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FanCray Nikhil Jyothinagaram Reynaldo Trevino

FanCray

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Page 1: FanCray

FanCrayNikhil Jyothinagaram

Reynaldo Trevino

Page 2: FanCray

Problem

Page 3: FanCray

Customer Discovery

60%

40%

20%

17-23 24-30 31-64 65+

Age

0-1

2-5

6-10

10+

People are very active on SM at sporting events

Fans believe SM enhances sports

Page 4: FanCray

Ray, 25 aka: Dr. Death“I take selfies with Raiders Players every game and I also get great touchdown footage from the end zone.”

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Katy, 47 “I love going to games with my husband. During the game he is constantly having me check sports updates for him.”

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FanCray:

The collective fan experience all in one place.

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Market Analysis Fancred Phanoto Fanzo FanCake FanCray

Photo sharing

Video sharing

Sources all SM outlets

Self broadcasting

Unique experience each game

Democratized content

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Market Size- TAM (Total Addressable Market): 133,000,000

attendance per game

- SAM (Service Available Market): 46,683,000 attendance per game

- SOM (Serviceable Obtainable Market): 933,000attendance per game

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