanenergydepletingrate.
"Hotside"lagoccurswhenthereisa
largeamountofforwardseparation
betweenspacecraft,showingthetopsideofthedefendingfighter.(Figure2)Thisputsthe
attackerinthedefender'srearview,andthecommondefenseistotightentheturn."Cold
side"lagoccurswhenthereislittlenosetotailseparation,leavingthebellyofthedefending
fighterinview.Thisputstheattackerinthedefender'sblindspot,andthecommondefenseis
toreversetheturn.Unlessthedefenderismarkedlymoremaneuverable,andlateral
separationis
just
right,
lag
pursuit
cannot
be
maintained
for
long,
causing
the
AOT
to
decrease
untilasuitablefiringsolutionispresented.
OUT-OF-PLANE MANEUVERSManeuversarerarelyperformedinthestrictlyverticalorhorizontalplanes.Mostturns
containsomedegreeof"pitch"or"slice."Duringaturninanobliqueplane,apitchturnoccurs
whenthespacecraft'snosepointsawayfromthenearestbody,causinganincreaseinDFB.A
sliceturnhappenswhenthenosepointstowardthenearestbody,causingadecreaseinDFB.
Thepurposeisnotonlytomakethespacecraftharderforanenemytotrack,butalsoto
increaseordecreasespeedwhilemaintainingenergy.Anoutofplanemaneuverenhances
Figure2
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thiseffect,bydivertingthefighterintoanewplaneof
travel.Increasingthepitchorslicecanquicklyprovide
achangeinspeed,whichcanjustasquicklybe
reversedbyreturningtotheoriginalplaneoftravel.
(Figure3)Outofplanemaneuversarenotonlyused
toprovideareductioninturnradius,butalsocauses
the
fighter
to
fly
a
longer
path
in
relation
to
the
directionoftravel.AmaneuversuchasahighYoYois
usedtoslowclosureandtobringthefighterintolag
pursuit,whilealowYoYoisusedtoincreaseclosure
andtobringthefighterintoleadpursuit.
Duringanoutofplanemaneuver,theattacker'snose
nolongerpointsatthedefender.Instead,thecraftis
rolleduntilitsliftvector,(animaginarylinerunning
vertically
from
the
center
of
the
spacecraft,
perpendiculartoitswings),isalignedeitheraheadof,
directlyat,orbehindthedefender,usingrollrateinsteadofturnratetosettheproperpursuit
curve.Thecraft'svelocityvector,(animaginarylineinthedirectionofmotion)willbepulledin
thedirectionoftheliftvector.
DISPLACEMENT ROLLSAusefultypeofoutof
planemaneuveremployed
todecreaseAOTare
variousbarrelrollscalled
displacementrolls,inorder
toshift
the
spacecraft
laterallyfromitsprojected
flightpathontoanewflight
path.(Figure4)By
controllingtherollratethe
pilotcancontrolthedegree
ofdisplacement.An
Figure3
Figure4
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attackerfollowingamoremaneuverableopponentmaybecomestuckinlagpursuit,(outside
thedefender'sturnradius),unabletoachieveafiringsolution.Bydisplacingtheturn,thetwo
spacecraft'sflightpathswilleventuallycross.TheAOTwillthendecreaseuntilthenoseofthe
attacker'sspacecraftpointsmomentarilyatthedefender,andthenaheadofthedefender.A
displacementrollisagoodtacticwheneverareductioninturnradiusisneeded,buta
decreaseinturnrateisallowed.
POSITIONINGTherearethreebasicsituationsinaircombatmaneuveringrequiringBSMtoconverttoa
favorableresult,whichareneutral,offensive,anddefensive.Mostrelativemaneuverscanbe
groupedintooneofthesethreecategories.
NEUTRALNeutralpositionsgenerallyoccurwhenbothopponentsspoteachotheratthesametime.
Neitherthepilotnortheopponenthavetheadvantageofsurprise.Neitherhastheabilityto
pointthenoseoftheirspacecraftattheopponentwithsufficientrangetoemployforward
firingordnance(missiles/guns/lasers)priortotheopponentpresentingathreatofasimilar
manner.Each
is
focused
on
converting
to
an
offensive
situation
while
forcing
their
opponent
intoadefensive.
