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geometric transformations - Fabio Pellacini's Homepagepellacini.di.uniroma1.it/teaching/graphics11/lectures/04... · geometric transformation • function that maps points to points
graphics pipeline - Fabio Pellacini's Homepagepellacini.di.uniroma1.it/teaching/graphics09/lectures/12...graphics pipeline stages • vertex processing – input: vertex data (position,
computer graphics16
graphics pipeline - Fabio Pellacinipellacini.di.uniroma1.it/teaching/graphics16/lectures/07_pipeline.pdf · will cover algorithms of modern hardware pipeline but evolve drastically
Fundamentals of Computer Graphics - Fabio Pellacinipellacini.di.uniroma1.it/teaching/graphics16/lectures/01_intro.pdf · computer graphics • introduction © 2009 fabio pellacini
path tracing - Fabio Pellacini's Homepagepellacini.di.uniroma1.it/.../graphics09/lectures/18_PathTracing.pdf · Monte Carlo algorithm for solving the rendering ... basic path tracing
pellacini.di.uniroma1.itpellacini.di.uniroma1.it/teaching/graphics16/lectures/08... · 2017-09-11 · opengl api z-buffer rasterization supports points, lines, triangles o emulate