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7/21/2019 Facehunter's alistar guide http://slidepdf.com/reader/full/facehunters-alistar-guide 1/15 S+ S-  FAV  REPORT 34K VIEWS 0 COMMENTS 3 VOTES BUILD GUIDE DISCUSSION MORE ALISTAR GUIDES CHEAT SHEET Relic Shield Health Potion Warding Totem REGULAR START Ancient Coin Health Potion Warding Totem START 2 Targon's Brace Boots of Speed Sweeping Lens Vision Ward Sightstone Elixir of Iron FIRST BACK OPTIONS Face of the Mountain Ruby Sightstone Locket of the Iron Solari Boots of Mobility - Distortion CORE Mikael's Crucible Zeke's Harbinger Righteous Glory UTILITY CHOICES Randuin's Omen Banshee's Veil Frozen Heart Dead Man's Plate TANK CHOICES Face of the Mountain Ruby Sightstone Boots of Mobility - Alacrity Frozen Heart Randuin's Omen Locket of the Iron Solari MY USUAL FULL BUILD MY ALTERNATIVE FULL BUILD The Unbreakable Wall, Alistar ALISTAR BUILD  COMMUNITY CUPS VIEW ALL TOURNAMENTS ON MOBAFIRE Write guides to win sweet prizes - check out our S6 Guide Contest now! ALISTAR BUILD GUIDE BY FACEHUNTER33 The Unbreakable Wall (Patch 5.24) Alistar support facehunter33 Last updated on Yesterday  Quint of Gold 3x Glyph of Magic Resist 9x Mark of Armor 9x Seal of Scaling Health 9x Hide item names Alist MORE TOP ALIST Support, Top Encyclopedia BY YUMMYBLUEWA [5.24] Suppo 6 BY YELLOWSTAR N The Unbreaka 5.24) Alistar BY FACEHUNTER3 Season 6 Ap BY KURO TO SHIR WEEKLY FREE   JANUARY   REGISTER FEBRUARY   REGISTER CREATE GUIDE Builds & Guides LEAGUE OF LEGENDS Database & LOL WIKI Tournaments LEAGUE OF LEGENDS Community LOL FORUMS & NEWS Watch League STREAMS & VIDEO League of Legends Champion Guides  CHAMPIONS MO B A FI R E NETWORK  +0 0 MOBAFIRE NETWORK MORE SITES Warding Totem SUMMONER'S RIFT TOTAL PRICE: 0 RECIPE PRICE: 0 Active: Consume a charge to place an invisib which reveals the surrounding area for 60-12 depending on level. Store one charge every 180-120 seconds de to 2 maximum charges. Supports tend to get enough gold income for gold quints to be largely obs now. I'd rather just have the extra tankiness for my early game by just tak quints of armor isntead of gold quints. -3 Alistar is a pick support. When alistar's flash is higher level play, someone dies. Alacrity should be picked over distortion -2 Locket's really not that good unless you're playing against an AP heavy team. Vs an all AD team, it's quite gold inefficient. -2 DMP is also good if you did take mobis. 3/50

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Page 1: Facehunter's alistar guide

7/21/2019 Facehunter's alistar guide

http://slidepdf.com/reader/full/facehunters-alistar-guide 1/15

S+ S-   FAV   REPORT

34KVIEWS

0COMMENTS

3VOTES

BUILD GUIDE DISCUSSION MORE ALISTAR GUIDES

CHEAT SHEET

Relic Shield Health Potion WardingTotem

REGULAR START

Ancient Coin Health Potion WardingTotem

START 2

Targon's Brace Boots of Speed

Sweeping Lens Vision Ward Sightstone Elixir of Iron

FIRST BACK OPTIONS

Face of the

Mountain

Ruby

Sightstone

Locket of the

Iron Solari

Boots of 

Mobility -Distortion

CORE

Mikael's

Crucible

Zeke's

Harbinger

Righteous

Glory

UTILITY CHOICES

Randuin's

Omen

Banshee's Veil Frozen Heart Dead Man's

Plate

TANK CHOICES

Face of theMountain

RubySightstone

Boots of Mobility -

Alacrity

Frozen Heart Randuin'sOmen

Locket of theIron Solari

MY USUAL FULL BUILD

MY ALTERNATIVE FULL BUILD

The Unbreakable Wall, AlistarALISTAR BUILD

 

COMMUNITY CUPS

VIEW ALL  TOURNAMENTS ON MOBAFIRE

Write guides to win sweet prizes - check out our S6 Guide Contest now!