OFFENSIVEAnoffensivepositiongenerallyoccurswhenthepilotgetssightoftheopponentfirst.Withthe
advantageofsurprise,thepilotcanmaneuverintoabetterpositiontoattacktheopponent,
makingitmoredifficultfortheenemytoevadetheattack.Commontacticsincludeincreasing
DFBandattemptingtoplacethefighterdirectlybetweenthesunandtheopponent.Thishelps
putthepilotinadominantposition,primarilyconcernedwithprosecutingtheiradvantagefor
akill.
Anoffensivepositionisgenerallydefinedastheabilitytogetaboveorbehindtheenemy.The
pilotisabletocreateanenergyadvantage,providingtheabilitytoswoopdownonthe
opponentandspraytheareawithordinancewhileusingthespeedtoclimbbacktoasafe
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DFB.Theattackeralsohasanorientationrelatedadvantage,beingabletopresstheattack
whileavoidingtheenemy'sweapons.
DEFENSIVE
Adefensivepositionusuallyoccurswhenthepilotspotstheattackerlate.Usuallybelowor
aheadoftheopponent,thepilotisinaweakposition,primarilyconcernedwithdenyingashot
totheopponentandconvertingtoaneutralposition.Thesecondarygoaliseithertoescapeor
toachieveadominantposition.Iftheattackerisatanenergydisadvantage,thedefenderwill
likelyusethespeedtodisengage,but,iftheattackerismovingmuchfaster,thedefenderwill
usuallymaneuverinordertoforceadangerousovershoot.Adangerousovershoothappens
whenanattackerfliesoutinfrontofthedefender,causingtheirrolestobereversed.
NOTE:
In the unlikely event of being engaged by another fighter in deep (intersystem) space, your best bet is generally
to make the jump to subluminal speed, as many of the tactics outlined in this handbook do not apply in deep
space.
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BASICSHIPMANEUVERINGCONCEPTSOnceanattackergetsbehindadefender,therearethreeproblemstosolveinorderto
prosecutethekill.Theattackermustbeabletogetintothesamegeometricplaneasthe
defender,getinrangewithoutovershooting,andbeabletoleadthetarget.Thedefenderwill
usuallyturn
aggressively
to
spoil
the
attacker's
solution.
TURN CIRCLESpacecraftturnincircularmotions,followingacircumferencearoundacentralpoint.The
circumferenceisoftenreferredtoasthe"bubble,"whilethecentralpointisoftencalledthe
"post."Anychangeinthegforceloadonthecraftcausesachangeinthebubble'ssizeaswell
asachangeinturnradius,movingthepostinrelationtothefighter.Becauseaspacecraft
turningatitsmaximumloadcannotturnanytighter,anyspacecraftlocatedbetweensucha
fighteranditspostismomentarilysafefromattack.Itisinthisareawhereanattackingfighter
willusually
try
to
position
itself.
Onceinsidethedefender'sbubble,theattackerwillbeinleadpursuitandmayhavean
opportunityforalucky"snapshot"hit.Iftheattackercanmaneuverontothedefender'sflight
pathbeforeanovershootoccurs,theattackerwillbeabletostoporreverseclosurerate.The
mostdesirablepositionis,followingthedefender'sflightpath,adistanceequaltooneturn
radiusbehindtheopponent.Thisposition,fromwhichtheattackerwillbeabletosafely
maintaincommandofthefight,istermedthe"controlpoint."Thecontrolpointliesinthe
heartofanimaginary,coneshapedarea,calledthe"controlzone,"anditiswithinthiszone
thatthe
attacker
will
have
both
sufficient
time
and
range
to
react
to
the
defender's
countermeasures.
OVERSHOOTSDuringadogfight,theterm"overshoot"referstosituationsinwhichtheattackereither
crossestheenemy'sflightvectororpassesthedefender,endingupinfront.
Passingthedefenderisreferredtoasa"winglineovershoot".Alsocalleda"39line
overshoot"ora"dangerousovershoot,"thisoccurswhenanattackingspacecraftapproachestoofastandaccidentallycrossesthedefender'swingline,(animaginarylinepassingthrough
thecenterofthespacecraftatthe3oclockand9oclockpositions).Awinglineovershootis
usuallyreferredtoas"flyingoutinfront"andcauses"rolereversal,"puttingtheattackerin
rangeofthedefender'sweapons,andtheattackersuddenlybecomesthedefender.
