Exploring the Social and Functional Values of Online Communities

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    EXPLORING THE INFORMATIONAL AND SOCIAL VALUES

    OF

    ONLINE COMMUNITIES

    Michael Ling

    PhD Candidate at UNSW

    8 June 2010

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    WHAT WAS YOUR QUESTION?

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    Motivation

    Frenzy in social media and an escalating interest in creatingbrand communities around websites.

    We know little how customers behave in those communities.

    Research in online brand communities has been scarce andunder-developed (Bagozzi and Dholakia, 2002).

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    Brand Communities

    From a customer-brand dyadinto a customer-customer-brand triad (Muniz & OGuinn,2001).

    From a customer-customer-brand into a customer-centricview (McAlexander et al, 2002).

    "Brand communities aresocial entities

    that reflect the situatedembeddedness of brands in the day-to-day lives of consumers andthe ways in which brands connect consumer to brand, andconsumer to consumer.(Muniz & OGuinn, 2001)

    FirmBrand

    Focal

    Customer

    Customer Product

    the existence and meaningfulness of the community inhere incustomer experience rather than in the brand around which thatexperience revolves. (McAlexander et al, 2002).

    Customer-centric Model of Brand Community (McAlexander et al., 2002)

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    Research Objectives

    The phenomenon under study is the increasing importanceof customer-to-customer interactions on an individualcustomers intentions to participate in an online brand

    community.

    The unit of analysis is an individual customer who is a

    participant of an online brand community.

    To develop a customer-to-customer interactions model thatexamines its impact on an individual customers behavior inan online brand community.

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    Overview

    People participate in online communities because the onlinecommunities provide them with either information or socialneeds (Fischer, Bristor and Gainer, 1996; McLure Wasko and Faraj,2000).

    Consumers perceive online communities can offer: (i)functional value such as information and advice; (ii) socialvalue such as self-esteem, friendship and social status; and(iii) entertainment value (Sicilia and Palazon, 2008).

    Apart from entertainment value, the view that onlinecommunities provide functional and social benefits is widelysupported (Burnett, 2000; Muniz and OGuinn, 2001).

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    C2C Know-how Exchange Model (Gruen et al., 2005)

    Ability

    C-to-CKnow-howExchangeMotivation

    Opportunity

    H1a

    H1b

    H3b

    H4

    H5

    H3a

    H1c

    H2a,b

    H2a,b

    LoyaltyIntentions

    OverallValue ofthe Firms

    Offering

    Gruen et al.s model is based on the MOA

    model developed by MacInnis and Jaworski(1989).

    Explore factors that affect the degree to whichcustomers enter into and engage in know-howexchanges with other customers.

    The MOA variables will operate in an additiveor a compensatory manner only if each variablehas achieved its minimum threshold and certain

    conditions are met.

    Motivation is the primary factor; Opportunity andAbility will influence the effect of motivation.

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    Motivation, Opportunity & Ability Constructs - Gruen et al. (2005)

    Opportunity Either a positive view of availability, or a negative viewof impediments(MacInnis et al. 1991).

    Readiness, willingness, interest, and desire to engage

    in information processing(Gruen et al., 2005).

    Direct individuals to engage in goal-oriented behaviorsand make decisions(Hoyer and MacInnis, 1997; MacInnisand Jaworski, 1989).

    Motivation

    May be more a function of the restrictions an individualfaces (e.g. time, connection availability) participating inthe community(Gruen et al. 2005)

    Ability The resources of a customer that influence the outcome

    of an event(Hoyer and MacInnis, 1997).

    The skills or proficiencies in interpreting brandinformation in an advertisement(MacInnis et al. 1991).

    Competency in the process driving know-howexchanges, as opposed to competency in the content ofthe know-how that is being exchanged(MacInnis et al.

    1991).

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    Motivation

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    Informational and Social Benefits

    Member generatedcontent

    Hagel & Armstrong, 1997.

    Knowledge &information are avaluable resource

    Hiltz & Wellman, 1997; Rheingold, 1993; Sproull& Faraj, 1997.

    Furlong, 1981; Wellman et al., 1996; Hagel &Armstrong, 1997.

    To access information

    Use of weak ties

    to informationConstant, Sproull & Kiesler, 1996.

    Social Support Thoits, 1982

    Sense of belonging& affiliation

    Watson & Johnson, 1972.

    Self-identity Hogg, 1996, Emotional Support,

    sense of belonging,encouragement,companionship,reciprocity

    Furlong, 1989; Hiltz, 1984; Hiltz & Wellman, 1997;Korenman & Whatt, 1996; Wellman, 1996; Wellman& Gulia, 1999.

    InformationBenefits

    SocialBenefits

    Enjoyment &entertaining

    Holbrook, 2006; Sicilia & Palazon, 2008

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    Value Model

    Valueis considered as a tradeoff in consumers decision making between the

    relevant gives and gets (Bolton and Drew, 1988; Heskett et al, 1990; Zeithaml, 1988).

    Sacrifice is a broader construct that includes non-pecuniary costs such as thetime, effort, and risk assumption associated with a particular purchase(Cronin etal., 1997).

    Value

    Service Quality

    Sacrifices

    BehaviorIntentions

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    Overall Value

    Emotional Support

    Social Support

    Sense of Belonging

    Encouragement

    Information

    Overall Benefits

    Sacrifices

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    16P d b Mi h l Li

    THE END.THANK YOU