ALISTAR BUILD GUIDE BY FACEHUNTER33

The Unbreakable Wall (Patch 5.24) Alistar support

facehunter33 Last updated on Yesterday

 

Quint of Gold

3x

Glyph of MagicResist

9x

Mark of Armor

9x

Seal of ScalingHealth

9x

Hide item names

Alist

MORE

TOP ALIST

Support, Top

Encyclopedia BY YUMMYBLUEWA

[5.24] Suppo6BY YELLOWSTAR N

The Unbreaka5.24) Alistar BY FACEHUNTER3

Season 6 Ap BY KURO TO SHIR

WEEKLY FREE

 

JANUARY

 

REGISTER

FEBRUARY

 

REGISTER

CREATE GUIDE Builds & GuidesLEAGUE OF LEGENDS

Database& LOL WIKI

TournamentsLEAGUE OF LEGENDS

CommunityLOL FORUMS & NEWS

Watch LeagueSTREAMS & VIDEO

League of Legends Champion Guides   CHAMPIONS

MO B A FI R E N E T W O R K  +0 0MOBAFIRE NETWORK MORE SITES

Warding Totem 

SUMMONER'S RIFT

TOTAL PRICE: 0

RECIPE PRICE: 0

Active: Consume a charge to place an invisib

which reveals the surrounding area for 60-12

depending on level.

Store one charge every 180-120 seconds de

to 2 maximum charges.

Supports tend to get enough gold income for gold quints to be largely obsnow. I'd rather just have the extra tankiness for my early game by just tak

quints of armor isntead of gold quints. -3

Alistar is a pick support. When alistar's flash is

higher level play, someone dies. Alacrity should

be picked over distortion -2

Locket's really not that goodunless you're playing against

an AP heavy team. Vs an all

AD team, it's quite gold

inefficient. -2

DMP is also good if you did

take mobis.

3/50

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Eye of theEquinox

Boots of Mobility -

Alacrity

Frozen Heart Locket of theIron Solari

Randuin'sOmen

RighteousGlory

OracleAlteration

Enchantment:Alacrity

Enchantment:Captain

Enchantment:Distortion

ENCHANTMENTS

1 4 5 7 9

2 8 10 12 13

3 14 15 17 18

6 11 16

 

 

 

ABILITY SEQUENCE

MASTERIES

THREATS TO ALISTAR WITH THIS BUILD

THREAT  SHOW ALL

THREAT CHAMPION NOTES

1   Taric   Ew. I will change this the day i meet an actually good taric player,

1   AlistarThis wont happen in ranked or draft so it should be ok, but you should havethe advantage if you know your stuff, just do not engage on enemy tanks and

 just on carries.

 

LOW HIGH

MORE G

5/5

1/1

5/5

1/1

5/5

1/1

5/5

1/1

5/5

1/1

Merciless over Mana regen? Alista

regen's pretty shit, especially if you

running relic shield, or you play

aggressively with WQ. -2

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TABLE OF CONTENTS

Me and Alistar-Intrudocution

Abilities Explained

Summoner Spells

Combos

Warding

Roaming Mid Lane

Bot Lane Synergy

Runes

Masteries

Pros and Cons to Alistar

In Lane and During Teamfights

Your Goal as Alistar

Items

Face of the Mountain or Eye of the Equinox?

Full AP Alistar

When To Pick Alistar

Epilogue

Me and Alistar-Intrudocution

Hello, I am facehunter33  and I am currently an Alistar  main.

After months of teaching myself and watching streams, I have been able to master the power house that is

Alistar , and soon after you have looked over this guide, so will you.

 Alistar is a tanky support which specializes in Single-Target Disengage, but still has some engage and sustain

abilities / combos in his kit. His kit does take time to master, but with enough practice and knowledge of his kit,

you are able to create a well rounded support that can end up carrying a long ways. Alistar has a lot of lane

presence with his flash engages and combos, so he is scary to face whatever your enemy is playing, whether its

engage, you have good peal to counter act, and whether its disengage or sustain, your engage is quite impeccable

to counter act, you also provide threat in team fights because of the tanky front-line you are.

Abilities Explained

 Pulverize is Alistar's Q, with this you can knock up the enemy in a small aoe radius. If you happen to get

near the enemy make sure to Q. This ability is used in every single one  of your combos, and is probably

Alistar's main ability. IF you are hooked by a champion, this is a perfect opportunity to Pulverize, then to follow

up with Headbutt  or simply Headbutt  and save Q for something else. Max first, and depending on lane get at

level 1.