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Whentheattackercrossesthedefender'sflightpath,thesituationiscalleda"flightpath
overshoot."Thishappenswhenanattackerfailstocontrolclosureandcrossesthedefender's
flightpathfrombehind.Althoughnotnecessarilydangerous,itispossibleforaflightpath
overshoottocausetheattackertoflyoutinfrontofthedefender.Moreoften,however,it
greatlyreducestheattacker'sangularadvantageoverthedefender.Flightpathovershootsare
dividedintotwocategories,called"controlzoneovershoots"and"incloseovershoots."
A
"control
zone
overshoot"
occurs
when
the
attacker
crosses
the
defender's
flightpath
from
behindthefrontedgeofthecontrolzone.Afteracontrolzoneovershoot,thedefenderwill
continueturninginthesamedirectiontoretaintheacquiredangularadvantage,tryingto
preventtheattackerfromgettingagoodaim.
An'"incloseovershoot"happenswhentheattackerovershootsthedefender'sflightpath
aheadofthecontrolzone.Thisgivesthedefendertheopportunitytoreversetheturnand
possiblytocauseawinglineovershoot,allowingthedefendertomoveinbehindtheattacker
andreversetheirroles.
CIRCLE FLOWSpacecraftcanturneithertowardsorawayfromeachother.Howtheopponentturnsin
relationtotheotherdeterminestheflowofthefight.Iftwofightersmeetheadon,theywill
usuallymakeaveryclose,neutralpass,calleda"merge".Afterthepass,bothfightersmay
turntoengage.Ifthetwofightersturninthesamedirection,(i.e.:bothturntothenorth),
theywillbetravelingtowardeachotheralongthesameturncircle.Thistypeofengagementis
known
as
"one
circle
flow".
If
the
spacecraft
turn
in
opposite
directions,
(i.e.:
one
turns
sunwardbuttheotherturnsshadeward),theywillmoveawayfromeachother,flyingaround
toengageeachotheronseparateturncircles.Thisiscalled"twocircleflow."
Onecircleflowwillresultinanothermerge,unlessanangularadvantagecanbeobtained.
Duringonecircleflow,thefighterwiththesmallerturnradiuswillhavetheadvantage.Pilots
willoftenpitchupoutofplanewhileincreasingthrust,tohelpminimizeturnradius.Because
itdoesnotreallymatterwherethetwofightersmeetinthecircle,turnrateisoflittle
importanceduringonecircleflow.Therefore,itisoftencalledaradiusfight.Anoutofplane
maneuver,suchasadisplacementroll,isaviableoptionforreducingturnradius.
Twocircle
flow
will
also
result
in
another
merge.
In
two
circle
flow,
turn
radius
is
of
little
importance,becausewhatmattersiswhichfightercangetbacktothemergingplacefirst.
Twocircleflowisaturnratefight,andtheangularadvantageusuallygoestothecraftwith
thehigherturnrateatitscornerspeed.Pilotswilloftensliceturninordertomaximizetheir
turnrate.
Athirdoptioniscalledverticalflow,inwhichoneorbothfightersturntowardthevertical
plane.Ifbothfightersgoupordown,thefightbecomesonecircleflow.Ifonefightergoesup
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ordown,whiletheotherturnshorizontally,itisreallyamodifiedversionofonecircleflow.
However,ifonefightergoesupwhiletheothergoesdown,itbecomestwocircleflow.
Inbothtypesofflow,theclosestpossiblemergeisdesirabletokeeptheenemyatanangular
disadvantage.Althoughcircleflowisoftendescribedusingneutralmerges,theconcept
appliesanytimetwospacecraftmaneuverinrelationtoeachotherandthenearestbody.For
instance,the"flatscissors"isanexampleofonecircleflow,whilethe"rollingscissors"isan
example
of
two
circle
flow.
Figure5
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17
MANEUVERS
COMBAT SPREADThe combat spread is the most basic of maneuvers used prior to engagement. A pairof attacking spacecraft will separate, often by a distance of one mile on the x-axis by1500 feet on the y-axis. The fighter with the lower DFB becomes the defender, whilethe wingman flies above in "the perch" position. The defender will then attempt to luretheir opponents into a good position to be attacked by the wingman.
DEFENSIVE SPLITA pair of fighters encountering one or two attackers will often use a defensive split. Themaneuver consists of both defenders making turns in opposite directions, forcing theattackers to follow only one spacecraft. This allows the other defender to circle around,and maneuver behind the attackers.
