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http://local.cincinnati.com/share/story/230809 Friday, June 17, 2016 Cincinnati Graphic Designer Ventures into Children’s Games Contributed By: Summer Tyler Cincinnati graphic designer, Janice Radlove, has been selected by Everyday Games to create the package design for “Elements © ” a new board game for preschoolers. Radlove will create the game’s outer package design using illustrations from artist Sherry Neidigh, who created the artwork for the game board. The game concept created by Everyday Games helps preschoolers learn foundational math skills. The game board’s illustrations feature African animals drawn by Neidigh. She is a well -know n children’s book illustrator, living in South Carolina. She has illustrated for numerous authors and her books include: “If I Had a Tail”, “Deep in the Desert”, “The Best Nest”, and “Creatures at my Feet”, among many others. The beautiful illustrations featured on the “Elements” game board will certainly be an important design consideration for Radlove as she develops the look and feel of the game’s outer packaging. Before any design happens, Radlove typically begins her process with a thorough investigation and understanding. This essential first step is crucial in cultivating a well-informed and appropriate final solution that meets the needs of the client and engages the end-user. Radlove’s approach to the box design for the “Elements©” game will follow a similar process, including key communications with the game designers, Summer Tyler and Amara Cole. A grandmother, Summer Tyler and her 9-year-old granddaughter, Amara Cole, teamed together to create an educational game design firm, Everyday Games, LLC, in Batavia, Ohio. The start-up company will introduce its first board game, “Elements©”, in the fall of 2016. The partners are currently running a crowdfunding campaign on Idiegogo, to raise funds to manufacture the game. Tyler, is the CEO of Everyday Games. She is a former Executive Director of both an adult literacy and a family literacy program that operated in Cincinnati. Her familiarity with the struggles of people who cannot read fluently is one of the reasons she started her game company. She hopes that children will begin to learn language and reading skills at an early age, in part, by playing board games with their family members. “Sherry Neidigh was wonderful to work with. I had seen an illustration of Sherry’s in her online portfolio. My granddaughter and I both loved the vibrant colors and sweetness of the animals she illustrated. I knew her illustrations would be perfect for what I imagined our game to look like,” said Tyler. Janice Radlove, Graphic Designer for Elements Game

FinalPublishedOnlineArticle · impressed by her willingness to immerse herself into the world of board games to create an identity that captured the fun of games. We worked so well

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Page 1: FinalPublishedOnlineArticle · impressed by her willingness to immerse herself into the world of board games to create an identity that captured the fun of games. We worked so well

http://local.cincinnati.com/share/story/230809

Friday, June 17, 2016

Cincinnati Graphic Designer Ventures into Children’s GamesContributed By: Summer Tyler

Cincinnati graphic designer, Janice Radlove, has been selected by Everyday Games to create the package design for “Elements©” a new board game for preschoolers. Radlove will create the game’s outer package design using illustrations from artist Sherry Neidigh, who created the artwork for the game board.

The game concept created by Everyday Games helps preschoolers learn foundational math skills. The game board’s illustrations feature African animals drawn by Neidigh. She is a well -know n children’s book illustrator, living in South Carolina. She has illustrated for numerous authors and her books include: “If I Had a Tail”,

“Deep in the Desert”, “The Best Nest”, and “Creatures at my Feet”, among many others.

The beautiful illustrations featured on the “Elements” game board will certainly be an important design consideration for Radlove as she develops the look and feel of the game’s outer packaging. Before any design happens, Radlove typically begins her process with a thorough investigation and understanding. This essential �rst step is crucial in cultivating a well-informed and appropriate �nal solution that meets the needs of the client and engages the end-user. Radlove’s approach to the box design for the “Elements©” game will follow a similar process, including key communications with the game designers, Summer Tyler and Amara Cole.

A grandmother, Summer Tyler and her 9-year-old granddaughter, Amara Cole, teamed together to create an educational game design �rm, Everyday Games, LLC, in Batavia, Ohio. The start-up company will introduce its �rst board game, “Elements©”, in the fall of 2016. The partners are currently running a crowdfunding campaign on Idiegogo, to raise funds to manufacture the game.

Tyler, is the CEO of Everyday Games. She is a former Executive Director of both an adult literacy and a family literacy program that operated in Cincinnati. Her familiarity with the struggles of people who cannot read �uently is one of the reasons she started her game company. She hopes that children will begin to learn language and reading skills at an early age, in part, by playing board games with their family members.

“Sherry Neidigh was wonderful to work with. I had seen an illustration of Sherry’s in her online portfolio. My granddaughter and I both loved the vibrant colors and sweetness of the animals she illustrated. I knew her illustrations would be perfect for what I imagined our game to look like,” said Tyler.

Janice Radlove, Graphic Designer for Elements Game

“I found another partner in Radlove, who had developed our business identity graphics. I was impressed by her willingness to immerse herself into the world of board games to create an identity that captured the fun of games. We worked so well together, that she was the natural choice for our game box design.”