Show us EXACTLY how far away yo

opponents can be while still getting

up. The Q range is actually quite de

-2

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 Headbutt  is Alistar's W, with this you ram the enemy champion, minion, jungle monster, (not dragon baron

of rift herald)  you get the point. This is Alistar's main disengage and along with Q, it forms this mad cow's

combos. This ability makes for great ganks and roams, is great at denying ganks and can make the enemy be out

of position, which a lot of times has a huge effect on who will win fights, be careful though, if you knock something

into a thin wall, the target can go through the wall. Usually gotten level 2, unless the matchup requires you to get

E, and max this second after Q.

  Triumphant Roar is Alistar's E, even the though the heal ins't too good, you can use it to keep you and your

ADC alive, as well as deny the enemy's CS, or simply just to easily activate your passive Trample. Pay attention

to your minions and heal them every so often, to either push lane or deny CS for the enemy ADC. Max third due to

mana costs, get at level 3 or 2 depending if the enemy is harassing a lot.

  Unbreakable Will  is Alistar's ultimate, This is pretty much a free Quicksilver Sash  that gives you both

armor and Magic Resist on top of it. I recommend using this when roaming and the enemy has you stunned, such

as if you are getting a Veigar  and he gets you in his box, and when you or your ADC is caught in CC when an

enemy jungle is coming to gank. Do not hesitate to intentionally run into CC to defend your carry, because with

your ult, you can get out of it while your carry may not be able unless they have items such as Mercurial

Scimitar. Upgrade whenever possible.

The following is my usual leveling of skills disregarding roams and in-lane harass:

ABILITY SEQUENCE

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Summoner Spells

  Ignite  is the summoner spell you would normally bring if you are confident that you do not need

exhaust for lane. You may also need an igniter to stop massive heals on champions such as Fiora  and her ult or

Dr. Mundo and his ult ,or if you wish to secure kills. Ignite allows for a support and carry to play more offensive

in lane and often snowball easier off the laning phase.

  Exhaust  is the spell you bring if you rather not steal kills with Ignite, or overall just do not want

Ignite. Exhaust is great for lane since the enemy will lose attack speed and defensive stats, which will help your

ADC kill. Against a team that has 2 or more assassin or fighter champions such as Riven  and Fiora, you want

to bring this summoner spell to shut them down in team fights and to make it easier for your team to kill them,

this also helps in ganks of course by slowing the enemy down and making it easier for your carry and jungler to

catch up.

  Flash  is pretty much MANDATORY  on Alistar  if you wish to be of any use at all. Your W-Q just isn't

enough to get kills most of the time, Flash  just adds so much presence and allows for a good and save engage

or escape.

  Heal  is not the best to have on a support, but I guess if your ADC decided to take Exhaust  or

Ignite  it could be viable, its just not as good because you have another defensive summoner and your ADC wont if 

he takes either ignite or exhaust.

Combos

Non-Flash Combos

Q-W:  This is pretty much the easiest combo in Alistar's kit. Pulverize-   Headbutt  or Q-W is the combo you

use if you somehow get close enough to the enemy that you can Pulverize  and then knock them back into your

.... DISENGAGE?

It can be used as peel in team fight

This makes tower dives very easy w

alistar. -2Talk about EXACTLY when to use th

team fights -4

I'd just remove this from the guide

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team, if you get this opportunity DO NOT WASTE IT, its rare and you do not use any summoners in the process,

 just do not risk your team's ch ances of winning by over extending.

  Headbutt- Pulverize or W-Q:  Alistar's bread and butter, it is his main engage combo, that can be hard to

master but has so much potential. This combo is why Alistar  is so successful at roaming and or engaging when

a jungler ganks. W-Q is known to be incredibly hard to master for new players, however because Headbutt's

animation got slower, you are now able to land the combo more commonly. To master this combo I put myself 

through 40 minute sessions of just simply doing this combo on a custom game. If you play with quick-cast I

recommend trying this combo normally before using quick-cast, because it does help. Once you press W make sure

you quickly turn to pressing Q.

TIP:

If you are learning how to W-Q, by using Headbutt  onto a thick enough wall, the enemy is stunned, and you

can easily follow up with Q. This works very well if you have a Vayne  if you W-Q into the wall and she uses

Condemn.

  Headbutt-AA- Pulverize-AA:  This combo is used to maximize your DPS, your main source of damage when

going AP due to Sheen. The goal of this combo is to Headbutt  an enemy champion into a wall, auto attack

them, then Pulverize  and auto attack, not only does this chunk the hp of a carry early on in the game, but it

can be a pretty simple engage with certain champions, specially with Vayne  since it is easy to Condemn  into

a wall.

Flash Combos

  Flash- Pulverize- Headbutt or Flash-Q-W:  This is the worse version of the next combo Q-Flash-W. With this

combo you quickly gain distance towards an enemy to follow up with a Q and then knock them back onto your

team, however it is pretty easy to react to.

