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Fitness Wearables The Internet of Things (IOT)

Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

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Page 1: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Fitness Wearables The Internet of Things (IOT)

Page 2: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Employer Wellness Programs During  the  most  recent  CES  show  in  Las  Vegas  the  Har7ord  Business  Journal  Cites  

•  Par=cipa=on  rates  are  topping  80%  

•  600%  increase  in  weight  loss  

•  12%  fewer  heart  aFacks  

•  $450-­‐$600  investment  

•  Fitness  levels  increased  43%  just  by  strapping  on  a  monitor  

hFp://www.har7ordbusiness.com/ar=cle/20140210/PRINTEDITION/302079948/wearable-­‐fitness-­‐technology-­‐shi]s-­‐employer-­‐wellness-­‐programs  

When  employees  were  given  a  fitness  device:    

Page 3: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Fitness wearables are impacting corporate wellness programs on a grand scale.

Somebody  is  watching  you.  

The Sentinel Effect

People  behave  differently  when  the  know  someone  is  watching.  In  group  wellness  programs  members  watch  out  for  one  another.    

Page 4: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Top  10  largest  employers  in  America  

10.  General  Electric:  Total  employees:  305,000    9.  Hewle2-­‐Packard:  Total  employees:  331,800    8.  Home  Depot:  Total  employees:  340,000    7.  Kroger:  Total  employees:  343,000    6.  Target:  Total  employees:  361,000    5.  United  Parcel  Service:  Total  employees:  399,000    4.  IBM:  Total  employees:  434,246    3.  McDonald’s:  Total  employees:  440,000    2.  Yum!  Brands:  Total  employees:  523,000    1.  Walmart:  Total  employees:  2.2  million  

hFp://www.usatoday.com/story/money/business/2013/08/22/ten-­‐largest-­‐employers/2680249/  

Imagine the impact of…

Page 5: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Corporate value Fitness  technologies  are  worth  their  weight  in  gold.  

Messaging   Buddies   Badges   Engagement  

Teams  foster  a  sense  of  place  and  the  senSnel  effect.  

RecogniSon  for  reaching  goals  and  milestones.  

Increased  job  saSsfacSon.  

Support  goals  through  social  media.  

Page 6: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

hFp://www.visualistan.com/2013/09/the-­‐growth-­‐of-­‐wearable-­‐technology.html  

Page 7: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

The Search for the Fountain of Youth. The  Prac=cal  Impera=ve  

False  Promises  

Fashion  &  Beauty  

ProfiSng  

Enhancement  

There  will  always  be  another  promise  of  health  and  beauty  in  another  device.    

Fashion  and  beauty  industry  will  always  dictate  size,  propor=on,  style,  and  trend.  

Companies  will  always  find  a  way  to  profit  from  the  low  self  esteem  of  others.  

We  are  not  good  enough  “as  is”.  This  is  a  marke=ng  hook.  

The  perfect  fitness  device  simply  does  not  exist.    

Page 8: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Enhancement or Dependency Are  we  addicted  to  tech?  

Page 9: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Sta=s=cs  show  that  the  majority  of  users  believe  that  wearable  technology  enhances  their  lives.  Some  report  they  feel  more  intelligent  and  more  informed,  while  others  report  that  wearable  technology  helped  their  career  develop  and  improved  their  efficiency.  Some  even  reported  that  wearable  technology  improved  their  love  lives.    

 hFp://www.visualistan.com/2013/09/the-­‐growth-­‐of-­‐wearable-­‐technology.html  

When is more enough?

Page 10: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Remember when… you  were  a  kid  and  you  thought  that  your  new  sneakers  would  make  you  run  faster?  

Fitness  wearables  are  marketed  in  the  same  way  as  the  athle=c  shoe  market  Product  features  are  designed  to  make  the  customer  feel  enhanced  when  they  purchase  a  product.  