Radlove said, “I chose to become a graphic designer because it’s a �eld that combines art with science. The process of working with many di�erent types of clients also satis�es my endless curiosity and love of learning. I feel honored to be working with Everyday Games; they create products that are steeped in good karma and possibility. I’m delighted to take part in ful�lling their mission to bring families together though play.”

Radlove is an award-winning Graphic Designer with diverse experience. Her unique specialty is Environmental Graphic Design-- creating architectural signage, point-of-purchase displays, interpretive graphics and educational exhibits. Her clients have included The Architectural Foundation of Cincinnati, Cincinnati Parks, P&G, Cincinnati Children's Hospital Medical Center and many more. She’s recently returned to the traditional roots of graphic design and is joyfully focused on print work and identity development projects for clients that do good in the world.

For more information on purchasing “Elements”, go to www.EverydayGames.biz. To learn more about the Elements© game Indiegogo campaign, go to: https://youtu.be/uRAnP3qMer8

More information about Janice Radlove can be seen at: http://www.coro�ot.com/jradlove

Page 2: FinalPublishedOnlineArticle · impressed by her willingness to immerse herself into the world of board games to create an identity that captured the fun of games. We worked so well

http://local.cincinnati.com/share/story/230809

Friday, June 17, 2016

Cincinnati Graphic Designer Ventures into Children’s GamesContributed By: Summer Tyler

Cincinnati graphic designer, Janice Radlove, has been selected by Everyday Games to create the package design for “Elements©” a new board game for preschoolers. Radlove will create the game’s outer package design using illustrations from artist Sherry Neidigh, who created the artwork for the game board.

The game concept created by Everyday Games helps preschoolers learn foundational math skills. The game board’s illustrations feature African animals drawn by Neidigh. She is a well -know n children’s book illustrator, living in South Carolina. She has illustrated for numerous authors and her books include: “If I Had a Tail”,

“Deep in the Desert”, “The Best Nest”, and “Creatures at my Feet”, among many others.

The beautiful illustrations featured on the “Elements” game board will certainly be an important design consideration for Radlove as she develops the look and feel of the game’s outer packaging. Before any design happens, Radlove typically begins her process with a thorough investigation and understanding. This essential �rst step is crucial in cultivating a well-informed and appropriate �nal solution that meets the needs of the client and engages the end-user. Radlove’s approach to the box design for the “Elements©” game will follow a similar process, including key communications with the game designers, Summer Tyler and Amara Cole.

A grandmother, Summer Tyler and her 9-year-old granddaughter, Amara Cole, teamed together to create an educational game design �rm, Everyday Games, LLC, in Batavia, Ohio. The start-up company will introduce its �rst board game, “Elements©”, in the fall of 2016. The partners are currently running a crowdfunding campaign on Idiegogo, to raise funds to manufacture the game.

Tyler, is the CEO of Everyday Games. She is a former Executive Director of both an adult literacy and a family literacy program that operated in Cincinnati. Her familiarity with the struggles of people who cannot read �uently is one of the reasons she started her game company. She hopes that children will begin to learn language and reading skills at an early age, in part, by playing board games with their family members.

“Sherry Neidigh was wonderful to work with. I had seen an illustration of Sherry’s in her online portfolio. My granddaughter and I both loved the vibrant colors and sweetness of the animals she illustrated. I knew her illustrations would be perfect for what I imagined our game to look like,” said Tyler.

“I found another partner in Radlove, who had developed our business identity graphics. I was impressed by her willingness to immerse herself into the world of board games to create an identity that captured the fun of games. We worked so well together, that she was the natural choice for our game box design.”

Radlove said, “I chose to become a graphic designer because it’s a �eld that combines art with science. The process of working with many di�erent types of clients also satis�es my endless curiosity and love of learning. I feel honored to be working with Everyday Games; they create products that are steeped in good karma and possibility. I’m delighted to take part in ful�lling their mission to bring families together though play.”

Radlove is an award-winning Graphic Designer with diverse experience. Her unique specialty is Environmental Graphic Design-- creating architectural signage, point-of-purchase displays, interpretive graphics and educational exhibits. Her clients have included The Architectural Foundation of Cincinnati, Cincinnati Parks, P&G, Cincinnati Children's Hospital Medical Center and many more. She’s recently returned to the traditional roots of graphic design and is joyfully focused on print work and identity development projects for clients that do good in the world.

For more information on purchasing “Elements”, go to www.EverydayGames.biz. To learn more about the Elements© game Indiegogo campaign, go to: https://youtu.be/uRAnP3qMer8

More information about Janice Radlove can be seen at: http://www.coro�ot.com/jradlove

Page 3: FinalPublishedOnlineArticle · impressed by her willingness to immerse herself into the world of board games to create an identity that captured the fun of games. We worked so well