  Pulverize- Flash- Headbutt or Q-Flash-W:  This is the upgrade to the last combo, and it is a whole lot harder

to escape from. With this combo you have to flash in the middle of your Q's animation to then knock up the enemy

and have a free W. To fully master this combo you must know how long it takes for Alistar  to Pulverize  and

how far Flash  will take you.

  Flash- Headbutt- Pulverize or Flash-W-Q:  Practically the same as your W-Q, but it covers more distanceand it takes more skill to do.

  Headbutt- Flash- Pulverize or W-Flash-Q:  Pretty simple combo, its just very situational. I use this combo

when roaming mid, I go behind the tower then Headbutt  the enemy into the lane, Flash  onto them and

then knock them up with Q. This usually results in a kill as long as your mid laner follows up or has enough

damage.

Warding

Where I like to Place my Pink Wards On both Blue and Red sides.

trinket wards I place either on the same spots than the pink, or in the entrances to lanes, putting a trinket ward

where you put a pink is not a bad idea, to make sure that if your pink ward is broken, you still have vision of the

area, it is just much  harder to manage. Another place to ward often are the 2 bushes in top and bot lane, this is

mostly for early game, but if you are pushing you will gain more lane control over the opponent, placing a pink

ward isn't a bad idea if you are camping the bush and the enemy keeps warding it with trinkets. .

Roaming Mid Lane

EXACTLY how much distance doescover? Your readers need to be giv

better idea of when they can 'pull th

trigger'. Show some pictures and qu

readers on whether in the picture, t

alistar would be in range to success

lane a flash WQ etc. -4

Good start, but this is still too broa

need to give your readers an idea

to ward when ahead, and when be

Pretty sure most people don't know

ward correctly, especially when be

and will often times die trying to wa

want your guide to teach your read

how to break that habit -2

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When roaming with Alistar  you have a lot of ways to approach the enemy.

You can go for a W-Flash-Q or W-walk to enemy-Q which is less effective, to knock the enemy out of turret.

You can simply go into lane and W-Q or Q-Flash-W, or you can go for the level 1 roam mid lane with your W

Headbutt.

W-Flash-Q / W-Walk to enemy-Q

Level 1 Roam spots to camp:

Bot Lane Synergy

 

8/10 synergy

Kali-star as I like to call it, is a strong engage combo which is mostly good because of kalista's early game and

Alistar's engage making use of Kalista's ultimate. Alistar  does not make a lot of use of Kalista's

Sentinel  passive, but her ultimate Fate's Call is the equivalent of a flash engage for Alistar, but with even

longer range and can knock up targets without the use of Q. Heavy engage combo, very good lanning as long as

the ADC and support play aggressively .

 

9/10 synergy

  Vayne  and Alistar  make quite a good combo, as an ADC Vayne  does not have the best of laning phases,

alistar's E does help with the health, but his disengage lets vayne scale up easily into her late game monster that

truly defines vayne. Alistar's quick also makes it easy for vayne to land good a Condemn  and for easy CC chains

that can win both lanes and team fights. Sustain lane, Good damage and synergy in team fights.

 

6/10 synergy

Although not as good as Nautilus-   Ashe  CC wise, this combo provides a lot of Crowd control and can end up to

Include synergies with more met

For example, lucian, and tristana

both heavily picked, and you sho

include the weaknesses and stre

those bot lane compositions.

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be very lane dominant. When an Ashe  lands an ult bot lane, this is a good opportunity for an easy Q-W for

Alistar. Very good laning phase , good CC, Hard engage.

 

7/10 synergy

Its as simple as this combo can easily win lane. When Alistar  W-Q's Jinx  has the opportunity to lay down her

Flame Chompers!  and then Zap!  to deal a lot of damage and harass your opponents out of lane, and maybe

even get kills. Alistar also helps jinx with her hyper scaling nature with his very good disengage. Very good laning

phase, Good scaling.

 

7/10 synergy

Very Engage heavy combo. Sivir's ultimate On The Hunt  allows for a good engage with the speed up it provides,

with this you may not even need to flash engage as Alistar. Sustain lane, One of the best engages in the game,

sadly sivir falls off in the late game, so you have to put in a lot more effort to keep her pealed so she will do the

needed damage.

 

7/10 synergy

  Miss Fortune  is incredibly good at the moment, she is good both with engage and disengage to make sure her

ultimate is not stopped. Her early and late game damage is pretty dang strong. If you engage with W-Q, MF can

simply put down her Make it Rain  and then follow up with either her ult or auto attacks for some great harass.

