2
B-17 Flying Fortress Leader/Down in Flames Crossover – Page 1 Introduction The B-17 Flying Fortress Leader/Down in Flames Crossover lets you use Down in Flames You can play with 2 players (one person German and one American), or you can play solitaire with you playing the Americans. If playing solitaire, resolve all German Bandit Best Position : to resolve the battles between Bandits and the Fighter/Bomber Groups. Once the DiF battle is complete, the results of the battle get reflected back into the B-17 FFL game. movements per the instructions below. DiF Setup – B-17 FFL Status 2-Player Resolution If Bandit Profile is NEUTRAL MAX, the Bandits can only maneuver to Neutral position (not Advantaged or Tailing). If Bandit Profile is ADVANTAGE MAX, the Bandits can only maneuver to Advantaged position (not Tailing). Play 6 turns and resolve the battle per the DiF Rules. If there are multiple attacks on Whenever a Fighter Group and/or Bomber Group is attacked by a Bandit, the B-17 Status Otherwise, maneuver to Tailing position (unless less than 2 Actions cards are left). EXAMPLE Th G Bf 109FF i d i h t t it t Play 6 turns and resolve the battle per the DiF Rules. If there are multiple attacks on the current turn, draw all of the aircraft cards relevant to the attack. Opposing aircraft are paired together as they are on the B-17 FFL Mission box. If an aircraft is Destroyed, the opposing aircraft can attack any remaining enemy aircraft on the next turn. EXAMPLE FFL Mission display defines the DiF Setup. For Fighter-to-Fighter attacks, Solitaire Resolution The German Bf-109F Friedrich starts its turn as disadvantaged. The current Bandit Profile allows Tailing. The Bandit has 6 cards face down (not playable) and 5 cards face up. The German Bandit ill tt tt t T ili iti EXAMPLE Per the diagram on the left, draw a German FW-190, BF-109, and 2 ME-410 cards, plus two P-47 and two B-17 cards. Pair the aircraft as follows: FW-190 & P-47, BF-109 & P- 47, and two ME-410s & 2 B-17s. pull a DiF German Aircraft card that matches the Bandit type and year and a DiF American Aircraft card that matches the For German Aircraft, draw Action cards up to the modified Performance + 6 Additional Cards. For American Aircraft, draw Action cards up to the modified Performance based on the Group skill level. Perform the Turns section below. Solitaire Resolution will attempt to maneuver to a Tailing position. Fighter Escort type to oppose each Bandit. Fighter Battle #1 Fighter Battle #2 Start all Aircraft to High Altitude. Play 3 Turns with Fighter/Fighter and 6 Turns with Fighter/Bombers. Bandits always Maneuver first (if possible), then Attack. 1 If th Fi ht G iF t th G i ft i VERY SLOW f th Turns 1. If the Fighter Group is Fast or the German aircraft is VERY SLOW, perform the American Fighter Turn. 2. Perform the German Bandit Turn. 3. If the Fighter hasn’t had a turn, perform the American Fighter Turn. F th B dit l th R dli (R ti ) d fi t M d Y l For the Bandit, play the Redline (Reaction) card first as a Maneuver card. You play a Barrel Roll card. The Bandit must react with Yo-Yo (left to right). You cannot react to Yo-Yo, so the Bandit maneuvers to Neutral position. There are 3 cards remaining. For the Bandit, play the In My Sights (Attack/Reaction) card as a Maneuver card. You t tt M d th B dit t Ad t d B Bandit Aircraft Action Card Reactions : When you play a card (either when initiating a Maneuver or Attack or reacting