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    1.4.FAQ & ERRATAJune, 2012We do try to keep the rulebook clean from mistakes,

    and we try to make every rule as clear as we possibly can,but... we may get stu wrong! So while we cant avoid tomake mistakes every now and then, what we can do istry to x them as soon as possible in this document. Wewill update it (hopefully not very often) every time we ndany bug in the rules. Check the web to make sure youvegot the latest version!

    Well also update the downloadable rulebook and Squadsheets, so if you see any text in red, that indicates thatthis bit of text is dierent from the printed book.

    I ERRATA Page 61. Ointment. Objects with this Universal Ability willonly keep their eects during une single adventure. Incase of buying them in a Campaign , the object will need tobe re-bought before every adventure if the players wantsto use it.

    Page 64. Flamethrower. The amethrower has the HeavyWeapon (2) and Reload (1) Universal Abilities.

    Page 74. Spiritual Bond. Eect. Include this text after thethird phrase: The player that controls now the bondedcharacter cannot use the bonded characters Karma in anyway.

    Page 80.- Agendas. Something Between you andme. Change the third phrase for: Your Leader mustpersonally eliminate the opposing Leader.

    Page 107.- Mighty Blow needs to be Mighty Blow (1).

    Page 145.- Dog. Add the Triing Universal Ability. HisDexterity is 3.

    Page 152.- The Duke. He has Defensive combat (1). Add aSword and a Hand weapon to his Equipment. Also, add thisextra rule:

    Equipment options. The Duke may substitute hisHand Weapon for a pistol for an extra 10 SquadPoints. The Duke may substitute his Sword for apistol for an extra 5 Squad Points.

    Page 153.- The White Dove. Write Unarmed in Equipment.

    Page 154.- The Rialto Assassin. Change Protection to 3.

    Page 155.- The Aberration. Write Tentacles and sts(count as Claws) in Equipment.

    Page 156.- The Harlequin. Write Hand weapon inEquipment.

    Page 157.- Fadhila-bint-Dahab. Write Unarmed inEquipment.

    I AMENDMENTS Page 54.- Target engaged in combat. The weapons or

    characters with the Blast Universal Ability can shoot attargets engaged in combat with their own allies, but theywill apply a -1 modier to the damage of the weapon forevery ally involved. In case of weapons or characters thatcause any eects other than direct damage, those will beresolved in the normal way.

    Page 54.- Shooter engaged in combat.Weapons or characters with the Blast Universal abilitycannot shoot while engaged in combat.

    I FAQ Page 57.-Morale.- What do you do if a character has to make a Morale roll,but cannot do so because he ran out of dice (suering frommodiers of his own, or because the eects of the Fear (X)Universal ability)?- The Fear modier always subtracts from the Morale roll- anyentry of this Universal ability in the book should be read as anegative value (and will be noted this way in future editions ofthe book). When any modier causes that the Morale rollingcharacter to run our of dice, he will immediately fail that roll.Note that if the victim wants to spend Karma in this roll, hemight be able to counter the negative eects of the modiersand be able to roll dice.

    Page 61.-Long Reach (X).- If a model has the Long Reach (X) Universal ability, does itbenet from the extra dice provided by allied models engagedwith the target enemy model?- Yes, since that bonus dice comes from every model in basecontact with the enemy target. Models with the Long Reach(X) Universal ability do not provide such bonuses for his allies,because he is not in base contact with the target.

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    Page 61.- Reload.- My weapon requires 3 AP to be reloaded, but mycharacter only has 2 AP. Do I have to use Command pointsto Reload?- No, you can pay as many AP on one turn as you feel like,and pay the rest of the AP that you need to pay during thefollowing Rounds. In that case, just be sure that youre keepingtrack of how many APs youve spent on the reload of your gun(you can use the Notes section in your character sheet).

    Page 63.- Triing.- If a character with this Universal ability dies within 5 of anally, does this ally have to make a Morale roll?- Yes, because that even if the Triing character is overlookedin some aspects of the game, a characters Morale can weakenif his allies fall slain in the vicinity (even those not capable ofcontrolling an objective, for example).

    Page 65.- Shield.- Shields have the Hand weapon Universal Ability. Isit necessary that the bearer has the AmbidextrousUniversal Ability to carry it and a sword at the same time?- No, Ambidextrous refers to Weapons (Close combatand Shooting weapons), not to armor. The shield gets theHand weapon Universal Ability because a model carryingonly a shield would still be more eective in combat thanan unarmed character.

    Page 71.- Magic.- Do I need line of sight in order to cast a Spell?- Yes, except in the case of Unlimited range or otherwisestated.

    Page 71.- Magic.- Is it possible to spend Karma to boost Magic rolls?- Yes.

    Page 79.- Campaigns.- If Im playing an Adventure and things are getting ugly formy side, can I make one or several of my characters leave thetable to avoid getting injured?- Starting from Round two, any character can leave thegaming board by any border. Nevertheless they will get nobenet for participating in the Adventure (he wont roll inthe Experience tables), but he wont roll either in the Fallenin combat table. Regarding the opponent, the character willbe considered to have Fallen in combat. Also, if the characteris carrying any objective, he will have to abandon it at thebeginning of his Movement that would take him out of thetable before eeing.

    Page 83.- Legacy.- One of my models has reached the end of the Campaign,before applying the Legacy.This model suered a wound inthe past that imposes a Maintenance cost on in. What can I doto get rid of it?- When you resolve the Legacy during your campaign,roll normally to try to retire that character, if thats what

    you want. If you cant get rid of it, and only in the case of

    characters with a Maintenance cost, you can pay that cost onelast time and make the character leave for good.

    Page 92.-One each 150 Squad Points.- If Im playing a 200 points game, how many Plague Doctorscan I take?- In this case you can use up to two Plague Doctors. When youread One each X Squad Points, that means that you can getone of those for every X Squad Points or fraction.