Extinction Knowledge Sheet

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Lots and lots of information regarding the game mode Extinction, in COD Ghosts. It also includes score sheets for solo and co-op, both core and hardcore - Original Author: VulturusMidnite

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    --------------------------------------------------------------------------------------------------- 00 -- Community Intro -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    Welcome Extinction forum members, this is my collective detailed sheet of the game and explainedevery aspect of the game as much as i possibly could. I may not have imagary forthis documentation

    but the app will has been cancelled due to several reasons which aren't going tobe mentioned here.I will Input a list down below, so all of you can search possibly what your looking for a littleeasier. this is one massive document so please bear with the brain dead ammountof knowledgeI will ask of all of you to please dont read all of this content in one go, theammass knowledgei am inputting here is a years worth of gathered knowledge and tested knowledge,others knowledgeinto one documentation. I know that i had made a friend brain dead for explaining one piece ofscore sheets and quite frankly this is 1,000,000,000x worse! this is too much in

    fo for any humanbeing to comprehend within there first read through. i suggest taking breaks orsearch the specificcontent you feel you want to learn more about.Written: VulturusMidnite--------------------------------------------------------------------------------------------------- 00 -- Content Included ----------------------------------------------------------------------------------------------------------------------------------------------------------------1: Loadout- 1A: Classes

    - 1B: Pistols- 1C: Ammo Type- 1D: Team Support- 1E: Strike Packages- 1F: Equilizers- 1G: Relics2: Armoury Upgrades- 2A: Teeth Upgrades- 2B: Teeth System3: Weapon Analysis- 3A: Sub Machine Guns- 3B: Assault Rifles- 3C: Light Machine Guns

    - 3D: Sniper Rifles- 3E: Shotguns- 3F: Marksmen Rifles- 3G: Miscellaneous4: Schematics5: Cryptid Analysis6: Score Sheets - Regular Mode- 6A: Point of Contact- 6B: Nightfall- 6C: Mayday

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    - 6D: Awakening- 6E: Exodus- 6F: Additional Info7: Score Sheets - Harcore Mode- 7A: Point of Contact- 7B: Nightfall- 7C: Mayday- 7D: Awakening- 7E: Exodus- 7F: Additional Info8: Differences

    - 8A: Lobby Differences- 8B: Difficulty Differences- 8C: Venom-X Differences9: Challenges- 9A: Map Specific- 9B: Gun Challenges- 9C: Kill Challenges- 9D: Miscellaneous10: Special Locations- 10A: Intel Locations- 10B: Easter Eggs- 10C: Egg-stra Locations11: Special Thanks

    12: My Strategies13: My Farewell--------------------------------------------------------------------------------------------------- 01 -- Loadout -------------------------------------------------------------------------------------------------------------------------------------------------------------------------This is a breakdown of the Loadout, please keep scrolling down in order to viewa specific part--------------------------------------------------------------------------------------------------- 1A -- Classes -------------------------------------------------------

    ------------------------------------------------------------------------------------------------------------------

    Weapon Specialist: 150% Bullet Damage Fast offhand Use Move Faster While ADS Faster ADS Faster Weapon Switching Faster Reload Ability: Periodic Infinite Ammo, 10% damage boost to yourself and 5% boost to nearby allies

    Tank: 200% Maximum Health 200% Melee Damage Start with a Flare Ability: Periodic Invincability, Stun Knife and Human Flare

    Engineer: 125% Drill Health Faster Drill Repairs

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    Protection while repairing drill Trap Duration Boost Increase Trap Damage Increase Explosive Damage (Explosive Ammo Included) Maximum Wallet Size: 8,000$ Immunity to Trap Damage Ability: Periodic Stasis Feild that Cryptids Shouldn't Enter

    Medic:Revive Allies more QuicklyProtection while Reviving Allies

    Very Fast MovementLonger Sprint DurationUnlimited Distance Health Regen BoostImmunity to Scorpion Gas Clouds (includes seeders gas clouds)Ability: Periodic Deploys Med Gas which revives downed players instantly

    upon entering your ring.

    --------------------------------------------------------------------------------------------------- 1b -- Pistol Types --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Name : P226 : P226Type : Pistol : AkimboFire Type : Single Fire : Single FireClip Size : 12 : 18Mag Size : 192 : 288Damage : Medium : MediumCost : Free : 7 Skill Points

    Name : .44 Magnum : .44 MagnumType : Pistol : AkimboFire Type : Single Fire : Single FireClip Size : 6 : 9

    Mag Size : 108 : 162Damage : High : HighCost : Free : 7 Skill Points

    Name : M9A1 : M9A1Type : Pistol : AkimboFire Type : Burst Fire : Burst FireClip Size : 18 : 27Mag Size : 288 : 432Damage : Weak : WeakCost : Free : 7 Skill Points

    Name : MP443 Grach : MP443 Grach

    Type : Pistol : AkimboFire Type : Fully Auto : Fully AutoClip Size : 15 : 22Mag Size : 240 : 360Damage : Very Weak : Very WeakCost : Free : 7 Skill Points

    --------------------------------------------------------------------------------------------------- 1C -- Ammo Type -----------------------------------------------------

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    ------------------------------------------------------------------------------------------------------------------

    Type : RegularAmmo : 100% + 20ft Ammo RegenDamage : 100%Ability : N/AAdditional : Doesn't Replace special ammo, 2nd magazine sizeCost : 1250$

    Type : StunAmmo : 70%Damage : 100%Ability : Stuns Cryptids 0.75 - 2 SecondsAdditional : Inneffective against rhino'sCost : 1000$

    Type : IncendiaryAmmo : 70%Damage : 100%Ability : Damage Over TimeAdditional : Some objects will adapt the fire typeCost : 1200$

    Type : ExplosiveAmmo : 70%Damage : 110%Ability : Splash DamageAdditional : N/ACost : 1250$

    Type : Armor PiercingAmmo : 70%Damage : 100%Ability : Negates armoured hit markersAdditional : Armour Piercing Knife

    Costv : 1100$

    Type : Cryptid SlayerAmmo : 100% + 20ft Ammo RegenDamage : 110%Ability : Stuns Cryptids, Damage Over Time, Splash Damage, Negates armoured hit markersAdditional : N/ACost : 500 Teeth + 2000$

    --------------------------------------------------------------------------------------------------- 1D -- Team Support --------------------------------------------------

    ------------------------------------------------------------------------------------------------------------------

    Team Explosives Drop Pool: Semtex's : Smaller Damage Canister Bombs : Short range Bouncing Betties: If attacked by scorpion, possible to damage the drill Claymores : Must be Set in a spot Launcher Ammo : Requires Launcher Weapon

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    Feral Instincts: Hightened Vision and Hearing See Enemies through walls with a yellow outline Move 20% Faster Faster Health Regen Increased Duration 3x Increased Sprint Duration

    Body Armor: A Secondary Health Bar

    Maximum Size = 125% Per skill point = +25%

    Hand Boosters: Increased Weapon Handling = 60 Seconds

    Random Supplies Drop Pool: Ammo Special Ammo Team Explosives Feral Instincts Body Armor Hand Boosters

    Trophy Systems Flares SOFLAM's * Downfall! will replace current tacticals!

    --------------------------------------------------------------------------------------------------- 1E -- Strike Packages -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    I.M.S (Intelligent Munitions System):

    6 Explosive Canisters Large Scale Damage Increase Enhanced Targeting System Quicker Firing Wider Radial Blast

    Morter Strikes: 6 Morters Highest Damage Increased Large Radius

    MAAWS Rocket: 3 Rockets

    Smart Drone Projectiles Per Rocket splits into 5 Projectiles * Mayday, Awakening and Exodus ONLY!!!

    Trinity Rocket: Improved Targeting outlines the Enemies Fires 4 High Velocity Smart Drone Projectiles * Point of Contact and Nightfall ONLY!!!

    Sentry Guns:

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    Improved Targeting Wider Firing Arc Double Range Increased Fire Rate Armor Piercing Ammo is Effective Against the Rhino's + 30% more Sentry Ammo Place 2 Sentries at one time Less chance of Over-Heating

    Vultures: Increase Damage

    Enhanced Tracking Range Longer Operation Time Fires an Occasional Incendiary Rocket

    Duration: +0 - +2 = 36 Seconds +3 - +4 = 52 Seconds

    --------------------------------------------------------------------------------------------------- 1F -- Equalizers -----------------------------------------------------------------------------------------------------------------------------------------------------

    -----------------

    Portable Turret: Double Original Ammo Armor Piercing Ammo Explosive Bullets Maximum Damage at all Distances Faster Spin-Up Time

    Grenade Turret: Fire Faster Increased Explosive Radius Increased Damage

    Triple Original Ammo Incendiary Rockets

    Crowd Control: Fast Riot Melee Fire Melee 25 Sheild Health

    MK32 Launcher: Doubles Grenade Count Incendiary Grenades Faster Movement Blast Shield Prohibits Grenades from damaging the player

    Larger Explosive Radius

    Death Machine: Double Original Ammo Incendiary Ammo Recoil Dampened Movement Speed Increased

    -------------------------------------------------------------------------------------------------