If your team already has some good engage, if your MF ults and an enemy wants to CC her to stop her ult, it is

your job to knock them back into her ultimate or to make sure her ult is not canceled by enemy CC.

 

7.5/10 synergy

Varus likes to poke a lot in lane, and his damage on Q just scales really well. Level 6 is key here. Varus does rely a

lot on his Q Piercing Arrow  poke, however when Alistar engages with W-Q Varus can easily follow up withChain of Corruption  and do a lot of damage to the enemy, because they are knocked up by Alistar's Pulverize,

Varus's ult Chain of Corruption cannot be dodged by flash so it usually results in a kill if you can do enough DPS.

 

5.5/10 synergy

This isn't to good a lane, but it does work out late game. Kog'maw can easily shred tanks late game and do a lot of 

damage overall, however he does have a lot of skill shots in his skit and you cant do much to make sure they land

but W-Q and for him to follow up with Void Ooze  and maybe a Living Artillery, the main goal of this lane is to

build up to lategame and to peal for kog'maw, as long as he isn't dived by the enemy you will do fine in team fights,

the problem is that if multiple enemies dive, you will only have Q and maybe exhaust to follow up with, your W is

very one target reliant.

Runes

RUNES

 

Greater Quintessence of 

Gold

3

 

Greater Glyph of Magic

Resist

9

 

Greater Mark of Armor

9

 

Greater Seal of Scaling

Health

9

Gold Quints  allow for you to easily get items, since you wont get too many chances to CS until you get relic stacks

or you build Face of the Mountain

MR Glyphs because you do not want to be poked down in lane by heavy AP poke supports such as [brand and

Sona. You can also go for scaling MR, but you take more damage early game

Armor Marks to take less damage from the enemy ADC in lane, and overall in the game. Can be replaced for scaling

armor but will have less effect early game.

Scaling HP Seals  so you can take more hits in case you build a lot of utility, as well as having a lot of HP is quite

nice to have, however this does make you quite a bit squishier early on then if you had flat HP.

Masteries

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Resolve Tree: 18

  Recovery x5 to be able to stay in lane for longer, and for the useful HP regen

 Explorer x1 because roaming with alistar is essential to alistar's game play, you can also have Tough Skin x1

if you do not like roaming much.

 Veteran Scars x5 +45 hp, its a given

  Insight x1 CDR on summoners spells, I just love spamming flash whenever possible, and the 15% CDR onInsight just goes too well with Alistar

 Legendary Guardian x5 You do well in team fights, and this mastery gives you armor and MR for being in one.

  Bond of Stone x1 You take damage for your ADC or other members of your team, its just a really good mastery

to have.

Cunning tree: 12

 Wanderer x5 once again for roaming and catching up to enemies to combo

  Secret Stash x1 extra mana is great, as well as you aren't an assassin or a jungler to make use of the other 2

masteries

 Meditation x5 mana regen rocks early game

 Dangerous Game too good to pass on, you gain HP for assisting / killing an enemy, note that Bandit does

give you quite a bit of gold, but since alistar is melee he will not be making much use of this ability, specially since

he inst much of a harass / poke champion, so overall dangerous game is the better pick.

Pros and Cons to Alistar

Pros to playing Alistar:

Tanky front-line

One of the best single-target disengages in the game

Some sustain with E

Built in QSS active

A good champion to learn

Great Peel

Has very good lane synergy with a lot of ADCs

AOE knockup

Does very well with the summoner spell Flash

Alistar's ult, Unbreakable Will makes it so you can get tanky without the need for tank items

Cons to playing Alistar

Melee

Lacks some CC

Not the best passives

Does lack engage potential without Flash

Requires time and knowledge to master combos

This champion is not for everyone

Does lack some Multi-disengage

In Lane and During Teamfights

Decent enough defense.

Use [table] or [columns] to make th

section look nicer.

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Alistar can play 2 ways. Depending on your ADC you can play very aggressively  or very  passive.

When playing aggressive you want to make sure you can easily do your combos, and that your carry is ready to

engage at any moment. Do give your ADC time to CS or to harass.

When playing passively make sure you save W Headbutt  in case the enemy engages, but if you are able to land

a good Q, do not hesitate to Headbutt  into turret. IF your jungle is ganking be ready to engage, and do not give

away the fact that your jungle is ganking by simply walking at the enemy, circle a couple times, and if need be use

Flash to engage.

In team fights you also have two possible roles, To engage or to Peel for carries.

When Engaging Make sure to:

Engage on carries or squshies, not on tanks

Punish any carries that enter the front-lines of the enemy

punish over stepping or over extending

catch off any squishies or carries that are away from the enemy's peel or tankline

Master your combos to increase the chances of a successful team fight.