BREAK
Spottinganattackerapproachingfrombehind,thedefenderwillusuallybreak.Themaneuver
consistsofturningsharplyacrosstheattacker'sflightpath,toincreaseAOT(angleofftail).The
defender
is
exposed
to
the
attacker's
guns
for
only
a
brief
instant
(snapshot).
The
maneuver
workswellbecausetheslowermovingdefenderhasasmallerturnradiusandbiggerangular
velocity,andatargetwithahighcrossingspeed(wherethebearingtothetargetischanging
rapidly)isverydifficulttoshoot.Thiscanalsohelptoforcetheattackertoovershoot,which
maynotbetruehadtheturnbeenmadeawayfromtheattacker'sflightpath.
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BARREL ROLL ATTACKThecountertoabreakisoftenadisplacementrollcalledabarrelrollattack.(Figure6)Abarrel
rollconsistsofperformingarollandaloop,completingbothatthesametime.Theresultisa
helical
roll
around
a
straight
flight
path.
The
barrel
roll
attack
uses
a
much
tighter
loop
than
theroll,completingafullloopwhileonlyexecuting3/4ofaroll.
Theresultisavirtual90degreeturn,usingallthreedimensions,inthedirectionoppositeof
theroll.Rollingawayfromthedefender'sbreak,theattackercompletestherollwiththe
spacecraft'snosepointedinthedirectionofthedefender'stravel.
HIGH-SIDE GUNS PASSIftheattackerhasasignificantDFBadvantage,ahighsidegunspassisusuallyprudent.
Sometimescalleda"swoop",plusavarietyofothernames,itconsistsofapowereddive
towardtherearquarterofalowerflyingopponent.Shootingwiththecannonsinasingle,
highspeedpass,theattackerusesexcesskineticenergytodisengagefromthefightinazoom
climb
back
to
a
safe
DFB,
restoring
the
potential
energy.
This
allows
the
attacker
to
set
up
anotherattackanddiveagain.Surpriseisoftenakeyelementinthistypeofattack,andthe
attackerswilloftenhideinthesunorasteroidbelt,stalkingtheiropponentsuntilagood
opportunityispresented.Ahighsidegunspassisaveryeffectivetacticagainstamore
maneuverableopponent,wheretheturningbattleofadogfightisbestavoided.
Figure6
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IMMELMANNAn Immelmann trades velocity for DFB during a 180 degree change in direction. Thespacecraft performs the first half of a loop, and when completely inverted, rolls to theupright position. The Immelmann is a good offensive maneuver for setting up a high-
side guns pass against a lower DFB, slow moving opponent, going in an oppositedirection. However, an Immelmann is a poor defensive maneuver, turning the defenderinto a slow moving target.
SPLIT-SThe opposite of an Immelmann is the Split-S. This maneuver consists of rollinginverted and pulling back on the stick, diving the spacecraft into a half loop, whichchanges the spacecraft's direction 180 degrees. The split-s is rarely a viable option in
combat as it depletes kinetic energy in a turn and potential energy in a dive. It is mostoften used to set up a high-side guns pass against a lower but fast moving opponentthat is traveling in the opposite direction. Also, the split-s is sometimes used as adisengagement tactic.
PITCHBACKA pitchback, also called a Chandelle, is an Immelmann that is executed in some planeother than the vertical. Basically just a pitch turn, the fighter will be at some angle of
bank before performing the half loop and roll. Unlike the Immelmann, a pitchbackdepletes less kinetic energy and is harder for an adversary to track.
WINGOVERA wingover is a maneuver used to provide a fast, 180 degree turn with a very smallturn radius. It consists of a quarter loop into a vertical climb, letting the speed fall asDFB increases, and then a flat-turn over the top, diving to complete a quarter loop atthe original DFB, but going in the opposite direction. The wingover is similar to a stall
turn, but the fighter does not actually stall, which makes the wingover more difficult foran enemy to track. Unlike an Immelmann or a split-s, the wingover also managesenergy by conserving both velocity and DFB.
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LOW YO-YOThe low Yo-Yo is one of the most useful maneuvers, which sacrifices DFB for aninstantaneous increase in speed.(Figure 7) This maneuver is accomplished by rolling
with the nose low into the turn, and dropping into a steeper slice turn. By utilizing someenergy thatwas stored inthe verticalplane, theattacker canquicklydecreaserange andimprove theangle of theattack, literallycutting thecorner on theopponent'sturn. The pilotthen pulls
back on thestick, climbing
back to thedefender's height. This helps slow the spacecraft and prevents an overshoot, whileplacing the energy back into DFB. A defender spotting this maneuver may try to takeadvantage of the increase in AOT by tightening the turn in order to force anovershoot. The low Yo-Yo is often followed by a high Yo-Yo, to help prevent anovershoot, or several small low Yo-Yos can be used instead of one large maneuver.
LowYoYo
Figure7
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HIGH YO-YOThe high Yo-Yois a veryeffectivemaneuver, andvery difficult tocounter.(Figure8) Themaneuver isused to slow theapproach of afast movingattacker whileconserving thevelocity energy.The maneuver isperformed byreducing theangle at whichthe spacecraft is banking during a turn, and pulling back on the stick, bringing the
fighter up into a new plane of travel. The attacker then rolls into a steeper pitch turn,climbing above the defender. The trade-off between velocity and DFB provides thefighter with a burst of increased maneuverability. This allows the attacker to make asmaller turn, correcting an overshoot, and to pull in behind the defender. Then, byreturning to the defenders plane, the attacker restores the lost speed while maintainingenergy.
Figure8
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LAG DISPLACEMENT ROLLAlagdisplacementroll,also
calleda"lagroll",isamaneuver
usedtoreducetheangleofftail
bybringingtheattackerfrom
leadpursuittopure,orevenlag
pursuit.(Figure9)Themaneuver
isperformedbyrollingupand
awayfromtheturn,then,when
thespacecraft'sliftvectoris
alignedwiththedefender,
pullingback
on
the
stick,
bringingthefighterbackinto
theturn.Thismaneuverhelps
preventanovershootcausedbythehighAOTofleadpursuit,andcanalsobeusedtoincrease
thedistancebetweenspacecraft.
HIGH YO-YO DEFENSETo prevent an overshoot, an attacker in lead pursuit may need to correct with an out-of-plane maneuver. If the lateral separation is excessively high, the attacker will
probably use a displacement roll. However, if the lateral separation is low enough, theattacker will likely use a high Yo-Yo. The high Yo-Yo defense can be a good tactic inthese situations. The maneuver is performed when the attacker rolls away from theturn to begin the correction. The defender will begin to relax the turn by easing off ofthe stick, called "unloading", which causes both turn radius and speed to increase,restoring the fighter's lost energy. If the defender maintains the same angle of bank,the subtle maneuver will be very difficult for the attacker to spot. When the attackercompletes the out-of-plane maneuver, the defending fighter has regained some of itsenergy. This allows the defender to, once again, turn harder into the attack, regaining
an angular advantage over the higher energy attacker. If the attacker is surprised bythe maneuver, a high Yo-Yo defense might even cause an overshoot.
UNLOADED EXTENSIONAn unloaded extension is a disengagement (bug out) maneuver often used by the pilotwhenever there is enough energy and separation. The maneuver consists of slippinginto a steep, straight dive and applying full thrust. Removing all g-force load from the
Figure9
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spacecraft, and allowing it to be caught in the nearest bodys gravitational field causesit to accelerate at a very high rate, allowing the pilot to vastly increase range, or"extend", and possibly to escape. If a defender breaks suddenly, causing the attackerto overshoot, the defender may reverse the turn and move in behind the attacker. Anunloaded extension is usually the attacker's best option, using the energy advantage toescape the slower moving defender. An unloaded extension is usually notrecommended against a higher energy opponent. However, in many circumstances,
such as when an attacker performs a high Yo-Yo too steeply, an unloaded extension isa viable option for the defender.
SCISSORSThescissorsareaseriesofturnreversalsandflightpathovershootsintendedtoslowthe
relativeforwardmotion(downrangetravel)ofthespacecraftinanattempttoeitherforcea
dangerousovershoot,onthepartofthedefender,orpreventadangerousovershootonthe
attacker'spart.Thedefender'sgoalistostayoutofphasewiththeattacker,tryingtoprevent
aguns
solution,
while
the
attacker
tries
to
get
in
phase
with
the
defender.
The
advantage
usuallygoestothemoremaneuverablespacecraft.Therearetwotypesofscissormaneuvers,
calledflatscissorsandrollingscissors.
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FLAT SCISSORS
Figure10
Flat scissors, also called horizontal scissors, usually occur after a low speed overshoot
in a horizontal direction.(Figure 10) The defender reverses the turn, attempting to forcethe attacker to fly out in front and to spoil aim. The attacker then reverses, trying toremain behind the defender, and the two spacecraft begin a weaving flight pattern.