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    -- 1G -- Relics --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Take More Damage: Players take 25% more damage Electric Trap is not affected by this relic Body Armor is not affected by this relic Notes: This Relic only affects the player who

    uses it, people are confused when reading its

    description

    Pistols Only: Disables all Weapon Pick ups Notes: Although it says 'purchases' it also disables locker weapons, venom-x and craftable weapons

    Smaller Wallet: Maximum Wallet Size: 3,000$ Cash Earned = 75%

    Mortal:

    Disables any Class Selection

    Do Less Damage: Players Deal 66.6% Damage This results in 1/3 damage decrease

    Fragile: Slow Health Regeneration No Health Regen while Sprinting Falling Damage is enabled

    Stand Your Ground: Move Slower

    No reloading while sprinting Notes: Improvements on Speed except feral is very minor or unneffective

    No Machines: Disables all strike packages and equalizers

    Limited Ammo: Ammo Refills and weapon pick ups gives you Less Ammo All Ammo crates picked up will give +0 Ammo Notes: specing into ammo will not give any

    additional ammo, those who think that by

    running this relic and throwing out ammo, the reduction is only towards the user and regular to everybody else

    Earn Your Keep: No Ammo Type No Team Support No Scavenging No Crafting No pickups from deployed boxes

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    Notes: You will be unable to recieve the following: Regular Ammo, Stun Ammo, Incinidiary Ammo, Explosive Ammo, Armor Piercing Ammo, Cryptid Slayer Ammo, Team Explosives, Feral Instincts, Team Boosters, Armor, Random Supplies, SOFLAM, Flares, Hypno Knife, Trophy Systems, Semtex, Bouncing Betties, Claymores, Canister Bombs, Money, Venom-X Schematics, Sticky Flares Pipe Bombs, Venom-LX, Venom-FX, Venom-SX, NX1 Grenades Venom Grenades, NX1 Disrupter, all deployed boxes from allies

    All Relics Extra Notes:

    Unlock 1 useable relic per prestige Each Relic adds 20% Relic Bonus Score 10 Relics Earn Less Score than 9 Relics This is due to 'Earn Your Keep' preventing one catagory of score within teamwork which lowers the score cap below 9's

    --------------------------------------------------------------------------------------------------- 02 -- Armoury Upgrades ----------------------------------------------------------------------------------------------------------------------------------------------------------------

    This Section will tell users the Name of each upgrade, how much that upgrade would cost, i haveNOT included which DLC Specific they are simply because those who want to know this game shouldalready have the entire DLC on there console. if not then i dont expect them toeven find this!A copy of the description in-game and then some notes from myself, just some extra additional infothat may help you choose or know what you are buying

    -------------------------------------------------------------------------------------------------

    -- 2A -- Teeth Upgrades ------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Name : Faster ReviveCost : 10Upgrade : Shortens the time it takes for you to get revivedNotes : this is when someone revives you, not you revivng them

    Name : Start with a Locker KeyCost : 40Upgrade : Start with a locker key on missions with lockers

    Notes : all maps have lockers except Point of Contact

    Name : More CashCost : 20Upgrade : Start with an extra $1,000Notes : start games with 1,500$

    Name : Flaming Stowed Riot ShieldCost : 20Upgrade : A stowed Riot Shield will burn enemies when

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    blocking attacks from the rearNotes : does not require +4 Crowd Control

    Name : Higher Quality Incendiary AmmoCost : 5Upgrade : Incendiary ammo does more total damageNotes : 20% Increased D.O.T Damage

    Name : Electric KnifeCost : 30Upgrade : Electrically charges the knife so that a successful

    melee will arc electricity to nearby Cryptids, stunning them. The Electric Knifes has a recharge time of 4 secondsNotes : this is between knifing, not the ability being used

    Name : Sniper DeadeyeCost : 40Upgrade : Sniper Rifle hits are always critical and kills will earn

    more cashNotes : more cash is earned due to the positive kill multiplier

    Name : Seeker Explosion ProtectionCost : 5Upgrade : Take Less damage from exploding seekers and bombers

    Notes : N/A

    Name : ToughnessCost : 25Upgrade : Flinch less when taking damageNotes : N/A

    Name : Hypno-Knife a RhinoCost : 50Upgrade : With this Upgrade, players who use a hypno-knife

    on a Rhino can turn into a valuable allyNotes : does not hypno mammoths

    Name : Start with a Skill PointCost : 20Upgrade : Start each game with an extra skill pointNotes : most effective in Hardcore difficulty

    Name : Faster Health RegenerationCost : 5Upgrade : Regenerates health regenerationNotes : 15% health regen

    Name : High Grade armor piercing ammoCost : 5Upgrade : Armor piercing ammo will inflict increased damage

    when impactin a cryptids armored head plateNotes : 15% Increased damage

    Name : Damage UpgradeCost : 10Upgrade : increases the damage of all attacks by 5%Notes : this upgrade is soo minor, its not worth it

    Name : Stun armorCost : 10

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    Upgrade : With armor equipped, this will periodically stun attackersNotes : N/A

    Name : Sentry ArmorCost : 5Upgrade : Sentry Gyns you place can sustain more damageNotes : N/A

    Name : Medic UpgradeCost : 15Upgrade : Enables Medic class's ability

    Notes : does not revive players who have bled out

    Name : Engineer UpgradeCost : 15Upgrade : Enables Engineer class's abilityNotes : sometimes unneffective

    Name : Weapon Specialist UpgradeCost : 15Upgrade : Enables Weapon Specialist class's abilityNotes : sometimes reloads mid-way activation

    Name : Tank Upgrade

    Cost : 15Upgrade : Enables Tanks class's abilityNotes : human flare ability is not perticularly great

    Name : I.M.S Fast TriggerCost : 5Upgrade : Shortens the time it takes the I.M.S. to detect nearby

    enemiesNotes : N/A

    Name : Keep Valid AttachmentsCost : 10Upgrade : Attachments transfer if they are valid for the new weapon

    Notes : picking up guns from lockers may remove some attachments

    Name : Magnum ACOG attachmentCost : 2Upgrade : Magnum pistols will have an ACOG equippedNotes : the only sight usable for pistols

    Name : I.M.S. Flaming PoolsCost : 10Upgrade : When equipped, the I.M.S. explosions will leave lingering

    fire poolsNotes : this also damages team mates

    Name : No SnareCost : 10Upgrade : With this upgrade, Hunter and Seeker Cryptids will no longer

    snare players with their attacksNotes : this relates to slowing down while being attacked

    Name : Pistol Ark AttachmentCost : 125Upgrade : Replaces the Muzzle Brake on your upgraded pistol with the Ark

    attachment

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    Notes : requires +1 pistols and arks deal 20% more damage

    Name : Class Upgrade Frequency BoostCost : 200Upgrade : Lessens the cooldown time between uses of the class upgradeNotes : this halfs the cooldown from 3:00 into 1:30

    Name : Vulture Extended DurationCost : 50Upgrade : Extend the duration of the vulture and increase the frequency

    of the +4 Vulture firing incendiary rockets

    Notes : increases 150% duration, halfs the recharge time for incendiary rockets +0 - +2 = 53 Seconds

    +3 - +4 = 1:15 Seconds

    Name : Master ScavengerCost : 200Upgrade : Scavenge unique items such as Extended Mags and the Ark attachment

    as well as more powerful Hypno Knives and FlaresNotes : increases flare duration 150% they now last 30 seconds rather than

    20. Hypno'd cryptids have extra health but still remain 3:00 minutes within the map. The Ark can be found on all maps BUT this does not garantee the find, it only allows the possibility!

    Name : Cryptid Slayer AmmoCost : 500Upgrade : This special ammo has the combined firepower of all of the

    existing ammo typesNotes : skill point setup is alike regular ammo, it has all the ammo type

    abilities and all there teeth upgrades aswell

    Name : Arcing Stun AmmoCost : 50Upgrade : Stun ammo will arc electricity from one Cryptid to another in

    close proximity. The clamount of times it arcs is dependant on the Upgrade level of the players stun ammo.

    Notes : arc damage is weak but its great for stunning nearby cryptids

    Name : Double Class UpgradeCost : 1,000Upgrade : Choose any two classes with this upgradeNotes : skill points will be applied to both classes when applied in game and double tap left to activate the 2nd classes ability your first class ability upgrade will last 5 seconds, your second

    class will last to the original 10 seconds.Info Gained From [Jon-The-Chief]Opinion : I hate this upgrade! i never wanted this to be input into the game!

    --------------------------------------------------------------------------------

    ------------------- 2B -- Teeth System --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    You earn X ammount of Teeth for doing the following:

    Kill 300 Cryptids to earn - 1 ToothKill all 3 Ancestors during the Medusa on Exodus - 1 Tooth

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    Help a player escape Extinction for there first time - 1 ToothComplete an Extinction Mission - 3 TeethDouble XP Weekend? Complete an Extinction Mission - 6 Teeth instead of 3!Complete 10 Challenges during an Extinction Mission - 2 TeethEarn a Completionist during an Extinction Mission - 4 TeethEscape an Extinction Mission on Hardcore Difficulty - 3 TeethOnce Every 24 hours, Pass the First Barrier Hive - 1 ToothEscape with X ammount of Relics - X TeethNotes: Joining a lobby which has past the starting point will result 0 Teeth inthe Relic CatagoryInfo Gained From [Jon-The-Chief]

    --------------------------------------------------------------------------------------------------- 03 -- Weapon Analysis -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    This is where i will be showing my tests with each of the weapons, not showing damage statisticsin terms of how many bullets due to only being hunters that these were tested on, but we stillmanage to get the averages on how powerful each weapon may be!

