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Traditional (Geometry-based) Modelling and Rendering. Model. Geometry Reflectance Light Sources. User Input texture maps, survey data. Modelling. Rendering. Images. For Photorealism:. Modelling is Hard. Rendering is Slow. Image-based Modelling and Rendering (IBMR). - PowerPoint PPT Presentation
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Final Year Project 2002Final Year Project 2002Building a Large Scale Virtual Building a Large Scale Virtual
Environment (LSVE) Environment (LSVE) Wong Ya Ping <[email protected]>,Wong Ya Ping <[email protected]>,
Ng Kok Why <[email protected]>, Sylvia Chan Oi Yee <[email protected]>Ng Kok Why <[email protected]>, Sylvia Chan Oi Yee <[email protected]>
Traditional (Geometry-based) Modelling and Rendering
User Inputtexture maps,
survey data
Images
Geometry
Reflectance
Light Sources
Model
Modelling Rendering
For Photorealism:
Modelling is Hard Rendering is Slow
Image-based Modelling and Rendering (IBMR)
Imagesuser input,
range scans
Images“Model”Image-Based
Representation
Image-Based Modelling
Image-Based Rendering
For Photorealism:
Modelling is Easy Rendering is Faster
MMU Virtual Tour - Built using Virtual Reality Modelling Language (VRML). Possible Applications are Virtual Classroom, Virtual Lab, Virtual Exhibition / Museum, Virtual Store for E-Commerce etc.
Object-oriented Graphics Engine - Built purely using C++ without other graphics library such as OpenGL.