When peeling for carries, make sure to:

Keep your carry alive

Stay with your carry at all times, Zeke's Harbinger will also benefit from this

Make sure your ADC or carry is not being CC'd down

Push away the enemy's engage

Do not hesitate to engage on the enemy's carries

Keep healing your carries with E, as well as shielding them, always put the life of the carry over your

own.

Peeling

Think about it, who is it that normally will deal the most damage in a team fight? Normally it would not be a

support who does the most damage in your team, specially late game when tanks become a stronger front-line and

when carries become more relevant. Your ADC is most likely the person who will the most damage in the game

when the timer hits  30 to 40 minutes. The damage champions like Vayne, Jinx  and Tristana can deal

at this point in the game is incredibly dangerous to tanks and enemy front-lines. Certain mid laners even though

they do deal a lot of damage, cant compare to the late game of an ADC, they cant as easily shred tanks as a

Draven  could.

Peel consists of protecting your back-line to make sure they deal the necessary damage to win a team fight.

Without your ADC your team loses a significant amount of damage, and without your other lanes your ADC might

as well be sitting in a 1v5. Your role as a support is to keep your carries alive, or simply engage fights. By making

sure no CC is applied onto your carry, making sure your carry stays healthy and making sure that enemy tanks or

fighters are not in range of your carry to burst them down.

How to Peel?

-Use CC to make sure your Carries stay alive

-Prioritize those closest to your allies

-Use cooldowns wisely, save your CC if it is not needed

-Predict enemy reaction

-Buy items to help you with peeling, items such as

 Righteous Glory, Randuin's Omen  and Mikael's Crucible  all help your ADC or other carries stay alive,

whether it is by slowing enemies or removing CC, it will all help your damage dealers deal damage.

Who to prioritize when peeling ?

-Whoever is fed, as long as they belong to the back line:  Usually when a champion is fed they deal overwhelming

amounts of damage to the enemy, the role of the back line is to deal damage from range, or to be safe when doing

so, they often like lack self-peel but exceptions such as Tristana  exist where her ultimate Buster Shot  canserve to keep enemies away.

Talk about when to play aggresively

when to play passively. A large part

laning is identifying the playstyle an

meshing with the playstyle of your A

plat+ games, this sort of this is adap

quite easily, whereas in bronze andgames that sort of synergy isn't quit

-2

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-Whoever is fed, as long as they belong to the front line:  The role of the front-line is to peel and engage fights, so

technically you belong to this group, however you lack in the damage department. Champions such as Riven,

and Darius  often do not need peel since they are the ones who the enemy is trying to peel, however you can

help to make sure the enemy does not peel them away from the enemy carries and to let them remove a giant

threat from the enemy.

-Your ADC, whether fed or not:  Even if your ADC is not very reliable early on, they usually out-scale most

champions and are able to come back in the late game, by keeping them alive, they are able to deal damage and

get kills easier, items such as Zeke's Harbinger  make a lot of use from you being by your ADC as well.

-Your Mid Laner, if they are mages since assassins mostly belong to the front-line:   not much sustain damage, but

they are able to easily burst down enemies, which can help with getting rid of the enemy carries or squishies.

Your Goal as Alistar

When in lane, Alistar depends a lot on his Flash  to make aggressive plays, this is because W-Q doesn't allow

much follow up, unless you have Exhaust. A lot of your lane presence is from that flash, even though in certain

match-ups you play more of a disengage than an aggressive champion.

-Early Game

Alistar spends a lot of his time in the early game out of lane, this is to either snowball the mid lane / jungle  /

top laner, give your ADC an EXP advantage, acquire map vision or get objectives. Since a lot of yourpressure does come from that flash, a lot of times when you burned flash you will not need to be in lane, however

in certain match-ups such as when going against a Leona  you suddenly cant roam too often because you have

to keep your ADC alive. This does not mean you should spend most of your time out of bot lane, you still want to

create pressure there, and unless you can secure a kill in another lane with flash, then stay in bot lane and play

around that flash.

When to go out of lane:

-Your ADC decides to back, but you still have mana and hp left over, you can roam or get vision control.

-After backing, your ADC heads to lane while you head and gain control of the map, to come back bot lane

-After your jungle has ganked you, and you know the bot lane is not going to be back for a while

-You know the enemy jungle is nowhere near where you are planning to go, EX: you plan to roam mid while the

 jungler backs int o base or is current ly clearing gromp / krugs.