    Most Info Helped from [Sch4effer]

    --------------------------------------------------------------------------------------------------- 3A -- Sub Machine Guns ----------------------------------------------------------------------------------------------------------------------------------------------------------------Name : BizonType : SMGDamage : Very WeakClip : 36Magazine: 288

    Cost : 2,000$Maps : Point of Contact

    Name : CBJ-MSType : SMGDamage : Very WeakClip : 32Magazine: 256Cost : 2,000$Maps : Point of Contact, Mayday

    Name : VectorType : SMG

    Damage : MediumClip : 30Magazine: 300Cost : 1,500$Maps : Point of Contact, Nightfall

    Name : VeprType : SMGDamage : WeakClip : 32

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    Magazine: 256Cost : 1,500$Maps : Point of Contact, Nightfall

    Name : MTAR-XType : SMGDamage : WeakClip : 40Magazine: 320Cost : 2,000$Maps : Point of Contact, Mayday

    Name : K7Type : SMGDamage : MediumClip : 30Magazine: 300Cost : 2,000$Maps : Awakening, Exodus

    Name : RipperType : SMGDamage : WeakClip : 32

    Magazine: 256Cost : 1,500$Maps : Mayday, Awakening, Exodus--------------------------------------------------------------------------------------------------- 3B -- Assualt Rifles ------------------------------------------------------------------------------------------------------------------------------------------------------------------Name : AK-12Type : A.RDamage : WeakClip : 40

    Magazine: 320Cost : 1,500$Maps : Point of Contact

    Name : SC-2010Type : A.RDamage : MediumClip : 24Magazine: 192Cost : 1,500$Maps : Point of Contact

    Name : SA-805

    Type : A.RDamage : MediumClip : 30Magazine: 240Cost : 2,000$Maps : Point of Contact

    Name : RemingtonType : A.RDamage : Weak

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    Clip : 40Magazine: 320Cost : 2,000$Maps : Awakening, Exodus

    Name : ARX-160Type : A.RDamage : MediumClip : 30Magazine: 240Cost : 2,000$

    Maps : Nightfall, Mayday, Exodus

    Name : MaverickType : A.RDamage : WeakClip : 40Magazine: 320Cost : 1,500$Maps : Nightfall, Awakening--------------------------------------------------------------------------------------------------- 3C -- Light Machine Guns -------------------------------------------------------------

    -------------------------------------------------------------------------------------------------Name : M27-IARType : LMGDamage : WeakClip : 100Magazine: 400Cost : 3,000$Maps : Point of Contact

    Name : LSATType : LMGDamage : Weak

    Clip : 100Magazine: 400Cost : 3,000$Maps : Nightfall, Mayday

    Name : ChainsawType : LMGDamage : MediumClip : 100Magazine: 400Cost : 3,000$Maps : Point of Contact, Nightfall, Mayday, Awakening, Exodus

    Name : AmeliType : LMGDamage : WeakClip : 100Magazine: 400Cost : 3,000$Maps : Awakening, Exodus--------------------------------------------------------------------------------------------------- 3D -- Sniper Rifles -------------------------------------------------

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    ------------------------------------------------------------------------------------------------------------------Name : VKSType : SniperDamage : HighClip : 10Magazine: 80Cost : 1,500$Maps : Point of Contact, Nightfall, Mayday, Exodus

    Name : L115Type : SniperDamage : Very HighClip : 8Magazine: 64Cost : 1,500$Maps : Point of Contact, Nightfall

    Name : USRType : SniperDamage : Very HighClip : 8Magazine: 64

    Cost : 1,500$Maps : Awakening--------------------------------------------------------------------------------------------------- 3E -- Shotguns ------------------------------------------------------------------------------------------------------------------------------------------------------------------------Name : FP6Type : ShotgunDamage : Very HighClip : 5Magazine: 70

    Cost : 1,500$Maps : Point of Contact, Mayday

    Name : Tac-12Type : ShotgunDamage : Very HighClip : 10Magazine: 70Cost : 2,000$Maps : Awakening, Exodus

    Name : MTS-255Type : Shotgun

    Damage : Very HighClip : 5Magazine: 70Cost : 1,500$Maps : Point of Contact, Nightfall

    Name : BulldogType : ShotgunDamage : Very HighClip : 6

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    Magazine: 72Cost : 2,500$Maps : Point of Contact, Nightfall, Mayday, Awakening--------------------------------------------------------------------------------------------------- 3F -- Marksmen Rifles --------------------------------------------------------------------------------------------------------------------------------------------------------------------Name : MR-28Type : M.R

    Damage : HighClip : 8Magazine: 64Cost : 2,000$Maps : Point of Contact, Nightfall, Mayday

    Name : MK13 EBRType : M.RDamage : MediumClip : 21Magazine: 168Cost : 2,000$Maps : Awakening

    Name : IA-2Type : M.RDamage : MediumClip : 21Magazine: 168Cost : 2,000$Maps : Point of Contact, Awakening, Exodus

    Name : SVUType : M.RDamage : MediumClip : 21

    Magazine: 168Cost : 2,000$Maps : Nightfall, Mayday--------------------------------------------------------------------------------------------------- 3G -- Miscellaneous -------------------------------------------------------------------------------------------------------------------------------------------------------------------Name : KasketType : LauncherDamage : Very HighClip : 1

    Magazine: 12Cost : 1,500$Cost : 2,000$Maps : Point of Contact, Nightfall, Mayday, Awakening

    Name : PanzerfaustType : LauncherDamage : Very HighClip : 1Magazine: 12

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    Cost : 2,000$Maps : Point of Contact, Mayday

    Name : Combat KnifeType : MiscDamage : HighClip : N/AMagazine: N/ACost : FreeMaps : Point of Contact, Nightfall, Mayday, Awakening, Exodus--------------------------------------------------------------------------------

    ------------------- 04 -- Schematics ----------------------------------------------------------------------------------------------------------------------------------------------------------------------Name : Venom-XType : Wonder WeaponDamage : Very HighClip : 2Magazine: 4Cost : Schematic Pieces + BiolumMaps : Nightfall, Mayday, Awakening

    Name : Venom-FXType : Wonder WeaponDamage : Very HighClip : 2Magazine: 4Cost : Schematic Pieces + Orange BiolumMaps : Mayday, Awakening

    Name : Venom-LXType : Wonder WeaponDamage : Very HighClip : 2Magazine: 4

    Cost : Schematic Pieces + Blue BiolumMaps : Mayday, Awakening

    Name : Venom-SXType : Wonder WeaponDamage : Very WeakClip : 2Magazine: 4Cost : Schematic Pieces + Amythest BiolumMaps : Mayday

    Name : NX1-DisrupterType : Wonder Weapon

    Damage : Very HighClip : 1Magazine: 10Cost : Schematic PiecesMaps : Exodus

    Name : Pipe BombsType : LethalDamage : HighAmmount : 5x

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    Name : Sticky FlaresType : TacticalDamage : HighAmmount : 2x

    Name : Venom GrenadesType : LethalDamage : HighAmmount : 5x

    Name : Hypno TrapType : TrapDamage : N/AAmmount : 2x

    Name : TeslaType : TrapDamage : High, Medium, LowAmmount : 1x

    Name : NX1-GrenadesType : LethalDamage : N/A

    Ammount : 5x--------------------------------------------------------------------------------------------------- 05 -- Cryptid Analysis ----------------------------------------------------------------------------------------------------------------------------------------------------------------Name : ScoutType : RegularHealth : 25%Threat : Very LowSpeed : LowBehavior: Melee

    Name : SeekerType : ExplosiveHealth : 15%Threat : LowSpeed : LowBehavior: Explode

    Name : ScorpionType : ProjectileHealth : 80%Threat : MediumSpeed : Medium

    Behavior: Projectile

    Name : HunterType : Regular, ArmouredHealth : 100%Threat : MediumSpeed : MediumBehavior: Melee

    Name : Phantom

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    Type : Teleporting, ArmouredHealth : 320%Threat : HighSpeed : HighBehavior: Melee

    Name : SeederType : Projectile, SeederHealth : 100%Threat : Very HighSpeed : Low

    Behavior: Projectile/Spawn

    Name : BomberType : Explosive, FlyingHealth : 15%Threat : Very LowSpeed : HighBehavior: Explode

    Name : GargoyleType : Flying, ProjectileHealth : 160%Threat : Very High

    Speed : HighBehavior: Projectile/Melee

    Name : RhinoType : Regular, ArmouredHealth : 700%Threat : HighSpeed : MediumBehavior: Melee

    Name : MammothType : Armoured, AgressiveHealth : 900%

    Threat : Very HighSpeed : Very HighBehavior: Melee/Spawn

    Name : Breeder 1st encounterType : Agressive, ArmouredHealth : Health BarThreat : MediumSpeed : Very LowBehavior: Projectile/Melee

    Name : BreederType : Agressive, Armoured

    Health : Health BarThreat : HighSpeed : Very LowBehavior: Projectile/Melee

    Name : Kraken TenticleType : StrategicalHealth : 350%Threat : Very LowSpeed : Very Low