to a Bandit Aircraft Action card), always look left to right for a Bandit Aircraft reaction d If th B dit t th l l th l ft t ti d For Fighter-to-Bomber Attacks, pull two DiF German Aircraft cards matching the Bandit d b d h h b German Bandit Turn BANDIT CARD SETUP 1 H d h di ’ difi d f 6 cannot react to a Maneuver card, so the Bandit maneuvers to Advantaged. Because there are only 2 cards left, the Bandit ends Maneuvering. ATTACK card. If the Bandit can react, then always play the left-most reaction card. type, and two DiF American Bomber cards matching the Bomber type. 1. Draw Pre-Turn Horsepower cards up to the Bandits modified Performance + 6. 2. Shuffle Bandit Action cards. ALTITUDE 1. If Disadvantaged and the Bandit Profile has ALTITUDE CHANGE, decrease the altitude 1. If the Bandit profile has OUT OF THE SUN, then have the Bandit play the equivalent of an Out of the Sun card (2 Bursts, 3 Hits). You can react to Out of the Sun. 2. If the Bandit profile has INEXPERIENCED, then don’t use any Bomber Battle 1. If Disadvantaged and the Bandit Profile has ALTITUDE CHANGE, decrease the altitude by one level. Allied Fighter can react to Altitude Change. MANEUVERING 1. If Disadvantaged or Tailed, play Barrel Roll or Scissors if available. d diff ii bl ( lli d ih Bandit Ace Pilot cards. 3. Group all German Action cards together, shuffle them, place 6 cards face down , then place Action cards face up left to right (up to Modified Performance maximum). 2. Use Speed difference to Maneuver to Best Position see below (Allied Fighters can React). If Bandit Profile is DOUBLE MANEUVER, then 2 Maneuvering points are required to maneuver one position. The card sequence can go back and forth as you play reaction cards and the Bandit plays reaction cards. Play any available Bandit i d i f lf ih 4. Play Tactic: Score +1 card if available. 5. Use Burst cards that fit within the remaining Bursts. Start with Attack cards from left to right, then Attack/Reaction cards from left to right. You can react to Bandit cards, playing until card play ends. Apply damage if applicable (including Bandit Place all of the Bandit Profile counters into a cup. Randomly draw a counter and place it next to the reaction card, starting from left to right. 3. Place 6 Bandit Action cards face down, then place Action cards face up left to right (up to Modified Performance maximum). 4. Use Bandit Maneuvering cards to Maneuver Bandit to Best Position. Maneuver with i dlf ih h k/ i dlf ih h k d card damage due to Bomber cards). P-2 H-1/0 NO ADJUST P-1 B-1 Bandit’s card. For your Fighter or Bomber, find the appropriate Skill counter and place it next to your card. Reaction Cards left to right, then Attack/Reaction Cards left to right, then Attack Cards left to right. Attack Cards (2 Red Bars) Attack & Reaction Cards (1 Red & 1 Blue Bar) 6. If you are damaged, apply the appropriate Damage counter to your Fighter/Bomber. ADVANTAGE MAX ADJUST- MENT INEXPER- IENCED GREEN AVERAGE SKILLED Apply the indicated Performance (P), Horsepower (H), and Burst (B) adjustments throughout the battle. Reaction Cards (2 Blue Bars) Attack & Reaction Cards (1 Red & 1 Blue Bar) Attack Cards (2 Red Bars) 6. If you are damaged, apply the appropriate Damage counter to your Fighter/Bomber. 7. If a Bandit cannot attack, then the turn is over. 8. If more Bandit cards are available, repeat steps 3-6 until all cards are used. GREEN P-1 H0/-1 AVERAGE P0 H0/0 SKILLED P+1 H0/+1

Fighter Battle #1 Fighter Battle #2 - 1ShoppingCart.com · B-17 Flying Fortress Leader/Down in Flames Crossover –Page 1 Introduction The B-17 Flying Fortress Leader/Down in Flames

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Page 1: Fighter Battle #1 Fighter Battle #2 - 1ShoppingCart.com · B-17 Flying Fortress Leader/Down in Flames Crossover –Page 1 Introduction The B-17 Flying Fortress Leader/Down in Flames

B-17 Flying Fortress Leader/Down in Flames Crossover – Page 1Introduction The B-17 Flying Fortress Leader/Down in Flames Crossover lets you use Down in Flames

You can play with 2 players (one person German and one American), or you can play solitaire with you playing the Americans. If playing solitaire, resolve all German Bandit Best Position:

to resolve the battles between Bandits and the Fighter/Bomber Groups. Once the DiFbattle is complete, the results of the battle get reflected back into the B-17 FFL game.

y p y g p y g ,movements per the instructions below.

DiF Setup – B-17 FFL Status

2-Player Resolution

• If Bandit Profile is NEUTRAL MAX, the Bandits can only maneuver to Neutral position (not Advantaged or Tailing).

• If Bandit Profile is ADVANTAGE MAX, the Bandits can only maneuver to Advantaged position (not Tailing).Play 6 turns and resolve the battle per the DiF Rules. If there are multiple attacks on

Whenever a Fighter Group and/or Bomber Group is attacked by a Bandit, the B-17

Status • Otherwise, maneuver to Tailing position (unless less than 2 Actions cards are left).

EXAMPLETh G Bf 109F F i d i h t t it t

Play 6 turns and resolve the battle per the DiF Rules. If there are multiple attacks on the current turn, draw all of the aircraft cards relevant to the attack. Opposing aircraft are paired together as they are on the B-17 FFL Mission box. If an aircraft is Destroyed, the opposing aircraft can attack any remaining enemy aircraft on the next turn.EXAMPLE

FFL Mission display defines the DiF Setup.

For Fighter-to-Fighter attacks, Solitaire Resolution

The German Bf-109F Friedrich starts its turn as disadvantaged. The current Bandit Profile allows Tailing. The Bandit has 6 cards face down (not playable) and 5 cards face up. The German Bandit

ill tt t t t T ili iti

EXAMPLEPer the diagram on the left, draw a German FW-190, BF-109, and 2 ME-410 cards, plus two P-47 and two B-17 cards. Pair the aircraft as follows: FW-190 & P-47, BF-109 & P-47, and two ME-410s & 2 B-17s.

pull a DiF German Aircraft card that matches the Bandit type and year and a DiF American Aircraft card that matches the

For German Aircraft, draw Action cards up to the modified Performance + 6 Additional Cards. For American Aircraft, draw Action cards up to the modified Performance based on the Group skill level. Perform the Turns section below.

Solitaire Resolution will attempt to maneuver to a Tailing position.

Fighter Escort type to oppose each Bandit.

Fighter Battle #1 Fighter Battle #2Start all Aircraft to High Altitude. Play 3 Turns with Fighter/Fighter and 6 Turns with Fighter/Bombers. Bandits always Maneuver first (if possible), then Attack.1 If th Fi ht G i F t th G i ft i VERY SLOW f th

Turns

1. If the Fighter Group is Fast or the German aircraft is VERY SLOW, perform the American Fighter Turn.

2. Perform the German Bandit Turn.3. If the Fighter hasn’t had a turn, perform the American Fighter Turn.

F th B dit l th R dli (R ti ) d fi t M d Y lFor the Bandit, play the Redline (Reaction) card first as a Maneuver card. You play a Barrel Roll card. The Bandit must react with Yo-Yo (left to right). You cannot react to Yo-Yo, so the Bandit maneuvers to Neutral position. There are 3 cards remaining. For the Bandit, play the In My Sights (Attack/Reaction) card as a Maneuver card. You

t t t M d th B dit t Ad t d B

Bandit Aircraft Action Card Reactions: When you play a card (either when initiating a Maneuver or Attack or reacting to a Bandit Aircraft Action card), always look left to right for a Bandit Aircraft reaction

d If th B dit t th l l th l ft t ti d

For Fighter-to-Bomber Attacks, pull two DiF German Aircraft cards matching the Bandit d b d h h b

German Bandit TurnBANDIT CARD SETUP1 H d h di ’ difi d f 6

cannot react to a Maneuver card, so the Bandit maneuvers to Advantaged. Because there are only 2 cards left, the Bandit ends Maneuvering.

ATTACK

card. If the Bandit can react, then always play the left-most reaction card.

type, and two DiF American Bomber cards matching the Bomber type. 1. Draw Pre-Turn Horsepower cards up to the Bandit’s modified Performance + 6.2. Shuffle Bandit Action cards.ALTITUDE1. If Disadvantaged and the Bandit Profile has ALTITUDE CHANGE, decrease the altitude

1. If the Bandit profile has OUT OF THE SUN, then have the Bandit play the equivalent of an Out of the Sun card (2 Bursts, 3 Hits). You can react to Out of the Sun.

2. If the Bandit profile has INEXPERIENCED, then don’t use any Bomber Battle

1. If Disadvantaged and the Bandit Profile has ALTITUDE CHANGE, decrease the altitude by one level. Allied Fighter can react to Altitude Change.

MANEUVERING1. If Disadvantaged or Tailed, play Barrel Roll or Scissors if available.

d diff i i b l ( lli d i h

Bandit Ace Pilot cards.3. Group all German Action cards together, shuffle them, place

6 cards face down , then place Action cards face up left to right (up to Modified Performance maximum).

2. Use Speed difference to Maneuver to Best Position – see below (Allied Fighters can React). If Bandit Profile is DOUBLE MANEUVER, then 2 Maneuvering points are required to maneuver one position. The card sequence can go back and forth as you play reaction cards and the Bandit plays reaction cards. Play any available Bandit

i d i f l f i h

4. Play Tactic: Score +1 card if available.5. Use Burst cards that fit within the remaining Bursts. Start with Attack cards from

left to right, then Attack/Reaction cards from left to right. You can react to Bandit cards, playing until card play ends. Apply damage if applicable (including Bandit

Place all of the Bandit Profile counters into a cup. Randomly draw a counter and place it next to the

reaction card, starting from left to right.3. Place 6 Bandit Action cards face down, then place Action cards face up left to right (up

to Modified Performance maximum).4. Use Bandit Maneuvering cards to Maneuver Bandit to Best Position. Maneuver with

i d l f i h h k/ i d l f i h h k d

card damage due to Bomber cards).

P-2H-1/0 NO

ADJUST

P-1B-1y p

Bandit’s card.

For your Fighter or Bomber, find the appropriate Skill counter and place it next to your card.

Reaction Cards left to right, then Attack/Reaction Cards left to right, then Attack Cards left to right. Attack Cards

(2 Red Bars)Attack & Reaction Cards

(1 Red & 1 Blue Bar)6. If you are damaged, apply the appropriate Damage counter to your Fighter/Bomber.

ADVANTAGE MAX

ADJUST-MENTINEXPER-

IENCED

GREEN AVERAGE SKILLEDp y

Apply the indicated Performance (P), Horsepower (H), and Burst (B) adjustments throughout the battle.

Reaction Cards (2 Blue Bars)

Attack & Reaction Cards (1 Red & 1 Blue Bar)

Attack Cards (2 Red Bars)

6. If you are damaged, apply the appropriate Damage counter to your Fighter/Bomber.7. If a Bandit cannot attack, then the turn is over.8. If more Bandit cards are available, repeat steps 3-6 until all cards are used.

GREENP-1H0/-1

AVERAGEP0H0/0

SKILLEDP+1H0/+1

Page 2: Fighter Battle #1 Fighter Battle #2 - 1ShoppingCart.com · B-17 Flying Fortress Leader/Down in Flames Crossover –Page 1 Introduction The B-17 Flying Fortress Leader/Down in Flames

B-17

Flyin

g For

tress

Lead

er/D

own i

n Fla

mes

Cros

sove

r –Pa

ge 2

Band

it #1

BAND

IT CA

RD D

RAW

1D

PtT

Hd

tth

Bdi

t’di

fidP

f6

ATTA

CK1.

Assu

min

gyou

have

Burs

ts,ch

oose

which

card

tous

eto

Atta

ck.

1.Dr

aw Po

st-Tu

rn H

orse

powe

r car

ds up

to th

e Ban

dit’s

mod

ified

Perfo

rman

ce +

6.

Amer

ican F

ighte

r Ban

dit T

urn

AMER

ICAN

FIGH

TER

CARD

DRA

W

1.As

sum

ing y

ou ha

ve B

ursts

, cho

ose w

hich

card

to u

se to

Atta

ck.

2.Sh

uffle

Ban

dit A

ctio

n Car

ds. P

lace 6

Ban

dit A

ctio

n car

ds fa

ce d

own,

then

plac

e Act

ion

card

s fac

e up

left t

o rig

ht (u

p to

Mod

ified

Perfo

rman

ce m

axim

um).