-Mid-Late Game

At this point the in the game the laning phase is pretty much over, here you either  fight for objectives, deal

with split pushers, or team fight. Depending on enemy comps and your team's comp you are both your team's

engage and disengage. When engaging make sure to catch off enemy carries, and buy items that will help with

you engages such as Righteous Glory. When you are your team's disengage you want to apply peal for your

carries and buy items that will deny enemy engage such as Mikael's Crucible, often you will be forced to re-

engage onto the enemy carries, be ready to do so.

At this point of the game your main goal to gain objectives on the enemy, whether its dragon 2-5 or inner turrets

still, you want to have as much global gold as possible. Catching off the enemy is very important at this stage of 

the game as well, by having a lot of vision in your jungle, you know the whereabouts of the enemy and can kill

them, forcing the rest of their team to back off and let you gain control of an objective, or to engage a 4v5,

another reason why the item Frost Queen's Claim is so good at the moment, is because it provides info about

where 2 of the closest enemy champions are, and it slows them. in the Mid-Late game, your goal is not so much to

force team-fights, but to gain objective control over the enemy by split pushing, team-fights  and Baron Nashor

/ Rift Herald.

Items

Good +1

Splitpush alistar? Are you out of yo

mind? -2

Missing from this section:

Vision denial -3

Turret diving -4

Turret sieging -5

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Starting Choices:

 

Relic Shield  is your regular start in games, this item gives you sustain in lane, extra gold and a nice 75 hp, and

if you decide to build this up to Face of the Mountain  you get CDR, 450 hp, and hp regeneration on top of the

gold per second and the passive.

 

Ancient Coin  is your other start choice, when you know the enemy wont be harassing much or at all in lane,

when you are your team's main engage or when running certain team comps this is probably the better choice.

When paired up with Sivir, Hecarim, Olaf , Nasus, Darius, Garen  and some of the other

 juggernauts, this item helps you and your team easily engage and for you to easily get to your t eam's back-line

one you have built up to Talisman of Ascension  that is. This item gives you HP regen, Mana regen and some

CDR, you lose you lose on some HP and a shield, but you gain a speed boost and mana regen, which isn't as useful

late game.

Utility Choices:

 

Sightstone  is the single most important item you could get as a support or jungler , this item not only

gives you some nice HP, but it also gives you map control, anti-gank, and knowledge of the enemy team, just with

the power of wards.  If you decide not to get Ruby Sightstone, you can upgrade Sightstone  into Eye of the Equinox  or Eye of the Oasis, giving you some extra stats and a new passive from your earlier items Relic

Shield  or Ancient Coin.

 

Righteous Glory allows for heavy engage, giving you a speed boost and eventually slowing down your enemy, it

helps with the CC alistar lacks. This item also gives you HP and Mana which can prove quite useful.

 

Zeke's Harbinger  This item can win you fights quite often. Put this on your ADC and do not leave their side,

because your ADC will be doing a whole lot more damage, as well as this item gives some useful CDR and armor.

 

Mikael's Crucible  will help with the fact that your ADC may not want to get Mercurial Scimitar, This item will

take out any CC on your target and give them a shield for a few seconds.

 

Locket of the Iron Solari  is pretty much a must have on most supports, giving your team an active shield, and a

MR shield. This item gives you some pretty useful MR and HP which you will need later on in the game.

Tank Items:

 

Randuin's Omen helps with Alistar's lack of CC, with its active slow, gives critical hit resistance, so you will take

less dmg from ADCs and champions like Yasuo  and Zed. With some really good armor and hp, this item is

very good to have on Alistar.

 

Frozen Heart  is a really good item on Alistar, however I often find myself replacing it with Zeke's

Harbinger  even though it gives less armor when my carry is ahead. The CDR, armor, and Frozen Heart's passive

 just really help out.

 

Banshee's Veil just really helps with staying alive because of its passive, gives you some really good MR which is

needed for late game, and some HP to become tankier.

 

Dead Man's Plate gives Alistar some good mobility which helps him out with his combos. This item also gives

some good armor and HP.

Study columns/tables, look at som

guides (e.g. emikadon's morgana g

vynertje's nami guide) and get a go

of how to beautify this section furth

because it's so messy that it's hard

keep focused on your guide -2

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You usually want to take mobility boots on Alistar  but mercury's does work when you have champions like

Sivir  on your team, or your ult just inst enough to get rid of CC coming for the enemy.

Enchantment wise you want to take Enchantment: Alacrity  most of the time, this allows you to catch up or run

away from chasers most of the time. Enchantment: Distortion  is my personal favorite however, it allows you to

get flash your other summoner sooner, and you can also run Enchantment: Captain  to help your team out with

speed issues.

Face of the Mountain or Eye of the Equinox?

When do you build Face of the Mountain ?