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    Behavior: Spawn

    Name : KrakenType : Strategical, ArmouredHealth : Health BarThreat : MediumSpeed : Very LowBehavior: Melee/Spawn

    Name : AncestorType : Agressive, Protective

    Health : Health BarThreat : Very HighSpeed : LowBehavior: Projectile/Abilities

    Name : LeperType : EvasiveHealth : 80%Threat : Very LowSpeed : MediumBehavior: Evade-------------------------------------------------------------------------------------------------

    -- 06 -- Score Sheets -- Regular Mode ------------------------------------------------------------------------------------------------------------------------------------------------These are all the Score Sheets of each individual map, it will include all the infomation forboth solo and co-op, i will add any additional info at the end so make sure you'll read that too.--------------------------------------------------------------------------------------------------- 6A -- Point of Contact -----------------------------------------------------------------------------------------------------------------------------------------------

    -----------------

    Hive 01: Cap = 1,000Per Relic = 200Drill Protection = 450 Drill Protection = 350Personal Skill = 400 Personal Skill = 250Challenge Completed = 150 TeamWork = 300 Challenge Completed = 100

    Hive 02: Cap = 10,000Per Relic = 2,000Drill Protection = 4,500 Drill Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500

    Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Hive 03: Cap = 10,000Per Relic = 2,000Drill Protection = 4,500 Drill Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

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    Hive 04: Cap = 10,000Per Relic = 2,000Drill Protection = 4,500 Drill Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Hive 05: Cap = 10,000Per Relic = 2,000Personal Skill = 10,000 Personal Skill = 4,500 TeamWork = 5,500

    Hive 06: Cap = 15,000Per Relic = 3,000Drill Protection = 6,750 Drill Protection = 5,250Personal Skill = 6,000 Personal Skill = 3,750Challenge Completed = 2,250 TeamWork = 4,500 Challenge Completed = 1,500

    Hive 07: Cap = 15,000Per Relic = 3,000Drill Protection = 6,750 Drill Protection = 5,250Personal Skill = 6,000 Personal Skill = 3,750Challenge Completed = 2,250 TeamWork = 4,500

    Challenge Completed = 1,500

    Hive 08: Cap = 15,000Per Relic = 3,000Drill Protection = 6,750 Drill Protection = 5,250Personal Skill = 6,000 Personal Skill = 3,750Challenge Completed = 2,250 TeamWork = 4,500 Challenge Completed = 1,500

    Hive 09: Cap = 15,000Per Relic = 3,000Personal Skill = 15,000 Personal Skill = 6,750 TeamWork = 8,250

    Hive 10: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Hive 11: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000

    Challenge Completed = 2,000

    Hive 12: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Hive 13: Cap = 20,000

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    Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Hive 14: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000

    Challenge Completed = 2,000

    Score is broken down into 4 Sections:Nuke Bonus : 30,000

    This Bonus is the base score no matter how many relics you run northe time you escape, this includes medals. With 0 remaining timethis will still result the same score.

    Time Bonus : 150 SPS (Score per Second)This Bonus is calculated by 150 score per second, now with 2 minutesas its base multiplier, its then multiplied by 120 which results 18,000

    Relic Time Bonus : 25 SPSThis bonus adds 25 score per second per relic that is eqquiped, nowby the 2 minute mark, this would add 3,000 score per relic.

    Relic Bonus : ??%This is the aftermath of the score and is not affected towards theend game score breakdown but it multiplies the escape time withthe relic multiplier and adds that to your total score

    [ Platinum Mark ] [ Best Recorded 0 Relic Escape ][ 1:45:00 ] [ 2:03:546 ][Annihilator 935]

    [ https://www.youtube.com/watch?v=sHCuuq9j9fk ]

    0 Relics : 45,750 0 Relics : 48,5321 Relics : 48,375 1 Relics : 51,6202 Relics : 51,000 2 Relics : 54,7093 Relics : 53,625 3 Relics : 57,798

    4 Relics : 56,250 4 Relics : 60,8865 Relics : 58,875 5 Relics : 63,9756 Relics : 61,500 6 Relics : 67,0637 Relics : 64,125 7 Relics : 70,1528 Relics : 66,750 8 Relics : 73,2419 Relics : 69,375 9 Relics : 76,329

    [ Best Recorded 10 Relic Escape ][ 1:38:95 ][WarKing14][ https://www.youtube.com/watch?v=aJogTs0s0tw ]10 Relics : 69,580

    [ Relic Multiplier Applied ]

    [ Platinum Mark ] [ Best Recorded 0 Relic Escape ][ 1:45:00 ] [ 2:03:546 ][Annihilator 935]

    [ https://www.youtube.com/watch?v=sHCuuq9j9fk ]

    0 Relics : 45,750 0 Relics : 48,5321 Relics : 58,050 1 Relics : 61,9442 Relics : 71,400 2 Relics : 76,5923 Relics : 85,800 3 Relics : 92,4764 Relics : 101,250 4 Relics : 109,5945 Relics : 117,750 5 Relics : 127,950

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    6 Relics : 135,300 6 Relics : 147,5387 Relics : 153,900 7 Relics : 168,3648 Relics : 173,550 8 Relics : 190,4269 Relics : 194,250 9 Relics : 213,721

    [ Best Recorded 10 Relic Escape ][ 1:38:95 ][WarKing14][ https://www.youtube.com/watch?v=aJogTs0s0tw ]10 Relics : 208,740

    --------------------------------------------------------------

    ---- Point of Contact -- Regular -- End Bonus ------------------------------------------------------------------Hive Bonus Cap : 201,000Escape Bonus Cap : 76,329Relic Bonus Cap : 499,192Escape Total Cap : 776,521------------------------------------------------------------------ Point of Contact -- Regular -- Cap Score ------------------------------------------------------------------0 Relics : 249,5321 Relic : 303,1442 Relics : 357,9923 Relics : 414,076

    4 Relics : 471,3945 Relics : 529,9506 Relics : 589,7387 Relics : 650,7648 Relics : 713,0269 Relics : 776,52110 Relics : 743,940--------------------------------------------------------------------------------------------------- 6B -- Nightfall -----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Hive 01: Cap = 10,000Per Relic = 2,000Drill Protection = 4,500 Drill Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Hive 02: Cap = 10,000Per Relic = 2,000Drill Protection = 4,500 Drill Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500

    Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Hive 03: Cap = 10,000Per Relic = 2,000Drill Protection = 4,500 Drill Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

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    Hive 04: Cap = 10,000Per Relic = 2,000Drill Protection = 4,500 Drill Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Breeder: Cap = 10,000Per Relic = 2,000Breeder Score = 4,500 Breeder Score = 3,500Personal Skill = 4,000 Personal Skill = 2,500

    Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Hive 05: Cap = 15,000Per Relic = 3,000Drill Protection = 6,750 Drill Protection = 5,250Personal Skill = 6,000 Personal Skill = 3,750Challenge Completed = 2,250 TeamWork = 4,500 Challenge Completed = 1,500

    Hive 06: Cap = 15,000Per Relic = 3,000Drill Protection = 6,750 Drill Protection = 5,250

    Personal Skill = 6,000 Personal Skill = 3,750Challenge Completed = 2,250 TeamWork = 4,500 Challenge Completed = 1,500

    Hive 07: Cap = 15,000Per Relic = 3,000Drill Protection = 6,750 Drill Protection = 5,250Personal Skill = 6,000 Personal Skill = 3,750Challenge Completed = 2,250 TeamWork = 4,500 Challenge Completed = 1,500

    Hive 08: Cap = 15,000Per Relic = 3,000

    Drill Protection = 6,750 Drill Protection = 5,250Personal Skill = 6,000 Personal Skill = 3,750Challenge Completed = 2,250 TeamWork = 4,500 Challenge Completed = 1,500

    Hive 09: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Hive 10: Cap = 20,000

    Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Hive 11: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000

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    Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Hive 12: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Hive 13: Cap = 20,000

    Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Breeder Boss: Cap = 28,000Per Relic = 5,600Breeder First Fight = 10,000 Breeder First Fight = 10,000Breeder Last Fight = 18,000 Breeder Last Fight = 18,000

    ------------------------------------------------------------------ Nightfall -- Regular -- End Bonus ----

    --------------------------------------------------------------Hive Bonus Cap : 200,000Breeder Bonus Cap: 28,000Relic Bonus Cap : 410,400Escape Total Cap : 638,400------------------------------------------------------------------ Nightfall -- Regular -- Cap Score ------------------------------------------------------------------0 Relics : 228,0001 Relic : 273,6002 Relics : 319,2003 Relics : 364,8004 Relics : 410,400

    5 Relics : 456,0006 Relics : 501,6007 Relics : 547,2008 Relics : 592,8009 Relics : 638,40010 Relics : 615,000--------------------------------------------------------------------------------------------------- 6C -- Mayday --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Hive 01: Cap = 10,000Per Relic = 2,000Drill Protection = 4,500 Drill Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Hive 02: Cap = 10,000Per Relic = 2,000Drill Protection = 4,500 Drill Protection = 3,500

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    Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Path Door 01: Cap = 2,000Per Relic = 400

    Hive 03: Cap = 12,500Per Relic = 2,000Drill Protection = 4,500 Drill Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500

    Challenge Completed = 1,500 TeamWork = 3,000Kraken Bonus = 2,500 Challenge Completed = 1,000 Kraken Bonus = 2,500

    Path Door 02: Cap = 2,000Per Relic = 400

    Hive 04: Cap = 15,000Per Relic = 3,000Drill Protection = 6,750 Drill Protection = 5,250Personal Skill = 6,000 Personal Skill = 3,750Challenge Completed = 2,250 TeamWork = 4,500 Challenge Completed = 1,500

    Hive 05: Cap = 15,000Per Relic = 3,000Drill Protection = 6,750 Drill Protection = 5,250Personal Skill = 6,000 Personal Skill = 3,750Challenge Completed = 2,250 TeamWork = 4,500 Challenge Completed = 1,500

    Hive 06: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000

    Challenge Completed = 2,000

    Optional Door 1: Cap = 4,000Per Relic = 800Optional Door 2: Cap = 4,000Per Relic = 800Optional Door 3: Cap = 4,000Per Relic = 800Optional Door 4: Cap = 4,000Per Relic = 800

    Hive 07: Cap = 15,000Per Relic = 3,000

    Drill Protection = 6,750 Drill Protection = 5,250Personal Skill = 6,000 Personal Skill = 3,750Challenge Completed = 2,250 TeamWork = 4,500 Challenge Completed = 1,500

    Hive 8: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000

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    Challenge Completed = 2,000Optional Door 5: Cap = 4,000Per Relic = 800

    Hive 9: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Optional Door 6: Cap = 4,000Per Relic = 800

    Hive 10: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Hive 11: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000

    Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Hive 12: Cap = 20,000Per Relic = 4,000Drill Protection = 9,000 Drill Protection = 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Chlorine Gas: Cap = 12,000 = 15,000Per Relic = 2,400 = 3,000

    Valve Protection = 4,000 Valve Protection = 4,000Personal Skill = 8,000 Personal Skill = 5,000 TeamWork = 6,000

    Kraken: Cap = 20,000Per Relic = 4,000

    ------------------------------------------------------------------ Mayday -- Regular -- End Bonus ------------------------------------------------------------------Hive Bonus Cap : 237,500 - 240,500Kraken Bonus Cap : 20,000Crafting Bonus : 5,000

    Relic Bonus Cap : 463,500 - 477,900Escape Total Cap : 721,000 - 743,400Notes: some wierd related thing but 5,010 crafting score has beenachieved, relating to pipebombs etc. dont know 100% how but itspossible!------------------------------------------------------------------ Mayday -- Regular -- Cap Score ------------------------------------------------------------------Solo Scores Coop Scores0 Relics : 262,500 0 Relics : 265,500

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    1 Relic : 315,000 1 Relic : 318,6002 Relics : 367,500 2 Relics : 371,7003 Relics : 420,000 3 Relics : 424,8004 Relics : 472,500 4 Relics : 477,9005 Relics : 525,000 5 Relics : 531,0006 Relics : 577,500 6 Relics : 584,1007 Relics : 630,000 7 Relics : 637,2008 Relics : 682,500 8 Relics : 690,3009 Relics : 721,000 9 Relics : 743,40010 Relics : N/A 10 Relics : 717,000--------------------------------------------------------------------------------

    ------------------- 6D -- Awakening -----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Obelisk 01: Cap = 10,000Per Relic = 2,000Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Obelisk 02: Cap = 10,000Per Relic = 2,000Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Obelisk 03: Cap = 10,000Per Relic = 2,000Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Obelisk 04: Cap = 10,000Per Relic = 2,000Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Obelisk 05: Cap = 10,000Per Relic = 2,000Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000

    Challenge Completed = 1,000

    Vangaurd 01: Cap = 8,500 9,000Per Relic = 1,700 1,800Vangaurd Score = 4,500 Vangaurd Score = 5,000Personal Skill = 4,000 Personal Skill = 1,000

    Teamwork = 3,000

    Obelisk 06: Cap = 10,000Per Relic = 2,000

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    Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Obelisk 07: Cap = 10,000Per Relic = 2,000Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Obelisk 08: Cap = 10,000Per Relic = 2,000Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Obelisk 09: Cap = 10,000Per Relic = 2,000Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000

    Challenge Completed = 1,000

    Obelisk 10: Cap = 10,000Per Relic = 2,000Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Vangaurd 02: Cap = 8,500 9,000Per Relic = 1,700 1,800Vangaurd Score = 4,500 Vangaurd Score = 5,000Personal Skill = 4,000 Personal Skill = 1,000

    Teamwork = 3,000

    Obelisk 11: Cap = 10,000Per Relic = 2,000Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Obelisk 12: Cap = 10,000Per Relic = 2,000Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500

    Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Obelisk 13: Cap = 10,000Per Relic = 2,000Scanner Protection = 4,500 Scanner Protection = 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

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    Ark Chambers: Cap = 8,500 10,000Per Relic = 1,700 2,000Cortex Activation = 4,500 Cortex Activation = 4,500Personal Skill = 4,000 Personal Skill = 2,500 TeamWork = 3,000

    Escape Bonus = 15,000Possibly, 5,000 score for how fast you fill the Cortex meter

    ------------------------------------------------------------------ Awakening -- Regular -- End Bonus ----

    --------------------------------------------------------------Hive Bonus Cap : 155,500 - 158,000Escape Bonus Cap : 15,000Relic Bonus Cap : 306,900 - 311,400Escape Total Cap : 477,400 - 484,400------------------------------------------------------------------ Awakening -- Regular -- Cap Score ------------------------------------------------------------------Solo Scores Coop Scores0 Relics : 170,500 0 Relics : 173,0001 Relic : 204,600 1 Relic : 207,6002 Relics : 238,700 2 Relics : 242,2003 Relics : 272,800 3 Relics : 276,800

    4 Relics : 306,900 4 Relics : 311,4005 Relics : 341,000 5 Relics : 346,0006 Relics : 375,100 6 Relics : 380,6007 Relics : 409,200 7 Relics : 415,2008 Relics : 443,300 8 Relics : 449,8009 Relics : 477,400 9 Relics : 484,40010 Relics : N/A 10 Relics : 471,000--------------------------------------------------------------------------------------------------- 6E -- Exodus --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Side Path 1: Cap = 10,000Per Relic = 2,000Personal Skill = 8,500 Personal Skill = 3,900Challenge Completed = 1,500 TeamWork = 5,100 Challenge Completed = 1,000

    Side Path 2: Cap = 10,000Per Relic = 2,000Personal Skill = 8,500 Personal Skill = 3,900Challenge Completed = 1,500 TeamWork = 5,100 Challenge Completed = 1,000

    Side Path 3: Cap = 10,000Per Relic = 2,000Personal Skill = 8,500 Personal Skill = 3,900Challenge Completed = 1,500 TeamWork = 5,100 Challenge Completed = 1,000

    Generator 1: Cap = 10,000Per Relic = 2,000Generator Protection= 4,500 Generator Protection= 3,500Personal Skill = 4,000 Personal Skill = 2,500

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    Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Generator 2: Cap = 10,000Per Relic = 2,000Generator Protection= 4,500 Generator Protection= 3,500Personal Skill = 4,000 Personal Skill = 2,500Challenge Completed = 1,500 TeamWork = 3,000 Challenge Completed = 1,000

    Side Path 4: Cap = 15,000

    Per Relic = 3,000Personal Skill = 12,250 Personal Skill = 5,850Challenge Completed = 2,250 TeamWork = 7,650

    Challenge Completed = 1,500

    Generator 3: Cap = 15,000Per Relic = 3,000Generator Protection= 6,750 Generator Protection= 5,250Personal Skill = 6,000 Personal Skill = 3,750Challenge Completed = 2,250 TeamWork = 4,500 Challenge Completed = 1,500

    Generator 4: Cap = 15,000

    Per Relic = 3,000Generator Protection= 6,750 Generator Protection= 5,250Personal Skill = 6,000 Personal Skill = 3,750Challenge Completed = 2,250 TeamWork = 4,500 Challenge Completed = 1,500

    Side Path 5: Cap = 20,000Per Relic = 4,000Personal Skill = 17,000 Personal Skill = 7,800Challenge Completed = 3,000 TeamWork = 10,200 Challenge Completed = 2,000

    Generator 5: Cap = 20,000

    Per Relic = 4,000Generator Protection= 9,000 Generator Protection= 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Generator 6: Cap = 20,000Per Relic = 4,000Generator Protection= 9,000 Generator Protection= 7,000Personal Skill = 8,000 Personal Skill = 5,000Challenge Completed = 3,000 TeamWork = 6,000 Challenge Completed = 2,000

    Medusa Cap = 65,0001st Ancestor = 15,0002nd Ancestor = 15,0003rd Ancestor = 15,000Aftermath = 20,000

    Notes: Wait 4-5 minutes towards a bronze for aftermath score. Protectthe medusa to earn score. Challenges do not affect the score in thisarea. Each ancestor spawns around 4 minute intervals and perfect scoreis achievable. (Myself, NOT YOU 87) seen with our own eyes!

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    Ancestor Bonus:1st area - 9,5002nd area - 14,2503rd area - 19,000

    ------------------------------------------------------------------ Exodus -- Regular -- End Bonus ------------------------------------------------------------------Generator Bonus Cap : 90,000Route Bonus Cap : 65,000

    Crafting Bonus Cap : 5,000Ancestor Bonus Cap : 38,000Medusa Score Cap : 65,000Relic Bonus Cap : 473,400Escape Total Cap : 736,400------------------------------------------------------------------ Exodus -- Regular -- Cap Score ------------------------------------------------------------------0 Relics : 263,0001 Relic : 315,6002 Relics : 368,2003 Relics : 420,8004 Relics : 473,400

    5 Relics : 526,0006 Relics : 578,6007 Relics : 631,2008 Relics : 683,8009 Relics : 736,40010 Relics : 713,850

    --------------------------------------------------------------------------------------------------- 6F -- Additional Info -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    In this section, I will explain as best as i can about how score system works within Extinction:

    Drill Protection:Drill Protection is a big thing for score runs in general, the score turns 0 once it passes the40 drill health mark!

    Personal Skill:This section is split between 2 catagories, 1 of them is 'Weapon Accuracy' thisis the reason whypeople use turrets in score runs and in solo runs for score, because they are fr

    om your equalizersthey do not alter Weapon Accuracy in your personal skill BUT they do affect theAccuracy Challengeswithin the game, so dont get these mixed up! The 2nd catagory is simply Damage Took, it takes anincredible ammount of damage taken in order to deplete this catagory to 0 scorebut its stillneeded for high score runs.Info known by [o Synchro o]

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    TeamWork:Same like personal skill however these are differently calculated. 1st catagoryis known as 'Support'I titled it this because this is how many support drops you dropped during a hive. Within a hivethere is a set number of drops that you must do in order to get the maxed scorein this catagory.Some special hives give different scores than regular hives so test that out yourselves. The 2ndcatagory is 'Damage Dealt' now with a grenade/portable turret, this catagory canbe filled relativaly

    fast. This usually is the most counted part of TeamWork.

    Just a fun fact about Teamwork! Rumours were sharing money also helps? this is wrong and also buying anitem during the hive does not reflect on anothers teamwork score.Info Tested with [SarahEmoBaybe]

    I will not add Teamworks or Personal Skills catagory scores individually simplybecause there are too manyscores written down in able to implement that potentially doubling the long extensive sheets in the firstplace!

    Challenges Completed:This score is not that required BUT because by doing this it rewards you and your team mates a skillpoint, its becoming a requirement to get those completionist runs while going for score!

    Relic Bonus:Relic Bonus depends on the score you recieved out of Base Cap on a hive, this then multiplies thatscore by something called a 'Relic Multiplier' and this gives you a set ammountof % of that score.0 Relics = 100%1 Relic = 120%

    2 Relics = 140%3 Relics = 160%4 Relics = 180%5 Relics = 200%6 Relics = 220%7 Relics = 240%8 Relics = 260%9 Relics = 280%10 Relics= 300%Relics can easily be found by grabbing a calculater and multiply your score by for example 1.2 and itwill display 120% score that you asked etc.

    Note: 10 Relics scores are underneath the 9 Relic cap for an easily explainablereason! TeamWork!Now since you are disabled of being able to throw Team Support out, you are unable to fill in onesection of that score and thus earning less score than 9 Relics simply due to that!

    Nightfall: Breeder FightThe Breeder Bonus at the end of the game includes the boss fights score included

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    with its first encounterThe Breeder is based upon things such as speed to kill it and i am currently unaware about teamwork andpersonal skill for this bit.Info Recieved From [xrylanxscottx]

    Mayday: Optional DoorsThe door bonus depends on your previous hive, many of those that open them straight away will only recieve2,000 base score. now lets base the previous hive to the Conveyer Belt Drill! now this hives cap score

    is the same cap as those in the last area and thus gives extra optional door score. Many have accused thisas a glitch, but this is how the system works! therefore False! this is a legitimate scoring system thatwas purposely implemented!Info Recieved From [MatoMaster] and in-depth [Jon-The-Chief]

    Chlorine Gas, this part of mayday has seperate scores for solo and co-op.Info Recieved From [xrylanxscottx]

    Awakening:The ark chamber room, the cortex activation is limited to 9 activations before the score stops stacking up

    Info Recieved From [xrylanxscottx]

    Exodus:Ancestor Bonus differs from cap scores dependant on the section the ancestor wasactivated.Info Found by Myself with [ NOT YOU 87 ]

    Medusa score has 15,000 base score for the three original ancestors, and then anadditional 20,000 for theaftermath which usually lasts 4-5 minutes extra. A Bronze escape is better for score on this map.Info Found by Myself with [ NOT YOU 87 ]

    During Mato Masters 5 Relic world record run, i noticed that during his built ofpipe bombs and mid-explosion onanother set of bombs i noticed wierdly somehow he gained 30 points and after thematch, his bonus for crafting was5,010 instead of the cap 5,000. This is an unknown glitch and is very hard to replicate!

    --------------------------------------------------------------------------------------------------- 07 -- Score Sheets -- Hardcore Mode -----------------------------------------------------------------------------------------------------------------------------------------------

    These are all the Score Sheets of each individual map within Hardcore mode! it will include allthe infomation for both solo and co-op, i will add any additional info at the end so make sureyou'll read that too.

    Warning! hardcore score sheet is rounded up! some 1 point adjustments? i cannotbe bothered so shhh community!-------------------------------------------------------------------------------------------------

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    -- 7A -- Point of Contact ----------------------------------------------------------------------------------------------------------------------------------------------------------------

    Hive 01: Cap = 1,250Per Relic = 250Drill Protection = 562 Drill Protection = 437Personal Skill = 500 Personal Skill = 312Challenge Completed = 187 TeamWork = 375 Challenge Completed = 125

    Hive 02: Cap = 12,500Per Relic = 2,500Drill Protection = 5,625 Drill Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Hive 03: Cap = 12,500Per Relic = 2,500Drill Protection = 5,625 Drill Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750

    Challenge Completed = 1,250

    Hive 04: Cap = 12,500Per Relic = 2,500Drill Protection = 5,625 Drill Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Hive 05: Cap = 10,000Per Relic = 2,500Personal Skill = 15,000 Personal Skill = 5,625 TeamWork = 6,875

    Hive 06: Cap = 18,750Per Relic = 3,750Drill Protection = 8,437 Drill Protection = 6,562Personal Skill = 7,500 Personal Skill = 4,687Challenge Completed = 2,812 TeamWork = 5,625 Challenge Completed = 1,875

    Hive 07: Cap = 18,750Per Relic = 3,750Drill Protection = 8,437 Drill Protection = 6,562Personal Skill = 7,500 Personal Skill = 4,687Challenge Completed = 2,812 TeamWork = 5,625

    Challenge Completed = 1,875

    Hive 08: Cap = 18,750Per Relic = 3,750Drill Protection = 8,437 Drill Protection = 6,562Personal Skill = 7,500 Personal Skill = 4,687Challenge Completed = 2,812 TeamWork = 5,625 Challenge Completed = 1,875

    Hive 09: Cap = 18,750

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    Per Relic = 3,750Personal Skill = 18,000 Personal Skill = 8,437 TeamWork = 10,312

    Hive 10: Cap = 25,000Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Hive 11: Cap = 25,000Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Hive 12: Cap = 25,000Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Hive 13: Cap = 25,000Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Hive 14: Cap = 25,000Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500

    Challenge Completed = 2,500

    Score is broken down into 4 Sections:Nuke Bonus : 37,500

    This Bonus is the base score no matter how many relics you run northe time you escape, this includes medals. With 0 remaining timethis will still result the same score.

    Time Bonus : 187.5 SPS (Score per Second)This Bonus is calculated by 150 score per second, now with 2 minutesas its base multiplier, its then multiplied by 120 which results 18,000

    Relic Time Bonus : 31.25 SPSThis bonus adds 25 score per second per relic that is eqquiped, nowby the 2 minute mark, this would add 3,000 score per relic.

    Relic Bonus : ??%This is the aftermath of the score and is not affected towards theend game score breakdown but it multiplies the escape time withthe relic multiplier and adds that to your total score

    [ Platinum Mark ] [ Best Recorded 0 Relic Escape ][ 1:45:00 ] [ 2:03:546 ][Annihilator 935]

    [ https://www.youtube.com/watch?v=sHCuuq9j9fk ]

    0 Relics : 57,187 0 Relics : 60,664

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    1 Relics : 60,468 1 Relics : 64,5252 Relics : 63,750 2 Relics : 68,3863 Relics : 67,031 3 Relics : 72,2474 Relics : 70,312 4 Relics : 76,1085 Relics : 73,593 5 Relics : 79,9686 Relics : 76,875 6 Relics : 83,8297 Relics : 80,156 7 Relics : 87,6908 Relics : 83,437 8 Relics : 91,5519 Relics : 86,718 9 Relics : 95,412

    [ Best Recorded 10 Relic Escape ] [ 1:38:95 ][WarKing14] [ https://www.youtube.com/watch?v=aJogTs0s0tw ] 10 Relics : 86,975

    [ Relic Multiplier Applied ][ Platinum Mark ] [ Best Recorded 0 Relic Escape ][ 1:45:00 ] [ 2:03:546 ][Annihilator 935]

    [ https://www.youtube.com/watch?v=sHCuuq9j9fk ]

    0 Relics : 57,187 0 Relics : 60,6641 Relics : 72,561 1 Relics : 80,656

    2 Relics : 89,250 2 Relics : 95,7403 Relics : 107,249 3 Relics : 105,5954 Relics : 126,561 4 Relics : 136,9945 Relics : 147,186 5 Relics : 159,9366 Relics : 169,125 6 Relics : 184,4237 Relics : 192,374 7 Relics : 210,4568 Relics : 216,936 8 Relics : 238,0329 Relics : 242,810 9 Relics : 267,153

    [ Best Recorded 10 Relic Escape ][ 1:38:95 ][WarKing14][ https://www.youtube.com/watch?v=aJogTs0s0tw ]10 Relics : 260,925

    ------------------------------------------------------------------ Point of Contact -- Hardcore -- End Bonus ------------------------------------------------------------------Hive Bonus Cap : 251,250Escape Bonus Cap : 95,412Relic Bonus Cap : 623,991Escape Total Cap : 970,653------------------------------------------------------------------ Point of Contact -- Hardcore -- Cap Score ------------------------------------------------------------------0 Relics : 311,9141 Relic : 382,156

    2 Relics : 447,4903 Relics : 507,5954 Relics : 589,2445 Relics : 662,4366 Relics : 737,1737 Relics : 813,4568 Relics : 891,2829 Relics : 970,65410 Relics : 929,925--------------------------------------------------------------------------------

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    ------------------- 7B -- Nightfall -----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Hive 01: Cap = 12,500Per Relic = 2,500Drill Protection = 5,625 Drill Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750

    Challenge Completed = 1,250

    Hive 02: Cap = 12,500Per Relic = 2,500Drill Protection = 5,625 Drill Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Hive 03: Cap = 12,500Per Relic = 2,500Drill Protection = 5,625 Drill Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125

    Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Hive 04: Cap = 12,500Per Relic = 2,500Drill Protection = 5,625 Drill Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Breeder: Cap = 12,500Per Relic = 2,500Breeder Score = 5,625 Breeder Score = 4,375

    Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Hive 05: Cap = 18,750Per Relic = 3,750Drill Protection = 8,437 Drill Protection = 6,562Personal Skill = 7,500 Personal Skill = 4,687Challenge Completed = 2,812 TeamWork = 5,625 Challenge Completed = 1,875

    Hive 06: Cap = 18,750Per Relic = 3,750

    Drill Protection = 8,437 Drill Protection = 6,562Personal Skill = 7,500 Personal Skill = 4,687Challenge Completed = 2,812 TeamWork = 5,625 Challenge Completed = 1,875

    Hive 07: Cap = 18,750Per Relic = 3,750Drill Protection = 8,437 Drill Protection = 6,562Personal Skill = 7,500 Personal Skill = 4,687Challenge Completed = 2,812 TeamWork = 5,625

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    Challenge Completed = 1,875

    Hive 08: Cap = 18,750Per Relic = 3,750Drill Protection = 8,437 Drill Protection = 6,562Personal Skill = 7,500 Personal Skill = 4,687Challenge Completed = 2,812 TeamWork = 5,625 Challenge Completed = 1,875

    Hive 09: Cap = Cap = 25,000Per Relic = 5,000

    Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Hive 10: Cap Cap = 25,000Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Hive 11: Cap = 25,000

    Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Hive 12: Cap = 25,000Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Hive 13: Cap = 25,000Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Breeder Boss: Cap = 35,000Per Relic = 7,000Breeder First Fight = 12,500 Breeder First Fight = 12,500Breeder Last Fight = 22,500 Breeder Last Fight = 22,500

    --------------------------------------------------------------

    ---- Nightfall -- Hardcore -- End Bonus ------------------------------------------------------------------Hive Bonus Cap : 250,000Breeder Bonus Cap: 35,000Relic Bonus Cap : 513,000Escape Total Cap : 798,000------------------------------------------------------------------ Nightfall -- Hardcore -- Cap Score ------------------------------------------------------------------0 Relics : 285,000

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    1 Relic : 342,0002 Relics : 398,7503 Relics : 456,0004 Relics : 513,0005 Relics : 570,0006 Relics : 627,0007 Relics : 684,0008 Relics : 741,0009 Relics : 798,00010 Relics : 768,750--------------------------------------------------------------------------------

    ------------------- 7C -- Mayday --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Hive 01: Cap = 12,500Per Relic = 2,500Drill Protection = 5,625 Drill Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Hive 02: Cap = 12,500Per Relic = 2,500Drill Protection = 5,625 Drill Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Path Door 01: Cap = 2,500Per Relic = 500

    Hive 03: Cap = 15,625Per Relic = 2,500Drill Protection = 5,625 Drill Protection = 4,375

    Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750Kraken Bonus = 3,125 Challenge Completed = 1,250 Kraken Bonus = 3,125

    Path Door 02: Cap = 2,500Per Relic = 500

    Hive 04: Cap = 18,750Per Relic = 3,750Drill Protection = 8,437 Drill Protection = 6,562Personal Skill = 7,500 Personal Skill = 4,687Challenge Completed = 2,812 TeamWork = 5,625

    Challenge Completed = 1,875

    Hive 05: Cap = 18,750Per Relic = 3,750Drill Protection = 8,437 Drill Protection = 6,562Personal Skill = 7,500 Personal Skill = 4,687Challenge Completed = 2,812 TeamWork = 5,625 Challenge Completed = 1,875

    Hive 06: Cap = 25,000

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    Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Optional Door 1: Cap = 5,000Per Relic = 1,000Optional Door 2: Cap = 5,000Per Relic = 1,000Optional Door 3: Cap = 5,000

    Per Relic = 1,000Optional Door 4: Cap = 5,000Per Relic = 1,000

    Hive 07: Cap = 18,750Per Relic = 3,750Drill Protection = 8,437 Drill Protection = 6,562Personal Skill = 7,500 Personal Skill = 4,687Challenge Completed = 2,812 TeamWork = 5,625 Challenge Completed = 1,875

    Hive 8: Cap = 25,000Per Relic = 5,000

    Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Optional Door 5: Cap = 5,000Per Relic = 1,000

    Hive 9: Cap = 25,000Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500

    Challenge Completed = 2,500

    Optional Door 6: Cap = 5,000Per Relic = 1,000

    Hive 10: Cap = 25,000Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Hive 11: Cap = 25,000

    Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Hive 12: Cap = 25,000Per Relic = 5,000Drill Protection = 11,250 Drill Protection = 8,750Personal Skill = 10,000 Personal Skill = 6,250

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    Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Chlorine Gas: Cap = 15,000 = 18,750Per Relic = 3,000 = 3,750Valve Protection = 5,000 Valve Protection = 5,000Personal Skill = 10,000 Personal Skill = 6,250 TeamWork = 7,500

    Kraken: Cap = 25,000Per Relic = 5,000

    ------------------------------------------------------------------ Mayday -- Hardcore -- End Bonus ------------------------------------------------------------------Hive Bonus Cap : 296,875 - 300,625Kraken Bonus Cap : 25,000Crafting Bonus : 6,250Relic Bonus Cap : 590,625 - 597,375Escape Total Cap : 918,750 - 929,250

    Notes: some wierd related thing but 5,010 crafting score has beenachieved, relating to pipebombs etc. dont know 100% how but itspossible!

    ------------------------------------------------------------------ Mayday -- Hardcore -- Cap Score ------------------------------------------------------------------Solo Scores Coop Scores0 Relics : 328,125 0 Relics : 331,8751 Relic : 393,750 1 Relic : 398,2502 Relics : 459,375 2 Relics : 464,6253 Relics : 525,000 3 Relics : 531,0004 Relics : 590,625 4 Relics : 597,3755 Relics : 656,250 5 Relics : 663,7506 Relics : 721,875 6 Relics : 730,1257 Relics : 787,500 7 Relics : 796,5008 Relics : 853,125 8 Relics : 862,875

    9 Relics : 901,250 9 Relics : 929,25010 Relics : N/A 10 Relics : 896,250--------------------------------------------------------------------------------------------------- 7D -- Awakening -----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Obelisk 01: Cap = 12,500Per Relic = 2,500Scanner Protection = 5,625 Scanner Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125

    Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Obelisk 02: Cap = 12,500Per Relic = 2,500Scanner Protection = 5,625 Scanner Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

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    Obelisk 03: Cap = 12,500Per Relic = 2,500Scanner Protection = 5,625 Scanner Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Obelisk 04: Cap = 12,500Per Relic = 2,500Scanner Protection = 5,625 Scanner Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125

    Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Obelisk 05: Cap = 12,500Per Relic = 2,500Scanner Protection = 5,625 Scanner Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Vangaurd 01: Cap = 10,625 11,250Per Relic = 2,125 2,250Vangaurd Score = 5,625 Vangaurd Score = 6,250

    Personal Skill = 5,000 Personal Skill = 1,250 Teamwork = 3,750

    Obelisk 06: Cap = 12,500Per Relic = 2,500Scanner Protection = 5,625 Scanner Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Obelisk 07: Cap = 12,500Per Relic = 2,500Scanner Protection = 5,625 Scanner Protection = 4,375

    Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Obelisk 08: Cap = 12,500Per Relic = 2,500Scanner Protection = 5,625 Scanner Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Obelisk 09: Cap = 12,500Per Relic = 2,500

    Scanner Protection = 5,625 Scanner Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Obelisk 10: Cap = 12,500Per Relic = 2,500Scanner Protection = 5,625 Scanner Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750

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    Challenge Completed = 1,250