3.If

poss

ible,

reac

t with

Ban

dit A

ctio

n car

ds p

er th

e Ban

dit A

ircra

ft Ac

tion C

ard

Reac

tions

note

until

card

play

ends

.Ifs

ucce

ssfu

l,app

lyap

prop

riate

Dam

agec

ount

er

EXAM

PLE

1.Dr

aw Pr

e-Tu

rn H

orse

powe

r car

ds u

p to

the y

our m

odifi

ed Pe

rform

ance

.2.

Adju

st yo

ur st

artin

g num

ber o

f Bur

sts b

ased

on

your

Figh

ter G

roup

’s At

Ava

lue.

ALTIT

UDE

1If

hi

Fiht

’lti

td

hth

Bdi

ti

ftlti

td

dif

Reac

tions

note

unt

il car

d pl

ay en

ds. I

f suc

cess

ful, a

pply

appr

opria

te D

amag

e cou

nter

to

the B

andi

t car

d..

FIGHT

ER CA

RD D

RAW

1.Dr

aw Po

st-Tu

rn H

orse

powe

r car

ds up

to yo

ur Fi

ghte

r’s m

odifi

ed Pe

rform

ance

.Tw

o Ge

rman

ME-

410s

are a

ttack

ing o

ne o

f th

e B-1

7 Bom

bers

. Eac

h Ban

dit h

as a

set o

f Ac

tion c

ards

. For

the B

-17 g

ettin

g atta

cked

by

Ban

dit #

1, d

raw

7 car

ds (5

Per

form

ance

1.If

chan

ging y

our F

ighte

r’s al

titud

e, ch

ange

the B

andi

t airc

raft

altitu

de an

d if

disc

ardi

ng, t

hen

disc

ard c

ard

usin

g lef

t-mos

t Rea

ctio

n car

d (b

lue/

blue

), th

en le

ft-m

ost

Atta

ck/R

eact

ion c

ard

(red/

blue

), th

en le

ft-m

ost A

ttack

card

(red

/red)

.

Yh

td/

ttki

d

EXAM

PLE

Your

Ave

rage

P-4

7 is i

n an

Ad

vant

aged

posit

iona

fter

card

s plu

s 2 Tu

rret D

efen

se ca

rds).

Band

it #1

coun

ter g

ives i

t an

extra

Bur

st,

givin

g it a

tota

l of 2

Bur

sts (o

ne fo

r bein

g

Band

it #2

You

can

choo

se to

man

euve

r and

/or a

ttack

in an

y ord

er.

MAN

EUVE

RING

1.Ch

oose

whi

ch ca

rd to

use

to M

aneu

ver.

Adva

ntag

ed po

sitio

n afte

r M

aneu

verin

g aga

inst

a Fw-

190.

You

have

2 Ac

tion

card

s rem

ainin

g. Yo

u ha

ve

a3Bu

rstI

nM

ySigh

tsca

rdAd

vant

aged

). B

andi

t #1 h

as a

tota

l of 1

0 Ac

tion c

ards

. Plac

e 6 ca

rds f

ace d

own

and

the r

emain

ing 4

(belo

w Pe

rform

ance

max

) fa

ce up

left

to ri

ght.

2.Sh

uffle

Ban

dit A

ctio

n Car

ds. P

lace 6

Ban

dit A

ctio

n car

ds fa

ce d

own,

then

plac

e Act

ion

card

s fac

e up

left t

o rig

ht (u

p to

Mod

ified

Perfo

rman

ce m

axim

um).

3.If

poss

ible,

reac

t with

Ban

dit A

ctio

n car

ds p

er th

e Ban

dit A

ircra

ft Ac

tion C

ard

Reac

tions

note

unt

il car

d pl

ay en

ds. I

f suc

cess

ful, m

aneu

ver y

our F

ighte

r car

d

a 3 B

urst

In M

y Sigh

ts ca

rd

and a

Yo-Y

o ca

rd. Y

ou

curre

ntly

have

3 Bu

rsts

avail

able.