  Face of the Mountain, even though it costs more more money than Eye of the Equinox, it gives better stats

and gives you a shielding active. This item also allows you to get Ruby Sightstone  as well which golds the same

amount of wards as Eye of the Equinox, but gives more HP. I usually take this every game, and it does help

when the enemy has heavy poke and you need to shield your carry, or if the enemy has a Karthus  or someone

with an AOE damage ultimate.

When do you build Eye of the Equinox?

Eye of the Equinox is a cheaper version and a combination of Face of the Mountain  and Ruby Sightstone, t o

be honest if you do not need the shield, get this item, it allows you to get a whole other item, and does make you

tankier, but sometimes having the Face of the Mountain  shield is very useful, and you do lose from the extra

stats and HP that come from the other 2 items, however these stats are replaced with your last item if you decide

to take Equinox.

Due to how snowbally the game currently is, Face of the Mountain  is the better of the 2, usually you wont need

to get to that last item as a support. Unless the game goes on for long enough, keep Face of the Mountain, if 

not replace it and sightstone with Eye of the Equinox  to get an extra item, at that point of the game the shield

wont matter too much, or you can get a better one through another item such as mikaels.

Full AP Alistar

 

Usually you would use this build in an ARAM match, but if your team does not need a tank, luckily for them

Alistar  is one of the best ARAM champions because of the summoner spell Mark. With this Alistar does not need to

flash or W-Q, he just uses Mark (snowball) and knocks an enemy into the turret, which makes it easy to snowball

with. AP Alistar can easily on shot squishies late game, and can prove to be a whole lot of fun. If you get Alistar in

ARAM, make sure to give this build a try. There are practically no counters to it except for straight tanks like Dr.

Mundo  and Shen.

When using this build itself on Summoner's Rift, i would regularly wait till ROA, or some power spike such as

sheen to go aggressive, you do want to poke and be very aggressive, but you lack damage early game. When

possible to try to Q-Flash-W into turret, or into your jungler, to get yourself a lead. Ignite  and Flash  is

usually what you want to bring here, but Barrier  can help you survive through the need of tank stats and

Teleport  can let you shove waves or have global presence. Most of your early game will be spent in lane, but you do

have to roam down bot or top to gain most of your kills and to snowball your lead, unless you are fed, or full build /

close to full build, 1v1ing may be a bit hard. DO GET 40% + CDR, since your Q and W are your main source of 

damage apart from sheen autos, Morellonomicon , Athene's Unholy Grail  and Iceborn Gauntlet  will help

with reaching that 40% CDR, replace items as you deem necessary.

When To Pick Alistar

TBH i'd just take this section out of th

guide :P I think that it'll distract your more than help them. -2

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MOBAFIRE & LEAGUE OF LEGENDS

MOBAFire is a strategy guide tool and community for League of 

Legends, an online battle arena style game based on Defense of 

the Ancients, a popular mod for Warcraft 3.

LoL fans are encouraged to explore our vast library of user

generated champion build guides to enhance their battlefield

strategy. Learn new, effective, winning strategy from players

dominating the field.

League of Legends is a team based, real time strategy game set

in a mythical world of swords & magic where epic battles decide

the fate of mystical nations. Game players take on the role of a

Summoner who conjures and controls champions to fight for them

at the Institute of War. During game play champions gain

experience and items to enhance their skills and abilities. How

players develop and play their champions can be the difference

between a crushing defeat or a glorious victory!

LEAGUE OF LEGENDS CHAMPION

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

 GUIDE DISCUSSION (0)

Even though Alistar can fit in to many different team comps, sometimes he inst the best of choices in all ranked

games, Pick Alistar  when:

-

You have a Yasuo on your team, this creates another knock up (and a reliable one) for his ult

-

You lack engage  or need more

-

You lack disengage  or need more

-

Need a tanky front-line

-

favorable match-ups

-

Good bot lane ADC-Support synergy

-

When you are comfortable enough to play this champion in any match-up

Epilogue

Thank you for reading my guide on Alistar support, I hope you have learned something and can improve your play

on this champion. Any tips, constructive criticism, support or anything at all really helps! for i want to make this a

good experience for anyone who uses this guide.

To see Alistar's newest champion update by riot, check out This Link

You should move this section furth

forward, and perhaps try to compre

these points into the pros/cons sec

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Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Janna

Jarvan IV

Jax

Jayce

Jinx

KalistaKarma

Karthus

Kassadin

Katarina

Kayle

Kennen

Kha'Zix

Kindred

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

MordekaiserMorgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf 

Orianna

Pantheon

Poppy

Quinn

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

ShenShyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

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Talon

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Teemo

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Trundle

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Twitch

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Urgot

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Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra