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Experimental Design II: Design, Timing & Efficiency Martin Monti UCLA Department of Psychology

Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

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Page 1: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Experimental Design II:Design, Timing & Efficiency

Martin MontiUCLA Department of Psychology

Page 2: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Blocks v Event-Related Designs

From R. Buckner, HBM2001

Page 3: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Language Event-Related Design

Page 4: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

1. Randomised1. Randomised trialtrial order orderc.f. confounds of blocked designs (Johnson et al 1997)c.f. confounds of blocked designs (Johnson et al 1997)

1. Randomised1. Randomised trialtrial order orderc.f. confounds of blocked designs (Johnson et al 1997)c.f. confounds of blocked designs (Johnson et al 1997)

Why Event related Designs?

Page 5: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Blocked designs may trigger expectations and cognitive setsBlocked designs may trigger expectations and cognitive sets

……

Pleasant (P)Unpleasant (U)

Intermixed designs can minimise this by stimulus randomisationIntermixed designs can minimise this by stimulus randomisation

…… …… ………………

Unpleasant (U) Unpleasant (U) Unpleasant (U)Pleasant (P) Pleasant (P)

From C. Ruff

Why Event related Designs?

Page 6: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

1. Randomised trial order 1. Randomised trial order c.f. confounds of blocked designs (Johnson et al 1997)c.f. confounds of blocked designs (Johnson et al 1997)

2. Post hoc / subjective classification of trials2. Post hoc / subjective classification of trialse.g, according to subsequent memory (Wagner et al., 1998)e.g, according to subsequent memory (Wagner et al., 1998)

1. Randomised trial order 1. Randomised trial order c.f. confounds of blocked designs (Johnson et al 1997)c.f. confounds of blocked designs (Johnson et al 1997)

2. Post hoc / subjective classification of trials2. Post hoc / subjective classification of trialse.g, according to subsequent memory (Wagner et al., 1998)e.g, according to subsequent memory (Wagner et al., 1998)

From C. Ruff

Why Event related Designs?

Page 7: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Wagner et al., Science, 1998Wagner et al., Science, 1998

● Task: abstract/concrete● After scanning,

recognition memory test

● FMRI Data Analysis: Sort trials: hit (remembered) v miss (forgotten)

Why Event related Designs?

Page 8: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Wagner et al., Science, 1998Wagner et al., Science, 1998

Why Event related Designs?

Page 9: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

1. Randomised trial order 1. Randomised trial order c.f. confounds of blocked designs (Johnson et al 1997)c.f. confounds of blocked designs (Johnson et al 1997)

2. Post hoc / subjective classification of trials2. Post hoc / subjective classification of trialse.g, according to subsequent memory (Wagner et al., 1998)e.g, according to subsequent memory (Wagner et al., 1998)

3. Some events can only be indicated by subject (in time)3. Some events can only be indicated by subject (in time)e.g, spontaneous perceptual changes (Tong et al 1998)e.g, spontaneous perceptual changes (Tong et al 1998)

1. Randomised trial order 1. Randomised trial order c.f. confounds of blocked designs (Johnson et al 1997)c.f. confounds of blocked designs (Johnson et al 1997)

2. Post hoc / subjective classification of trials2. Post hoc / subjective classification of trialse.g, according to subsequent memory (Wagner et al., 1998)e.g, according to subsequent memory (Wagner et al., 1998)

3. Some events can only be indicated by subject (in time)3. Some events can only be indicated by subject (in time)e.g, spontaneous perceptual changes (Tong et al 1998)e.g, spontaneous perceptual changes (Tong et al 1998)

From C. Ruff

Why Event related Designs?

Page 10: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Functional Localizer

Why Event related Designs?

Tong et al., 1998

Page 11: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Why Event related Designs?

Tong et al., 1998

Page 12: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Tong et al., 1998

Why Event related Designs?

Page 13: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

1. Randomised trial order 1. Randomised trial order c.f. confounds of blocked designs (Johnson et al 1997)c.f. confounds of blocked designs (Johnson et al 1997)

2. Post hoc / subjective classification of trials2. Post hoc / subjective classification of trialse.g, according to subsequent memory (Wagner et al., 1998)e.g, according to subsequent memory (Wagner et al., 1998)

3. Some events can only be indicated by subject (in time)3. Some events can only be indicated by subject (in time)e.g, spontaneous perceptual changes (Tong et al 1998)e.g, spontaneous perceptual changes (Tong et al 1998)

4. Some trials cannot be blocked due to stimulus context or interactions4. Some trials cannot be blocked due to stimulus context or interactionse.g, “oddball” designs (Clark et al., 2000)e.g, “oddball” designs (Clark et al., 2000)

1. Randomised trial order 1. Randomised trial order c.f. confounds of blocked designs (Johnson et al 1997)c.f. confounds of blocked designs (Johnson et al 1997)

2. Post hoc / subjective classification of trials2. Post hoc / subjective classification of trialse.g, according to subsequent memory (Wagner et al., 1998)e.g, according to subsequent memory (Wagner et al., 1998)

3. Some events can only be indicated by subject (in time)3. Some events can only be indicated by subject (in time)e.g, spontaneous perceptual changes (Tong et al 1998)e.g, spontaneous perceptual changes (Tong et al 1998)

4. Some trials cannot be blocked due to stimulus context or interactions4. Some trials cannot be blocked due to stimulus context or interactionse.g, “oddball” designs (Clark et al., 2000)e.g, “oddball” designs (Clark et al., 2000)

From C. Ruff

Why Event related Designs?

