Fighting Force Mini-FAQ by Phanatik

Embed Size (px)

DESCRIPTION

Fighting Force Mini-FAQ by Phanatik

Citation preview

Fighting Force: Mini-FAQ by PhanatikLast Updated: 1997-11-17 | View/Download Original File Hosted by Return to Fighting Force (PS) FAQs & GuidesLiked this FAQ? Click here to recommend this item to other users.Subject: HERE IT IS - THE FIGHTING FORCE mini-FAQFrom: Anatik Date: Mon, 17 Nov 1997 10:15:29 -0800Reply-To: [email protected]: rec.games.video.sonyPHANATIK's FIGHTING FORCE mini-FAQThis is my very first faq, so please bear with me. Part of it is basedon Sherwin Tam's faq and the Playstation manual (not much help from thelatter), but I felt I had something more to add, like general tacticsand combos, especially the extended combo no.2 - see COMBOS. This coolgame is based on streetfighting games of the eighties, like DoubleDragon, Streets of Rage and Final Fight (1990?) Anyway, it's good to seesomething else than another average " 3-D 1-on-1 and may the best manwin"- title. Ok, it's doesn't have 100 moves and combos like Tekken 2,but I'm fully satisfied with the "street" style and simplicity itoffers, combined with great gameplay, cool sounds and even coolergraphics.Contents:1. CHARACTERS2. MOVES3. COMBOS4. HINTS-N-TACTICS1. CHARACTERSBasically, all characters fight the same way (like the characters inMortal Kombat), even if their techniques are slightly different fromeach other. But the characters are of course different in strength,stamina and speed, so character selection alone represents a difficultychoice (i.e. 3 diff. x 4 fighters=12 difficulty levels): Smasher is pureforce, no speed, Hawk is the average streetfighter type with a goodmixture of all skills, Mace is his feminine counterpart (a little bitmore ineffective, but faster), and Alana is for the hardened player, whocan't get enough of getting his butt kicked. Try her on the HARD level,and you'll have loads of fun :o)2. MOVES:Default layout:Directions (D): Move.Triangle (T): Back-fist (punch behind you) OR grab.Square (S): Kick OR throw away an object you are carrying.Circle (O): Jump.Cross (X): Punch OR pick up objects.L1: Zoom camera out (so you see if any baddies are approaching).Move + R1: Run. Very useful. You should run almost all the time. Ifyou just walk, it may be too boring or too hazardous, if you are tryingto get away.Move + T: Grab. One of the most important moves, and worth practicing.Works if you walk to an enemy and grab him at close range.After grabbing an enemy:T or S or X: Throws or kick or punch combinations. While holding any object: S: Throw object.While holding bars, baseball bats, knives, bottles, etc.:X, X, X: Hit combo. Weapons discard automatically after some time.Heavy objects:X: Throw object.Pistol, bazooka, shotgun:X: Fire.While running (Direction + R1):S: Aerial attack (flying kick, etc.)X: Low attack (Slide or roll)3. COMBOS:X, X, X: Punch combo.S, S: Kick comboT, T, T: Backfists, makes you turn around.S + X: Scuff kick.S + O: Jump and kick. X + O: 360-degree attack. Good when you are in serious trouble, buttakes energy. To be used only in emergencies.EXTENDED COMBO 1 (that is, "extended" for Fighting Force):T, T, T, S, S, Direction + R1 + X.Stand with your back to the enemy. When he is approaching, then backfistcombo, (you turn around automatically), kick combo (he FALLS) and aground slide.EXTENDED COMBO 2:Hawk combo:T, T, T, S, S, Direction + T, S (keep hitting), Direction +R1 + X.Mace combo:T, T, T, S, S, Direction + T, X (keep hitting), Direction +R1 + X.Again: facing away, he approaches, backfist combo (you turn around),kick combo, (he BLOCKS this time), you grab him and apply kick or punchcombo, (he falls), and a ground slide. HAWK: when you grab, hit S repeatedly. You will apply groin/stomachkicks, and won't stop until the enemy dies. ESSENTIAL move, simply thebest, works with bosses too, but requires a bit practice.MACE, when you grab, hit X. You will slapthe enemy's face, and thatdrains energy, even though it's not that effective as Hawk's.ALANA:SMASHER:No enemies will interfer, if you grab one of them. They'll just stand upclose and watch but they, however, will beat the hell out of you, if youdon't do it right and do it accurate.HINTS-N-TACTICS:The ground slide is very useful. With the slide you can apply moredamage to enemies on the ground, you can escape from tight situations,and you can deal with bosses.Never fight bosses face to face. Run, jump, slide, turn back and dothe extended combo, anything else than walkingtowards him and punching like a maniac. Never fight anyone face to face,BTW. You will always lose some energy. Never ever get caught between 2 gangsters. Run away or do the 360-move.Kick or punch enemies on the ground. As long as nobody else approaches,you can drain the gangster's energy with this, and it's effective.Weapons can be thrown forward in the level, and saved for later use.Knives, bottles, bars and especially guns - who says you have to usethem now? Objects are placed in the game to be destroyed. WOODEN BOXES containenergy powerups. The 1st and 3rd CAR contain a bazooka and a shotgun.COLA MACHINES contain energy powerups. Everything that moves or shakeswhen hit can be destroyed, and you also get a Destruction Bonus, so whatare you waiting for? Dead gangsters too leave sometimes energy powerups.When facing the Cryo soldiers, you can actually run to the first one andkill him while the water is pouring out.If you have any comments, cheats, etc. please email me [email protected] Force: Mini-FAQ by PhanatikLast Updated: 1997-11-17 | View/Download Original File Hosted by Return to Fighting Force (PS) FAQs & Guides