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A greenlight of the first concepts for the Computer ANimation Arts university minor project "Fantastic Voyage" that I plan to work on. An informative stylised video on the life cycle of the Malaria parasite, that will detail each step of the complex process.
Citation preview
By Mark Stamp 03/03/2015
Chosen Scenario:
Malaria
Malaria (Plasmodium) is a microbial
parasite that develops between the internal
anatomies of humans and female
mosquitoes of the genus Anopholes.
Malaria sporozoites enter the bloodstream
by being carried within mosquito saliva and
travel to the liver where one divides into
thousands of merozoites
Once in the bloodstream, merozoites enter
red blood cells where they develop into
trophozoites and then schitzons which grow
until the blood cell swells and bursts,
releasing thousands of merozoites to repeat
the cycle
Some schizons form one of two dimorphic
gamete cells that wait until they are drawn
by another mosquito and use the conditions
inside a mosquitos gut to combine and
develop into a zygote that grows into a
oocyst that divides into new sporozoites.
My chosen Demographic is:
Young students between 13 and 19 who
may be disinterested in science
Particularly the demographic who may
be disinterested in science
Market Research
Research gathered indicates that among students and young people, some of
the most popular games surveyed include Starcraft, Call of Duty and Halo.
(Phan, 2011)
Market Research Page 2
The greatest proportions of people identified as gamers in the UK are either
those under 24 (for how frequently they play) and the percentage of the UK
population who identify themselves as gamers (18-17 and 25-34 groups)
Out of these two factors, the 8-17 age range scores highest both in gaming
frequency and percentage who identify themselves as gamers.
For influences I looked into the
work of H. R. Giger and Syd
Mead, modern aesthetics (such
as smartphones and modern
tube stations), current
nanotechnology and designs
from war-based games such as
Call of Duty: Advanced Warfare.
I have considered a
biomichenical aesthetic for the
world of the animation, inspired
by the Xenomorph-like life cycle
and almost grey goo qualities of
the Malaria plasmodium.
The feel of the animations world
will be intentionally divided
between the clean Syd Mead
aesthetic of the body, and the
brutal Giger aesthetic of the
malaria parasites.
Concept Thumbnails Page 1
Concept Thumbnails Page 2
Concept Thumbnails Page 3
Creative Partnerships
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