Page 14: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

time

OddballOddball

From C. Ruff

Why Event related Designs?

Page 15: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

1. Randomised trial order 1. Randomised trial order c.f. confounds of blocked designs (Johnson et al 1997)c.f. confounds of blocked designs (Johnson et al 1997)

2. Post hoc / subjective classification of trials2. Post hoc / subjective classification of trialse.g, according to subsequent memory (Wagner et al., 1998)e.g, according to subsequent memory (Wagner et al., 1998)

3. Some events can only be indicated by subject (in time)3. Some events can only be indicated by subject (in time)e.g, spontaneous perceptual changes (Tonget al 1998)e.g, spontaneous perceptual changes (Tonget al 1998)

4. Some trials cannot be blocked due to stimulus context or interactions4. Some trials cannot be blocked due to stimulus context or interactionse.g, “oddball” designs (Clark et al., 2000)e.g, “oddball” designs (Clark et al., 2000)

5. More accurate models even for blocked designs?5. More accurate models even for blocked designs?e.g., “state-item” interactions (Chawla et al, 1999)e.g., “state-item” interactions (Chawla et al, 1999)

1. Randomised trial order 1. Randomised trial order c.f. confounds of blocked designs (Johnson et al 1997)c.f. confounds of blocked designs (Johnson et al 1997)

2. Post hoc / subjective classification of trials2. Post hoc / subjective classification of trialse.g, according to subsequent memory (Wagner et al., 1998)e.g, according to subsequent memory (Wagner et al., 1998)

3. Some events can only be indicated by subject (in time)3. Some events can only be indicated by subject (in time)e.g, spontaneous perceptual changes (Tonget al 1998)e.g, spontaneous perceptual changes (Tonget al 1998)

4. Some trials cannot be blocked due to stimulus context or interactions4. Some trials cannot be blocked due to stimulus context or interactionse.g, “oddball” designs (Clark et al., 2000)e.g, “oddball” designs (Clark et al., 2000)

5. More accurate models even for blocked designs?5. More accurate models even for blocked designs?e.g., “state-item” interactions (Chawla et al, 1999)e.g., “state-item” interactions (Chawla et al, 1999)

From C. Ruff

Why Event related Designs?

Page 16: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

P1

P2

P3

“Event” model may capture state-item interactions (with longer SOAs)

U1

U2

U3

“Epoch” model assumes constant neural processes throughout block

U1

U2

U3

P1

P2

P3

Data

Model

ER Models of Block Designs

Page 17: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

What/Where/When is your event?

The man returned to his home was happy

Page 18: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

1. 1. Less efficient for detecting effects than are blocked designs Less efficient for detecting effects than are blocked designs (see later…) (see later…)

2. Some psychological processes have to/may be better blocked 2. Some psychological processes have to/may be better blocked (e.g., if difficult to switch between states, or to reduce surprise effects)(e.g., if difficult to switch between states, or to reduce surprise effects)

1. 1. Less efficient for detecting effects than are blocked designs Less efficient for detecting effects than are blocked designs (see later…) (see later…)

2. Some psychological processes have to/may be better blocked 2. Some psychological processes have to/may be better blocked (e.g., if difficult to switch between states, or to reduce surprise effects)(e.g., if difficult to switch between states, or to reduce surprise effects)

Why NOT Event related Designs?

Page 19: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest
Page 20: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

1. 1. Less efficient for detecting effects than are blocked designs Less efficient for detecting effects than are blocked designs (see later…) (see later…)

2. Some psychological processes have to/may be better blocked 2. Some psychological processes have to/may be better blocked (e.g., if difficult to switch between states, or to reduce surprise effects)(e.g., if difficult to switch between states, or to reduce surprise effects)

3. Role of strategy, expectations, selective attention, … 3. Role of strategy, expectations, selective attention, …

1. 1. Less efficient for detecting effects than are blocked designs Less efficient for detecting effects than are blocked designs (see later…) (see later…)

2. Some psychological processes have to/may be better blocked 2. Some psychological processes have to/may be better blocked (e.g., if difficult to switch between states, or to reduce surprise effects)(e.g., if difficult to switch between states, or to reduce surprise effects)

3. Role of strategy, expectations, selective attention, … 3. Role of strategy, expectations, selective attention, …

Why NOT Event related Designs?

Page 21: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Selective Attention

Page 22: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Blocks v Event-Related Designs

From R. Buckner, HBM2001

Page 23: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Slow Event-Related Design

Page 24: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Fast ER

● More trials, same experiment length!

● Overlapping events

● How to tease apart which part of the response comes from which event?

Page 25: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

● System = input --> output● Neural activity --> fMRI signal

● System is linear if it has two features:● Scaling & Superposition

● If it passes these two tests, then we can add and subtract responses

Assumption: Linear System

Page 26: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Assumption I: Scaling

Page 27: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

0.0

1.0

2.0

5 0 5 10 15

34msec

100msec

1000msec

TIME (SECONDS)

Courtesy of Robert Savoy, Kathleen O’Craven MGH-NMR Center

Response of Visual Cortex to Stimuli

Page 28: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Robson et al., 1998

Page 29: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Assumption II: Superposition

Page 30: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Dale and Buckner, Hum. Brain Map., 1997

Linearity II: Superposition

Page 31: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Linearity II: Superposition

Page 32: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Linearity II: Superposition

Page 33: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Linearity II: Superposition

Page 34: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Linearity II: Superposition

Page 35: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Linearity II: Superposition (stim rate)

Friston et al., 1998

Page 36: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Zhang et al., 2008

Linearity II: Superposition (ISI)

Page 37: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Different area, different non-linearity...

Huettel & McCarthy 2001

Page 38: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

How to tease apart overlapping responses?

Page 39: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

1. Trial order: shuffle things around

● With rapid ER-fMRI, it is important that different trial types follow each other equally– Statistical (multicollinearity) & psychological reasons

● Early studies used counterbalancing– Must be done to several orders depending upon trial length

● Recent studies have used randomization (full/pseudo)– Works fine with large enough # of trials

Page 40: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Burock et al., 1998

2. Inter-Stimulus Interval (ISI) Jitter (a)

Page 41: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

• “Null” event – fixation cross or dot•Reflects baseline

• Insert random amounts of null between task conditions• Differential ISI = Differential Overlap

A + B AAAA ++ + +BB B

Time

D. Greve, MGH

2. Inter-Stimulus Interval (ISI) Jitter (b)

Page 42: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Teasing apart sequential processes

D’Esposito et al.

Page 43: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Nested/Mixed designs

Attend gender

Attend emotion

Attend gender

Nested Block

Events (happy v fearful faces)

Page 44: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Variable interval

Does he like vanilla or

chocolate ice cream?

Stimulus/response Feedback

Teasing apart sequential processes

Page 45: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Stimulus & Response; Delay; Feedback

Aron et al., 2004, J. Neurophys.

Positive Negative

Page 46: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Efficiency

● A numerical value that captures the relative ability of a design to detect an effect of interest.

● Say you are interested in the difference between two tasks, A & B.

t∝estimate Av. B

var estimate A v. B

e c , X ∝1

var estimate Av. B=

1Var cT

=

1

2[cT

X T X c ]−1

Noise

Contrast of interest

Experimental design

Page 47: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Efficiency: Examples

● X Matrix: Task A, Task B, Mean

● Contrasts of interest:

i. Direct comparison [1 -1 0]

ii. Estimation of each effect against baseline [1 0 0], [0 1 0]

● Randomize or not?

● Event related or block?

● Use rest periods in between blocks?

Page 48: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Design df e(c,X) 1 -1 0 1 0 0 0 1 0

Fix 100-1 0.31 1.35 0.80 0.83

Rdm 100-1 1.32 3.05 4.47 4.84

RANDOMIZED

FIXED

Page 49: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Design df e(c,X) 1 -1 0 1 0 0 0 1 0

Block 100-1 4.80 13.39 15.09 14.84

Rdm 100-1 1.32 3.05 4.47 4.84

RANDOMIZED

BLOCK

Page 50: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Design df e(c,X) 1 -1 0 1 0 0 0 1 0

No Rest 80-1 1.00 20.92 2.12 2.09

Rest 160-1 8.46 20.85 28.47 28.45

NO

REST

REST

Page 51: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Good practices(but your experiment may differ … )

● Bigger IS better: more trials, more TRs, more Ss.

● What's the best design for my cog process of interest?● What's the best design for my task(s)?● What psychological factors might be at play?● What comparison(s) are you interested in?

● For how long do you think you can get good data out of a volunteer?

Page 52: Experimental Design II: Design, Timing & Efficiency · 2011. 7. 12. · Efficiency A numerical value that captures the relative ability of a design to detect an effect of interest

Good practices(but your experiment may differ … )

● Trial order: ALWAYS vary the order. Counterbalance, randomize, pseudo-randomize (make multiple pseudo-randomizations), intersperse null events, jitter each trial's ISI (random or exponential), ...

● Trial timing: ISI > 2 sec (and randomize!)

● Offset TR and task.

● Maximize efficiency for your contrast(s) of interest, compare multiple designs, simulate.