You

dec

ide t

o pl

ayyo

urIn

MyS

ights

(Fue

lBa

ndit

#1 Fa

ce U

p Ac

tion

Card

sp

y,

yg

appr

opria

tely.

EXAM

PLE

Fight

erAc

tion

Card

s

play

your

In M

y Sigh

ts (F

uel

Tank

) car

d.

Shuf

fle th

e Fw-

190 A

ctio

n ca

rds,

plac

e6ca

rdsf

ace

Fight

er A

ctio

n Ca

rds

Your

Ave

rage

P-4

7 is i

n a N

eutra

l pos

ition

ag

ainst

a Fw-

190.

You

have

4 Ac

tion c

ards

.

Fight

er A

ctio

n Ca

rds

card

s, pl

ace 6

card

s fac

e do

wn, a

nd p

lace t

he

rem

ainin

g 2 ca

rds f

ace u

p lef

t to

right

.

Bom

berA

ctio

nCa

rds

You

have

a 3 B

urst

In

My S

ights

card

, but

cu

rrent

ly on

ly ha

ve 2

Burs

ts. Y

ou n

eed

to

The B

andi

t doe

sn’t

have

any

resp

onse

to yo

ur ca

rd, s

o it

is De

stroy

ed.

Band

it Fa

ce U

p Ac

tion

Card

sBo

mbe

r Act

ion

Card

sm

aneu

ver t

o Ad

vant

aged

to u

se yo

ur

card

. You

dec

ide t

o pl

ay yo

ur R

edlin

e car

d as

a M

aneu

ver c

ard.

Shuf

fle th

e Fw-

190

Actio

n car

ds, p

lace 6

ca

rds f

ace d

own,

and

plac

e the

rem

ainin

g 3

card

s fac

e up

left t

o rig

ht.

B-17

FFL G

ame U

pdat

esAf

ter a

ll DiF

Turn

s are

com

plet

e, re

flect

the r

esul

ts of

your

atta

ck ba

ck in

to th

e B-1

7 FFL

The B

andi

t play

s the

Tig

ht Tu

rn ca

rd in

re

spon

se to

your

card

.

Band

it Fa

ce U

p Ac

tion

Card

sp

yga

me.

1.If

you

destr

oyed

the B

andi

t, th

en re

mov

e the

Ban

dit c

ount

er fr

om th

e B-1

7 FFL

M

issio

n disp

lay an

d inc

reas

e the

Ban

dit D

estro

yed c

ount

er b

y one

.2.

If a B

ombe

r was

Dam

a ged

, the

n ap

ply o

ne D

estro

yed m

arke

r to

your

Bom

ber

Band

it #1

can’

t play

the f

irst c

ard

beca

use i

t onl

y has

2 Bu

rsts.

But

it ca

n pl

ay th

e

You

decid

e to

play

your

Tig

ht Tu

rn ca

rd. T

he

Band

it ha

s not

hing

to

reac

t to

your

card

, so

gpp

yy

yGr

oup c

ard.

If a

Bom

ber w

as D

estro

yed,

then

appl

y two

Des

troye

d m

arke

rs to

your

Bo

mbe

r Gro

up.

3.If

your

Figh

ter w

as D

amag

ed, t

hen

appl

y one

Des

troye

d mar

ker t

o yo

ur Fi

ghte

r Gr

oup c

ard.

If yo

ur Fi

ghte

r was

Des

troye

d, th

en ap

ply t

wo D

estro

yed m

arke

rs to

p

yy

py

seco

nd ca

rd w

ith 1

Burs

t, at

tem

ptin

g to

appl

y 1 H

it. Y

ou p

lay yo

ur In

My S

ights

card

to

redu

ce th

e Bom

ber d

amag

e by 1

Hit.

No

dam

age i

s app

lied t

o yo

ur B

ombe

r. B

andi

t #1

has o

ne m

ore B

urst,

but

doe

sn’t

have

any c

ards

rem

ainin

g with

1 B

urst.

you m

aneu

ver y

our

Fight

er ca

rd to

Ad

vant

aged

.

py

gy

ppy

yyo

ur Fi

ghte

r Gro

up.