    Vangaurd 02: Cap = 10,625 11,250Per Relic = 2,125 2,250Vangaurd Score = 5,625 Vangaurd Score = 6,250Personal Skill = 5,000 Personal Skill = 1,250

    Teamwork = 3,750

    Obelisk 11: Cap = 12,500Per Relic = 2,500Scanner Protection = 5,625 Scanner Protection = 4,375

    Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Obelisk 12: Cap = 12,500Per Relic = 2,500Scanner Protection = 5,625 Scanner Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Obelisk 13: Cap = 12,500Per Relic = 2,500

    Scanner Protection = 5,625 Scanner Protection = 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Ark Chambers: Cap = 10,625 12,500Per Relic = 1,700 2,000Cortex Activation = 5,625 Cortex Activation = 5,625Personal Skill = 5,000 Personal Skill = 3,125 TeamWork = 3,750

    Escape Bonus = 18,750Possibly, 6,250 score for how fast you fill the Cortex meter

    ------------------------------------------------------------------ Awakening -- Hardcore -- End Bonus ------------------------------------------------------------------Hive Bonus Cap : 194,375 - 197,500Escape Bonus Cap : 18,750Relic Bonus Cap : 383,625 - 389,250Escape Total Cap : 596,750 - 605,500------------------------------------------------------------------ Awakening -- Hardcore -- Cap Score ------------------------------------------------------------------Solo Scores Coop Scores0 Relics : 213,125 0 Relics : 216,250

    1 Relic : 255,750 1 Relic : 259,5002 Relics : 298,375 2 Relics : 302,7503 Relics : 341,000 3 Relics : 346,0004 Relics : 383,625 4 Relics : 389,2505 Relics : 426,250 5 Relics : 432,5006 Relics : 468,875 6 Relics : 475,7507 Relics : 511,500 7 Relics : 519,0008 Relics : 554,125 8 Relics : 562,2509 Relics : 596,750 9 Relics : 605,50010 Relics : N/A 10 Relics : 588,750

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    --------------------------------------------------------------------------------------------------- 7E -- Exodus --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Side Path 1: Cap = 12,500Per Relic = 2,500Personal Skill = 10,625 Personal Skill = 4,875Challenge Completed = 1,875 TeamWork = 6,375

    Challenge Completed = 1,250

    Side Path 2: Cap = 12,500Per Relic = 2,500Personal Skill = 10,625 Personal Skill = 4,875Challenge Completed = 1,875 TeamWork = 6,375 Challenge Completed = 1,250

    Side Path 3: Cap = 12,500Per Relic = 2,500Personal Skill = 10,625 Personal Skill = 4,875Challenge Completed = 1,875 TeamWork = 6,375 Challenge Completed = 1,250

    Generator 1: Cap = 12,500Per Relic = 2,500Generator Protection= 5,625 Generator Protection= 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750 Challenge Completed = 1,250

    Generator 2: Cap = 12,500Per Relic = 2,500Generator Protection= 5,625 Generator Protection= 4,375Personal Skill = 5,000 Personal Skill = 3,125Challenge Completed = 1,875 TeamWork = 3,750

    Challenge Completed = 1,250

    Side Path 4: Cap = 18,750Per Relic = 3,750Personal Skill = 15,312 Personal Skill = 7,312Challenge Completed = 2,812 TeamWork = 9,562

    Challenge Completed = 1,875

    Generator 3: Cap = 18,750Per Relic = 3,750Generator Protection= 8,437 Generator Protection= 6,562Personal Skill = 7,500 Personal Skill = 4,687Challenge Completed = 2,812 TeamWork = 5,625

    Challenge Completed = 1,875

    Generator 4: Cap = 18,750Per Relic = 3,750Generator Protection= 8,437 Generator Protection= 6,562Personal Skill = 7,500 Personal Skill = 4,687Challenge Completed = 2,812 TeamWork = 5,625 Challenge Completed = 1,875

    Side Path 5: Cap = 25,000

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    Per Relic = 5,000Personal Skill = 21,250 Personal Skill = 9,750Challenge Completed = 3,750 TeamWork = 12,750 Challenge Completed = 2,500

    Generator 5: Cap = 25,000Per Relic = 5,000Generator Protection= 11,250 Generator Protection= 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Generator 6: Cap = 25,000Per Relic = 5,000Generator Protection= 11,250 Generator Protection= 8,750Personal Skill = 10,000 Personal Skill = 6,250Challenge Completed = 3,750 TeamWork = 7,500 Challenge Completed = 2,500

    Medusa Cap = 81,2501st Ancestor = 18,7502nd Ancestor = 18,7503rd Ancestor = 18,750Aftermath = 25,000

    Notes: Wait 4-5 minutes towards a bronze for aftermath score. Protectthe medusa to earn score. Challenges do not affect the score in thisarea. Each ancestor spawns around 4 minute intervals and perfect scoreis achievable. (Myself, NOT YOU 87) seen with our own eyes!

    Ancestor Bonus:1st area - 11,8752nd area - 17,8123rd area - 23,750

    ------------------------------------------------------------------ Exodus -- Hardcore -- End Bonus ----

    --------------------------------------------------------------Generator Bonus Cap : 112,500Route Bonus Cap : 81,250Crafting Bonus Cap : 6,250Ancestor Bonus Cap : 47,500Medusa Score Cap : 81,250Relic Bonus Cap : 591,750Escape Total Cap : 920,500------------------------------------------------------------------ Exodus -- Hardcore -- Cap Score ------------------------------------------------------------------0 Relics : 328,7501 Relic : 394,500

    2 Relics : 460,2503 Relics : 526,0004 Relics : 591,7505 Relics : 657,5006 Relics : 723,2507 Relics : 789,0008 Relics : 854,7509 Relics : 920,50010 Relics : 892,312--------------------------------------------------------------------------------

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    ------------------- 7F -- Additional Info -----------------------------------------------------------------------------------------------------------------------------------------------------------------Hardcore has different spawn pools than regular, it has freindly fire.it has 25% increase score than regular mode. sometimes there are 0.5 scoreswithin the eqaution but that simply means its a 0.0 if its finalized but inthe two catagories, .5 is in both but add that extra 1 point score at the end-------------------------------------------------------------------------------------------------

    -- 08 -- Differences ---------------------------------------------------------------------------------------------------------------------------------------------------------------------There are a few things within extinction that change over another variable, these are thefollowing differences that i have found.--------------------------------------------------------------------------------------------------- 8A -- Lobby Differences ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Within a match of extinction, cryptids health will change dependant on how manyplayers is inthe current lobby. This was a similar feature that was in Zombies.

    1 Player Lobby : 50-52% Health2 Player Lobby : 55-56% Health3 Player Lobby : 71-72% Health4 Player Lobby : 100% Health

    This differences will show the reason why many score players prefer to play in a3 man teamThis reason makes it easier to succeed in score and protect the drill and other

    things.

    --------------------------------------------------------------------------------------------------- 8B -- Difficulty Differences ----------------------------------------------------------------------------------------------------------------------------------------------------------

    Within Extinction there are 3 types of difficulties, these consist of the following:1) Casual2) Regular

    3) Hardcore

    Now there are alot of differences among all three of these types, one noticabledifference willbe there spawns. Now i dont have a set ellaboration of this BUT i do know that within casual modeyou get less total cryptids than regular and within hardcore, you recieve more enemies and on mostoccasions, a spawn change! for example, having hunters spawn on the very first hive is abnormal in

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    regular mode and these harder enemies is to fill some differences from regular considering healthdifferences.

    In casual mode cryptids health sits only at 69-72% health from regular mode. Hardcore doesnt changeany health variables but it does have several differences itself. Casual mode does not affect anyleaderboards, this goes for score and global settings, although it is still possible to get teeth.You can potentially have all the teeth upgrades without having any kills on your

    leaderboard stats.

    When Comparing scores and since regular mode is the original, that will sit at 100% score rate.Now Casual mode is a short 60% of that score, which seems like a huge drop and Hardcore has125% scores which makes up for its intense difficulty changes.

    Hardcore has its own leaderboard stats in terms for score, but when it comes toescapes and globalit is merged with regular and has no set difficulty needed to be obtained. Hardcore mode haschanged the friendly fire being disabled to enabled and explosive like bullets a

    re the easiestways to harm yourself if you are not careful, skill points are ussually earned in a game aftera hive and for completing a challenge, this mode disables all of those from a hive and thushalfs the potential ammount of skill points that can be earned.

    --------------------------------------------------------------------------------------------------- 8C -- Venom-X Differences -------------------------------------------------------------------------------------------------------------------------------------------------------------

    Each Venom-X has a different way of dealing with its enemies.

    Venom-X has a Medium initial Blast damage with a Medium 'damage over time'Venom-FX has a High initial Blast damage with a Low 'damage over time'Venom-LX has a Low initial Blast damage with a Large 'damage over time' but thisdoes not leave theblast radius unlike gas and fire which carries on a short while after leaving the blast.Venom-SX has a seeder pod like spawner which deals Medium Damage but a Low FireRate

    The Purple Venom-X, aka (SX) is considered useless by many extinction players

    --------------------------------------------------------------------------------------------------- 09 -- Challenges List -----------------------------------------------------------------------------------------------------------------------------------------------------------------I will list down below all the possible challenges within extinction-------------------------------------------------------------------------------------------------

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    -- 9A -- Map Specific -----------------------------------------------------------