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ROLLING SCISSORS
Figure11
Rollingscissors,
also
called
vertical
scissors,
tend
to
happen
after
ahigh
speed
overshoot
from
above.(Figure11)Thedefenderreversesintoaverticalclimbandintoabarrelrolloverthe
top,forcingtheattackertoattempttofollow.Theadvantageliesinthespacecraftthatcan
pullitsnosethroughthetoporbottomoftheturnfaster.Inbattleswithspacecraftthathave
athrusttoweightratiooflessthanonethespacecraftwillquicklyloseDFB,anddisintegrating
intothenearestbodysatmospherebecomesapossibility.AccordingtoauthorMikeSpick,
"Disengagementfromaverticalrollingscissorsisbestmadewithasplitsandalotofhope."
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GUNS DEFENSEGunsdefensemaneuvering,or"gunsD",isthelastresortforadefenderthatfailsto
outmaneuvertheattacker.GunsDisaseriesofrandomchangesinthedefendersflightpath,
intendedtospoiltheattacker'saimbypresentingaconstantlyshiftingtarget,and,hopefully,
tomaneuveroutoftheordinancestream(hose).Itconsistsofarbitraryspeed
changes,yaws,skids,slips,pitchups,androlls,andisoftenreferredtoas"jinking."Because
theattacker
must
aim
ahead
of
the
opponent,
the
primary
goal
in
guns
D
is
to
disorient
the
attacker'saimbykeepingthenosepointedinadifferentdirectionthanthevelocityvector(the
directionoftravel),andisveryeffectiveatpreventingtheattackerfromachievingasuitable
gunssolution.However,gunsDmaneuveringstillleavesthedefendersusceptibletostray
bulletsand"luckyshot"hits,anddoeslittletoimprovetherelativepositionalsituation.Thus,
itisonlyemployedasalastditchdefensiveeffortwhennothingelseworks.
HIGH-G BARREL ROLLA high g barrel roll is a last-ditch defensive maneuver, performed when the attackerhas achieved a suitable gunssolution, in order to cause anovershoot.(Figure 12) The high gbarrel roll is performed much moreaggressively than a normal barrelroll. Range is critical to the successof the roll, and the defender willusually turn very hard, or employ
other measures to draw theopponent very close beforeperforming the roll. The roll isexecuted by applying hard back-stick pressure, creating the high g-forces, and adding hard rudderinput to assist the ailerons in rollingthe fighter. A high g barrel roll canbe performed "over-the-top", or itcan be performed "underneath",which is accomplished by rollingupside-down and beginning themaneuver from the invertedposition. The high g barrel roll is anenergy-depleting maneuver thatrarely causes the attacker to fly out in front, but usually will result in a flightpathovershoot, a flat scissors, or, at the very least, will temporarily disrupt the attacker'saim.
Figure12
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DEFENSIVE SPIRAL
Figure13A defender that fails to outmaneuver the attacker can quickly become "out of velocity
and ideas". The defensive spiral is a maneuver used by the defender when the kineticenergy becomes depleted and other last-ditch maneuvers cannot successfully beimplemented. The maneuver consists of dropping the nose low during the turn andgoing into a spiral dive, using gravity to supply the energy needed to continue evasiveaction. The defensive spiral becomes a rolling scissors performed straightdown.(Figure 13) The defender's goal is to stay out of phase with the attacker until theground is dangerously close. The advantage usually goes to the spacecraft that candecelerate quicker, and the defender will often cut the power and extend thespeedbrakes in an effort to force an overshoot. If this attempt is unsuccessful, thedefender will usually pull out of the dive at the last possible second, hoping to causethe attacker to crash into the ground.
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GLOSSARY OF TERMS
DistancefromBodyAreplacementforaltitudewhenreferringtoplanetaryspacecombat.Thegravitationalfieldofanearbybodymaybeusedtoatacticaladvantage,andexploitedas
potentialenergy.
MolecularDestabilizationAnoccurrenceatincrediblyhighGforces,whichcausestheindividualmagneticfieldsatthemolecularleveltobegintolosestability.Thiscancausemany
typesofphysicaldamage,includingdisintegration.
SunwardTowardtheclosestsuninanygivenstarsystem.ShadewardAwayfromtheclosestsuninanygivenstarsystem.
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