Page 11: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Have  we  lost  the  ability  to  gauge  our  level  of  wellness  without  the  use  of  technology?  

What happened to intuition?

Users  act  based  on  intui=on  and  personal  belief.  

Act Consequentialism

Users  act  based  on  rules  designed  for  the  common  good.  

Rule Utilitarianism

Page 12: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Who is the demographic for fitness wearables?.

Page 13: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Fitness wearables are designed for athletes.

Page 14: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

hFp://www.washingtonpost.com/blogs/she-­‐the-­‐people/post/no-­‐magic-­‐pill/2012/06/29/gJQAaeEvAW_blog.html  

One  size  does  not  fit  all.  

What about the others?

•  Obesity  

•  Arthri=s  •  Vision  Impairment  

Page 15: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

•  User  buy  into  Athle=cism  

•  Beauty  standards  are  becoming  homogenized.  

•  Fitness  technology  reinforces  imperfec=on.    

•  Rules  breed  uniformity.  

•  Design  for  all  is  based  on  assump=ons.  

•  Not  everyone  is  the  same.    

Rule Utilitarianism

•  The  user  knows  what  is  best.  

•  Personal  belief  used  for  problem  solving.  

•  Users  are  not  dependent  on  technology.  

•  Intui=on  plays  a  role  in  well  being.  

Act Non-Consequentialism

Page 16: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Fitness  devices  support  rather  than  enhance.    Behavior  modifica=on  leads  to  a  healthier  lifestyle.  

Healthcare  costs  are  significantly  reduced.    

Wearables  fill  a  social  need.  

The psychology behind wearables.

?

Page 17: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Fitness  wearables  trigger  these  core  mo=vators.  

Fogg’s Core Motivators

Pleasure/Pain  •  No  pain  No  Gain.    •  Calorie  count/Ac=vity  Levels  •  Reward  system  

Hope/Fear  •  Selng  goals  in  the  future  (hope)  •  Gained  weight/Did  not  exercise  (fear)  

Acceptance/RejecSon  •  Rewards/Encouragement  •  Data  comparison    •  Social  aspect  

hFp://www.behaviormodel.org  

Page 18: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

The lead role of tech. “Computers  as  Persuasive  Social  Actors”  –  BJ  Fogg  

Page 19: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Users  will  respond  emo=onally  to  anything  that  is  human  like.  

Social Actors

Technology  users  create  rela=onships  with  social  actors.  

•  Reward  user  with  posi=ve  feedback  •  Good/Bad  behavior  modeling  

•  Emo=onal/Social  support  

Tool  (device)  +  actor  (user)  +  medium  (interac=on)  

Page 20: Fitness Wearables - uxdesignexperiments.com › pdfs › DanaLynn-Slides.pdf · Fitness wearables are impacting corporate wellness programs on a grand scale. Somebodyiswatchingyou

Key Design Considerations when  designing  fitness  wearables  

Behavior  Model    In  Fogg’s  behavior  model;    Mo=va=on,  Ability,  and  Trigger  is  the  triad  leading  to  sustainable  behavior  modifica=on.  If  one  of  these  is  missing  aFempts  to  modify  will  fail.  

IntuiSon  Foster  intui=on  and  independence.  Encourage  the  user  to  take  a  break  from  their  device  so  that  they  can  prac=ce  new  skills.  

Standards  Be  aware  of  unrealis=c  expecta=ons  dictated  by  the  fashion  and  beauty  industry  when  designing  fitness  wearables.    

LimitaSons  Consider  a  broader  demographic.  Everyone  deserves  benefit  of  health  and  fitness  monitoring  technologies  regardless  of  size,  shape  or  accessibility.  

Balance  There  is  no  subs=tute  for  clean  food,  clean  water,  fresh  air,  body  movement,  plenty  of  rest  and  some  medita=on  to  foster  a  sense  of  well  being.  Take  a  break  from  tech  and  have  some  fun  naturally!  

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